Clive Thompson writes "All over the net, there are little shockwave games inspired by political events -- from the WTO-style New York Defender to War on Terrorism to even Downing Street Fighter (where British politicians beat each other senseless, Street-Fighter-Style). Sure, like most Shockwave-generated stuff, they may suck as games. But that's missing the point. What's happening here is nothing less than the emergence of the online video game as a form of social comment -- something you dash off in a couple of hours to make a sardonic political point about something. It's a new notepad for communication. Or at least, that's what I argued in this piece in Slate today. In addition to the craven self-promotion of sending it in to Slashdot, I'm interested in hearing what everyone thinks of this issue. After all, courts have recently been arguing that video games cannot be protected speech; these games make it patently obvious that this view is insane." The columnist missed a better example of the genre - the EFF's game of digital restrictions management.
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