Carmack Expounds on Doom III 351
Rainier Wolfecastle writes: "Non-high-end-comp-owning geeks rejoice! GameSpot is reporting that John Carmack has confirmed that Doom III is Xbox-bound. Carmack said that id is totally commited to bringing the game to Microsoft's console with its visual splendor intact. Best of all, the game could be available on the Xbox as soon as May next year." And Warrior-GS writes: "John Carmack gave a two-hour presentation about Doom 3 and engine technology. GameSpy reports on the presentations and analyzes Carmack's comments and how they apply to the future of gaming. There is also a look at the demo of Doom III"
Listed to the Address (Score:5, Informative)
enjoy! [gamers-ammo.com]
Re:They're dumb at the same time. (Score:3, Interesting)
Yeah... nothing like stereotypes or popular thought to cloud hard facts, eh?
In the Sound (WAV) Compression Test [compression.ca] on compression.ca [compression.ca] the GZip 1.2.4 + TAR combo comes in at 7.29b/B (91%), bzip2 0.9.5d + TAR is at 7.01b/B (87%). RAR on the other hand, comes in at 5.65b/B (70%) and Monkey's Audio 3.96 rocks in at 5.01b/B (62%).
So my 10mb of WAV takes up 9.1MB after being GZiped and 7.0MB after compressing it with that odd archive that [is] still not as good or just as good.
GZip and bzip are *excellent* compression tools. But they are not - and have not been for a long time - the kings of the hill.
They were probably having problems downloading ... (Score:2)
While Internet Explorer will blindly apply its own magic rules (which lead to interesting viral problems, since you can send mis-named attachements which execute without permission), wget, Netscape, Mozilla, etc, etc, etc, all honour the MIME given be the server, which is set to text/plain. Which means CR/LF is converted to/from UNIX and MSDOS or MAC format for each transfer, depending on the format on the server and the client.
So fix your Apache config, it's not hard. I can even help you out if you're not familiar with it.
Btw, that hotlinking hack won't work if your UA just fakes referrers, like all good browsers or proxies should.
zerg (Score:4, Funny)
After seeing screenshots and reading that article. (Score:2, Funny)
Anyone got a cigarette?
API? (Score:5, Interesting)
Re:API? (Score:2, Informative)
Re:API? (Score:2)
Er, this is John Carmack - he can do whatever the hell he likes! Really, even Redmond know how much money he can make (or cost) them. If there ever was a case of the tail wagging the dog, it's him. Likewise, I'm guessing Sony offered him the Earth to get a PS2 version of Doom III...
Re:API? (Score:4, Insightful)
Re:API? (Score:3, Funny)
Re:API? (Score:2)
Re:uh, no (Score:2)
Take off your "I hate MS" T-shirt for a minute and think about it.
Re:uh, no (Score:4, Funny)
Well, there is a "Death to Bill Gates" t-shirt on underneath...
Re:uh, no (Score:2)
They've already got the desktop locked up (market-wise & regular crashes
Not quite the same as Sony. At least the Playstation was a somewhat original, innovative platform in its day. The XBox is literally just a low end PC (by today's standard) with a hot graphics card, albeit with a restrictive BIOS/firmware.
MS is losing $ on XBox hardware sales. If the LinuXBox people can get Linux running reliably on the XBox, thousands of geeks like us will probably rush out to buy an XBox for decent priced, small sized Linux boxes. If they don't buy any games, MS won't make up their losses, and lose their bid to control yet another market.
Re:uh, no (Score:2)
If that's true, how come it is having such an easy time competing with the PS2 or GameCube?
Sorry but I'm just not buying this whole 'internet appliance' story. There is no web browser with the XBOX. There is no mouse and keyboard. There is no XBOX version of Office. Wanna know why? It's because it's a game machine. They're not going to extend their monopoly with it. They're going to make money off it by selling games.
The only reason people think this is because they watched Robocop one too many times.
Re:uh, no (Score:2)
They've just started their XBox online service. I don't ever expect there to be a version of Office for the XBox. And I don't think it'll replace desktop computers. But I think they'll eventually enable them to be used as only an internet appliance, i.e. e-mail, some browsing (maybe MSN only), and possibly (when broadband finally takes off) music & movies on demand (with authentication & payment via Passport, MS taking a cut from each transaction).
Not at all. I'm basing my predictions on Microsoft's previous behavior.
Re:uh, no (Score:2)
Re:uh, no (Score:2)
Re:uh, no (Score:2)
Processing power was exactly what I was talking about.
Re:uh, no (Score:2)
But on your point, any current low end PC has a lot more general purpose processing power than every game console. Therefore, it only takes the equivalent of a low end PC to compete.
Re:uh, no (Score:2)
Or when Taco Bell wins the chain-wars.
Re:uh, no (Score:2)
Graphically, numbnuts! Didn't you read the context?
"The XBox is literally just a low end PC (by today's standard) with a hot graphics card"
I was responding to this, you might have seen it if you had actually READ my post. I did quote him! I was saying the graphics on the XBOX are on par or well above PS2 or GC. I did not say: 'The XBOX has a large market!' I did not say 'It poses a threat to the PS2 and the GameCube market because it is in the same market!' and I am definitely not the idiot here.
It's amazing how heated people can get in a video game debate. It's also amazing how they read a line in a magazine and act like they're an expert all the sudden.
Re:uh, no (Score:2)
The reason the Robocop project happened was because ED-209 was pretty badly designed. ED-209 was supposed to be an automated law enforcement droid, but it had serious design flaws that strangely reflect the way Windows works today. OCP didn't really care that it worked or not, they just wanted to get that ever fruitful gov't contract. When ED-209 failed at a board meeting (to put it mildly...) an up and coming exec leapt in and proposed his pitch for the Robocop project that would solve all of these problems.
So that's where the MS reference comes in. In the presentation video that announced ED-209, they made a reference to "investing in areas that weren't originally profitable." with clips of artificial hearts (and a commercial for an 'athletic heart'..heh) and space exploration and so on. OCP had a viral approach to snapping up any market they could and becoming the leader. As for Boddicker's involvement, I personally thought that OCP wasn't in on that. To me, that felt like it was just Dick Jones trying to grab a few extra $$$. Basically, OCP was trying to set up a legal monopoly in a self contained area. This was emphasized in Robocop 2 when OCP intentionally set up the city with a loan and forced them to default on it so they could take over city property. Heh. Pretty aggresive, wouldn't you say?
Their grande plan was to buy Old Detroid and erect 'Delta City', where presumably they could keep everybody out, including competitors and the government. It wouldn't be long before they could have their own nicely contained economy where they rule. Your equality was measured in stock. The more you bought, the more decision making power you have. (Making OCP rich in the process...) And so on...
The Robocop reference I made was a playful poke at the idea that MS would try to pull the stunt OCP (fictionally) attempted to. I think people get ideas that MS is trying to do more than it really is. I have no doubt they've done some really shitty things to get where they are today, but I seriously doubt that they're interested in going to the extremes that people say they are. For example, MS allegedly paying $2 billion (inflated # btw...) to get the XBOX out in order to wipe out OpenGL and so on. This is ridiculous. What's really happening is that the Playstation became a rather profitable item for Sony, so MS thought they'd try their hand at it.
At least that's my view on it. I've followed MS for quite a while, I've also followed the game market for quite a while. MS is not doing anything unsual there other than not including Word or IE with their machine. Heh.
As I said above, I appreciate you asking me to clarify. It is so rare these days.
Re:uh, no (Score:2)
They now have a large share of the low to mid-range server market, to the point that many clueless managers don't know alternatives exist. They also have a foothold in the handheld/PDA market.
The greatest trick the devi... Microsoft ever pulled was convincing the world h... alternative software didn't exist.
Re:API? (Score:3, Informative)
As for the porting, I can't imagine there's much to it. The XBOX is a PC at heart, after all. Basically, they just need to pick and choose which Win2K modules they want to load and test it all to make sure it works as expected. Of course, if the game has a complex GUI (which FPSes usually don't) they may need to rework the GUI for simpler use with controller, but that's about it...
Re:API? (Score:2)
You mean Jack Chick? [chick.com]
Re:API? (Score:2)
id games have and do make use of DirectDraw, DirectInput, and DirectSound.
As far as the XBox port, I heard rumors a long time back of nVidia coming up with an OpenGL wrapper for Direct3D for XBox. Maybe they'll do something similar?
Rendering - two generations from done? (Score:4, Interesting)
There will still be scaling issues, where the world is big and a lot of it is contributing to the image onscreen. Level of detail processing can help, but there are situations where you have to examine an excessive amount of geometry. One of the worst cases is a detailed city street, where you can see many blocks ahead and there are lots of trees, signs and whatnot that can obscure surfaces further away. Doing that well requires grinding through a lot of geometry. An insane amount of CPU time went into those long views down streets in Toy Story. All those houses have full detail. Game designers currently avoid such situations. Most driving games are laid out so that you never look down a really long street. And fog is your friend. It's still going to be a while before we have architectural-flythrough quality for long views in urban areas in real time.
Then again, a background process rendering billboards of distant street sections...
Re:Rendering - two generations from done? (Score:2)
As for "being done" I don't even recall reading that... closest I can think of is JC predicting a two-fold increase in desktop rendering power in the next few years which is pretty reasonable.
Re:Rendering - two generations from done? (Score:5, Informative)
This is only loosly related to the realism of the graphics. I don't think a detailed world simulation that is indistinquishable from reality will be here in the next decade, except for tightly controlled environments. You will be able to have real-time flythroughs that can qualify as indistinguishable, but given the ability to "test reality" interactively, we have a lot farther to go with simulation than with rendering.
John Carmack
A serious question, if you ever see this. (Score:2)
For god's sake, WHY?
Re:A serious question, if you ever see this. (Score:2)
Re:Increased life of the content creation paradigm (Score:2)
Why not keep the API static as much as possible across engine releases? Divorcing the API from the engine would increase the shelf life of the content creation paradigm, if that is a goal.
Nope, nadda, can't do it. What you're asking is for a software system designed such that it meets future requirements. What are those requirements? I'll tell you what they are: they're impossible to know! You certainly can future-proof a design *cough* X11 *cough* but to do so is difficult, time consuming, and sacrifices the current system for a nebulous one.
It also paints the developer into a corner as they've invested so much time in an existing system that they are unable or unwilling to wipe the slate clean and start over when they should (apologies for the mixed metaphor). Nine times out of ten, when the future requirements are eventually known, they don't match what the developer thought they would be, which leads back to square one (where you've lost all that time future-proofing the original system!) or it leads to a new system shoe-horned with invalid assumptions.
Having said that, I think it's clear that id is getting at least a modicum of content reuse. They've reused sounds and graphics between Doom and Quake versions quite liberally in the past. I don't think that really applies in the context of the new engine, but I'd be surprised if they weren't reusing at least some of their existing tools/textures/sounds/whatever.
Ta Da! Instant upgrade for yesterday's game.
You don't work in the software field, do you?
Will not the next generations of hardware support another SW layer if required?
Of course, yes they will. The problem is in that extra software layer because it adds development time and bloat to the application that is very, very performance sensitive as it is.
This would serve to greatly reduce application development timeframes and costs, maximizing the amount of cool games in my hands (CFOs read "profits").
The methodology of creating a phenomenal game engine, releasing a flag ship product on of it, and subsequently licensing it to other game developers has worked very well for id software up until now. They all have Ferrari's, you know, and the lead programmer is the CEO.
Re:Rendering - two generations from done? (Score:2)
Graphics technology will not be 'done' until we can't visually tell the difference between real-life and a game.
Hehe, funny you brought that up. I saw this [gamespot.com]screenshot and thought: "Ahh.. Cool dynamic lightning". Some moments later I realized it was not a screenshot among the others, but a view from inside id's demo cube [gamespot.com]. :)
Re:Rendering - two generations from done? (Score:2)
Honestly Q3 is better than most cartoons at being realistic, and in 10 years I bet sports games will be almost impossible to tell from a live broadcast. That still dosen't remove the need for real-time cinematic effects, and even new "technologies" that we haven't even begun to dream of today, perhaps sub-pixel shading in realtime on all cloth/skin textures in the game to get things started. The beauty of 3d rendering by a maching, is there is no theoretical limit to how "realistic" it can be.
Whoops! (Score:3, Insightful)
Developers that only make console games will always make games for the PS2 because of the bigger market. Developers that make PC games however, will rarely make PS2 games, because the hardware is different and its difficult/impossible to port. PC games like Doom III and Morrowind will keep the XBOX alive simply because they aren't/won't be available on PS2.
It looks like MS's only hope of growing their market share to compete with Sony is to cozy up with the PC game developers. How ironic.
Re:Whoops! (Score:3, Insightful)
No. They didn't create the XBOX to move games from PC's, they didn't do it to make Direct3D the de-facto standard, they didn't do it to make Windows a monopoly, they didn't do it to put a set-top box on your tv, they didn't do it to save the whales, and they didn't do it to demand one million dollars from the government. They created the XBOX to tap into the video game market and make money. That's all.
They made the XBOX PC-like so that PC-based developers would have an easy time transitioning to it. What makes a game system successful is a combination of number of games and quality of games. If a cool game for PC is already in development, you wouldn't have to fight too hard to make an XBOX port of it. GC, PS2, DC, etc don't have it so easy.
That's actually a really cool strategy to get a number of games onto a new system. The neat thing is that if MS follows suit with XBOX 2, then all the old games will still work. You could even make new games that work on the old hardware, but suddenly get better with the new hardware. That's brilliant!
Re:Whoops! (Score:2)
a.) They didn't release in Japan first. As a matter of fact, they totally failed to tap into the Japanese market. Oops.
b.) Every console loses money to start with. They dont just "blinG!" start off profitable
c.) Nothing you've said even puts a dent in my point.
Re:Whoops! (Score:2)
And when you look at XBox-live costing an additional 2 billion $, you would need (at 50$/year) about 40 million subscriber years to reach break even, which is ridiculous.
Re:Whoops! (Score:2)
Re:Whoops! (Score:2)
It did NOT start out that way. It started out exactly as XBOX did until they refined the hardware to more tolerable levels. Unfortunately, because of the price drops, MS was forced to drop their price as well. If they were to continue at $300 for a while, they could have made up more. But the market shifted.
"And when you look at XBox-live costing an additional 2 billion $, you would need (at 50$/year) about 40 million subscriber years to reach break even, which is ridiculous. "
You sure that was 2 billion? Either way, that may not have been very smart. Don't confuse incompetance with attempts to take over the world. Trust me, XBOX would be very different if it was. Geez you guys should follow MS products more.
Re:Whoops! (Score:2)
Come on, the only thing that keeps the XBox alive is a) massive infusion of cash by Microsoft and b) hardcore-gamers that jerk off by having the latest-greatest.
I've got news for you, the XBox won't be newer than the latest Playstation forever.
When the PS3 hits the market, there will be not a single reason to buy a XBox anymore
And this will kill it.
Re:Whoops! (Score:2)
Yes, it was. They were $450 machines sold at $300.
"Come on, the only thing that keeps the XBox alive is a) massive infusion of cash by Microsoft and b) hardcore-gamers that jerk off by having the latest-greatest."
No argument there. They really need some AAA games, and I don't know how they're going about acquiring them.
"When the PS3 hits the market, there will be not a single reason to buy a XBox anymore..."
Heh that's an amusing comment. Let me explain to you a couple of things:
1.) You phrase that as if I'm an XBOX zealot. I am not. I don't have an XBOX. I don't want an XBOX. I am actually a GameCube zealot.
2.) Nobody gives a shit about the PS3. If the PS2 is any indication (and it very well might be because Sony is arrogant as hell, even worse than MS), then it'll easily be outpowered by Nintendo a year or so later.
3.) Playstation 3 is only as good as it's games. Which means that it won't have much of an edge on XBOX if the XBOX manages to get better game support. (That's unlikely, though.)
4.) The Playstation 3 will be out no earlier than 2005. MS will more than likely have a new XBOX down the road by then. Nintendo will have a new system, and so on. The funny thing is, the successor to the XBOX will probably be able to play the original XBOX games. That'd be interesting.
Heh. So yeah, your comment was pretty silly. Funny thing is, it really doesn't even matter. You play games on a game machine, not have pissing contests over it's power.
Re:Whoops! (Score:2)
Meanwhile, the XBOX still doesn't have Office, it still isn't a set top box, it still doesn't have a mouse and keyboard....
Horrible system requirements though (Score:2, Informative)
So be thy forewarned all those with GeForce2 MXs, Rage 128s, and integrated graphics, upgrade or don't try to play this game.
DVD? (Score:2)
FPS on consoles (Score:4, Insightful)
The only games I can enjoy on a console are platformers (Sonic, Jak and Daxter, etc), sports games, racing games, and fighting games (mortal kombat, virtua fighter, etc)
So, is it just a matter of getting used to the controls for FPS-type games on consoles or am I do I actually have a point?
Re:FPS on consoles (Score:2)
You have a point... (Score:2)
Consider games such as Turok and Golden Eye for the Nintendo 64, or Metal Gear Solid (2) for the PlayStation (2.) All are prime examples of FPS that worked well on the console, because they were *designed* for a console.
The gamplay in all 3 are different from that of computer games to compensate for the little console joysticks and lack of control flexibility.
You'll find that many console games make shitty PC ports for exactly these reasons.
TOTALLY AGREE (Score:2)
I feel like a robot playing an FPS on on the controller. It's the same thing as playing a racing game... you wouldn't steer your car around town with left and right BUTTONS? So why would you try an aim a gun (and move around) with just directionals?
I'm sorry, but ever since I learned such tricks as circle-strafe and rocket-jump... I refuse to play without a mouse (and now I have "The Claw" as well)...
I just laugh at anyone who considers themselves a serious gamer, yet those games consist of Halo, and Max Payne (for PS2)... etc...
Blah... by the time this game comes out it will look about 50 times better with the latest GeForce 5 SUPER GTS PRO
I rest my case...
Turok on N64 (Score:2)
The four yellow "C" keys controlled your forward, back, and strafe, while the control stick moved your head around just like a mouse. The N64's control stick has great freedom of movement, I find the Xbox's and PS1/2 to be clunky and not very sensitive.
I've found that messing with the button config. can help, especially if a game actually lets you reconfigure each control specifically the way you want, rather than giving you 4 or 5 "layouts", you can usually get a manageable combination.
Maybe you should play them. (Score:2)
Even older systems can also be fun. I have some games on the Dreamcast that are really fun to play, even though the controls aren't exactly what I'd expect on a computer. Although I own a DC mouse and keyboard for Quake 3
Any hassle of learning the controls of a game are made up for because I'd have to do it anyways on a PC, plus I don't have to reboot or install anything or deal with drivers, etc. It Just Works (TM).
FPS is BEST on consoles.... (Score:2)
Why do I think this? Pretty simple, actually- on the console, you have one control interface- the control pad. Nothing else. I "grew up" on Doom and Quake, playing on my own terms- I lovved using the keyboard, and never thought to bother with the mouse. Then I played halflife on the school LAN with a bunch of FPS-whores who did pretty much nothing else, and got REAMED. I noticed all of them were using the mouse.... fat lot of good that does me! I use trackballs on my desktops and spend most of my time on a laptop... the mouse is simply not an option, and games don't control for shit with a t-pad or t-ball.
Enter the console- all of the control is unified into one single entity, as opposed to split into two. Key commands are a hell of a lot easier to enter, you don't have to worry about your hardware being "good enough", and your wrists aren't going to explode- I've gone for upwards of 12 hours on console controllers without any kind of RTS, whereas the equivalent on a PC setup will leave me sore well into the next day.
The only thing that blows goats about console FPS is the frigging multiplayer- for some reason game designers think it's a good idea to split the screen into quadrants, rather than push the idea of linking several systems together (a la the Jaguar or the PSX link cables). That's the one advantage FPS has on the PC- you have the screen entirely to yourself.
And in my happy little world, I have the GAME all to myself- it's not worth the frustration of my slow reflexes getting me REAMED by some twitch-monkey who's overclocked his mouse.
Re:FPS on consoles (Score:2)
Re:FPS on consoles (Score:2)
heh heh heh
Re:FPS on consoles (Score:2)
As an aside, someone made a counterstrike map based on one of the goldeneye maps. (the one in the house) It was a good time.
Re:FPS on consoles (Score:2)
i really miss that mod, it was an awesome project to be working on.
Stop before writing that post!!! (Score:4, Insightful)
Your wrong.
I can't believe the incredible about of really good and *different* 3d shooters I have played in the past 3 years. They are too numerous to mention. There is Counter Strike's complete revolution of internet play (buying weapons instead of them just laying around, asymmetric goals, mission based play, etc). There is System Shock 2's and Deus Ex's mixing of shooter and RPG. There is the Thief's series and Deus Ex's use of stealth (more in the Thief series obviously but you could go through a good bit of Deus Ex w/o firing a shot). One of my favorite 3d shooters of the past couple years is Jedi Knight II which is the most immersive games I have ever played. I felt like I was a Jedi. The list goes on and on.
So before you comment on the supposed sad state of gaming, try playing some games first.
Brian Ellenberger
Re:Stop before writing that post!!! (Score:3, Insightful)
It just takes the whole impact away.
Re:Stop before writing that post!!! (Score:5, Funny)
"You have moved into a dark place. It is pitch black. You are likely to be eaten by a grue."
Re:Stop before writing that post!!! (Score:2)
PS2 (Score:2)
It will be interesting to see if the PS2 also gets Doom III
Well, that tears it (Score:2)
My machine is not old or creaky by any means, but looking at the hardware specs, if I really want to play Doom III, it just saves a lot of money to buy the X-Box version instead.
Part of me wonders if that wasn't part of the plan all along.
Question to John (Score:2)
Re:Question to John (Score:2, Informative)
Xbox bound... (Score:3, Interesting)
And if the current X-box... Absolute minimum gives the engine a lot of room to move given the difference between Quake III at low detail 640x480 and high detail at 1600x1200.
In other words, having a low bottom end does not necessarily hold back having an insanely good top end.
Re:Xbox bound... (Score:2)
Carmack further commented that the Xbox version will have the "full graphics fidelity" of the PC version.
And yes, this is the current XBox that we're talking about.
Re:Xbox bound... (Score:2)
one good thing is (Score:2)
Why bother? (Score:2)
Plus you can also run Linux [sourceforge.net] and lots more besides on your DC.
Who cares? (Score:2)
What's with all the shiny plastic? (Score:2)
Re:PS/2? (Score:1, Offtopic)
Re:PS/2? (Score:5, Informative)
I'm going to have to defend Mr Emir here. What he said is not flamebait, it's the truth. The pS2 has bottlenecks that render it impossible to achieve the same visual quality as the XBOX with this game. It's too RAM heavy. It's widely known that the PS2's texture buffer is very slim compared to XBOX or even GameCube. The fact that it doesn't have texture compression doesn't help it either.
The PS2 could get a version of it, but it'll definitely be noticably worse than the XBOX version. Call it flamebait if ya like, but I find it ridiculous to believe that anybody'd disagree with me. The PS2 wasn't built for that!
Re:Dropping system requirements? (Score:2)
Re:OpenGL (Score:5, Insightful)
I don't see the point of FPS's on XBox. Granted, I've played Halo, got through most of the beginning levels, but it still nags at me that I could be a order of magnitude better at it with a simle keyboard and mouse.
Now games like DOA3, NFL 2K3, stuff like that, rightly deserves to be on a console, it is easily (and in the case of the former, recommended for play) on a gamepad. Give me a keyboard and mouse option, and I'll be a happy guy.
Re:OpenGL (Score:2)
If they were to take Doom III and make it more like Zelda for the N64, they could create more value in the game by making it an adventure game. It'd be cool if they did that with the franchise. It'd be like an action version of Resident Evil.
Re:OpenGL (Score:2)
Re:OpenGL (Score:2)
Re:OpenGL (Score:2)
Re:OpenGL (Score:2)
I don't own a USB keyboard. And my mouse is staying on my computer cos I have to dig down behind it to grab it.
Practicality first.
Re:OpenGL (Score:2)
Re:Wrong! Timesplitters on PS2! (Score:2)
Of course you would be. (Score:2)
To the kid down the block who grows up using these controls, he will say the same thing about "clunky mice and keyboards" because they aren't what he grew up with.
Momentum is a big thing. Because computers had upgradably 3D rendering first, a lot of people learned to 3D game on the interface of a computer. Watch the people who learned PacMac on a computer, or NetHack. They'll be way faster at it than a person holding a D-pad.
But if you think about it, keyboard + mouse isn't the best because the keyboard is designed for text entry, not gaming. So the button layout is no where near optimal for (say) mode selection, view changes, static directional changes, etc. A truly good 3D FPS setup would be twin control sticks with buttons, something like the VirtualOn twinsticks, allowing you to control each side of your character individually.
Re:Of course you would be. (Score:3, Insightful)
To the kid down the block who grows up using these controls, he will say the same thing about "clunky mice and keyboards" because they aren't what he grew up with.
Funny thing then that many old school fps gamers that at first were very reluctant to change from keyboard only to keyb+mouse, later did. They grew up with using only the keyboard, but as soon they started playing online (Quakeworld anyone?) they realized that they were no match for people who had made the switch. These guys complained about keyb+mouse being inferior, later when they was fragged into oblivion, some even went as far as calling keyb+mouse cheating. The majority made the switch though, many in silence.
Re:Of course you would be. (Score:2)
Hmmm... preview?
Re:Of course you would be. (Score:2)
When I first started with Doom, I couldn't stand using the mouse... It was too hard to aim with.
It was around my sophomore year in HS that I started playing Quake and quickly started using the mouse for up-down control.
By my freshman year in college, I was a full mouse convert. A bunch of guys on my hall played Quake on a regular basis, we all laughed at Jeff, the cannonfodder down the hall that refused to start using the mouse, despite he had a (rare at the time) multibutton mouse for his Mac. Didn't help him that he was using software rendering, too, since Apple was still in love with then bottom-of-the-barrel chipset vendor ATi.
That reminds me... OUCH, Apple's switch to NVidia must've hurt ATi badly. Apple's switch over was probably a major wakeup call to ATi. Too bad ATi didn't shape up until it was too late and they'd lost a longtime customer.
Re:Of course you would be. (Score:2)
Re:Of course you would be. (Score:2)
Likewise is it for movement with a joystick. Although it might seem as if it would be a good idea to have the "gradual distinction" of a joystick for moving around you'll find that it's mostly useless. In todays games you almost always need to go at maximum speed, otherwise you're dead. That requires a discreet input, like a keyboard. (Although I bet you could make a better input device for the movement part than a keyboard, but it is quite sufficient.)
So far I have yet to see a FPS controller that has the upper hand on mouse+keyboard. But it's always good that they keep trying.
Re:Carmack out of ideas? (Score:2)
Don't be an ignoramus. Read the damned article next time before you shout your mouth off about something. If you think that Doom 3 is 'incremental', you're certainly not the person who should be talking about it.
Re:Carmack=past his time. (Score:2)
This, of course, explains why they brought an awesome writer in for the story (the guy who wroite The 7th Guest), and also why they brought one of the most talented artists in the industry in for the music, right?
Re:"Non-high-end-comp-owning geeks rejoice!"? (Score:5, Insightful)
However, you can usually count on getting twice the performance out of an absolutely fixed platform if you put a little work into it. There are lots of tradeoffs that need to balance between the different cards on a general purpose platform -- things that I don't do with vertex programs because it would make the older cards even slower, avoiding special casing that would be too difficult to test across all platforms (and driver revs), and double buffering of vertex data to abstract across VAR and vertex objects, for instance. We might cut the "core tick" of Doom from 60hz to 30hz on X-Box if we need the extra performance, because it has no chance of holding 60hz, but the PC version will eventually scale to that with the faster CPUs and graphics cards.
John Carmack
different backends useless then? (Score:2, Interesting)
Re:different backends useless then? (Score:5, Insightful)
There are some borderline cases that may or may not get custom coding -- Radeon R100, Matrox Parhelia, and SiS Xabre are all currently using the default path, but could benefit from additional custom coding. I will only consider that when they have absolutely rock solid quality on the default path, and if it looks like they have enough performance headroom to bother with the specular passes.
The NV20 back end has more work in it than any other, with two different cases for the lighting interaction, but on the X-Box I would probably create additional special cases to optimize some of the other possible permutations.
John Carmack
Re:"Non-high-end-comp-owning geeks rejoice!"? (Score:2, Insightful)
Re:Post Doom III and GPL (Score:2)
Taking Microsoft money or not (Score:2)
If you pay $199 for an XBox and MS pays $150 for you to take it, and you spend $30 on a modchip and $60 on Doom3, Microsoft in no way can make up the money you cost them
Re:Taking Microsoft money or not (Score:2)
There are a dearth of quality games, and if there are no games worth owning, I just won't buy them.
Doom3 is a rare exception for me; I want it.
Kingdom Hearts for PS2 as well.
I would buy a GameCube for Metroid Prime.
I would buy a Gameboy Advance for Metroid Fusion and Final Fantasy Tactics.
I would buy an XBox for Doom3.
I do not fill up all my time playing games, I only buy games about 1 every 5 months or so. Even then, I usually get the classic rerelease or the used version for half off.
Re:New technology (Score:2)
I have to say two words:
Dynamic lights.
In that lights react to moving objects and moving lights affect the environment. So that lights cast through the branches of a tree shimmer and ripple asthe leaves move, which isn't possible in any other engine yet...
That, at least, is the hope.
We'll see how close iD gets next year when Doom3 comes out.
Re:Xbox + Mouse + Keyboard, hmmm (Score:2)
"How did he turn around so fast?"
"I don't know."