

Beginnings Of The Metaverse For The Gaming World 153
narq writes "From the world of Counter-Strike comes an interactive 3D environment for online interactions. Users will be able to accomplish productive goals or just waste time. I can't wait for the sword fighting algorithms to start to take shape. Here is the post at Counter-Server."
Finally! (Score:1)
Cybersex extensions (Score:2)
I don't know - something like this [fu-fme.com]?
Well, this isn't new... (Score:4, Insightful)
Well, this isn't new, but it is great that someone is finally actually doing it. I hope I don't offend gamers, but I think there are some places where discussions more fruitful then just about games. I think e2 [everything2.com] would certainly benefit from having a 3-D city to interact in.
Is it or isn't it? (Score:3, Insightful)
Anyway, let's assume foo does indeed already exist in one or more forms. Got any links to them? I'd be interested in checking the alternatives out.
cheers,
Re:Is it or isn't it? (Score:1)
-9mm-
Re:Is it or isn't it? (Score:1)
Activeworlds is the only one I know of. "> It's even free [activeworlds.com] if you just want to walk around. Being able to build your own stuff costs 20 dollars a year, and I'd say it's worth it (although I haven't visited since 1999... all my stuff is still built though :).
Hosting your own world is almost prohibitively expensive, although I doubt anyone would want to bother, unless you REALLY want to build an entire world. The main world thing you start on is big enough for all your building desires.
Lordfly
Re:Is it or isn't it? (Score:2)
I don't think we're *quite* at William Gibson level yet
EQ, UO, etc. (Score:2)
Anyway, let's assume [virtual reality online chat] does indeed already exist in one or more forms. Got any links to them?
Here's a list [google.com]
Sweet... (Score:2, Funny)
Re:Sweet... (Score:1)
Active Worlds (Score:1)
a counterstrike mmorpg? (Score:2, Insightful)
Re:a counterstrike mmorpg? (Score:2)
Re:a counterstrike mmorpg? (Score:2, Informative)
Now if they made it using the Half-Life engine, that would warrant a
Lordfly
Re:a counterstrike mmorpg? (Score:1)
Re:a counterstrike mmorpg? (Score:1)
In some of the more recent mmorpg game designs (Anarchy Online, the upcoming City of Heroes, the currently shelved Lost Continents, etc) you actually go from doing your planning and assembling in the 'open zones' into 'private' or 'mission' zones where just those on your team can be. Conceptually that is very similar to what you wind up here by making what used to be the 'game lobby' be withing the game as well.
Virtual corporate meetings here we come (Score:1, Funny)
Virtual court rooms
developer meetings
AGMs
Not to mention... (Score:1)
Not to mention that you will be able to get help with your spelling and grammer skills as well. ^^
Re:Not to mention... (Score:1)
Ummm... so what? (Score:4, Insightful)
Re:Ummm... so what? (Score:2)
Re:Ummm... so what? (Score:2)
ImaLamer, yet I never used AOL once! (ok, I use TimeWarner's RoadRunner)
But to the point, you shouldn't flame people when you don't capitalize all of your sentences and are too lazy to actually get an account here.
Re:Ummm... so what? (Score:2)
Re:Ummm... so what? (Score:1)
Just because you've only seen the internet for the past 7 years or less yourself, doesn't mean it didn't exist long before you even dreamt about it. Really the only lamerz and lusers are the script kiddies who are probably not much younger than you seem to be.
Just because a few children walk into a school and shoot their classmates does that make every gun enthusiast a killer? No, many will actually teach you that there's a lot more to a gun than 'Point and Shoot'. Don't go labelling us all just because of a few kids who dl BO2k or WinNuke.
Personally I use 'ur' and 'lol' extensively when I chat. I have two diplomas (web development and network engineering, and not from DeVry or ITT Tech or any shit like that). I taught my friends at school the basics of linux (enough that they could start learning themselves very easily). As well I teach my bosses (who are also programmers), new functions, new ideas, and new styles regularly.
Just because I can't write a mouse driver in C (I probably could, I've never tried), doesn't mean I'm not 'intellectual'. Sure, many may agree with you, but I'm sure for every 'internet intellectual' that agrees with you, there are 10 more who will agree with me and the many others who are replying to your comment. And because you wanted to make a distinction, anyone else who agrees with you doesn't matter, because in your previous point you pointed out that only the 'intellectuals' mattered.
Its people like you, constantly calling on the kiddies with your incessant flamebait, that make the real 'internet intellectuals' stay offline or in ug chat rooms.
Considering the level of your post I'm hoping you don't consider yourself one of us.
BTW, to everyone who is reading this and agrees with me, or doesn't but at least disagrees with the parent, I apologize for having to drop to his level and waste all your time, but sometimes you just have to put these people in their place.
Fuckin trolls...
Re:Ummm... so what? (Score:2)
Productive Goals? (Score:3, Insightful)
So does this environment, like, allow you to use your avatars to run machine tools, or steer a riding mower, or use some kind of houshold waldo that will let you clean the toilet or chop vegetables?
And since it will be in 3D, your productivity (or non-productivity) will be dramatically increased because . . . ah . . . um.
3D! Whooo!
Re:Productive Goals? (Score:1)
. to log onto another computer
. . to telnet back into your other computer (or process)
. . . to drive a device(machine tool, mower, etc.) in the room next door.
And somebody will probably even find a way to charge for it.
Yep. It's the future and I LIKE IT!
Definitely Cool (Score:3, Interesting)
I think it would be interesting if someone setup an open source project/community for a similar deal. Have everyone build up their own identities, instead of just being limited to nicks you can finally have 3d physical representations of yourself. But I guess that would be moving towards the idea of a virtual city, but then again that would definitely be interesting.
Would also be fun to see how people would hack such a project.
Re:Definitely Cool (Score:2, Informative)
It's oddly addictive, especially if you've got a bunch of friends that are also users.
-9mm-
Re:Definitely Cool (Score:2)
Re:Definitely Cool (Score:1)
Like point out that I saw a trailer for a movie that was really influenced by Idoru. Remember, Idoru was about the star of Lo-Res marrying a digital being. A synthetic star. And marginally about the stratifcation between north and south California. Its pretty much a california centric book, focusing on north vs south and the bridge people, the economy of celebrity, and the economic impact of accelerated construction. Not much virtual reality for ya. Anyways, the movie is called Simone. Its about the creation of a virtual star. But gone is the almost transcendently gay theme of a Simo-Celtic rock band star marrying a virtual being because its the indie thing to do, replaced with just straight out sex (although in retrospect, conception with Idoru would be quite difficult) and showmanship, reminiscient of Macross Plus's theme.
Basically, this idea is stupid, and so are you. CounterStrike presents a more compelling virtual reality than DustCity and you seem to have confused your gibson books. I hope I have been thouroughly caustic.
Re:Definitely Cool (Score:1)
And certainly an online version of Walled city would be quite an interesting project. So I guess you should go re-read Idoru and stop being such a jackass ^_^
D'oh (Score:2)
Re:Definitely Cool (Score:2, Insightful)
As far as Dust City vs CounterStrike goes, I'd have to question whether an action game, no matter how detailed, could be considered a "virtual world." The contents of a game level, after all, exist only in relation to the game and whether or not the're useful to the player in winning the game. Mind you, I haven't played CounterStrike (or any other game modern enough to require a 3d vid card), so I may be making unwarranted assumptions. But the shooter game as virtual reality thing has sort of annoyed me ever since the Doom days.
Thought here: We've had the tech to build a non-goal-based, non-game-like virtual world of sorts ever since Quake. So why hasn't one been built and taken the world by storm a la the Web in the late 90's? Why am I typing this into a 2d text box rather than into the mouth of some snazzed-out avatar in a VRML scene? Maybe it's the lack of a killer app. Or maybe EverCrack et al is the killer app and I'm just full of shit. Who knows?
Re:Definitely Cool (Score:2)
I mean, killing people is cool and all but entering a village and hanging with people, maybe making friends, teams, enemies would be cool too.
Quake is GPL'd so basically anyone could do it, and it would run on every machine made after the Pentium I.
Next time you get flamed on Slashdot, you invite that sucka' to take it out front and dual!
Slow adoption rates? (Score:2)
Remember, the walled city started as a filter turned inside out, and grew from there. Its a hodge podge collection of toys, not exactly a mainstream communication device. The city itself is stored in various member's houses and supported by the members. I don't think your local realtor will put up and maintain a computer to host an online office of some virtual reality. The closests and perhaps most influential technology on the idea behind the walled city would be IRC. While in itself, the various implementations have archaic interfaces, simple techophobia is less than enough to foster such an elite community, as evidenced by the nearly crushing popularity of EFnet and DALnet. Instead, consider more obscure and private IRC servers, with explicit connection permissions.
You haven't found your virtual realities because you're looking for the wrong things. There is a difference betwen visual and virtual. The reason nobody bought into the realtime rendered virtual reality is because people like you don't have the hardware, and many people, yourself possibly included, wouldn't like the result. Virtual shopping malls. There's no room for virtual coffee houses with poetry hours, unless you want to pay a cover charge to experience a shade less of reality. You may be onto something, as many mmorpgs were simply about sitting on pillows and talking to other people with text messages. The fundamental hasn't changed much: text messaging is the standard and dressing it up doesn't help much.
metaverse is not possible yet (Score:1)
we'll speak then. Think of it that way, tiny urbanterror levels are around 5 - 50MB. And they are not that detailed. Nevermind interfaces, if downloading takes > 2 min., I would be torturous. See you, when I can have bandwidth at 0.02c / 100G, at 100Mbits/s to my home.
There is alot of dark fiber here, in vancouver, but my guess would be that most places in north america would be luck to have 10mbit consistent everywhere.
It is still far far away. Dream on slashdotters.
p.
Re:metaverse is not possible yet (Score:1)
Jaysyn
Re:metaverse is not possible yet (Score:1)
"See you, when I can have bandwidth at 0.02c / 100G, at 100Mbits/s to my home."
What is that supposed to mean? Maybe you should stop using your 56k modem and take some grammer and writing classes and then try again.
Counter-Strike Mappers Discover Lost Adobe Product (Score:1)
Re:Counter-Strike Mappers Discover Lost Adobe Prod (Score:1)
Re: Counter-Strike Mappers Discover Lost Adobe Pr (Score:1)
Compare to Habbo Hotel (Score:2)
Um... (Score:5, Insightful)
How is this relevant at all?
Don't want to be flamebait here or anything, but really... this stuff has been going on for years. Like Activeworlds [activeworlds.com] has been doing since like 1997. You can even build your own stuff (landscaping, buildings, even entire cities -- I did so when I was 14) in real-time. Sure, you can't shoot people in the face, but do you really want to all the time?
I suppose this is News For Nerds because Counter-strike is l33t or something. Frankly, I wouldn't want to chat with most of the CS community... I might get accused of cheating using a Chatbot :)
But seriously, this has been around for years. I fail to see why this is important. Must be a slow news day.
Lordfly
Re:Um... (Score:4, Informative)
Unfortunately, the ActiveWorlds of today is almost indistinguishable from the ActiveWorlds of 1997. My available bandwidth has improved, and the resolution of my screen is greater, but that is about all that has changed for the better.
There is a world within the ActiveWorlds domain modelled after SnowCrash. It even has the Black Sun. It's also empty and dead. Depressing, even.
I *want* the Metaverse... It's not here yet.
A.
ps: For another interesting view of computer-enhanced environment, I recommend reading Vernor Vinge's novella "Fast Times at Fairmont High". It's available for free (registration required) download at:
http://www.fictionwise.com/ebooks/eBook4380.htm
One word: (Score:3, Funny)
Re:One word: (Score:1)
Re:One word: (Score:1)
Re:One word: (Score:1)
When we look back in 50 years (Score:1)
Re:When we look back in 50 years (Score:1)
But seriously, Active World has been doing this for years. The real roadblocks are bandwidth, a universal standard for 3dworlds, and adoption.
.exe binaries (Score:2)
Re:.exe binaries (Score:1)
Re:.exe binaries (Score:1)
Re:.exe binaries (Score:1)
Re:.exe binaries (Score:1)
(OK OK, it's not entirely Q1, but it's still older than Grandpa Jo who fought in both world wars
Cheating (Score:3, Funny)
Re:Cheating (Score:1, Troll)
with the OGC wallhax i can see through your walls and point the aimbot at bOObzOrz! wallhax your shirt! wallhax your pants! MUAHAHAHA! ALL YOUR BOOBZORZ R BELONG TO -ME-.
oh.
wait.
you're a guy?
WAIT.
YOU'RE ALL GUYS?
O, I WILL NEVER CHEAT AGAIN! O, CHEATING HAS BROUGHT ME UNTOLD MISERY! I HAVE RUINED THE METAVERSE FOR MYSELF WITH THESE HAX! I RENOUNCE CHEATING AND EMBRACE IGNORANCE!
FOR GREAT BOOBIES!
Re:Cheating (Score:1)
Take the bad joke as it is... a bad joke.
I heard this was coming... (Score:2, Insightful)
Wheee... Sword fighting... (Score:2)
Re:Wheee... Sword fighting... (Score:1)
"Linux" is in every single page on this site and was not included in your search. [details]
Re:Wheee... Sword fighting... (Score:1)
hence, +linux nintendo would do quite well.
Come on, guys! (Score:4, Insightful)
Most of the comments posted so far seem to be of the Counterstrike sux/Atmosphere sux/etc. variety. Where's the imagination? The interesting thing about DustCity is not the implementation, it's the idea. News about a persistent CounterStrike-themed world is a good jumping off point for discussions about other possible implementations and 3D worlds in general. Why are we so quick to say "It sucks." or "It will never work."? Are we really that pessimistic?
If you don't like DustCity, talk about CrystalSpace. Talk about WorldForge. Talk about extending the Quake III engine to have similar functionality (and better graphics). There's plenty of interesting work going on in persistent 3D worlds. Why doesn't this article provoke that kind of discussion?
Re:Come on, guys! (Score:5, Insightful)
remember HABITAT for the commodore 64? for quantumlink (now AOL), it was a persistent, customizable world. nice graphics for the time, great concept. it was turned into Club Caribe and launched with much fanfare. what have we learned from this foray into persistent online worlds? people want to collect tokens to buy stuff. like new heads. and they want to have sex online.
how bout ultimate online? people want the same thing. everquest? dark age of camelot? name it-- it's the same. everyone wants power, fame, money, and sex.
sure, you could launch yourself at more humble pursuits, but you'd be squashed out by the powergamers. even this would be turned into a game: have a nicest place, own the nicest stuff. or be the coolest.
people in _snow crash_ liked the metaverse because if afforded them the opportunity to be something they're not. it allowed them to be somewhere else. but even when they were able to go beyond the world around them and into another, they were still limited by real-world contraints: if you couldn't afford the right stuff, you looked like poop in the metaverse.
i guess what i'm trying to say is that the current mindset, and the current subset of the population who would engage themselves in this particular world, will probably just turn into the same crap the other game worlds have turned into. let me repeat that i think that this one _will_ be turned into a game by its players.
does this mean it shouldn't be done? no. with time and good feeding, it might normalize and develop a population of users who can actually enjoy every aspect of the world.
Re:Come on, guys! (Score:1)
Re:Come on, guys! (Score:1)
Don't put down my hardware just because I chose Mr. Hankey as my avatar.
Habitat (Score:2)
Clearly the thing was severely hardware-limited. But the idea seemed sound, and it scaled up well. Gradually, the hardware got better, the software got better, and by the days of VRML 97, things pretty much worked in 3D. Yet nobody cared. Surfing the web had come along, and that was more useful and more fun.
VRML is little-used today. Almost all the VRML companies have tanked. But with a broadband connection and a modern graphics card, it works very well. But the support infrastructure is dead.
because persistent 3d worlds are a waste of time. (Score:2)
When we enter a communication area, we prefer to use it to eliminate spatial boundaries which impede communication in "meatspace". If the spatial boundaries are present, there had better be a damn good reason (such as "it's good to be far away from people who are trying to shoot me", or "the areas are very pretty and it is challenging to pass through one to get to the rewards of the next", or "I built my own custom area, come and see it.") If the space is purely oriented toward communication and collaborative work, the space must integrate with the purpose of communication (such as a collaborative 3d map builder.)
Attaching a non-interactive world area to something like a chat room has been tried before ten million times, and no one is interested, as it defeats the purpose of both elements (wastes time walking, and why bother?)
Re:Come on, guys! (Score:1)
Perhaps at last... (Score:2, Funny)
Re:Perhaps at last... (Score:1)
Quake III (Score:2, Insightful)
umm (Score:2)
Huh? Why would I want to download a huge program just to make believe I'm at work?
Re:umm (Score:1)
Biggest advantage: existing community (Score:3, Informative)
Oh, and for the curious: check out the results of the above-mentioned effort, which was sponsored by one of Sweden's coolest research companies [interactiveinstitute.se], at verse.sf.net [sf.net]. It's all Free Software, using a combination of GPL, LGPL and BSD licenses. Never mind the bitterness of the opening (final) diary entries.
Re:Biggest advantage: existing community (Score:2)
Virtual Reality, Now and Beyond (Score:2)
There's even a language (VRML) [web3d.org] for such virtual worlds.
And on the other hand, there's the oblivious massively multiplayer online RPGs - Asheron's Call, Ultima Online, Everquest..
However, it seems that they all seem to faltering, or not seeing any substantial growth. Possible reasons?
Noone else is using it, anyway
It maneuvers like crap
There's alternatives much simplier than virtual reality
Basically, people aren't using it because there's no advantage of doing so. Those that are using it are, from what I've seen, much more social than the typical geek.
When will we see a world that provides both quality, as well as a reason to stay? Only MMORPGs seem to be providing it today.
(Then again, I haven't stepped into a chat-oriented world in a few years, so I don't know of any particular trends.. YMMV.)
Re:Virtual Reality, Now and Beyond (Score:1)
Ideas (Score:1, Interesting)
Have any of you dimwits actually READ Snow Crash? (Score:2, Interesting)
Tons of other engines exist.
CS is based on a really cheesy one (Adobe whatever) and the big other player (Id) won't commit their best tech.
Script kiddies will mess everything up.
Previous attempts, from C64 days to now have always failed.
Navigation sucks.
Boy, if I didn't know better, I'ld say you're mostly a bunch of losers more interested in off the cuff remarks then in substantive responses. Naw. Couldn't be.
So, from the top, let's go back to Snow Crash and see what it actually says made the Metaverse succeed. Hmmm.....
-Close linking with sophisticated and micropayment-friendly commerce engine. Nope.
-Ability to seamlessly exchange data (such as the virtual business card containing the Snow Crash virus) without breaking the metaphor. Nope.
-Navigation and motion precisely correlated to actual full body physical motion (think how Hiro practices). Nope.
-Detailed and nuanced renderings of facial expressions. Nope.
-Stripped out, bare universe in the beginning, allowing early "settlers" to make their mistakes *years* before newbies are let in. Nope.
-HUGE telecom company with billions of dollars worth of computers and the power to overthrow governments backing the project (remember who owns the black cube in the desert, folks). Nope.
Yeah, you're all of you right. This is *exactly* like the metaverse and so proves that such a project will never work. Oh dear; I'm going to go home and cry now.
Maybe not.
Doggone, pathetic, defeatist, ignorant, shallow, grumble, mumble, bitch, moan . . . . .
wait for NEOCRON (Score:1)
anyway, neocron is an mmorpg which looks like it could fit the bill of a future 'metaverse' type environment, once it finally is released. they offer the chance to just sit around and do whatever you like. which i know is the same as some of the other online rpgs, but this one is in a fully 3d environment, with real-time interaction (and presumably sword fighting
plus, it has a strip club. and its never referred to as the definate article. its always THE dildo, never
(note to morons : the fact that i have now described myself as a nerd/loser means i wont actually start crying when you agree with me, so dont waste your time)
John Carmack (Score:3, Interesting)
From what I recall he said that he was surprised not many people were interested in metaverse type worlds.
He said that if enough people would be interested he would think about giving it a shot.
Now this guys are using his code (quake II engine) to try and implement it.
I bet he will be interested.
By the way, there are a couple of projects along the same line using the free (LGPL) 3D engine Crystal Space ( crystal.sourceforge.net)
Re:John Carmack (Score:1)
Lordfly
Ha. (Score:1)
I dispute half that statement.
Er... (Score:1)
What do you think your average gamer would do given those two choices?
Yawn.. (Score:1)
you know you need human contact when..... (Score:1)
Tom
Should of picked a different game. (Score:1)
OMG Thank You So Much (Score:1)
Picture worth 1000 words? -- No way! (Anti-chat) (Score:1)
For example, you can see everybody wandering around, but can't tell who is who. Unless somebody explicitly does the moon walk and says "Look, I'm the guy in the T-shirt doing the moon walk", then you can't relate the text-based user names to the GUI. But then there are probably 2 other guys in T-shirts doing the moonwalk at the same time.
The most exciting point the Adobe help files state [adobe.com] is: "Users that are exploring the same world can see representations of each other called avatars, and converse with one another by typing messages in a chat window."
Get it? ... "typing messages in a chat window" -- which can be done without the GUI.
The fun GUI stuff to do (even though it doesn't relate to chatting is): learn to jump, jump off the edge of the map, learn to do the moonwalk, tell other people how to jump and do the moonwalk. And of course the non-fun stuff also doesn't relate to the chat.
By the time you're finished playing with the 3D GUI you have not said anything meaningful at all ... thus, anti-chatroom technology at its best.
But get people into a meaningful conversation, and they will ignore the GUI altogether.
It seems to be useless technology right now -- hopefully Adobe will create some linkage between the chat and GUI. Or maybe in the same vein, they should throw together a chat box and a screen-magnifier utility. That would go over just as well in its current incarnation.
Is 3D the key? (Score:3, Insightful)
One of the most fascinating parts of the metaverse was the way it offered an interactive version of the Internet under a single paradigm. Instead of having the wide range of protocols like HTTP and IRC offering a limited range of interactivity and services, it was all integrated. With the Net right now we can find interesting flat (or semi-interactive) documents on the web, we can play interactive games, or we can engage in primarily useless chatter on IRC.
The metaverse in principle combined all of these principles into a single paradigm. You could go to a library and while reading a reference book, you could engage in mindless chatter (or interesting discussion) within the context of the library.
I think that's a big key--keeping the context. That's what makes blogs with discussion areas (like slashdot) so interesting--we can discuss over the context of the article. But we really need an overlying metaphor, like the metaverse had, for unifying all the information, services, and forms of interaction.
3D is not the key. It's just the glossy exterior that could bring such a paradigm to the next level IF such a paradigm really existed.
If you're interested in that kind of thing... get in touch with me via msg on
Windows oriented (Score:1)
You F***ing Camper! (Score:2)
|AMG|n00b-killa: Hold on, almost done...washroom near bomb site B...
LA Metaverse (Score:1)
Doing something "useful" (Score:2)
Nothing "useful" for business (Score:2)
That's exactly why nothing "useful" will come of this. The only people who have any interest whatsoever in immersive 3D worlds are gamers. End of story.
Where are all those corporate giants throwing down the big bucks so they can have virtual conferences? Where are the calls for a new version of VRML from the business community?
As interesting as the technology is, and as cool as Gibson's early stuff was, it's basically a geek toy. It'll wind its way into the collective culture after a while - look at the success of EverSmack and its ilk. 3D visualization tools are already entrenched in many techology-driven business sectors. But will immersive worlds ever become the great tool of commerce that sci-fi has envisioned for over 20 years now?
No. Because in the real world, people matter more than pixels. Commerce is still handled primarily through face-to-face introductions, through lunch meetings and discussions about the baseball strike and the weather and vacations and family and all those other little details that actually make up life.
Re:Nothing "useful" for business (Score:1)
hate to be anal, but you spelt the word 'money' wrong, there isnt even a single 'p' in it last time i checked, let alone the two you put in your warped spelling of it.
i agree with your theory in general, but mark my words, if this type of thing does ever get up and running, some fucker will want to buy space for advertising in it
Re:seems to me (Score:1)
Re:Snow Crash....Fun to make fun of (Score:2, Insightful)
Everytime I see a joke about how Windows is really a virus, or get a catchy tune stuck in my head I think back to that book.
What's the definition of a good book then? If not the fact that I still make quiet mental references to it even 10 years after-the-fact?
-- Büt Theñ Âgåîñ, Whåt The Fück Dö I Kñöw?