Where are the 'Construction Set' Games? 567
"I know that most PC games today have editors where a player can create their own levels and share them but users still need the original software. Even worse, consoles, which have the larger market, don't have enough storage (except maybe for the XBox) and aren't open enough to encourage players to create their own games and share them."
C :I think I see mbishop's point. Legos are still alive and well, but I don't see as much evidence on these types of toys in today's TV commercials. It seems those commercials are more interested in pushing the latest licensed crap instead of pushing toys designed to stimulate your child's own imagination. Of course, a simple Google search may yield a result or two, but that still doesn't answer the real question. Computer-based sets, would be a nice alternative, but nothing beats the real thing where children can use their own hands to create something they can show their paernts. Where have all of the Heathkit's, the chemical experiment toys and the other types of "builder" sets gone, and are they due for a revival, soon?
Mods? (Score:4, Insightful)
Re:Mods? (Score:5, Insightful)
Go back and re-read the description of Music Construction Set. Look at the other tittles listed in the link (Adventure Contruction Set and Pinball Construction Set). Mod-friendly engines, while very cool, are not the same.
Re:Mods? (Score:4, Insightful)
Re:Mods? (Score:3, Interesting)
I've never worked on or tweaked a mod so my impressions may be far from the truth. However, I was under the impression that creating a mod took a certain degree of coding talent (without getting in to exactly what degree of talent was displayed by your favorite / most despised mod). If creating a mod is much easier than basic (or not-so-basic) coding, then I would find it easier to accept the argument that the mod scene sits in the same category as the old Construction Set series.
Chemical Experiment Toys (Score:4, Funny)
Re:Chemical Experiment Toys (Score:5, Insightful)
I can remember when I was about 8 or 9, my grandmother bought me the Mr. Wizard's Chemistry Set, which came with real glassware and real chemicals.
Within a couple of years, I had progressed to more advanced chemistry sets that came with glass tubing and instruction on how to heat it up in an alcohol flame and bend your own custom glassware. Can you imagine the amount of disclaimers you would need to include in this day and age to protect yourself (legally) from children burning the house down or seriously injuring themselves?
I used to buy all the chemistry experiment books I could find at garage sales and I can remember seeing experiments involving mercury and other experiments that would make a corporate lawyer's hair turn white if you tried to distribute them today!
I think the legal issues combined with the 'if it doesn't use batteries or hook up to the TV, it's a sucky toy' feelings that are so prevalent today have killed off the toys that we all enjoyed when we were children.
Oh, and for what it's worth, because of my interest in chemistry, I grew up (well, I grew older!) and I got a job as a research scientist for a major medical diagnostics company, and I've been there for over 13 years now.
Re:Chemical Experiment Toys (Score:2, Insightful)
It reminds me of the story that was posted here a while back of the kid that tried to build the breeder reactor in his mom's toolshed.
Re:Chemical Experiment Toys (Score:2)
But hey, when you don't RTFM, sometimes you just have to learn the hard way!
Re:Chemical Experiment Toys (Score:2)
1) Hot glassware looks EXACTLY like cool glassware.
Re:Chemical Experiment Toys (Score:3, Insightful)
I think you're exactly right. A couple of years back I was looking for a chemistry set for my nieces and nephews, so that they could experience the hours of fun that I had as a kid.
The only "chemistry set" I could find wasn't even worthy of the name. The outside of the box proudly proclaimed "No glass! No open flames! No toxic chemicals!". I pointed this out to my wife with the comment "No fun!".
Re:Chemical Experiment Toys (Score:4, Informative)
I went to castle Neuschwanstein outside of Munich last winter. The best vantage point is a bridge high above the castle, and getting there required walking up a very icy path. People were slipping and sliding all over the place, and all that I or the other Americans that were with me could think of was "man, not in America. Somebody would sue."
The cost of litigation is such a terrible example of a rotten apple spoiling the bunch. Don't get me wrong, I'm all for legitimate damages when a party has caused harm, but I really think we need to try to get back to some degree of personal responsibility...
Re:Chemical Experiment Toys (Score:4, Informative)
Re:Chemical Experiment Toys (Score:4, Interesting)
If someone were to try and use the court system to steal all of my money without a good reason, I starting to think that it should be treated in the same manor as a bank robber with a gun - It's ok to defend yourself any way possible.
Re:Chemical Experiment Toys (Score:3, Funny)
Did somebody say Lego? (Score:3, Informative)
It was a real joy to see I could build with all the lego pieces my mother always threw away when I was a child because they weren't recognizable as legos.
Re:Did somebody say Lego? (Score:2)
Game Construction Sets (Score:2, Insightful)
Re:Music Construction Software (Score:2, Informative)
Yes, it's a weeee bit more complex than the old MCS was, but we're not in the world of the Commodore 64 anymore.
You can do some pretty darned cool stuff with good tracking software and samples.
ZZT Was an awsome game, along the lines of a (Score:2, Interesting)
worlds in ZZT and have great fun. The script editor was kinda klunky, but once you got used to it, it was really powerful
Of course, once you learned how to edit the levels, and you got the unlocker that could unlock the shipped levels, beating the game was pretty easy ;)
suprising... (Score:2, Insightful)
The closest today is the simulator games you get on sourceforge that allow you to program robots.
Stagecast Creator (Score:3, Informative)
http://www.stagecast.com/
Re:Stagecast Creator (Score:2)
Computer based? (Score:2, Interesting)
How about spending hours playing w/roller coaster kits and watching the roller coaster fall upside down time after time because it was just about impossible to make it do a loop.
I used to love building forts, using construx, etc. I was never a fan of Legos (parts were too small?) nor was I a fan of any "computer level builders". Roller Coaster Tycoon lasted about 3 days in my house as a college student. Even w/all the cheats it wasn't fun.
We need to bring back hands on experience. Computers rot your brain
Re:Computer based? (Score:2)
I rather give my kid "Rocky's Boot" than a soldering iron and some ICs!
what about adventure/logic games? (Score:2)
I remember how frustrated I used to get when I would get caught trying to figure out how to complete that one last task. I miss those games, unfortunately a few bad apples killed the genre (KQ7or8 anyone). Perhaps some new gaming company will decide to revive it, and perhaps even make it better so you can have different endings, different ways to win and lose, a less linear lifeline, but still all of those great little realistic and funny puzzles.
I loved the nursery rhyme and folk story puzzles in King's Quest, and the great space jokes in Space Quest.
But, these build it yourself games I have found still exist online in a lot of shockwave sites, like www.shockwave.com. Just no one has bothered making a large scale version... yet.
Your can still play/author adventure games (Score:2, Informative)
You can still find and play the old adventure games; there even seem to be ports to the Palm. By the same token, you can still write your own versions. See Inform [inform-fiction.org].
Pinball Construction Set! (Score:2)
My Atari 400 KICKED ASS.
What was his name? Bill Budge? Now that was a cool creation.
Re:Pinball Construction Set! (Score:3, Informative)
The main difference is you have to learn some basic Visual Basic Scripting.
Neverwinter Nights (Score:4, Informative)
Contains an 3-D RPG Engine with toolset to create your own campaigns. Supports it's own C/C++ like scripting language, and includes a good integrated environment for developing maps, Non-Player Characters, and source code changed.
So go get creative...
Everything Becomes Quake (Score:3, Funny)
Of course, I maintain that given time... really cool stuff will start to surface. If the EULA hasn't stifled people's creativity and willingness to develop in that environment.
Re:Everything Becomes Quake (Score:2)
Look at the server list, and here is what exists:
1. People serving the built in modules.
2. People hosting deathmatches of various sorts. (And, in environments where only maxed out fighters with tons of bogus equipment have a chance. Can't count the number of people swinging a pair of Holy Avenger's)
3. 'Chat' areas.
4. Barely begun 'real' modules.
It's quite depressing. I keep telling myself "good modules will come, good modules will come"
The EULA does do a bit to stifle creativity. But I'm certain that if you spoke to the correct person at BioWare, they would be willing to license the tech/tools for your own modules to be sold. But you would have to pay for them.
Re:Everything Becomes Quake (Score:3, Insightful)
So good modules will come, but it may take quite a while.
Kintanon
Re:Neverwinter Nights (Score:5, Funny)
They promised that it would be so close to actually playing D&D, you could smell the BO.
But I was expecting being able to endlessly argue rules-interpretations with the computer. This, it did not allow. I was disappointed.
Re:Sigh.... (Score:2, Informative)
Re:Sigh.... (Score:2)
The truly bizarre thing is that I didn't have big time path finding/AI issues until sometime in the third chapter. Maybe that's just when I noticed them. (FWIW, I played the entire sp campaign under version 1.19. 1.20 didn't come out until after I finished sp.)
About that bug... (Score:2)
That's only a display bug. If you read the actual calculations it does at the bottom, everything is fine.
But sure, it's a bug and a bug is always a bug.
Unfortunately.... (Score:2, Interesting)
This brings to light a bigger problem:
What ever happened to natural selection? You know, the kid who swallows too many marbles doesn't grow up to have kids of his own?
Why are parents now making kids wear a helmet for everything but jerking off? All of the fun toys had "swallowable parts" so they aren't popular anymore because some parent raised a stink over it...
*steps off soap box*
Re:Unfortunately.... (Score:3, Insightful)
It's still in full effect. For instance, with an attitude like that (with the condition that you make it public to your partner or partner-to-be), you'll probably find it hard to find a decent compassionate female to procreate with. (Although not impossible, so a reply of "I do have a woman" will be met with indifference.)
Do you actually have any concept of how many more kids would die if swallowing a marble was a surefire death sentence? You probably have a close friend or two who ingested something at an early age that *could* have killed them at some point. (Would you be up to the task of finishing them off yourself, seeing as they clearly are not deserving of their lives?)
Fortunately, there's probably alot more natural selection in the sense that guys who publicly think like you do dont often find themselves heading up a family than kids dying off and thus 'cleansing' (your word, I'm sure) the gene pool.
Icidentally, if your frist sentence had even a shred of truth to it (not that products havnt been taken off the market, but any toy store still sells easy-to-swallow-tough-to-breathe toys), Lego would have been off the market long ago. Ironically, the true folks that supplied or made available these small bitty pieces to little kids, ie, the parents, usually get to try again with the gene-grafting fun of parenthood if they so choose.
As a parting shot, if you do have a kid, try and come up with a more life affirming lullabye for him/her than "Caveat Emptor" or "Dont be a stupid kid while I'm not tending over you", please? Or would (are) your kids be so smart as to never do anything that endangers themselves?
Re:Unfortunately.... (Score:3, Interesting)
Here's [cpsc.gov] a bunch of recalled toys
Some of the cool ones I saw before I got bored:
Re:Unfortunately.... Oh, and (Score:2)
Gotta keep you comin back to the store for more. It's as simple as that. Overzealous litigation-happy parents have absolutely nothing to do with it. They are a drop in the bucket of the toy market.
And for the helmet, I wear one when biking/blading. I'll make my kids wear one. You'd probably have a different opinion had you ever been hit by a car. You'd also do well to consider that given the increase in car traffic over the last 10 years (nevermind the fact that while I might have been able to survive getting slammed by a pony, any SUV would take me out these days), the roads have become *considerably* more dangerous than they used to be.
But go on, blame parents for trying to *maintain* their kids' safe environment while the roads become more and more dangerous.
Money. (Score:3, Interesting)
The reason they don't make any "stand alone construction sets" anymore? Well, for one, the name "___ Construction Set" just isn't cool enough for mainstream consumer. But the biggest reason is money. If you can make a standalone NWN game, the people you distribute it to don't have to buy the original game. Game companies don't want that. They're in business to make money.
how bout The Incredible Machine... (Score:2, Insightful)
They Exist... (Score:3, Informative)
I see your problem though. Those sorts of activities are very much confined to the geek. Level design and game mods take quite a bit of computer expertise, and I get the feeling you were thinking along different lines. Games like The Incredible Machine come to mind. I'd be hard pressed to give you references, but one "Construction Set" games comes to mind. If you're interested in the game of pinball, I recommend Visual Pinball [randydavis.com]. It's a complete pinball game construction program, and it works beautifully. Much to the dismay of most of the Slashdot crowd, though, it's main drive is VBScript. Very fun and easy to use, however. The programming is basic enough that I think a beginner could learn to use it very easily.
Other than that, there's lots of software out there for music creation and whatnot. It may not be presented in game form, but if you have an itch to do it, I'm sure those would serve just as well!
Answering your own questions (Score:4, Insightful)
Which one is more profitable?
A license agnostic computer game where the value is in the interactivity
Or the uber-franchisable, horizontal-marketing-up-the-ying-yang licensed toy that does so little, you're practically forced into buying the next toy, which does a tiny bit more (now you can move his head! now you can move his foot! now he talks! buy this
This is so obvious, its probably taught verbatim in business or marketing schools.
same old story (Score:2)
Im 34 and I dont remember them being prevelent when I was growing up either, so this is nothing new, why market a toy to a child that they can be creative with and use for years when you can market a toy to a child that will be obsolete in 6 months... can you say Stretch Armstrong?
RPG Maker 2000 (Score:2, Informative)
Not quite correct story (Score:2)
The other biggie, Adventure Construction Set, I believe also required an original disk to play.
Not that these were hard to come by. I owned originals of both, but they were trivial to copy and distribute, i.e. pirate.
The exception that I'm aware of is Garry Kitchen's Gamemaker (by one of the Kitchen brothers of Activision fame). This could be used to create stand-alone games and it was really a pretty freaking intricate design system that they came up with. It had scripting, sprite editing, background design, music design, and sound effects. Out of the box, you could create a fully functional reproduction of Pitfall! and use that as a basis to learn the system. Amazing stuff for the time.
Incidentally, all of the above is based on my recollection of the C=64 world. Other platforms may have had different limitations, but I recall ACS and Gamemaker as both being C=64 only. Perhaps I'm forgetting details in my old age.
Re:Not quite correct story (Score:2)
Naw, the Apple ][ had them both too.
Re:Not quite correct story (Score:2)
IBM has this for you.. (Score:4, Informative)
ROBO CODE [robocode.net]
You can learn java, and you can beat the crap out of some IBM engineer at the same time! What more do you need?!
vast conspiracy? (Score:3, Informative)
The best thing I could think of was Hypercard for the Macintosh, it allowed games like The Manhole [useit.com] to be created with very little programming. Sure, it needed a significant amount of computer knowledge to create something enteretaining, but it was nothing like programming a game like Quake III in C.
My all-time favorite game construction kit was the Pinball Construction Kit [mobygames.com]. It came out in 1985, and it allowed for the creation of personalized pinball tables inside the game. The only problem is that the game required to play any pinball table you design.
Try searching google for game creation kit [google.com]. It came up with a ton of results, and this one [madmonkey.net] looks promising.
Re:vast conspiracy? (Score:5, Informative)
They're unplayable now -- ignoring the CGA graphics, it was one of those old games that didn't properly handle increased clock rates. Run it on a 386 and you lost the ball instantly because it was running too fast.
There's a modern version available now... Visual Pinball [randydavis.com], which seems pretty good. Much more complicated, of course, but we're comparing CGA and 4.77 MHz to SVGA and 400 MHz.
Pinball Construction Kit Rocked! But... (Score:2)
To this day, I shake my head over this.
My little sister... (Score:3, Interesting)
I am happy to say that my little sister is four and she plays with legos. She is mostly into building cars so they roll the fastest across the floor in my dad's kitchen, but like I said, she's four. I think that proof that this has stimulated her creatively because the other day she was telling me that she had designed and then her mom had helped her cut out all of these pieces to put together to make a 3D basket. It's just a basket, I know. But it seemed amazing to me that a kid so young was designing things in 2D to be put together in 3D.
I can only hope that there are still toys like that available when I have my own kids. I don't have my legos anymore (my mom sold them when I was away for a summer), but maybe I can convince her to keep hers so that the next generation has all of those neat little pieces that always seem so scarce when you really need them... like the ones that transfer the block stack from up/down to right/left. And the pulleys. Must have pulleys.
SimToons (Score:2)
They released this 5 or 6 years ago, recently rereleased in a pack of Kid-oriented Sim games. The original was fairly cranky in its need for certain DirectX drivers (windows of course), I bought the rerelease but haven't yet installed it to see if they improved the driver situation.
A great creative musical toy...maybe better for kids/teens/adults with a smattering of musical experience. (They have some cool music theory embedded in there, like you can constrain the notes to the blues or other scale...)
Toys (Score:2)
All that aside, my favorite toy when I was young was my handed down set of wooden blocks. I had enough of them that I could build massive structures, and I learned enough of basic enginerring that they didn't colapse on me. I couldn't choke on them and as long as my mother kept half an eye on me while I was young I never got more than a small bruise from the colapses.
All of my children will have old fashioned block sets. Simple toys that don't force play in one direction are the best.
Bill Budge's Pinball Construction Set (Score:5, Interesting)
You could wire flippers, bumpers, everything with your own point system. PBCS would also let you 'paint' your selected parts any of 5± colors including 'erasing' the part. Using 'invisible' bumpers was quite entertaining.
It was also possible to adjust gravity, bounce, and friction of the ball, IIRC.
The coolest feature of all is that you could take your finished game and 'compile' it to run stand-alone! Trading pinball games was great...ah, Apple 2 memories....I also had a program for the Apple 2 called Gamemaker. It let you create simple games like 2600 Pitfall clones and the like. Never got the hang of it....
The best 'Constructon Set' in recent memory was the level editor in Crack Dot Com's sidescroller, 'Abuse'. It used a lisp driven engine to allow you to make levels easier than anything I recall at the time. Just like wiring a simple circuit. (Much like PBCS!)
What's Bill Budge doing these days?
Re:Bill Budge's Pinball Construction Set (Score:5, Informative)
One of the more interesting projects done with VP is to recreate arcade pinball machines; you can even hook up a special embedded version of MAME to emulate the LED display.
Re:Bill Budge's Pinball Construction Set (Score:4, Informative)
Have you played Visual Pinball? It is a modern equivalent of Pinball Construction Set, with a 3-D table appearance, supporting ramps and multiple levels and such. It uses VBS (gasp) as the scripting language... the first non-viral use of VBS that I've ever seen!
Unfortunately there is no way to make a standalone player yet. It is a free program (closed source), but it runs only on Windows, and the author has plans to take it commercial someday so get it while you can.
http://www.randydavis.com/vp/ [randydavis.com]
http://www.vpforums.com/ [vpforums.com]
I loved Pinball Construction Set, and made several Apple ][ disks full of games. Bill Budge recently did a very wonderful thing: he declared all of his past Apple ][ games to be in the public domain! A great thing, and I wish more authors of classic software would do the same.
LEGO alive and well? (Score:2)
These days it seems like LEGO has become little more than a lame re-working of Playmobil, with barely a nod given to the idea that these things are meant to be built, not just looked at. They seem to be more interested in competing with action figures and other more "mainstream" toys than in making products like the LEGO I used to know -- Mindstorms being perhaps the only exception. I'm the first to admit that if I had Star Wars LEGO when I was a kid, I never would have left the house. These days, though, I just see more corporate branding tie-ins from a company that markets products to kids. This doesn't seem like the LEGO I grew up with.
true but... (Score:2)
I think your criticism of Lego may be slightly unfounded. Looking at the "themes" drop down at lego.com I see 2 out of 20 themes that are licensed (Harry Potter and Star Wars) the rest, while they may be inspired by movies (e.g. the Dinosaurs theme or Jack Stone) all seem to carry on the Lego tradition of giving you sets and letting you build whatever you want. The store also lets you buy whatever bricks you want in whatever color.
plus, the fall of household BASIC (Score:3, Insightful)
Re:plus, the fall of household BASIC (Score:2)
On the other hand, I suspect I'd be able to get a lot further these days using Perl than I could have back then using BASIC. Perl has:
Maybe the most significant thing about BASIC vs. using a scripting language today is that most young people will have grown up on a GUI and won't be particularly interested in the kind of text-only programs we used to bash out in BASIC, even though it would probably be much easier to create more powerful ones today.
Re:plus, the fall of household BASIC (Score:2)
VB (I used to tool around on VB3, a nice balance of power and GUI simplicity) isn't a bad bet, maybe DarkBASIC as well? I dunno. Still, they ain't uniquitous like old school BASIC was. And you can learn to get past the need for line numbers (it blew my mind when I saw a magazine with AmigaBasic type-ins that had no line numbers! How could it work???)
A friend of mine has a kid who is way into 3D modelling software, seemed a pretty cool entry as well.
RCT & Other Tycoon games (Score:4, Informative)
Then there's Sid Meyer's SimGolf. You can build a (non-mini) golf course, and watch the Sims play on it, but you can also play the course with your in-game avatar golf-pro. Others can save their courses and there's a big course repository including real world courses at the official site, much less other non-official ones. The golf game is not like links, but it can be somewhat challenging and makes this an interesting mix of sim and sport.
Of course, prior to SimGolf there was the Sims. Build a family and a home, and then play with them. While currently you can't easily transfer families to other people, the online version due out soon is expected to be a huge seller, allowing people to pit their constructed families against others.
Another example, outside of PC gaming, is the PS2 game Frequency. It's similar in nature to DDR, save that you only use the shoulder or right pad buttons to hit notes as they pass, but one of the features is a remix mode, where you can take any of the ingame tech/industrial/electronica songs and play around with their arrangements to some extent. Once you've created a new remix, you can save it, and by swapping cards, allow another player to attempt your new track. The same can be said for many of the eXtreme sports games (THPS3, etc) that allow you to create a skate-type park that you can save and let others play on.
MTV Music Generator doesn't count? (Score:2)
Remember: Before you Ask Slashdot, Ask Google.
Even the better puzzle games are going (Score:2, Interesting)
Not only were they good puzzle games but they were fun too. I've played quite a few edutainment games that were more painfull than fun but what happened to the fun puzzle games. Is this a lost art?
Re:Even the better puzzle games are going (Score:2)
Baseball (Score:2, Interesting)
C'mon MAN MOD me up. or NOT, oh well....sigh
Art? (Score:2, Insightful)
My favorites: (Score:3, Informative)
some stuff you can try (Score:2, Insightful)
2) electronic experiment kit (radio-shack)
3) in Fry's electronics -- i found a fuel-cell experiment model car kit, pretty cool stuff.
4) any RC car will have you tinkering for hours
5) build your own kite / balsa airplane together
i mean... sadly enough -- people look for toys nowadays to keep the child busy, and the "nicer" parents try to find toys that keep the child busy while "stimulates their mind". i am sorry, but the best way to stimulate their mind is to *SPEND TIME WITH YOUR KID*! if you are willing to give some effort to spending time with them, then anything around you can become a mind-stimulating adventure; gardens are eco-systems full of knowledge to be discovered. a swing at the playground has many physics wonders. salt chrystalizing on the beach is a marvel of chemistry.
with all due respect -- trying to find toys to keep kids busy vs. finding mindless TV shows to babysit your offspring rates about the same level in my book -- toys that are stimulating or otherwise.
What happened to Legos? (Score:2, Interesting)
Logowriter (Score:2)
Changes in childhood (Score:2, Interesting)
I never played computer games when I was a kid. The few computers that existed back in the 40s and 50s were reserved for governments and major corporations. :-) The only toys I had were things like Erector Sets (Meccano in Europe), electric trains, chemistry sets, games, toy guns, etc.
Children's play seems much more organized today -- with a concomitant loss of freedom for children. Play dates, T ball, organized sports even for small children. Some time ago in the Washington Post magazine I read an account by a mother who had taken a half time job in order to spend more time with her kids. I felt sorry for everyone -- their schedules basically precluded free time, the chance to explore on one's own, etc.
I don't necessarily blame computer games -- the games in many ways reflect our current society. My recreational computer use reflects my life -- some art, some facilitation of my athletic, social and political endeavors. Others' use of computers I expect reflects their lives. But still, I consider these developments to be less than healthy for our society and for us as individuals.
Neverwinter Nights (Score:2)
He made a "pokey the penguin" (www.yellow5.com) level.
He basically made a large map divided by a large stream with a bridge in the middle.
On one side was a race of penguins that only say "Yes!" and their king is named Pokey, who asks you to retreive the Arctic Circle Candy stolen by the italians.
Across the drawbridge of course is a bunch of stereotypical italians named tony, guido, etc and they all say things like "That's a-one spicy meat-a-ball"... Anyway, after confronting the italian king about the arctic circle candy he attacks you, and once you kill him you can pillage the arctic circle candy off of his corpse.
Once you return the arctic cirlce candy to pokey, he rewards you with "The Biff Guantlet" then it ends.
I was amused to say the least. I wish I had something like this instead of legos when I was 12.
I believe you're asking about... (Score:2)
I believe you're asking about Worlcraft [valve-erc.com].
Back in the day, though, I spent so much time with the Pinball Construction Set [mobygames.com] I grew flippers.
Perhaps this suggests a trend (Score:2, Insightful)
Like Hollywood, the industry has found a formula and an accompanying demographic that translates into optimum profit when marketed correctly, and they will "sing that note" until it stops making them money.
BTW, I remember a great little game for the 6502-based PC's (C-64, Atari 800, etc.) called "Racing Car Destruction Set"--what a blast!
Pontifex. (Score:2)
The Construction Site (Score:2)
RPG Maker for PS & PS2 (Score:2)
The original has been out for a while. It's similar to Adventure Construction Set.
Comes down to market changes (Score:5, Insightful)
These days computers are pretty much an appliance like a fridge or TV to most people. Email arrives, they look at porn by clicking an icon, they accept whatever Mr Gates feeds them. It's not surprising that the creative aspect of gaming has all but been lost.
Recent exceptions to this rule I can remember is "RPG Maker" for the Playstation - and I think there's a sequel coming for the PS2. Neverwinter Nights also has a nice campaign builder utility.
Adventure game construction kit (Score:2)
It's not the companies- it's the culture (Score:2)
Lots of posts talk about LEGOs- complaints of the "juniorization" or dumbing-down of kits are commonplace in the LEGO building community. In the "good old days", a basic set of blocks was plenty, and your imagination was the tool for buidling. Now the tool is the instructions that come with the kit. How many children do you see play with the elements of the set in their own way, and not the stock finished product?
Progamming Logo (Score:2, Insightful)
fast enough that it will bring gratification for cool things, like moving turtle across the screen.
Anyway that trend, lack of those games etc, can be seen on different areas, schooling, daily entertainment. Everything is being wired closer to reaction level, advertisement, movies. Not to logical level...
just my 2c.
The best part of building things... (Score:2, Insightful)
Maybe I'm just sick. Who knows...but man loves to destroy. It gives us a sense of control. Until we can tap all that sick perverted pleasure with a computer program, even I won't be making anything in the imaginary world of 1's and 0's. I like to see plastic fly, woodchips soar, and smell the spoils of my personal, private wars.
Give me a magnifying glass, some army men, Lego's, and some beer and I'll have a jolly good time!
Bridge Building (Score:2, Interesting)
The best part about this is that it is REALLY EASY to use and understand.
My 7 year old daughter plays with it, and it is not suprising to hear her make comments (I made a bride with the same kind of triangles) or hear her ask questions about a bridge ( Why isn't this bridge too tall with the supports as wide as they are?).
This game is great. I reccomend it.
flogger
My favorite (Score:2, Interesting)
You are forgetting the best one! (Score:2)
Here [planetflibble.com] is some guy that is attempting to rewrite it for the PC. I assume he means Windows.
Here [emuunlim.com] is a review of the classic C64 version.
My brother and I spent many hours creating impossible track and then racing around them.
As an answer to the question of "Why are there no more construction set games?" I think that many of those games were somewhat limited in what you could do. I actually spend more time twiddling with games that I have written than playing other games.
dark basic (Score:4, Informative)
The great thing about DarkBasic is that it acts as a very good introduction to both programming and 3D programming (which can be a nightmare if starting with something like DirectX).
Here's one game that does (Score:4, Interesting)
The game let's you build not only personal levels for yourself and to share with friends, but also allows you to post your favorite personal levels into a TQ Universe where other members can play your games as well.
Additionally, TQworld has begun to open up the internal language (the forum on the TQworld site has this information beginning to appear). Since the games are stored on your hard drive in clear-text format, you can tweak them (or completely rewrite/design new ones) in your favorite editor.
Re:Here's one game that does (Score:3, Interesting)
Man, you just made my day! I used to absolutely love playing 'tq' on my old SGI, but finally gave up on finding a port from IRIX. I had no idea that anyone had continued its development...
Re:Robocode is pretty cool (Score:2, Interesting)
Re:Robocode is pretty cool (Score:3, Informative)
A more interesting game, IMHO was SSI's Omega [google.ca].. you build the tanks in addition to simply programming them; (so there are trade-offs, where different weapons fire at different speeds, and do different damages.)
There's also much more depth, because the tanks have to find each other, instead of being placed in a simple 'arena'..
Re:RCS (Score:2, Informative)
Dirt? (Score:2, Funny)
Re:What makes me wish to be 12 years old again... (Score:2)
Re:Plastic Bubbles (Score:2, Informative)
Re:Plastic Bubbles (Score:2)
Sounds like Capsela [constructiontoys.com]to me.
Re:For this simple reason (Score:5, Interesting)
The first machines I used in school were Commodores and all of the software was set up to boot from floppy. There was a "command line," but we only used three of those commands:
LOAD *,8,1
LIST
RUN SUMMERGAMES
I have a more detailed OS experience at a cash machine.
My house had macintoshes since I was very young. I learned how to program using Pascal to program "Core Wars" bots on my Classic SE. I used to write reports in AppleWorks and my earliest online experience was a graphical CompuServe.
I didn't learn DOS until midway through high school...and didn't learn un*x until college. For years, the only commands i knew, the only commands I needed, were cd, ls, cat, pico, man and pine. Did I learn how to actually think, with all these GUIs doing shit for me and such a limited shell vocabulary? Well, I've an MA in Rhetorical Theory and a BS in Software Engineering, and they certainly didn't come in a bag of Doritos.
Any idiot can be taught to bang away commands at a shell, same as any idiot can be taught to click away at a screen. Intelligence comes from the ability to combine your banging or clicking into a useful string of actions that produces results. A shell command line may feel more elite and productive because it doesn't have any pretty picutres, but it's certainly not proof of intellect...CAD programs have been using GUIs forever and nobody claims that architects can't think.
However, to look at some of the perl code I've seen, I would make that assertation of certain sysadmins. One line simplicity, indeed. Until you try and debug it!