Motorola, Nintendo, & Sony Towards Wireless Gaming 145
WeekendKruzr writes "CommsDesign is running an
article
about how
Motorola
has partnered with
Sony
and
Nintendo
to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."
Sony and Nintendo (Score:1, Interesting)
Re:Sony and Nintendo (Score:2, Informative)
Re:Sony and Nintendo (Score:1)
Re:Sony and Nintendo (Score:4, Insightful)
Re:Sony and Nintendo (Score:1)
"Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter."
Looks like Nintendo is really pushing it...not Sony!
More evidence (Score:4, Insightful)
You're wrong (Score:1)
Re:You're wrong (Score:2)
Re:You're wrong (Score:2)
Re:You're wrong (Score:2)
Umm... are you saying that the entire Slashdot community takes summer trips to Japan?
Ya might as well complete your thought. I can't believe I'm the only one that has never been there.
Re:You're wrong (Score:1)
'Course, if your in Japan looking for an electronic girlfreind instead of a REAL one you should probably shoot yourself in the head.
Re:More evidence (Score:2)
Re:More evidence (Score:1)
Re:More evidence (Score:2)
But wouldn't it be sweet if your friend brought over his PS2/Gamecube, you set two TVs next to each other, and you at seven friends all play the same game together?
I'll take Team Fortress for $200, Alex.
Re:More evidence (Score:2)
You start your PS2 and via the piconet you can see all the other people in the building and maybe nearby buildings who are playing.
Just like on the net you can singin to a game and begin play.
From the sound of the tech it will be possible to extend the network without the use of repeaters simpily by using each unit as a repeater it self (or routing, whatever word you like).
of course this wont work in areas where there arent enough users to extend the network out but in Tokyo, NYC, SF and other such places this could be an awesome app.
Re:More evidence (Score:1)
Super unorganized LAN part (Score:4, Insightful)
might be fun, but not for me (Score:3, Insightful)
Re:might be fun, but not for me (Score:1)
I think it would be a lot of fun if I had a nerf rocket launcher capable of hitting someone a block away inside of a house.
Re:Super unorganized LAN part (Score:1)
Re:Super unorganized LAN part (Score:3, Insightful)
In other news, MS announces extensions (Score:5, Funny)
In other news, Microsoft has announced extensions tothe protocal for use in their XBox. The new extensions are not compatible but according to MS sources offer better value to the consumer.
Re:In other news, MS announces extensions (Score:2)
With the primary feature that you can play and control your xbox from literally anywhere in the world.
Re:In other news, MS announces extensions (Score:2)
No, with the primary feature that they can play and control your xbox from literally anywhere in the world...
Re:In other news, MS announces extensions (Score:2)
> With the primary feature that you can play and control your xbox from literally anywhere in the world.
No, with the primary feature that they can play and control your xbox from literally anywhere in the world...
Given MS security track record, it actually means anyone can play and control your xbox (with the possible exception of you).
Re:In other news, MS announces extensions (Score:2)
Re:In other news, MS announces extensions (Score:1)
awesome (Score:1, Interesting)
Re:awesome (Score:1)
Don't play nice together..... (Score:3, Funny)
Re:Don't play nice together..... (Score:2, Interesting)
If your microwave does in fact interfere with your wireless lan equipment, I'd invest in a pair of shielded underwear ASAP.
Re:Don't play nice together..... (Score:1)
Comment removed (Score:4, Informative)
Re:Don't play nice together..... (Score:2)
Wait and see (Score:2)
Re:Don't play nice together..... (Score:2)
Re:Don't play nice together..... (Score:2)
"Cool! Lemme try!"
They already have the wireless controller (Score:1)
Re:They already have the wireless controller (Score:1)
Re:They already have the wireless controller (Score:1)
Oh wouldn't that make Tesla proud!
Ever tried a Game Boy Advance? (Score:2)
All they need now is a wireless video adapter
Or a video display built into the console unit.
and a wireless power supply
That's called Batteries(tm).
Re:They already have the wireless controller (Score:1)
Well, we can always dream, right?
Re:They already have the wireless controller (Score:2)
120 volts at any useful wattage is a whole friggin lot of energy.
Re:They already have the wireless controller (Score:1)
Back when I was still in school we had an assignment in an engineering class on making silly inventions work. (i.e., how can you have a cordless extension cord, or what use could there be for a solar-powered flashlight) It was the only group of presentations I can remember that looked more like a comedy sketch...
Technically though, I'm sure one day something like this will be entirely possible. It might not be for another 100 years, but that's the way technology grows.
Re:They already have the wireless controller (Score:2)
Clearly if you took a flashlight and added solar panels in the only even remotely logical way, they would recharge the batteries during the day so you could use it at night.
Phones (Score:1)
Why reinvent the wheel? (Score:1)
Doing otherwise just seems silly to me.
Re:Why reinvent the wheel? (Score:1)
Re:Why reinvent the wheel? (Score:2)
Because they want to lock you into their own proprietary technology, of course.
Another excuse for a proprietary standard (Score:5, Insightful)
[But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]
Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.
I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.
Re:Another excuse for a proprietary standard (Score:2)
This is mainly important for multimedia, though perhaps also for games - one application may be wireless-linked controllers, though I'd expect ad-hoc wireless-LAN parties using consoles are more of a target. The article is a bit thin on why exactly they did this.
Re:Another excuse for a proprietary standard (Score:2)
Bryan
Re:Another excuse for a proprietary standard (Score:2)
That and that there are hundreds of broadcasts a second just to keep time in sync.
802.11 latencies are slim compared to a cablemodem latency, and the traffic generated would be small enough for it to not matter much anyways. Especially if you are the only device in range.
Re:Another excuse for a proprietary standard (Score:2)
Re:Another excuse for a proprietary standard (Score:1)
What if you have a sister? (Score:2, Redundant)
Re:What if you have a sister? (Score:3, Interesting)
Re:What if you have a sister? (Score:1, Redundant)
Dropping the LAN standard? (Score:2)
Am I misreading this? Could this be the begining of something bigger and better the current LAN and 802.11 standards?
Re:Dropping the LAN standard? (Score:1)
Of course, I'm guessing as to what protocol they're using, because there are no details here, but I'd guess that by "isochronous" they mean a TDMA scheme. If this is true, then I would have to disagree with the assertion of isochronicity - and I can't see how else this could have been done. Others may disagree, but the only definition I know of "isochronous" has little to do with the protocol by itself, but is about the system. A phone (that uses a TDMA channel access protocol) is not isochronous because it uses TDMA, but because the source voice codec is clock-locked to the underlying protocol. That is, the voice codec produces bursts of data at precisely the time that the allocated slot comes around. This is what gives the system the low latency.
Translate this into something where the data source is asynchronous (such as buttons being pressed on a controller) and the relation goes away. Now, when the data turns up at an uncontrolled time, it has to wait for its TDMA slot to come around before it can send. Worse, if the first try is corrupted (and this happens a lot in WLANs, btw) it has to wait for the next slot to come around to have a go. Compare this with CSMA, where you can send the data as soon as it arrives, and if it fails, have another go right away, and you actually get lower latency than a typical TDMA scheme, all things being equal.
There's a good deal of data to support this. See, for instance:
http://grouper.ieee.org/groups/802/11/Documents/Do cumentHolder/1-525.zip [ieee.org]
The thing about collisions is pretty much a red herring. For sure, contention based schemes lose packets to collisions, but for most wireless LAN physical layers, this rate of packet loss is dwarfed by what you lose to vagaries of the medium. Either way, you end up with the need to retransmit failed packets, and it is an important measure of the performance of the protcol as to how well it can deal with this.
Their encryption better be pretty good... (Score:3, Interesting)
That and a someone particularly mallicious could create a DoS attack by broadcasting junk packets at high power.
-Irony Irony ha ha ha
Re:Their encryption better be pretty good... (Score:1)
Re:Their encryption better be pretty good... (Score:1)
Of course, if you build such a thing you shouldn't stand too close since you've constructed an unshielded microwave oven...
Re:Their encryption better be pretty good... (Score:1)
This is excellent (Score:1)
GBA (Score:5, Interesting)
Boss: Joe do something blah blah blah
Joe: I gotta beat this dragon first hold on.
Re:GBA (Score:1)
Sounds like fun. =)
Re:GBA (Score:1)
Re:GBA (Score:1)
komi
Why FF6? (Score:2)
Well, maybe if the game world was hundreds upon hundreds of times bigger, and they got rid of the story arc so you could keep playing forever, and made all the quests reset after you complete them (so others could have their turn), and removed personality from the party members in favor of character customization (can't have everyone running around as Terra, now can we?)
See? Not so hard. But is it still FF6? Would it even fit on a GBA cartridge?
Re:Why FF6? (Score:2)
Re:Why FF6? (Score:2)
I always thought Square's Active Time Battle (ATB) system was nice, but a bit pointless in a single player game. It'd work out pretty well online, though.
MMORPG gets my soul? (Score:2)
Household interference? (Score:1)
ObBeowulfComment: Imagine a Beowulf cluster of these! Um. Or something. Still, the wireless network part is kinda nifty, although somehow I don't think it would be quite that useful unless you had some kind of cross-platform computing structure in place. Also, the wireless nature might make it harder to scale past a certain number of machines (interference and packet storms and all that good stuff...)
Re:Household interference? (Score:1)
Re:Household interference? (Score:1)
War driving (Score:3, Funny)
good for GC (Score:2)
Nintendo's "online" plan becomes clearer? (Score:2, Interesting)
Re:Nintendo's "online" plan becomes clearer? (Score:1)
As a note though...sometimes you can get 2 birds to work on the same channel but be only heard by their respective receivers...it is kinda wierd
Get the wired network working first??? (Score:4, Insightful)
Re:Get the wired network working first??? (Score:1)
Re:Get the wired network working first??? (Score:2, Interesting)
It seems smart to me. If wired networks haven't historically suceeded, maybe game companies are actually learning from other's past mistakes.
If you were going to buy one networking periphreal in the next few years, which would you prefer: something to connect you to a wired network that costs a fee and may or may not go down the crapper (as Sega Channel did), or something that at the very least lets you connect wirelessly to your friend's PS2/GC instead of messing with an i.Link/other link cable, and at best creates a point to point network spanning the nation (or globe?)?
Seems to me that this is a good console answer to PC LAN parties, and if enough people buy into it, a great solution to network gaming because companies wont have to worry about building their own networks. Not sure what that would mean for MMORPG-ing, though.
This is a smart move (Score:1)
Not surprising... (Score:3, Interesting)
Re:Not surprising... (Score:1)
how about... (Score:1)
Wireless would be nice... (Score:3, Informative)
We would also move from room to room. When I had friends over, we'd get kicked across the house to not disturb my parents. With this tech, your friend could bring their Gamecube over and you could play that way.
While Slashdot users will have no problems with cross-over cables or Network hubs, that seems like more of a pain. Besides, while 20-something gamers that LAN party may be able to put the TVs nearby, most kids are stuck with the TVs in place.
I certainly can think of times we'd have used TVs in nearby rooms but couldn't run a network cable.
Remember, Console gaming isn't about tech, its JUST about fun. The tech can enhacne the fun, but don't expect people to read manuals.
Hell, games explain the controls inside the game now, as people don't read the manual. You want them to setup a TCP/IP network?
Alex
isocronous? (Score:1)
a 1/30th controller delay is perfectly acceptable for non-predictive user control. at about 1/10th of a second it starts feeling really bad.
1/10th of a second? (Score:1)
Spectrum (Score:3, Interesting)
Been there (Score:3, Funny)
Re:Been there (Score:1)
Microsoft excluded (Score:1)
Great News but (Score:1)
Games are cool and all but I want Motorola to get off their collective asses and get with the faster CPU making.
Gaming... and mesh networked A/V? (Score:2)
I should note that all this ties in nicely with the recent slashdot article about Playstation 3 Grid Computing [slashdot.org]. It practically demanded a high speed network... might as well be a local one.
I doubt Sony would actually do something that the MPAA disapproves of so strongly, but modding your console is not out of the question... of course, a virus or worm might help such capabilities along.
other game platform developers (Score:1)
Re:isochronous? (Score:2, Informative)
Re:isochronous? (Score:2)
Re:isochronous? (Score:2, Informative)
This is not, as some have suggested, the same as "synchronous," which means that a fixed time slot is reserved for a particular host. The problem with synchronous networking is that the host has tiny window of opportunity to broadcast, and if the host doesn't use it then the bandwidth goes unused.
FireWire is another example of an isochronous protocol. It's also common in telecom networking protocols.
What's interesting to me about this is that it's an isochronous networking format with a mesh topology-- presumably hosts get added on an ad hoc basis, with real-time guarantees extended to streams that need to be forwarded.