Fahrenheit 151
LukeG writes "As games developers constantly seek new methods of tapping into the mass market, the French team at Quantic Dream have taken their inspiration from the television in developing 'Fahrenheit', what they claim will be the world's first interactive TV series, an episodic 3D-adventure set in New York. Here's a full look at this interesting development." See the company's website (Flash-only, unfortunately); or there are several other previews out there (1, 2).
This series... (Score:1, Funny)
Oh god, yeah... (Score:1)
Of course, that's assuming you managed to sit through the opening credits, with the pics of aerials and the shouting: "DIRECTED! BY! FRANCOIS! TRUFFAUT!"
Or maybe I missed the point.
Flash-only unfortunate? (Score:1, Insightful)
Would you prefer it if it was in Java?
I can't think of any other popular way of presenting the same material that it shows.
Flash is present in over 80% of the installed web browser base. I hardly think it is 'unfortunate' for people to use it!
Re:Flash-only unfortunate? (Score:1)
Re:Flash-only unfortunate? (Score:1)
When will people learn that ASCII art is the way of the future......
- HeXa
Re:Flash-only unfortunate? (Score:2, Interesting)
While I enjoy a good flash animations I rarely see the benefit of using flash as a web page.
More info [w3.org]
Re:Flash-only unfortunate? (Score:1)
Re:Flash-only unfortunate? (Score:4, Informative)
Re:Flash-only unfortunate? (Score:1)
Re:Flash-only unfortunate? (Score:1)
You have to take into account the fact that their target audience is running win9x-XP something on at average at least 1gighertz machine - not linuxer's using lynx via ssh on a 486. Not that there's anything wrong with that
Re:Flash-only unfortunate? (Score:1)
> 100% of people. Did I need to explain that?
Well, yes. Do you mean by using HTML's <video> tag? Or, perhaps, through the
Television is pretty hard to render in HTML, you'll find.
Re:Flash-only unfortunate? (Score:2, Informative)
Re:Flash-only unfortunate? (Score:1)
Re:Flash-only unfortunate? (Score:1)
Re:Flash-only unfortunate? (Score:2)
Re:Flash-only unfortunate? (Score:1)
That is why the word "Flash" and "unfortunate " are somewhat redundant.
cheerio.
Won't Work (Score:2, Insightful)
not so sure (Score:2)
Personally i expect it to be a huge hit. A mystery show where viewers also can try to solve the mystery on the internet, first person who figures out where the cash they are looking for in the show is at gets it.
i don't even watch much prime-time network television and i'm looking forward to seeing how this show turns out (though the longshot prospect of a load of cash may have a lot to do with that), just seems like an intersting idea to me.
Re:Won't Work (Score:2)
"All we ask is five hours a day" - ABC promotion
Centigrade (Score:1, Funny)
Not a TV series (Score:4, Informative)
"Fahrenheit" is an original concept that sets out to create a video game in the format of a television series. The product will consist of 6 episodes of 6 to 8 hours.
A new episode will be made available every four months as a CD-ROM in the traditional distribution circuits.
Re:Farenheit (Score:1)
Might sound sexier than Centigrade,
But not Celcius .
Damn! Now that's a sexy word!
Pesudo-Serious Response To Flamebait (Score:2)
Then you have attitude problems... did you see the huge fuss that everybody kicked up when the US Government was announcing that they were thinking about moving to multicoloured currency? Same idea.
Re:Pesudo-Serious Response To Flamebait (Score:2)
Metric, short or long?
Re:Pesudo-Serious Response To Flamebait (Score:1)
United States Population: 278,058,881 (July 2001 est.)
China Population: 1,273,111,290 (July 2001 est.)
India Population: 1,029,991,145 (July 2001 est.)
Japan Population: 126,771,662 (July 2001 est.) That's a lot of people for the amount of land!
We are switching to the metric system [gsa.gov]. You just can't expect it to happen overnight since the vast majority of the population thinks in feet and miles.
Re:Pesudo-Serious Response To Flamebait (Score:1)
Re:Farenheit (Score:2)
Re:Farenheit (Score:2)
misleading (Score:1)
Re:misleading (Score:1)
It did eventually fail, most likely because they ruined it from the start. EA tried to make the game accessable to a large cross section of people, and ended up making it unplayable to most. They had a lot of good ideas which they 'dumbed down' in order to make it possible for 'everyone' to figure out. What they managed to do was make the puzzles far too easy for the more savvy players, and still too hard for the 'average player'.
Should be interesting to see if this new attempt can get it right.
Nonsense. (Score:2, Insightful)
Most likely you'll buy those levels for el-cheapo as well, since who the hell would pay anything more than a few bucks for a single level? Anyway, add that the episodes are supposed to take 8 hours to play, which sounds like a healthy amount of game-time for a month by non-obsessive-types (the entire game of Max Payne probably took less than that for me), and it should last them long enough that any gamer will be able to decide for themselves, "ok, sure, i'll download the new one at the end of the month for another $5."
Also, you can think about it like this: You get to test out a game for only a few dollars before investing a large amount of money and time. The on-line games like Ultima Online and EverQuest are the opposite. You go and pay $50 (when they were new) and what do you have? Nothing but a box and a CD you can use as a coaster, unless you pay another $10 (or whatever) a month! So for $60 you've bought a month's worth of game-play. If you don't like it, too bad.
I have also played Quantic Dream's debut title Omicron: The Nomad Soul. Through it QD has demonstrated fantastic story-telling as well as great gameplay. If they can hold onto that, then I think their new game will turn into a big moneypot, or at least deserve to.
The thing I loved most about Omicron was something that apparently we'll be able to do here to some extent: switch characters dynamically and at-will as the game is played. In Omicron, if you ever died you would become the next person to touch you (usually the morgue-guy or a physician) or if you needed to have access to an area you simply over-took someone that had that access (e.g. a police officer to get into the police station). Very fun.
Also, Omicron attempted to cross genres, (which is why the article at ferrago.co.uk mentioned it as ambitious) in that it was 3rd-person-adventure-style most of the time, but in combat situations it either became a 1st-person-shooter or a side-view-street-fighter-type game.
The only problem I had with that was that the first-person-shooter was a bit limited (e.g. you always walked instead of ran, you couldn't strafe, etc.). Thus in the final battle which *really* needs strafe and the ability to run, I could never get the damn Boss killed. Every once in a while I'll pick the game back up and try to beat him again but after a couple hours I get pissed off and throw it back on the shelf. *sigh* ;)
Anyone know any cheat codes for Omicron? I'd love to see the ending ;)
Re:Nonsense. (Score:1)
I've been able to get him all the way down to about a quarter-inch of life left but by that time he's on insanely-super-fast mode and hopping around like a hare on a hot plate and inevitably just smashes you into the ground..
Re:Nonsense. (Score:1)
Re:Why (Score:1)
Re:Why (Score:2)
What's 10 divisible by? Hmm
Clearly the real problem here is that we have the wrong number of fingers.
Not a new idea. (Score:1, Interesting)
Captain Power? (Score:1)
Re:Captain Power? (Score:1)
First Interactive Show???? (Score:4, Informative)
For those who don't, you'd buy the toys, then sit in front of the TV and shoot at the bad guys to rack up points (or good guys if you had a bad guy's vehicle)... and the TV shot back!!! If you were hit too many times, you're vehicle's pilot would be ejected!
Oh, those were the days.
Re:First Interactive Show???? (Score:1, Flamebait)
No, 'appanrelty' nobody cares.
Stay off my site, you pathetic cumguzzling cock-socket.
Piss poor longevity, by the sound of it. (Score:1)
Assuming that these 6-8 hours are the estimated playing time per episode, you're going to wind up getting only 40-50 hours of enjoyment out of this game. This isn't terribly brilliant in terms of longevity; I only purchase a game if I expect to be able to have fun with it for weeks on end. I'm not going to bother buying this if I'm just going to buy a disk every day for a week and have them all completed the same day I buy them.
This also explains why I haven't bought a new game for about five months now.
Been there, done that. (Score:1)
Related to MPAA's Jack Valenti? (Score:2)
Inspector Carla Valenti and her team-mate agent Tyler Miles are in charge of the investigation.
In this game, the cops are the bad guys. Carla Valenti is one of the cops.
In the real world, Jack Valenti is the head of the MPAAfia [mpaa.org].
freeloader.com (Score:1)
So I don't think the idea in itself is new, but their implementaion of actually making a game with the intention of releasing it in parts is quite novel I think. And risky of course, let's just hope the game is half way decent otherwise someone's going to be wondering where all their money vanished to.
Cash cow if they pull it off (Score:2, Insightful)
This looks interesting though, it looks as though they've invested serious resources in the storytelling and plot lines, something that sometimes really helps a game succeed (but sometimes not, did anyone here play 'The Longest Journey') and it looks as though they think they can pull it off.
On a technical level, how are they going to keep people from diverging too much. If in one person's game, the main character finds the clues and evades the cops, and in another's he doesn't and he doesn't, how are both people going to play the next episode. Being railroaded into plot holes could get irritating, but not getting railroaded might mean not getting to finish.
At the end of the day though, if they can get enough people coming back for a couple of episodes, we'll start seeing allot of this - cash cow potential that it has.
Re:Cash cow if they pull it off (Score:1)
Even if this is a failure, it may spawn other smaller advances in video gaming and television.
Oh, and Flash isn't really the devil as some may think. It's just another way to present information. If the information does not come across it's bad, but plenty of designers and developers screw up simply HTML as well.
Re:Cash cow if they pull it off (Score:1)
Just like in Max Payne or the majority of other games, you're forced to complete certain objections and your route through levels is pretty much linear.
'Interactive Television Show' is just a cool term for a new concept.
I never really liked dragonslayer (Score:1)
I think being in the middle is a sure way to meet death. be one thing or the other, but I don't remember anybody being successful at both, in anything.
Plots are all the same (Score:3, Insightful)
The games that are _really_ popular are the ones that don't rely on the plot but on freedom, such as the GTA series or almost any RTS game, or MMORPG, this is where the player creates their own plot instead of being fed one like they're watching a movie. All plots are going to be restrictive if you have to follow them - i.e. if you have to make it to some place to advance the game just so the director can show you their amazing cut scene. It would be nice, say, if in Max Payne you could have seen your wife being murdered, and then decide if you wanted to pursue the gangsters that did it and beat them to the ground, _or_ go to the pub
Personally my ultimate idea for a game would be a full 3D city/world where you could do anything you wanted - a fully realistic life sim, where you could lead as boring or interesting life as you pleased except without the consequences, and with _lots_ of config settings (basically, the matrix). GTA3 came as close as anything sofar...
Yes, i know, if i dont like plot based games i shouldn't play them, i'll shut up now.
Re:Plots are all the same (Score:1)
Yeah, I'm waiting for Snow Crash: The Video Game as well.
Re:Plots are all the same (Score:1)
Episodic games have been done... (Score:1)
reminds me of quake (Score:3, Insightful)
I like this idea - I think it would also be interesting to have occasional episodes where you play different characters, maybe the bad guys for a little bit.
Re:reminds me of quake (Score:1)
"...formula is the ability to play as different characters, actors if you will..."
actually... (Score:1)
I am not heavily into games, but the few I do choose are good, and I'm picky about it. Often I would finish the game and just want more. Once you are hooked onto characters and the plot of a good rpg/action, you will undoubtably pay for the next part.
The key, of course, is making a good game in the first place, and getting people hooked. You can't charge too much for each episode, and then not give enough to the person paying for it. I hope they issue a quality control measure somehow.
I always wanted Planescape: Torment to continue (although, that would be kind of hard to do, maybe a resurrection by the lady of pain?)or even a game like Deus Ex would have been awesome, it had a great story. I enjoyed Arcanum, but felt it lacked on the main plot. I can't even think of games that would be just awesome to keep going, but in itself, end each episode.
I'm still looking for a good game with an incredible story that just doesn't end, and the developers just abandon it.
Not TV (Score:1)
Hope it's better than most of those out there, because most of them suck.
World's first interactive tv show? (Score:2)
Bullshit. There've been other attempts, none of them particularly successful:
This new show might be something newer/better, but it's not the first. Maybe it'll be the first successful, truly interactive show. But why is it that I get the feeling that by "interactive" they really mean "you can buy product-placement props in realtime?"
Idea similar to Multi-Path Movies (Score:1)
Since they were designing at a time when the market consisted primarily of telephone modem users, their work relies heavily on polygon representations of scenes, so that the storage requirements are small and richly rendered graphics can then be sent rapidly over low bandwidth channels.
They produced quite a large body of work with popular characters such as Superman, Ace Ventura, Xena, Pop Eye. The remnants of the work can be seen at the BDE [brilliantdigital.com] site.
The idea never really caught the public's interest, though, despite free versions being available on the web. Similarly, earlier attempts by media conglomerates never were able to draw consumers into interactive TV. It remains to be seen if there is a sustainable market or whether passive entertainment remains popular. After all, it serves as a means to immerse one's self in a distraction from a divorced universe, where one can remain separate and non-participatory out of choice, a mode where the most relaxation may be achieved for some.
Re:Idea similar to Multi-Path Movies (Score:1)
claim to being first interactive series... (Score:3, Interesting)
In reality that happened here in Columbus in December 1977, with, at the time, the most sophisticated pilot cable TV project ever--QUBE
Read about it here [media-visions.com].
From the article:
"The row of five buttons were reserved for responses to Qube's original interactive programming. Each of the five buttons could be assigned a meaning at the headend, allowing up to five answers to a question -- at least 'yes, no or undecided'. The headend could poll all the boxes, collect all the responses, and immediately report to viewers the percentages for each of the possible answers...."And we had interactive games, like a card game where the five buttons were used to play the hands. We had community auctions, too, where items were sold live by an auctioneer in the studio, each incremental bid made through the remote. The bids were locked in by constantly polling the network. An our subscribers also could interact with us directly through special programs called, "Qube at Your Service", which combined phone calls with questions that viewers would answer on their remotes. We always tried to be as responsive to our subscribers as possible."
The article discusses why QUBE failed.
Perhaps the following should be more noted by fellow Columbians:
"Two programs originating in Columbus went national and still flourish today. Pinwheel grew into a new cable channel, Nickelodeon. Sight on Sound evolved into Music Television, known worldwide as MTV."
Fahrenheit 451 Reference, y'all (Score:2)
In Ray Bradybury's Novel Fahrenheit 451, there was this interactive TV wall thing, where a character watched this soap opera, and every so often, the characters on screen would freeze, turn to the camera, and say in mechanical tones.. 'So, what do you think.. <Frank Smith>'?, waiting for the viewer to say something (anything), whereupon the show continued.. It was a critique of television, and Bradbury's prediction that a bit of fake interactivity could make people total zombies, without even enough free thought to ponder how much meaning or communication was really happening on TV.
So I wonder if that's where they got the name Fahrenheit from. Very ironic, if so.
Re:Fahrenheit 451 Reference, y'all (Score:1)
not a first (Score:2)
Doesn't this look a lot like... (Score:2)
It also looks strikingly like those really awful FMV games that came out when the hottest CD-ROMs were spinning at 2x and needed the CD to be loaded into a case and then slid into the drive (remember those infernal things?). There were a few good ones, my fav being The Seventh Guest, but the rest were dreadful point-click-choose-a-scenario games.
But more than anything, it reminded me of Night Trap [defunctgames.com], the game-movie that had some panties and violence and caused a ruckus back in the early 90's. Sure the game was awful and the "movie" was so bad it set new standards. But it had the same premise, to be "interactive entertainment" with "actors."
You can go so far to say that RPG's are interactive television shows or films. Basically you control characters who have emotions and relationships and whose decisions change the situation around them.
Wow, this is truly revolutionary gaming fun.
Brilliant Idea (Score:2)
Using modern 3D game engine technology to immerse one in a Myst type of RPG is certainly interesting and if the AI is good this game could gain a cult following.
In any case good luck to them for taking risks in the otherwise not exactly risk prone PC gaming industry.
The other "Fahrenheit" (Score:1)
Re:It's all in French!! (Score:1)