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One Step Closer to NWN for Linux 215
Apostata writes "It's been a long, long road for those of us awaiting the oft-delayed Linux Client of BioWare's NeverWinter Nights, but finally there seems to be light at the end of the tunnel. BioWare has put up a Linux Client page which will specifically inform eager beavers on how things are progressing, and it now states a Fall 2002 release." God if only it were true- I could
slaughter the villagers and read my email without rebooting. Gotta make
sure I don't get that backwards.
Not really that great... (Score:1, Offtopic)
Re:Not really that great... (Score:1)
Also, fortunately there is no reason to holdout. According to the site, the Linux client will be available for download.
Re:Not really that great... (Score:5, Insightful)
Re:Not really that great... (Score:1)
Re:Not really that great... (Score:2, Insightful)
I've played it through twice so far, with different characters each time, and I'll likely do it a third time. Perhaps I'll play on-line some day, but what I've experienced of on-line play over the last four years has destroyed what little bit of faith in humanity that my tech support day job hadn't already taken care of.
Re:Not really that great... (Score:2)
Re:Not really that great... (Score:2)
If you've played through even the first chapter of the campaign, it's very clear that a LOT of thought went into making the single player game extremely dynamic and immersive. There are a good number of subplots that make it clear that the game was designed to be explored rather than played in the linear "forced march" style that is all too common these days. The NPCs react to you completely differently depending on your class / race / alignment combination, and you have a good enough degree of control over the conversation that you can avoid certain confrontations diplomatically if you wish to do so.
So, don't listen to people who disregard the campaigns as trivial add-ons when most of them haven't even played the game all the way through. IMHO, the game is worth it for the campaigns in and of themselves, and all the other stuff is just gravy!
BTW, if you really want to enjoy the game(single or multiplayer), I would suggest getting the camera angle hack, which allows you to zoom in and out to any degree you see fit. The default camera configuration really limits what you can see, and the artists have done a superb job on the details.
Re:Not really that great... (Score:1, Insightful)
Newsflash: Its not *supposed* to be BG3.
The great thing about NWN is its DM client, and the Toolset (even though there is zero documentation for it, its easy enough to figure out).
NWN stands as a great game on its own. It was never meant to be BG3, but to be its own, self conatained game, which stands wonderfully on its own.
Re:Not really that great... (Score:1)
Re:Not really that great... (Score:2)
Have you played with the toolkit at all, or at least downloaded a few modules? This is a game whose potential won't be realized all at once.
Re:Not really that great... (Score:2)
Re:Not really that great... (Score:1)
Who, exactly, was saying that?
Oh, right, you're just making that up. Sorry.
Re:Not really that great... (Score:1)
Re:Not really that great... (Score:1)
Until you get to the end.
Even the programmers feel that way. An interesting article got put up over on Player2Player [player2player.net], from one of the Morrowind developers. Among the problems with it are heavily compressed design times (all the faction quests had to be completed in three months, for example) and a lead designer who depended too much on real-life models (what was a Catholic Church clone doing in Tamriel, anyway?)
How is this on-topic? Well, perhaps it isn't. However, it still serves as a warning of how NOT to design your games. In the end, Morrowind is one of those games you'll look back on 5 years later and say "Man, that could have been SO good."
I just hope we don't end up feeling the same way about NWN.
Re:Not really that great... (Score:3, Insightful)
The story's not nearly compelling enough to cover for any flaws in the gameplay (as in BG2), and the gameplay's not nearly addictive enough to cover for any deficits in the story (as in IWD). Without that compensating effect, the end product ends up feeling a little tepid. Still fun, but not memorably so.
I wish I could say I just have some irrational bias against NWN, but -- well let's put it this way: The look on my face when I picked up the box at EB was that of a boy who's just decided to sneak the world's cutest stray puppy home from the park. And the look on my face after about 8 hours of playing was that of the same boy, finding out that the puppy just took care of some business in Mom's basket of clean laundry.
Re:Not really that great... (Score:1)
BG2 -> not online game
Re:Not really that great... (Score:1)
BG2 can be played in multiplayer, just like NWN.
Re:Not really that great... (Score:2, Insightful)
I actually really enjoyed the single player (Score:4, Interesting)
It's not meant to be a play-once-and-throw-away game, so they didn't put all their eggs in the campaign it shipped with.
Otherwise put: please show me the world builder that accompagnied BG2.
Highlights:
- Entire official AD&D third edition rules support.
- Gorgeous 3d graphics on par with anything else out there. In this alone, it outshines bg2.
- Ships with a fun single player story line.
- The ability to link servers toghether (yes, you and your friend can combine a world toghether on your servers)
- Many different character classes and races.
- Variable story line. WC3, for example, is extremely linear (multiplayer is what makes that game).
- A hugely improved and innovated multiplayer interface and design. It works very well.
- and more... read the box
A con or two:
- gamespy is not, in my experience, well organized for bringing like minded players toghether. This is especially significant for AD&D.
- There doesn't seem to be a way to maintain state between modules. Which means npc characters kind of forget stuff that happened before.
Re:I actually really enjoyed the single player (Score:3, Interesting)
That's pushing it a bit -- some things don't translate so well, and others are just missing. And of course, the DM's ability to improvise and break the rules isn't quite what it is in real life.
That said, they did a credible job.
Re:I actually really enjoyed the single player (Score:2)
I don't know, they hyped the single-player campaign quite a bit...
People complain about the AI, but I've found it to be adequate. Your NPCs and character getting stuck because something is directly in the way even if they could simply walk around it is kind of lame, but I suspect it's a result of trying to code around the tendency of NPCs in BG2 to take the (very!) long way around, which was even more annoying.
The magic-user opponents are pussies compared to BG2. Gone are the loads of defensive spells that keep them untouchable while they slaughter your party... sigh. I think there was too much whining on the message boards by lamers who couldn't be bothered to figure out how to beat them, and Bioware unfortunately gave in.
Why don't trolls regenerate anymore?
It's not really D&D without climbing, flying, swimming, and riding. No flying dragons, no pit traps, no loyal steeds, no thieves scaling castle walls... I'm hoping there is a NWN2 with all these things in the works.
That being said, I'm having a blast with the single player campaign, even though it is slightly repetitive compared to BG2. I haven't even tried multiplayer yet and I've already gotten my money's worth.
Re:I actually really enjoyed the single player (Score:2)
- gamespy is not, in my experience, well organized for bringing like minded players toghether. This is especially significant for AD&D.
- There doesn't seem to be a way to maintain state between modules. Which means npc characters kind of forget stuff that happened before.
- Pathfinding is awful. I don't expect it to solve a maze for me, but it would be nice if characters didn't get blocked by a lamp post.
- Ranged weapons pretty useless unless you have the point-blank shot feat or whatever it's called
- Inventory management far too tedious
- Annoying interface issues, eg, it would be nice if the inventory/map/etc. windows were actually, you know, windows, so that you could move them out of the way
- Pie menu graphics pop up in front of other things on the screen (at about the same contrast), so picking the right option is sometimes a hassle
- Long load pauses when moving between areas
- By default, you can't manage your minion's inventory and the AI is lame (I know there are scripts to fix this)
- The manual is garbage, probably in an effort to get you to buy the strategy guide
- While the 3D stuff looks good, the inventory graphics look rather cartoonish
But that's enough for now.
Sigh (Score:1)
Server needs some loving too ..... (Score:2)
To the NWN community's credit, several neat tools [watchmefreak.com] are available to help and make things easier.
The sticky Linux server thread [bioware.com] has alot of good information for this, including lots of good scripts that will restart the server if (I mean when) it decides to dump core.
Taco (Score:5, Funny)
This from the guy who always tells us that he can't preview quicktime files! Just reboot taco! Reboot and feel the power of the Darkside!
Re:Taco (Score:1, Flamebait)
Ya know, I wonder if it would really be that hard for Taco if he were to spend $300 or $400 on a decent machine for Windows only, I'm sure he even has a capable machine sitting around. It doesn't take much, with an old 300 MHz (~$20) you could view Quicktime stuff just fine. And with a run-of-the-mill 1+ GHz (~$350) you could load up all sorts of Windows games and whatnot, at least for preview and mild playing purposes. Heck, I just put together two 1.47 GHz machines for two family members for about ~$500 each, with DDR, UATA 133, the whole deal. I think Taco is taking the 3V1L M$ thing too far. That, or he must be absolutely, positively, scrumdiddlyumptiously poor right now.
Re:Taco (Score:2)
Re:Taco (Score:2)
Re:Taco (Score:2)
There aren't many reasons for getting Windows, anymore. Wine-related projects are getting close to making it obsolete.
Re:Taco (getting a little OT here...) (Score:1)
Even if you hate Outlook (rightly so), there are lots of Free-as-in-beer options for this sort of thing, and even a few Free-as-in-Stallman-would-be-mostly-okay-with-it options out there.
Hell, for that matter, since you are probably using one of the /. boxen as your main mail server, just run an SSH client (they have those for Windows, ya know) and log into the server itself.
Besides, you are playing a game on a closed-source operating system already, so it's not you're religious about the GPL or something. Sheesh.
Re:Taco (getting a little OT here...) (Score:1)
Re:Taco (getting a little OT here...) (Score:2)
Re:Taco (Score:3, Funny)
Re:Taco (Score:2)
NWN was a let down (Score:1)
Re:NWN was a let down (Score:1)
Linux, my dear fellow, is whatever you want it to be on any given day.
One only wishes that those pontificating against Linux on the desktop would stop getting in the way of those of us who are using it - and using it productively - on the desktop.
Re:NWN was a let down (Score:3, Funny)
Attn: Alanis Morissette (Score:2)
For those keeping score, the above retort is officially ironic.
Re:Attn: Alanis Morissette (Score:2)
Gamers are Windows Users. (Score:1, Insightful)
Re:Gamers are Windows Users. (Score:1)
However, there are those of us who purchased our computers with other considerations in mind, who would also like to play games on them.
Granted, that tends to be the exception these days, now that you can build a more-or-less usable game PC for about 400 bucks. Most Mac geeks I know who like games have a PC on the next desk over for gaming, and most Linux gamers either do the same, or else dual boot.
Personally, I found this set-up ideal back when I was into EQ. I could pull up maps, guild websites, and game info on my Mac's web browser while still keeping one eye on the game itself over on the PC monitor. Other times I could work on various projects on my Mac while my character camped some remote spawn point. Then, of course, there were all those hacks for reading the server traffic so you could know more than the average bear about the game data...
If I was one of those Mac or Linux Zealots, I suppose I would hate the gaming gap... but since I don't really have much of a problem with owning a dedicated "game PC", it's really kind of a non-issue to me.
Re:Gamers are Windows Users. (Score:2)
Sadly, Linux Zealots are so anti-MS that they won't buy that as an option. Pity, really: they're shooting themselves in the foot with that attitude. From a practicality point of view, one should choose their OS/Computer based on what their needs are.
If one refuses to dual-boot Win2k on a Linux box, then they're also refusing to have good game support. If they can accept that, that's fine. However, Bill Gates doesn't care and most of us don't want to listen to stale anti-MS sentiments. At that point, it's your choice. Your discomfort is your own.
Re:Gamers are Windows Users. (Score:2)
And then Win2K's SP3 hit.
It is apparent that ANY involvement with Microsoft in the future will include the same legal attitude. And I'd prefer to have nothing to do with it. Sadly, it looks like Win2K is on its way out.
I've already got some nice games for Linux. In the future, I'll have some more. I can live with that. And I don't have to stick my fingers in my ears and ignore whats going on around me to do it.
Its not zealotry. Its not stale rhetoric. It is, in fact, making my choice as a consumer to protect my best interest.
Re:Gamers are Windows Users. (Score:2)
May I ask what about SP3 bugs ya? (I haven't kept up on service packs as of late, did they pull some TaC shit?) Im just curious why you made that decision. Don't worry, I have no intention of arguing with ya or telling you that you shouldn't have switched. (I have no business telling you that in the first place.) I just wanna know what you know in case I should be looking to move to Mac.
Re:Gamers are Windows Users. (Score:2)
The language in the EULA for SP3 includes a lot of the same language that showed up in WMP6.x (I think that's the right version) and falls in line with the overall theme of WinXP's EULA. Basically, its the right to modify the OS even if it causes something to no longer work. It seems to be a precurser to force-fed DRM "features".
Now... I could accept an argument for it with WMP. That is, after all, a media player. And DRM, etc, is a part of that. But I what I can't see is this being a part of bugfixes for Win2K. After all, the Service Packs don't include the latest DirectX.
I could have sworn Slashdot ran a story about it. Poke around. Shouldn't be hard to find someone talking about the issue - be it Slashdot, the Register, or somewhere else.
Re:Gamers are Windows Users. (Score:2)
Cheers man.
Re:Gamers are Windows Users. (Score:2)
I don't see any reason why gamers couldn't move to Linux if they so chose to. I don't expect a sudden flood of Linux converts; non-technical users tend to stay with their old install base (witness the entrenched win9x architecture). But eventually people move on - be it to the next version of their familiar OS or to completely alien environments.
I run Linux on my home network as well as Windows. My household has had no problems with getting around GNOME and KDE to use whatever Linux apps they want (and they're not overly technical users). But they do play a fair amount of games and so they're mostly in Windows. If these same games were offered for Linux - they would have no problem abandoning Windows. Although, it would probably be at my prodding.
What we're ending up with is the same old "Linux on the desktop" discussion. Whether it becomes commonplace for the average user makes for an interesting discussion. But really... when it comes down to it... I'm not overly concerned with it. I already have Linux on my desktop. I'm happy with it. And having NWN to add to my (small) list of games is a Good Thing.
NWN for Linux isn't necissarily cool because it opens the floodgates to Linux on the desktop. Its cool because its something I, and it seems a lot of others, want.
Re:Gamers are Windows Users. (Score:2)
We'll talk about that in 2 years when Microsoft has "upgraded" anybody they could catch with DRM.
unless (Score:2, Informative)
Re:unless (Score:1)
But that is just what I heard...
Re:unless (Score:2)
Re:unless (Score:2)
Well.... (Score:2)
Re:Well.... (Score:2)
do your worst ;)
Backwards? (Score:4, Funny)
Yeah, it would suck to reboot and read your email without slaughtering innocent villagers.
Re:Backwards? (Score:2)
I could slaughter the reboot and read my villagers.
Yeah, wouldn't want to get that backwards... (Score:5, Funny)
What about the Apple II? (Score:1)
Re:What about the Apple II? (Score:2)
Dammit.
Re:What about the Apple II? (Score:1)
This will be a good thing (Score:1)
Yeah, I know, shoot me I'm at msn.com
Reboot? (Score:1)
I played NWN on a Win2K box and didn't reboot for over two weeks. So what are you talking about? Oh I forget, I'm talking to a /.er
Re:Reboot? (Score:1)
Re:Reboot? (Score:2)
I think most MS people that jumped ship to Linux did so after Windows 98. I don't blame them for that. Windows 98 was horrid. Sadly, they missed Windows 2000 in the process. Pity, if they hadn't, they'd have more respect for the Windows NT line.
In the mean time, we'll have to put up with stale 'herherher Windows always crashes, give me a +1 Funny' jokes. Oh, if MS made something shitty 4 years ago, it stands to reason they couldn't possibly have improved.
Re:Reboot? (Score:2)
Are the BSOD jokes outdated? Well. They're a bit dated, perhapse. But not completely out of line. There is a rather hefty legacy install of the Win9x line - one that Microsoft extended with release of WinME. Win2K is not infallible. And WinXP can be amazingly horrid at times. Microsoft has a certain history developed over its lifetime and not just during a small 4 year period - otherwise we'd all still be making Bob jokes.
Having said all that - there are so many other issues around Microsoft that I'm suprised the BSOD/crash jokes are the one thing that concerns you the most.
Re:Reboot? (Score:2)
Heh. The only reason that BSOD jokes 'concern' me relates to something you said here. Windows has all kinds of silly issues. BSOD's are virtually gone. Win2k has wonderful uptime. So people using Win2k jokes are so sick and tired of hearing stale jokes about Windows crashing. It's like saying "Theater's better than movies because live actors are in color."
For example, one guy used to have a sig that read: "I left a Windows XP CD in my car overnight. The next morning I noticed that somebody broke into my car and left two more of them." Heh that one cracked me up. Microsoft continually generates comedic opportunities, but the Linux zealots out there or so unaware that the world has changed since 1995 that we still get the same old stupid jokes. As with the movies metaphor I used earlier, they sound about as informed about Windows when they make that joke.
To put it simply: Enough of the blue screen jokes, let's move on to some refreshing MS material.
I appreciate that ya didn't make the same assumption most do. Im so sick of people saying that Microsoft's paying me to say nice things about them. Frankly, I just want more intelligent comments and less idiotic ones that seem to always get +1's.
Re:Reboot? (Score:2)
OK. I can buy that. While I don't think the issue is completely put to rest, I can see how stability is now improved to the point of being minor compared to the other issues out there.
Maybe someone needs to write up a "Smart Basher's Guide to Windows" and denote BSOD jokes as "deprecated".
Hey - I can believe that Microsoft has gen-u-ine fans. Even if they're misguided.
When I started my IT career, I couldn't understand the Mac zealots. Then I began to work with a few and began to understand their gripe (even if I never warmed to MacOS personally). As my career progressed, I got tired of Windows and its issues and redirected my focus towards Unix.
Oddly enough, a good friend of mine (working many of the same IT environments I was) introduced me to Linux before I made that jump to Unix. He is still firmly in the Windows camp and we occasionally banter back and forth over MS vs Linux (as well as offer help for Linux/Unix or Windows issues accordingly).
I noticed a couple things. First, Windows supporters are not all technically blind idiots... and some of them aren't entirely misguided. Secondly, I found myself dangerously close to being like those Mac Zealots who used to puzzle me so much.
The world is much more complex than the zealots on either side of any issue would make it seem.
Re:Reboot? (Score:2)
"I noticed a couple things. First, Windows supporters are not all technically blind idiots... and some of them aren't entirely misguided. Secondly, I found myself dangerously close to being like those Mac Zealots who used to puzzle me so much."
I'll tell ya something: I useta have a thing against Mac fanatics as well. I understand their point of view today.
You're right, though, not all of us are technically blind idiots. I use Windows 2000 because it's the best choice for me. As my title suggests, I use Lightwave, and I'm heavy into Photoshop and After Effects. Those are unavailable on Linux, and on Mac they don't have near the plugin support. Funny thing is, I'm not having stability issues. I haven't lost a render to Windows. But these pre-conceptions about Windows 2000 make people think that Im, at best, a masochist. They don't understand that it'd cost me close to $10,000 to get the software I need to make a Linux box do what I'm doing with my Windows box today with only $2,500 worth of software.
I aint no dummy. My computer has an IDE drive, 5 scsi, and two firewire drives. It's a dual processor machine with a gig of RAM (all assembled myself, I didn't buy this thing from Gateway...). It has two network cards, a scanner (well, ok, USB scanners aren't a challenge to install...), a DVD-RAM, and a CD Burner (Seperate unit from the DVD-RAM). I don't have stability issues. As a matter of fact, I can easily go a couple of weeks without a reboot. (it's considerably longer when I don't play games... heh.) Trust me when I say: If Windows 2000 was so painful to use, I wouldn't be running it now. I'd be out of a job.
In any case, I'm not out to tell the Linux world that Windows 2000 is great. The only reason I'm venting all this to you is that I hope at least somebody here understands that I am not misguided, I'm not misinformed, and I'm not an MS zealot. For me, Windows 2000 is the perfect fit. There are people who have very similar jobs that I do who feel the exact same way.
In any case, I've gone around this block too many times. Thanks for listening. Being understood is a nice feeling.
Cheers, man.
Re: (Score:1)
Re:Reboot? (Score:2)
Thanks for pointing that out. What are the odds of somebody on
Ummmm (Score:1)
We could have used you! We went through 11 20+ page threads pressing for linux client info before this happened. Why does
*sigh* (Score:1)
my life would be complete...
---yes, i KNOW it runs on directx....
Let me summarize (Score:2)
1. The games sucks. All games released for linux sucks to Slashdotters that is what put Loki out of business according to most Slashdot readers. (I really like Alpha Centauri and Heroes3 but obviously I was in the minority.)
For some reason this makes folks feel better about the fact they do not get the game, or the fact they play their games on windows.
2. Windows fans bantering on about how they have never once rebooted the Win2000 or XP box running the game server at the same time that they play their games while the linux folks wait.
These are probably the same people that litter posts about how every other story is really not news for nerds and should not be included on slashdot. Stop freaking reading it then, geez.
3. I can't hardly wait and those guys actually doing the linux port are sh*theads for not moving faster to get the port out. Always willing to kick a company supporting linux these folks will spend paragraphs complaining that the commercial company is not moving fast enough or are evil for not getting out quicker.
Let me just say that I personally play games on a windows box I keep around for just that. I also buy linux games when I like something that is out. MythII, Alpha Centauri, Heretic II (mistake) and finally Heroes of Might and Magic III. I have not gotten Castle Wolfenstein but I want to get NWN and I have heard some good things about this thing.
Obviously I have read the posts and I am considering the negative remarks. Still, as part of the linux-using community I am glad that some companies take the time and care to do a linux release even if it is much later than the windows version. I prefer Linux and going to my windows box to play games is a pain.
_______________________________________________
Re:Let me summarize (Score:2)
Re:Let me summarize (Score:2)
so what... (Score:1)
The NWN linux server craves memory, always has, before and after v1.0. It has serious memory leakage and is closed source on top of that. I say fix it or open the source so it can be fixed. Not trying to troll, it's an awesome game, but a game programmer a server programmer does not nescessarily make.
I'm confused (Score:1)
God, I got tired of hearing that ... (Score:2)
Tomi was a good guy to have around, don't get me wrong. But he just drove you nuts ...
The spellcasters were ok, but they keep wasting their spells on piddly monsters. It's an `Effortless' Zombie? Better cast every spell you've got on it!
Besides, with two figher types (my paladin, and the barbarian or monk) we just tear through monsters that much quicker :)
As for rebooting, I gave that up long ago. I now have my `work' computer, which runs Linux, where I do most things, and I have my game computer, which runs Windows, just for games. Works well enough ...
Re:God, I got tired of hearing that ... (Score:2)
How good will it be? (Score:2)
First, will there be a Linux port of the tools?
Second, how well will sound work? I haven't done much Linux multimedia for a while...last time I looked, things like surround sound were a bit lacking. NWN has some pretty good use of surround sound, and I'd hate to give that up.
Re:How good will it be? (Score:2)
I suggest a visit to Neverwinter Wine [beergeek.net].
Is it the full editor and client or just client? (Score:2)
Does anyone know what the story is on this? Their website was almost completely informationless. I would go for a NWN program for linux only if it was the "real" thing. If it's some half-done port that only has the client then I'm not interested.
(I don't mind booting into Windows from time to time to PLAY a game, but I don't want to have to use it to DESIGN one. For designing I want to interleave the time spent designing the adventure with time spent doing other things on the machine, and those "other things" are not Windows things.)
The OS used is a lot more relevant when designing than when playing.
Re:Is it the full editor and client or just client (Score:2)
Re:Is it the full editor and client or just client (Score:2)
A topic on a game that denegrates... (Score:2, Informative)
Beyond my sarcasm, I love this game. I love it. I have played all the other recent RPG offerings from Bioware in recent memory and loved them all as well so I have a basis for comparison.
Is it perfect? Well... is what perfect? We're talking about 3(?) different components: the single player client (and campaign), the DM's client, and the toolset.
The single player campaign is great fun. I haven't even finished it completely with one character because I keep switching classes, wanting to play with them all. Even repeating the same chapter 4 times has not lessened my excitement for this game. Each time you change classes, you essentially get a new game to conquor. Not to mention going online using the player client and joining an amazing array of worlds is just so satisfying.
The DM client does have some bugs that need fixing but BW is working on it. They fixed a couple in the last patche that were considered 'game breakers' by some. I can control almost anything I want in my world. If I can't control everything I want with the default tools, I can script to make it happen. If I don't know how to script it, there is a great community of people just waiting to help create a solution to a problem. Many scripts have been posted on the forums there and cover the gamut of most DM needs.
The toolset is simply amazing. Though adding more tilesets and creatures would be beneficial (where are my kobolds? Level 1's need to be able to kill kobolds!!!) they have done very well with translating the creativity of a world-builder (DM) into something visible with the eye.
It sounds to me like most of the people bashing this game haven't delved deeply enough into the game, are stuck on comparing this game to other BW games, find a need to nitpick the small things (yes dragons should be able to fly. get over it) or just haven't played with all the different options enough (DM client, Toolset) to have enough information to base an opinion on.
The addition of the Linux based client will add a new dimension to playing this game. More people won't have to reboot to play now. Isn't that supposed to be a good thing?
Whoops! Forgot where I was. I'll prepare to get modded down immediately.
The game is cool, but Infogames sucks... (Score:2)
It is saddening, since even when it went gold, I thought that the Linux version was going to be in the box. I guess I didn't read the press releases.
There are also some bug-related issues in the game, but they don't seem to bother me that much.
All that being said, the game is still really awesome. Especially multiplayer. The changes to 3E were minimal (though I don't get why they added parry mode) for the PC translation. Obviously, some spells and cleric domains were taken out, but it is still darn cool.
Re:And what of the BSD client? (Score:4, Interesting)
http://www.wizworks.com/macsoft
Neverwinter is listed as a Summer/Fall 2002 (so probably Fall.. =) including the Toolset! I'm actually going to buy a seperate Mac copy just for the toolset, as it'll be easier for me to find time to work on mods on my iBook (hopefully TiBook by then) than having to sit at my desktop Win/Linux box.
Re:And what of the BSD client? (Score:1)
Wooo! (Score:3, Funny)
It might be a lesson for you Americans...
BTW, Bioware is a Canadian company.
Re:Wooo! (Score:3, Informative)
Re:What the fuck is wrong with a month??!?!? (Score:1)
Re:What the fuck is wrong with a month??!?!? (Score:2)
Re:Article facts (Score:2, Informative)
Don't talk to me about *facts* until you read the bloody article. Isn't there a movie out there you should be boycotting?
Re:Article facts (Score:2)
In other words, next to nothing. Believe it when you have the client on your machine and are running it. not before.
Re:Article facts (Score:3, Funny)
Well it appears that the facts prove you wrong.
It would make sense if... (Score:2)
1) more than 90% of the market runs windows
2) of those who run linux most of them (though I have no idea what percentage), run Windows as well
Generally speaking gamers know most games are released for Windows primarily or exclusively. Therefore gamers all own Windows machines for this purpose. Frankly it's one of the only reasons I still run windows.
Re:It would make sense if... (Score:2)
I mean, a different OS (with few games for it) becoming more popular, and in the process (not before, not after, but continously and at the same time) getting more games released for it... yeah, that's just outlandish and no such nonsense can ever happen.
Re:It would make sense if... (Score:2)
I lso feel Steve Jobs should pay ID to make a mac only kick ass game. I bet his sales would increase.
I know it won't happen, but I find it to be an interesting thing to speculate about.
I feel people are getting pretty fed up with windows, but feel trapped by lack of easy to install portable apps under linux. The time for a big move is starting to get ripe.
note:
Yes I find them easy but the average public needs to install cd, automatically come up with a window that steps them through the process, and puts an icon in the meanu. When they run the app, they have to be able to do half of what they need pretty intuitivly.
Re:Lame porting claims (Score:2)
sorry to burst your bubble. But 3 months is not a long period of time.
As for the pre-orders. Thats peoples own fault. It disgusts me that any company accepts pre-orders for any product which has a due date more than 3 months in the future. There are way too many things which could delay launch significantly.
Would you have prefered they slowed the release of the Windows client by 3 months so they could release the Linux one at the same time? (Complete with the Windows bugs which should be fixed in the Linux release...)
Re:Lame porting claims (Score:2)
Likely that relates to the situation BioWare was in.
I have NWN, its a decent game, the graphics are quite nice, but in truth I'm also disapointed in it. For a game that was in development so long...
Longer, even 3 months, might have killed it completely.
But 3months to a Linux version? Bah. It gives them time to fix other issues with a larger beta test. ie: all the windows users.
Which, by the way, killed their support channel. BioWare coded NWN to the nVidia chipset. It tanked on virtually everything else. Sad but true. (Doesn't help ATI drivers are crap).