

Transgaming's WineX 2.1 - Supports WarCraft 3 450
friedmud writes "WineX 2.1 is out on the street, get it at transgaming.com. It boasts, among other things, full support for Warcraft III. Other games now included are: Grand Theft Auto 3, Civilization III, and Black and White. Check the press release for further info. And, if you haven't already, go here to get an account... It is definitely worth it." I've been rebooting my laptop to
WC3, so maybe I'll give this a shot. I bought a subscription originally
in part due to their misleading Sims compatibility claims, but this looks like
it finally is truly emulating top windows games.
GTA3?! (Score:2)
Re:GTA3?! (Score:2)
Icewind Dale II looks pretty neat, too. I haven't tried it out yet, although I finished BG2 & Throne of Bhaal several months ago.
Re:NWN Released... (Score:2)
An interesting race... WineX emulation, vs the developers at Bioware.. who can make it run first..?
Re:NWN Released... (Score:2, Interesting)
Re:NWN Released... (Score:2)
Re:NWN Released... (Score:2, Informative)
'shortly' has been almost a month so far, and news have it that the coders working on it will be back next week from vacation.. so some of us are still waiting for the darn thing with an useless set of cds on our hands.
The problem here is that Bioware didn't say "ok we'll have it for download as soon as we finish it".. they said "It'll be released simultaneously and in the same box". They couldn't comply. fine, but don't come telling us that you'll have it done shortly after release, then take a month to come up with "coders are on vacation, will get on it pronto". At least a decent status update would be fine, be it by mail, forum, a section in their site, whatever.
Games are nice, but (Score:3, Funny)
Then I could secretly run Licoris at the office an nobody'd would be the wiser!
(aaand it would keep everybody from mucking around with my workstation.)
Re:Games are nice, but (Score:5, Informative)
rdesktop has been doing this for a while. Try it at http://www.rdesktop.org/ [rdesktop.org]. I use it to connect to Windows 2000 servers and Terminal Services servers without any problems. If I remember correctly, XPs RDC is the same protocol as the aforementioned products.
Give it a shot.
Re:Games are nice, but (Score:2, Insightful)
But I don't know how is with the clause that only MS poduct is allowed to connect to remote windows desktop, as I know it's already included in th license
Re:Games are nice, but (Score:2)
Re:Games are nice, but (Score:2, Informative)
Re:Games are nice, but (Score:2)
Excellent news! (Score:5, Funny)
Re:Excellent news! (Score:2)
Re:Excellent news! (Score:3, Funny)
I gotta swtich to decaf (Score:2, Insightful)
1. We Mac users have been on the short end of the gaming stick since the mid-90s and although things have improved tremendously and will likely improve even more, we will almost certainly never have complete pairity with the Windows world...and that truth still stings occasionally.
2. I've grown tired of Linux users acting like the latest distro is taking over the world, challenging Redmond for the desktop, gaining marketshare hand over fist, is way more relevant and popular than the Macintosh...so much so that Macintosh influence, relevance and desktop presence is openly ridiculed...when the real story is that while Linux is a phenomenon like no other, it has virtually no desktop presence at all and the development of commercial applications for it is virtually nil. Marketshare in the "NAT box in my coat closet", absolutely. Marketshare for "Web server for my mid-sized company," sure. "Render farm for a movie FX house," yes indeed. CL-based, opensource, free sysadmin widgets developed for it? Tons. But top-shelf games developed for it? Please.
Note: All flames must include 3 URLs of commercial, million-copy-selling games available for Linux and not for the Macintosh. Emulation doesn't count for either camp.
And by the way I've been playing WC3 since the day it came out right on the OS of my choice without rebooting anything. So there.
*whew*
Going to try to relax now.
Re:I gotta swtich to decaf (Score:2)
Re:Just what Linux needs (Score:3, Informative)
It's too bad that Blizzard doesn't like Linux, but that's why I bought a Mac.
Re:Just what Linux needs (Score:5, Funny)
-- Elbereth, 2002
Do those games run with 640K?
Re:Just what Linux needs (Score:2)
Even so, a fast PC can make up for the emulation slowdown, and I'd rather deal with a few nusances every once in a while than a big nusance like Windows. WineX probably wouldn't be a good choice for a casual user who wouldn't want to worry about tweaking things and having to look at the message boards to make sure his next purchase will work, but it's fine for a geek like me.
On the whole, I can play most of the games I want like Q1/2, CS, and War3 competitively and that's all I'm looking for.
Oh BABY! (Score:3, Insightful)
But now WineX supports my 2 favourite games: Black & White and Warcraft III I can uninstall Windows 2k!
I already have MS Word & Excel installed into a no-windows wine installation which works very well.
Man, wine is starting to get really freaking good! I just wish the Wine developers and Codeweavers could get along & share code more freely with Transgaming, but they have some differing ideas about licensing. Oh well. I'm gonna save up and get that WineX. BABY!
Re:Oh BABY! (Score:5, Interesting)
WarCraft 3? (Score:2, Interesting)
You all bitch and moan about lack of innovation in gaming, then go out and buy the exact opposite.
And, yeah, I'm prepared to fight back against anyone that wants to argue how 'innovative' WC3 is.
Re:WarCraft 3? (Score:3, Interesting)
In really competitive play, it actually plays quite differently from Starcraft, C&C, WC2, or Dune 2. The hero system really rewards micromanagement, and rushes aren't quite what they've been in the past. If you sit down and try to play WC3 like Starcraft, you'll lose pretty quickly. Warcraft 3 is not paced at all like previous RTSes.
However, these are deep, play-balance innovations. The overall format of the game is pretty much Warcraft 2 with smaller armies and stronger units.
What I would really like to see is a RTS (and shouldn't these games be called Real Time Tactics, the scale is a bit small to really be called "strategy" in the military sense) of WWII's Pacific theater, done at about Starcraft Scale. Storm beaches, knock out gun fortifications, take over islands, clear out airstrips, etc. It could be really interesting, and it wouldn't have any of that base-building nonsense (you don't train new soldiers and research new technology on the battlefield). Or play the Japanese side and try to defend.
Re:WarCraft 3? (Score:2, Insightful)
In my opinion, RTS's that support micromanagment are RTS's that are "twitchy". Strategy shouldn't be who can use the mouse fastest and knows all the hotkeys and can kill you in 10 minutes cause they know the build order. It should be about careful planning, not "twitch tactics".
Re:WarCraft 3? (Score:2)
Re:WarCraft 3? (Score:2, Informative)
little offtopic but it's still about games. (Score:3, Informative)
Re:WarCraft 3? (Score:3, Insightful)
The difference between strategy and tactics has little to do with scale. They are very different concepts.
Strategy is a game plan. It's how you intend to accomplish some goal. (i.e. I plan to use airstrikes to cripple my opponent's tanks before sending in the ground troops) Strategy doesn't necessarily imply that it is military either. Business has strategy. Sports have strategy. Strategy is just an approach to a problem.
Tactics on the other hand are the actual methods used to carry out a strategy. (i.e. The F-15's fly X route through the mountains dropping their bombs in Y location) Tactics are the details. The precise method by which you carry out each part of the overall strategy.
Strategy and Tactics go hand in hand but scale really isn't what defines them. They are separate parts of a solution process. Calling the games RTS games is fine and correct, even though every game has strategy to some degree. Even kill-everything games like Quake have strategy, just not especially deep ones most of the time.
WC3! (Score:2, Funny)
Dad? It's me . . .
winehq supports war3 too (Score:4, Informative)
warcraft 3 has worked with winehq wine as far back as the warcraft 3 beta, see this post [winehq.com] to the wine-devel mailing list.
Re:winehq supports war3 too (Score:2, Informative)
And what are "a few other things"? I didn't find any others.
I use winehq because for me it's faster and looks slightly better. In-game movies don't work, but xine and mplayer play them fine. I'm happy.
Well, it plays Diablo II... (Score:2, Funny)
Not a good open source citizen (Score:3, Insightful)
It's really too bad that TransGaming is not a good citizen of the open source community. Their decision to keep their ActiveX libraries proprietary while happily making use of other people's work (the base Wine code) perfectly exhibits the "what's yours is mine, and what's mine is mine" abuse that BSD-like licenses can allow. And TransGaming's decision to fork the Wine code when it went LGPL is another example of this company's lack of respect for the cooperation that makes open source projects work.
I'll support CodeWeavers but I won't support TransGaming. When you take from Wine, you give back to Wine, dammit. A balkanized Wine might provide short-term profit to TransGaming, but it delays that day in the future when all Windows software runs seamlessly on Linux.
Transgaming contributes to ReWind (Score:3, Insightful)
OTOH, Transgaming and WineHQ have been trying to figure out ways so that TG can give kickbacks to WineHQ in terms of code.
Re:Not a good open source citizen (Score:2, Informative)
Of course, they could have tried to reverse engineer the specs, but since that's illegal under the DMCA (since Herr Kaplan ruled that the provision for compatability doesn't count when it's used for Linux), they're kind of stuck.
Re:Not a good open source citizen (Score:5, Interesting)
WineX has not taken anything away from Wine. They use their code, and Wine is no worse off for it. Your criticism of TransGaming assumes that they would have written the same software if they had used the GPL. But they wouldn't have. If you want to sell software (and not support or some other intangible) you simply can't use the GPL. The only thing you can hope for is to tack a $1 surcharge on CDs shipped to people with connections to slow to download the free package.
Profit is a motivator for innovation, like it or not. I like and fully support the GPL, but I also like and fully support some things done by better for-profit software companies. If Transgaming had been forced to GPL their work, there would be no WineX.
"Support" good software that you want to use, in whatever form it comes in. If there's a product out there that is filling a gap, then support whatever system that created it. Linux may or may not succeed on the desktop. Linux will not succeed on the desktop with ONLY GPLed software.
don't confuse GPL and LGPL (Score:2)
First of all, WINE is not GPL, but LGPL, which is a fairly easy license to honor. TransGaming claims that because its copy protection code is not modular, it can't abide by the LGPL. I think if WINE had been LGPLed to start with, TransGaming would have designed accordingly.
As for making money with the GPL, the dual license is the most successful, as in Qt, GhostScript, and CUPS. This requires, of course, owning all the copyright.
Re:Not a good open source citizen (Score:2, Informative)
WineX led WineHQ to beleive that they would eventually be getting some code back a claim which was later quitely dropped. this lead winehq to concentrate on other areas of development rather than end up doing redundant work.
hopefully some arrangement can be made to get some of the WineX code into the main WineHQ but from what i have read winex strike a hard bargain and i would not hold my breath.
so WineHQ are actually worse off than they would have been. this is not so much a problem of the previous choice of license so much as the misleading claims made by wineX.
a mailinglist thread about the "negotiations"
http://www.winehq.com/hypermail/w
The misleading statement made by Transgaming:
Once we have reached our subscription goals, we plan to release all of the WineX source code under the Wine license, which will allow it to be directly integrated with the core Wine project code hosted at www.winehq.com. Until then, we will periodically submit selected portions of our code for integration with the Wine project."
Re:Not a good open source citizen (Score:2)
They never reached their subscription goals.
Geez no wonder all these linux companies go out of business, stupid idiots like you want them to give every all their code for free.
They gave away plenty of code, go compile WineX, you can get most of their code for free, the directX should not be merged with Wine because if they gave away all their code, why subcribe to WineX when you can just use Wine?
How the hell do you expect transgaming to pay for the creation of all this code? Transgaming is a company not an open source project, they are trying to survive as a company, if you care about what they are doing you'd subscribe so they can give away their code.
Since you havent subscribed, shut up.
Re:Not a good open source citizen (Score:2)
The problem with selling GPL software is that no matter what price you put on it, someone else can offer a lower price, right down to where the profit margin reaches 0%, unless all of your customers can be convinced not to redistribute.
Re:Not a good open source citizen (Score:3, Informative)
Getting games to work well under Linux is a very important step and not an easy one. These folks are not trying to get rich doing this either, since they only charge $5 a month ($60.00 a year) which is about the price of one good game. All indications are they're just trying to pay their way while the work gets done.
I subscribe and it's well worth it. I don't have to reboot to play Diablo II or Starcraft or Command and Conquer, etc. I don't have to buy special Linux specific versions of the games, the windows versions work right out of the box.
One last point. Don't let the press release fool you into thinking only a few games are working at this point. Go to Transgaming's website, click on the games link and then on the "browse all games" link at the bottom. Any game you see listed as a 4 or 5 is working good enough to play and that's a big, big list of 4 and 5 rated games.
Reason why I do not subscribe: Code (Score:2)
That way Transgaming could make a profit and after a while the opensource wine (minus CopyProtection) would always enable playing one year old games.
But just paying Transgaming to develop their proprietary software until eternity sounds like software assurance to me.
Re:Reason why I do not subscribe: Code (Score:2)
The code you pay for cannot be released in just a year, its going to be released when they have enough subscribers, they may be a year or a month.
They need to make money, and like an ISP, or cable company, they cant give away free stuff until after they have the money to pay their programmers for making this stuff.
Re:Not a good open source citizen (Score:2)
What do you think about this? I find it to be an interesting compromise.
I don't understand the reference you make to Vivendi, please explain.
Thanks for the reply,
Re:Not a good open source citizen (Score:5, Informative)
But I really do agree that they really should open-up their non copy-protected related code, and make that LGPL, and back-port any (non-copy protection) improvements into the official WineHQ tree.
Re:Not a good open source citizen (Score:4, Insightful)
While this is true, it doesn't explain why they threatended Debian to change their license when someone proposed packaging the CVS version into a .DEB file. Turns out that packaging the source is permitted under the license at the moment, but as soon as someone does they'll close that door.
More info:
http://lists.debian.org/debian-devel/2002/debian-d evel-200205/msg02823.html [debian.org]
Sorry, these guys aren't great OSS citizens, no way around it. Hey, whatever happened to releasing the code after 10,000 people signed up? Does that still hold? Have they posted numbers on how close they are?
And none of this "shut up and pay your $15" garbage. I've bought plenty of OSS and non-OSS software (including VMWare and CodeWeaver's stuff) Transgaming is trying to look nice and open, but they're not. If they want to keep things closed, that's fine. What's not fine is saying one thing and doing another. As it is, the sources are mostly free but only as long as they're a pain to install. What good is that for people who don't know what CVS is?
Ben
Re:Not a good open source citizen (Score:2)
The main reason Transgaming won't go with the LGPL tree is because the DLLs aren't abstracted out enough and Transgaming would need to LGPL too much of their stuff (And the code to deal with copy protection, which they don't have the rights to). They do give stuff back, but they obviously want to keep some stuff to themselves because they want something to derive revenue from.
Re:Not a good open source citizen (Score:2)
I happen to like (and use) the BSD-style license; but if you want to guarantee that people 'give back', you need to use a GPL-style license. Those in the Wine project apparently learned that lesson the hard way.
Ooooh, support for a Blizzard game! (Score:3, Funny)
Re:Ooooh, support for a Blizzard game! (Score:3, Insightful)
Re:Ooooh, support for a Blizzard game! (Score:3, Funny)
Re: (Score:2)
Rumors from Redmond (Score:5, Funny)
I hear the MS guys are making a Linux emulator for Win32. It's called Beer 3.2. The reasoning is, Beer is more popular than Wine so it will appeal to a broader user base. Women tend to like Wine better but Men overwhelmingly prefered Beer in product testing. Beer 3.2 is still a beta, and will be released when it's content reaches version 5.0.
Re:Rumors from Redmond (Score:2)
In the long-standing tradition of Microsoft code-naming upcoming software after city names, rumour has it that Beer 3.2 and 5.0 are code named "Milwaukee" and "Montreal", respectively.
Among other features, such as an improved product image [beer.com], Beer 5.0 will eliminate bugs such as "tastes like sh*t".
Beer 5.0 is also much more user friendly, allowing users with as much as three years less experience to legally use the product.
S
Re:Rumors from Redmond (Score:5, Funny)
Maybe we can convince Microsoft to name their product "Lunch". That way, everyone will automatically realize that there is no such thing as a "free Lunch".
Wasn't Blizzard _Evil_? (Score:3, Insightful)
It's a bit sad. I guess this in some way shows how we will never win against corporations. The average person here seems to hold on to his principles until shown a new toy.
I have little faith in humanity; so it's not like I am disapointed, but I can't help but being mad at those who can't seem to stick to their own principles for more than a few minutes...
Re:Wasn't Blizzard _Evil_? (Score:2)
Re:Wasn't Blizzard _Evil_? (Score:2, Insightful)
I only wish (Score:3, Insightful)
Games are important, but Linux is still seriously lacking in the finance department. Getting Quicken to work it would do more for long term usability of the OS.
Re:I only wish (Score:2)
Re:I only wish (Score:2)
Kapital (Score:2)
http://www.thekompany.com/products/kapital/
EMULATING top windows games? (Score:3, Insightful)
#Wine Is Not an Emulator.
s/emulating/supporting
#If Wine gets good enough, we won't even have
#to call them windows games anymore.
Yes, EMULATING top windows games... (Score:3, Interesting)
emulate
1. To strive to equal or excel, especially through imitation: an older pupil whose accomplishments and style I emulated.
2. To compete with successfully; approach or attain equality with.
3. Computer Science. To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same programs, and achieve the same results as the imitated system.
Just because I claim not to be a 26 year old male doesn't mean that I'm not 26 year old male. Just because WINE claims not to be an emulator doesn't mean that it's not an emulator.
Re:Yes, EMULATING top windows games... (Score:2, Funny)
Re:Yes, EMULATING top windows games... (Score:2)
Just because Wine doesn't emulate a processor doesn't mean it's not an emulator...
"To imitate the function of another system..."
WINE is imitating the functionality provided by the Win32 API.
Mixed feelings about this and Wine in general (Score:2)
What about DVD-players? (Score:2)
I've been trying to get Ogle running under Mandrake, and I can play dvds from any region which is cool and all, but the sound often goes out of sync and stuff like that.
I've also been trying to get Miranda ICQ running under Wine, but that requires a new version, and I can't get that running, cause I'm a d0rk when it comes to linux
What I wouldn't give for a "Window-esque" installer-wizard, that just *works*
Windows-esque installer. (Score:2)
http://www.lokigames.com/development/setup.php3
And there are others. You just have to look. I also have hopes that the Nullsoft NSIS (PiMP/SuperPiMP) starts to see some ports. It is released under the zlib/libpng license.
A lot of people would doubt the possibility of something like that working, because a lof od people doubt the abilitiy of precompiled binaries in Linux. Personally, I see nothing wrong with precompiled binaries for Linux that are installed by binary installers. Every X86 Linux binary installer that I have ever used has worked great. Opera, Netscape, Limewire, StarOffice/OOo., and Linux game binaries. Never had a problem with any of them. I love tar.gz sources, but graphic installers are nice too.
Re:What about DVD-players? (Score:2)
1) I'm running Mandrake, so apt-get install won't work.
2) I already have Xine installed, but I don't really know why, since it "just dies" when I try to run it. No warnings, no nothing. If I run it from the console, it just exits without saying anything.
Play - by using something that uses DeCSS you could end up being in violation of a law, and since I'm constantly trying to piss off the various copyright holder coorporations, I don't really see a big need to violate a law. Using Wine to run something like PowerDVD you can have the best of both worlds - Linux and legal DVDs.
Anal analysis of an assumption (Score:3, Insightful)
It is suspected (but not known) that this authorization is somehow conditional upon using tools licensed by DVDCCA. But DVDCCA also apparently have severe technical restrictions they impose upon their licensees, such as obeying region restrictions, macrovision-encoding video output, and not haveing firewire outputs. So you really think that using a DVD player application in an alien environment (a Windows emulator) is going to be within those restrictions? If so, then your faith is strong indeed!
There is little reason to believe that using PowerDVD is more legal than using applications that use libcss.
The only thing that makes it legal or not, is whether or not you have their permission. In the end, their agreements with third parties such a DVDCCA or the company who made a computer application or an electronic appliance for watching DVDs, are irrelevant. What matters is what agreement that have with you. And you don't have a single scrap of evidence to support any claim that you have permission to watch any DVD that you own. The most obvious evidence -- that they sold you the DVD and therefore you obviously have implicit permission -- has already been shot down by Kaplan.
Effort expended on playing DVDs "legally", is a waste of time. As long as DMCA remains law and DVDs do not come with EULAs that give people permission to watch or explain conditions under which they have permission to watch, it will never be provably legal for anyone to watch a CSS-protected DVD. It doesn't matter if you use xine, PowerDVD, or a Sony DVD player.
If you are "constantly trying to piss off the various copyright holder coorporations" then you have to give up DVDs altogether. Because if they really do get pissed off at you, they can nail you on this technicality. And the 2600 case proves they are willing.
Re:Anal analysis of an assumption (Score:3, Insightful)
1) I don't live in the US
2) Denmark doesn't turns over its citizens for breaking US laws while staying in Denmark
What I _AM_ worried about is the comming legislation in Denmark and the EU (http://www.fs.dk/uk/acts/eu/pdf/opin_en.pdf) that will make it illegal for me to basicly do anything with a program designed for circumventing copy protection (and thus CSS), using libCSS could be illigal, whereas a program like PowerDVD is limited to 5 settings, and is using a licensed CSS-key, which is the same as the copyright holders signing a permission. If I were to use a pirated version of PowerDVD on the other hand
Also, I'm not just blowing smoke out my ass with my "trying to piss off the various copyright holder coorporations", although "constantly" is a bit of a stretch, as I'm only on my second attempt so far, with the first one being rather successfull in Denmark, stirring up quite a debate
Does it finally work with SCSI CD-ROM drives? (Score:3, Informative)
WineX will not work with SCSI drives and copy-protected CDs. Every new release has something about how SCSI support has improved, is fixed, etc, but it never seems to work. If you check their forums [transgaming.com] you'll see what I mean. Most every issue is marked "fixed", with the solution seemingly always being a symlink or some such. It's not fixed as of the last release.
Does anyone know if they got it fixed this time? I tried to check the release notes at http://downloads.transgaming.com/files/winex-2_1-r eleasenotes.txt, but got a 500 error (on a .txt file no less). If the SCSI issues are fixed, then I'm gladly subscribing again. If not, I'm saving my money and keeping my new dual-boot setup.
If you have SCSI drives, make sure you investigate this before giving them any money or you'll likely have paid for nothing. I don't think SCSI support is real high on their support list. It's been broken for almost a year, after all...
-B
Re:Does it finally work with SCSI CD-ROM drives? (Score:2, Interesting)
Then WineX 2.0 came out, and they said try again. Didn't work. Filed bug reports again.
Then WineX 2.01 came out, and they said try again.
Still didn't work. Filed more bug reports. Last time I checked they were still open.
Now I'm debating whether to get 2.1. Don't get me wrong, I think WineX is a good product, and if it works for me, I'll gladly pay. But I think the choice has already been made for me, since I don't really play Diablo II anymore.
Whining? (Score:2)
"Whining"? I was warning, you nitwit. As in "They keep saying SCSI support is fixed with each new release, but check before you pay money because it hasn't been fixed in the past..." That's whining exactly how? I bet you wouldn't think it was whining if you had SCSI hardware.
And how do you equate this to me getting new hardware? Where the hell did you get that one?! I have certain hardware. Transgaming said their software works on that hardware. I paid money, installed said software, and found that it doesn't work. I repeated this cycle three times. I don't care what the freaking drives cost, I have my own freaking hardware already freaking installed that WineX is supposed to freaking work on but freaking won't.
Normally I don't respond to ACs, but your response was especially inane. And it reminds me again why I shouldn't bother...
-B
my subscription lapsed last week (Score:5, Interesting)
Issued on Wednesday April 17, 2002
Play Warcraft III on Linux with TransGaming's Release of WineX 2.1
Issued on Thursday August 1, 2002
TransGaming subscriptions cost $5 per month, with a minimum three months payment.
It's been just over three months since the last major release. Coincidence?
Re:my subscription lapsed last week (Score:3, Insightful)
If there were a grand conspiracy, you could thwart them by paying $20 and subscribing for 4 months, after which you could then bellow a menacing laugh.
Clarification, please Rob... (Score:4, Interesting)
How is the speed? (Score:2)
I don't have the fastest machine but if the speed isn't much worse, I might be interested in trying it out.
The check is in the email... (Score:2)
Counter-Strike. I got to play this game for all of 4 days before Valve's Anti-Cheat code kicked in on the servers, and I've never been able to play under Wine or WineX again. We heard over and over again that a fix was in the works... just wait for the next release... etc... Well months later the next release is here and from the looks of the forums - no fix.
I'd see this as being a problem for not only C-S, but just about any other game that might involve hack/cheat checks in grapihcs code, or file structure, or libraries in general.
Still. The Transgaming folks (Gavriel!) have done an excellent job getting the cream of the crop working fairly well under Linux. Just don't expect your games to work through every patch.
A WINE future timeline. (Score:4, Insightful)
Has anyone that supports WINE actually given a thought to what happens if this is the way things go? Let me once again state the blindingly obvious timeline that WINE leads us to
1) WINE improves its windows emulation, more games work under Linux than ever before.
2) Development of native Linux games is pretty much destroyed by WINE emulation because the few porting companies struggling to survive at this early stage cannot hope to keep up with dozens of well funded windows development companies.
3) Emulated games become the norm. By definition they are slower than native, less reliable, but we can sacrifice reliability because we can play games NOW!
4) As Linux games are all now emulated, sales figures for Linux games are all showing up as Windows sales. Linux sales figures effectively become zero, giving no incentive for any software company to produce native ports.
5) Microsoft, who though evil are damned clever with their lawyers, finds a nice little legal way to kill WINE, through a patent issue, or some DMCA clone or who knows. WINE development stops.
6) New games stop running on Linux because WINE cant support DirectX 12 or whatever the latest version is. Nobody thinks to worry about it in the game development companies because Linux sales figures are zero (see 4).
7) Linux gets less games that will work. The companies that busted their balls trying to make native Linux gaming viable, companies like Tux Games [tuxgames.com], Loki [lokigames.com] and LGP [linuxgamepublishing.com] have all long since gone.
8) With nobody left to support Linux gaming, Linux gaming dies.
9) With no new games, Linux desktop becomes less attractive and people happily move back to windows so they can play the latest games NOW (see 3)
10) Bill Gates sends thankyou letter to Transgaming and other WINE supporters.
Any questions?
Sure I am a biased party. That is because by founding Tux Games, I have put my money where my mouth is and bet the whole house on native Linux because unlike Transgaming, I BELIEVE THAT LINUX DOES NOT NEED TO USE WINDOWS AS A CRUTCH AND THAT LINUX IS A DAMNED FINE OS IN ITS OWN RIGHT..
Note: Tux Games has been offered time and again, the opportunity to carry Transgaming games. We are well aware that if we did so, we would make more money, but we STRONGLY believe in the above timeline threat, and so we put our morals where our mouth is and stand by Linux native. Want to do the same? Then dont inflate Windows sales figures, support those that are working all hours to bring YOU new products.
Re:Dunno (Score:3, Insightful)
The only companies who will release Linux games are those that really really rely on geek support (like Id)
But on the bright side, just about everyone has come around to the conclusion that releasing Linux servers for their games is a good idea.
Re:Dunno (Score:2, Interesting)
I think that you misattributed Id's actions with a need to "really, really rely" on geek support. That's total baloney. Id doesn't need a Linux geek any more than any of the other video game companies. Not only are their games incredibly popular in their own right, but do you know how MUCH Id makes licensing their engines?! Try to name all of the games that licensed the Quake I, II, and III engines. We'll be here for a while.
Here's a bit of info for you... all of Id's games since Quake have supported Unix/Linux because... That's what quake was DEVELOPED on! The original quake was developed under Unix using OpenGL. It was then ported to Windows. I'd imagine that they had similar processes for their subsequent games (Quake II, Quake III, Return to Castle Wolfenstein). So "supporting" a Linux "port" was a no-brainer.
Don't get me wrong. I love the fact that you can buy native Linux versions of their games, but to say that they "really really need you" is a delusional fantasy.
Re:Dunno (Score:2)
Yeah? I saw Quake 3 for linux in the limited edition metal box for CAD$9.99 a few days ago an an electronis boutique. I think id proved that geek support for linux gaming is not strong enought yet to make it profitable.
Re:Dunno (Score:2)
OTOH, if you write using universal libraries that are available for all platforms (OpenGL, etc.) then it becomes a matter of writing a little bit of glue for each new platform and cross-compiling.
Plan ahead or fall behind... your choice.
Re:Dunno (Score:2)
So why hasn't EA decided to port MOH:AA to Linux. Their game is built off of an engine that is proven to run great (faster) in Linux? The truth is, that they don't care.
Companies like Nullsoft have decided to make a more multi-platform library, which will make ports a snap. Wasabi is a great idea, and though the current implementation into Winamp 3 looks a litle sluggish, it will improve with time. Winamp 3 will be coming to Linux right after the Windows version. From what Nullsoft says, new releases should be simultaneous.
Here, they lose nothing. No doubt, some XMMS users will switch. I personally think that I will use Winamp 3 instead of XMMS. It just sounds better to my ears (more crisp with less distortion. Better seperation of certain frequencies. This comparison was with the most recent version of XMMS, and the most recent versions of Winamp under WINE). I like having the choice. I like having more commerical apps available for Linux every day. If done right, writing software for multiple platforms is easy to do. And coding Linux binaries takes very little time.
If you have a Windows audience, then what harm is there in broadening your audience?
Re:Dunno (Score:2, Interesting)
1. Graphic cards are getting faster and faster and all games can be played in emulator with normal speed
2. You can have games separated from your system, just like a console
3. Just checked WineX game installer. It can completely separate every game to it's own drive. No bugging, just delete game folder and that's it.
All of this points cover most of the problems by playing games on windows. So that's a reason to support that
Re:Dunno (Score:2)
Wine Is Not an Emulator
LEXX
Re:Dunno (Score:3, Insightful)
Re:Dunno (Score:4, Interesting)
Re:this looks like it finally is truly emulating (Score:2, Insightful)
But Linux is not about gaming; gamers end up selling their souls one way or another, so why worry?
Re:this looks like it finally is truly emulating (Score:3, Insightful)
We all knoew that the OpenGL implementations in Linux are excellent. What is holding developers back from spending a little extra time to release unsupported Linux binaries? It is kinda disappointing. A week or two of coding can produce more game sales. What is the problem here?
I like the concepts of Wine and will probably subscribe to Transgaming for WineX, but what does this leave use with? It is just a temporary alternative to proper Linux binaries that run correctly. I don't want Wine to become an excuse for the developers lack of interest in multi-platform software.
Wine is nice, but it will never be as good as the real thing, unless we have more acess to the native Windows code. Microsoft knows this, and it is what makes it really difficult to develop proper libraries for running Windows software.
Kudos to Transgaming! (Score:2)
Along those same lines I've often thought Linux gaming is doomed from the start simply because almost all Linux hardware is capable of running Windows...and thus all Linux gamers are dual-booting into Windows already. The Game developer has two choices. They can either A) Develop for Linux and sell a million games or B) Not develop for Linux...and sell the same million games to the same people who will just reboot to play it. Sales are the same in either case, development costs are less in scenario A. Is it any wonder that they're choosing option A? At least developing for the Macintosh has the potential to get addition sales that you would not have been able to get otherwise.
Another scenario is the oft-discussed idea that someone should port DirectX to the Macintosh. I think this would be terrible. The Mac platform would forever be at the whim and mercy of Redmond. I can see it now...All game developers abandon more open, standard APIs in favor of "having it work everywhere with DX." Of course not all features are actually available on the Mac, but hey, it's good enough right? Pretty soon other APIs die out, developers have tons invested in DX code...then it starts to happen. DirectX 11 comes out for Windows and the Mac version is at 9.1...When asked when the new version will come out for the Macintosh they say they have no plans at present to bring it there at all because "their customers dont' want it" or some bullshit.
Then the Mac game scene is more screwed than it was in 95. A similar scenario could easily curtail Linux game development before it's really even begun.
You have to start somewhere (Score:2)
Theres no market because theres no games.
WineX brings games which brings gamers to linux, bringing the market.
The market eventually brings native ports.
Re:What's the performance penalty? (Score:2, Interesting)
You're assuming wine emulates thw whole system, which it does not. it simply executes the program (same cpu => little/no translation), and wraps the windows api calls to something unix can deal with.
Re:Linux port (Score:2, Insightful)
Re:Everquest? (Score:2, Informative)
It's an improvement, but it's got a way to go.
Re:WineX is SLOW. (Score:2, Funny)
I believe you, since you capitalized the word "slow".
Re:Full Support? (Score:3, Funny)