

UT 2003 Client For Linux? 178
Thomas A. Anderson writes "Although not officially supported, there is a very interesting post here from Mark Rein (VP of Marketing for Epic Games) that says UT 2003 client *already* runs on linux, and that it *might* be released close after the windows client. Let's all support Epic on this...
Background: Back in April, on an IRC chat, Mark Rein stated that a linux server will happen, but the chance of linux and mac clients were a qualified "likely". He stated something similar in a chat in August. All the chat logs are interesting reads..."
One Less Reason (Score:1)
Cutting Edge (Score:3, Interesting)
Digit
Re:Cutting Edge (Score:2)
In the mean time, you may contact them to tell them how much you'd like them to support your OS
Re:Cutting Edge (Score:3, Informative)
I'm more interested in seeing the Mac version personally.
why wait? (Score:5, Insightful)
Release the Windows client on CD, make the Linux client available on the www/FTP, and be done w/it. Most people are going to buy the CD for Windows anyway, the Linux people are quite familiar w/downloading their own clients from the web.
Just do it.
Re:why wait? (Score:2, Insightful)
Re:why wait? (Score:3, Interesting)
Re:why wait? (Score:1)
Re:why wait? (Score:2)
Re:why wait? (Score:1)
CD with game data and both client binaries. (Score:2)
Hear, hear.
This would guarantee that all versions were widely stocked, at no extra charge to the gaming stores, and the registration card (or an "OS ID" string transmitted by the binary) would tell the company how popular each OS choice was with their gamers.
The only problem being that, as per a previous post, the OpenGL (read: non-Windows) versions are still buggy. Oh well.
Re:why wait? (Score:3, Interesting)
The other group that recieves this information is the store you purchase it from. Lets just say you're buying from EB. Initially they order 300 copies of Unreal for Windows and 3 of Unreal for Linux. All the copies for both platforms may very well sell. But they are only going to reorder for the Windows platform most likely. Most of their employees probably won't know that they sell the Linux version either. Then you're stuck buying the Windows version because you yourself might not even know that they sell the Linux version. If you know a Linux version is available you should have them order it for you. The downside to that is that you have to wait but it is one more sale for the Linux version. If they won't order you the Linux version order it online. Don't just settle for the Windows version. Unless it's an emergency LAN party situation. Then you can of course.
At least you have a shelvable version. I went to EB and asked if they had any Mac software and almost got laughed out of the store. Hopefully that will all change in a few years.
Re:why wait? (Score:2, Informative)
ScHlAuChi OpenGL in UT was much faster on some cards, and what about Linux Gamers?
MarkRein[Epic] That was UT, this is UT2003. UT was designed around software rendering and Glide. We have designed this particular game (and hence the latest versions of the engine) around Direct3D and they work really, really well together. This time around we would have to work really hard to get OpenGL to be as fast as D3D. We are doing OpenGL (needed for Linux client and Mac down the road if we do it) but it is not a priority and probably won't be ready and debugged well enough in time for retail release.
Just because it's running... (Score:2)
There's quirks, etc. from the Windows side that invariably slip into the mix that render code written to be cross-platform unstable. Those bits of code have to be found out (unless you're coding 100% for all the target platforms...) and fixed before release or you have something buggy as hell out there.
Re:why wait? (Score:2)
This is indeed great news. (Score:4, Funny)
"Sorry my game froze, I had to reboot"
Re:This is indeed great news. (Score:1)
Re:This is indeed great news. (Score:1)
Re:This is indeed great news. (Score:1)
Just get the latest driver from nvidias website.
http://download.nvidia.com/XFree86_40/1.0-2960/NV
http://download.nvidia.com/XFree86_40/1.0-2960/NV
Re:This is indeed great news. (Score:2)
Re:This is indeed great news. (Score:1)
Everytime i point at something and pulls the trigger and that something doesnt die its because of lag.
Come see me at fraggelonia =)
Ill kill you!
Re:This is indeed great news. (Score:2)
My other favorite "dumb UT" moment was after trying to start a Linux UT server and failing because of a segfault, I found (eventually) that UT was trying to load "core" before the actual "Core" library file ("Core.ut"?). Needless to say, it really couldn't get any usable code off of it's own core dump, which could cause it to - core dump. Of course.
Bottom line: Crappy software is crappy software. None of this was Linux's fault. UT leaked memory like a sieve on my machine, becoming unplayable after 40 minutes on my 640MB(!) machine. Just because the underlying OS is far less likely to be strange doesn't mean the software you're running can't run amuck.
Dual Crank option. (Score:2)
Now all we need... (Score:5, Interesting)
Re:Now all we need... (Score:1)
Re:Now all we need... (Score:1)
dave
Re:Now all we need... (Score:2)
Re:Now all we need... (Score:2, Interesting)
This is incorrect. This comes up every time someone mentions ATI cards
This is both good and bad, although I think the good outwieghs the bad. The good is that the linux driver will be open sourced (hopefully). This means that the card can potentially be improved un in software long after it has ceased to be viable in the retail market.
On the other hand, ATi does not and will not support linux drivers for their cards. If you want help, you have to go straight to the developer, who is most likely a volunteer with other things to do. It also means that there is a delay between the release of a card and the drivers for it because any developer has to read through the docs and understand them before he/she can even begin work on the driver.
That said, I prefer the ATI policy of "release the specs so anyone can write a driver" over NVidia's "we'll only provide drivers for MSWindows/Linux/Mac(maybe)" where those using BSD or any other OS are SOL.
Re:Now all we need... (Score:2)
Or, at least, that's true currently. If ATI incrementally improves the cards then, in theory, you can reuse large chunks of code and the gap will become smaller. Of course, ATI can't even do this for it's own Windows drivers, so it may not be viable for the Open Source community either (but it may, since the OSS developers are not be hamstrung by management here).
Realize that nVidia cannot release specs or driver code (at least to the extent desired). They are prohibited by law from doing so. nVidia has cross-licensing agreements with SGI that are related to the hardware, the firmware, the drivers, and the interfacing between all of them. So while it's nice to sit and whine about nVidia being evil, the fact of the matter is that nVidia has no decision in the matter.
Whether or not nVidia would release the info if they weren't beholden to SGI is another matter, but it's purely speculation, and all the pondering in the world won't change the fact that they can't.
Re:Now all we need... (Score:2, Informative)
ATI does not release *nix drivers for their products.
ATI does release accelerated 3D XFree86 DRI drivers for some of their products. Specifically for the Radeon 8500 and FireGL product lines.
URLS:
Radeon 8500 Driver [ati.com]
Linux Driver Policy (mentions their own drivers in a table half way down the page) [ati.com]
My theory:
If the...
ATI might regularly release drivers for their high end consumer cards from now on since it would be seem to be little work for them.
The drivers would probably be optimised for correctness instead of speed.
Re:Now all we need... (Score:2)
Not So Fast... (Score:1)
Re:Not So Fast... (Score:1)
They've said it'll be out, it'll be out...
From Bioware's Linux Client page:
Re:Not So Fast... (Score:1)
Everything is smooth except for the movies, which are a bit choppy...but its worth it.
My comp is only an amd1.4, 256 DDR, 64 AGP...
Who to contact? (Score:1)
2 bits. Shave and a haircut.... (Score:3, Interesting)
This news about the Linux client, however, is really surprising. Lately, I've heard much more about centering development around DirectX in order to save on a humongous chunck of development time for the X-Box on the Unreal Engine as a whole. Something along the lines of "Why bother with OpenGL, when DirectX does everything we need and more" seems very familiar to me....
Battlefield 1942 rocks! (Score:1)
It really does.. I play a LOT of fps games. I am a great fan of the delta force series of games, although their on-line play sucks. I really like operation flashpoint etc. but the realism goes a little bit too far and makes them frequently un-playable / too frustrating... Counterstrike is great but if you make a mistake and get killed in the first 30 seconds of a round it can get a bit tedious.
Battlefield 1942 is incredible, you have the die and re-spawn of quake et al. with some believeable real world physics (if you blow up a jeep while it's moving you can watch the arc of the jeep as it flies through the air and bounces), not acurate but fun and not stupidly un-realistic.
The range of vehicles and the way they respawn is great being able to pilot an aircraft carrier, then jump into a bomber, do a few bombing runs before bailing out, getting into a tank charging forward with another player operating the machine gun on top, then jump out crawl up a hill and snipe people, then use an AA gun to shoot down planes - fantastic fun! Add to this is ability to ride on a tank by jumping onto it.. or even ride an airplane wing and do some wing-walking, it is one very imersive and fun game.
To become an expert requires practice and good control, but anyone can pick up and play very quickly. I will definately be buying battlefield when it comes out. I've never really got on the with Unreal games, though I must admit they look pretty.
I'm not bitching, just curious: (Score:3, Interesting)
I can understand why no tech support - every user has 1239880198231 different configurations. But it seems that if they're not going to be providing a valuable source of information (just because you're a geek doesn't mean you've never called tech support, everyone has), they ought to do two things: A) Establish a community space for the Linux Gamers on their site to allow questions that pertain to the Linux Version(s) to be answered and/or B) provide source for some pieces of the program.
Since most people use these types of games to play online anyway, if they have a secure system for validating keys (see battle.net), they shouldn't have to worry about open-sourcing parts of (or the entire) client.
ATI Linux users are doomed (Score:1)
Currently Linux will only work well with Nvidia cards - apparently ATI's OpenGL Linux and Mac drivers don't support texture compression. Hopefully this is something they will soon fix.
ATI fix bugs in their drivers??? I'm running OLDER drivers as it is because the latest Radeon 8500 drivers are unstable, overlay doesn't work with my Divx movies and VB hangs while compiling (okay, building an
Re:ATI Linux users are doomed (Score:1)
I'd imagine you just don't know how to operate your system correctly.
It's a poor craftsman who blames his tools.
Re:ATI Linux users are doomed (Score:1)
The Weather Channel funded driver is also nice and can be downloaded from http://dri.sourceforge.net - but no texture compression because of patent issues
mczak
how about unreal 2 (Score:1)
Why abbreviate the key part of a headline??? (Score:1)
Re:Why abbreviate the key part of a headline??? (Score:1)
Re:Why abbreviate the key part of a headline??? (Score:2)
You're busted warezmonkey!
Re:Why abbreviate the key part of a headline??? (Score:2)
[to moderators, the above was a joke, no persons or things were intened to be offended]
NWN Redux? (Score:1)
I'm beginning to think that sort of thing is becoming the game industry standard - clients for Mac and Linux turn up months after the Windows release does, as the company tries to find other ways to eek out the maximum revenue of a product whose sales are dwindling,
Re:NWN Redux? (Score:1)
You forgot to mention that the Mac/Linux ports are of inferior quality though without editing tools and never up to date with the latest Windows version; I wouldn't be quite so bothered by this if these companies didn't actually say they'd be released at the same time and wouldn't be feature complete.
I guess that's why I run all 3 major OSs though.
Re:NWN Redux? (Score:2)
epic rox! (Score:1)
Re:epic rox! (Score:2)
MaxOSX and you've got my $$$.... (Score:2)
And please, don't bother replying with, "And it'll also come out when I root your boxen."
:)
Re:MaxOSX and you've got my $$$.... (Score:2)
NWN? (Score:1, Troll)
Re:NWN? (Score:1)
Best of both worlds would be for them to release a not-free linux version (as someone previously posted), at the same time as the windows version, even if it's only for-sale online (since many computer stores might be reluctant to use up shelf space for a niche linux version).
Re:NWN? (Score:2)
Re:NWN? (Score:1)
Just because something is released under GNU/Linux doesn't mean it has to be free. I pre-purchased (Yes that is purchased as in bought, paid money, etc.) my copy of NWN for Linux and am pissed because I have not been able to play the game! Bioware, et. al. promised that the Linux and Mac versions would be shipped with the Windows versions, but didn't keep their end of the bargain.
The original poster is mad because this seems to be a trend with companies lately. They say they are going to support Linux and MAC OS's just to get people to buy the game, then put off the release until months after the Windows version comes out. I had to wait two months to get Return to Castle Wolfenstein! (Which I also paid for btw!) These companies are promising not-free versions will be shipped at the same time as the Windows versions and then just blowing off the non-Windows clients.
This trend which has been happening for years irritates the hell out of me, almost as much as people thinking Linux users don't want to pay for anything!!!
Re:NWN? (Score:2)
They think that they are doing us some favor by releasing this game. I know that someone is going to say "Well, they don't owe you Linux users anything!"... Maybe so... But the least that these guys could do is not mislead people into buying their stuff. I might sound angry about this whole thing. I am angry, because I am sick of excuses.
So, Epic. I appreciate the fact that you are claiming that you will release these binaries. Maybe all of those posts on happypenguin about disgruntled gamers claiming that they wouldn't run your servers if you didn't release a client program made some sense. But don't try to get us to buy the game and then turn around and release it 6 months later (Ahem... BioWare, no excuses can make your customers any happier about it).
Perhaps if developers would start *designing multiplatform games from the ground up* then they could increase profits and help make alternative OS's (e.g. non-Windows) viable platforms for gaming.
"It's really easy to support all 3 OSes if you start from the beginning with that in mind." -Raybondo of Guild Software.
Check out screenshot of their *multi-platform* demo for a space MMORPG called "Vendetta" at Guild Software's Vendetta Page [guildsoftware.com].
Another great game that is available on all three platforms is Space Tripper [pompom.org.uk]. Developers; Take a note from this 2 man development team on how to make *excellent* multi-platform OpenGL games. I played the demo, and within 10 minutes I was ordering the full version from them.
If it's true.... (Score:1)
Gimmie gimmie gimmie!
UT is still my absolute favorite game of all time... it is better than all the quake series to me (Gotta love sniper rifles! although Q3 with Urban Terror really rocks) and is still played heavily at most of the lan parties I go to (next to Half life... Cripes! HL get's alot of play!)
my take on it (Score:3)
Linux needs applications that can be purchased directly as Linux apps.
In order for Linux to goto the next level we need UT2003 to be supported and sold in a Linux version. Just being able to download the Linux binaries will not bring Linux to the next level. Software companies don't care how many times epic had the Linux binaries downloaded they care how many copies Linux UT2003 sold in the market And yes I do understand that when Quake3Arena had a Linux version it wasn't all that successful but that had to do with a couple of reasons. Unless companies see that Linux apps and Linux games sell Linux will just be a webserver or hacker toy.
I love using Linux, BSD and the like but just being able to download the binaries gets us no where. id has been releasing the quake binaries for a while as was the first version of UT able to be played on Linux. Being happy that a company is releasing semi working Linux binaries for download it nothing to cheer about, you should be pissed that epic doesn't trust the game enough to release it to Linux.
Re:my take on it (Score:2)
Re:my take on it (Score:2)
I use a Kyro 2 in my Linux box and have no complaints. RTCW flies in 1024x768x32- max details. It looks pretty and runs fast. All of my other Linux OpenGL apps work great too, as does XV accelleration for Video playback with MPlayer.
There are alternatives. It might not be viable to buy one now, but when the card game out a year ago, it was a perfect substitute to the GeForce 2 (all models).
Re: (Score:2)
Don't forget about the full game size! (Score:2, Informative)
Don't waste your money unnecessarily; I plan on sticking with the demo unless I find a really good reason to buy it.
Re:Don't forget about the full game size! (Score:1)
The reason I may not buy this game (who am I kidding, course I am) is because it doesn't do anything that UT + q3 didn't do. Can't beat q3 DM and can't beat UT other stuff.
Re:Don't forget about the full game size! (Score:2)
Linux Games has this news last week (Score:1)
The article and discussion on the Linux Games site can be found here [linuxgames.com].
I only noticed it because I have Linux Games as a slashbox on the front page of slashdot...
Server to be released too. (Score:1)
It seems that the Linux version of the server will also be released around the same time.
Release the linux client already! (Score:2)
If there are a linux client avaliable what keeps them from releasing it. A popular game like UT should give a pretty good picture of how much interest there is in linux and gaming if they realese them at the same time.
If they realese windows version first many ppl will buy the windows version just so they can play the darn game. Thus linux user copies showing up as windows copies.
Re:Release the linux client already! (Score:1)
and the linux binary patches are online w/ the win32 patches.
doof
Re:Release the linux client already! (Score:2)
Re:Release the linux client already! (Score:2)
You're next argument might be, well if they release this as a beta, people will understand that there will be bugs. Sorry, that's just not true, check out any of the discussion forums for OS X Beta. There are always people bitching about how certain things don't work right and what a rip off and how Apple was so evil for distributing a broken OS. All of that despite the box saying BETA
Great . . . (Score:3, Funny)
Quake 3 already tried this... (Score:2)
The game's pretty and it runs almost as fast as Unreal Tournament while being noticably prettier (at least the alpha leak does on my computer or so I might say if I had gotten a copy of it). I can't wait to get my hands on a real copy of it.
Re:Quake 3 already tried this... (Score:1)
Take a look here [tuxgames.com], or go here [tuxgames.com]to preorder a copy.
Re:Quake 3 already tried this... (Score:2)
But of course you're right when you say that there will be a Linux version of Doom III - John Carmack has stated that on several occasions. But it won't be a separate box on the shelf - just downloadable binaries (or in an 'unsupported' directory on the CD if they're ready on time).
-jfedor
Re:Quake 3 already tried this... (Score:2)
UT? (Score:1)
I'll be watching this closely, I haven't forgotten (Score:1)
Question about linux gaming (Score:1)
Re:Question about linux gaming (Score:2)
Perhaps a tad more realistically, I've run both UT and Q3 on my home machine, which at that time was a P3 700 with 96meg of RAM and the previously-mentioned TNT2Ultra (my card, once I bought a GeForce 3 for home I put the TNT2 in my work machine). Qualatively, performance of both games was identical under both Linux and Windows 98. That's using the NVidia drivers, of course; I'm not sure how good the XFree ones are, as I stopped using them after NVidia started releasing theirs.
Cheers,
Tim
Re:Question about linux gaming (Score:1)
The company I work for writes 3D human simulation software. The PCs we write and test software on are basically high-end gaming machines, centered around the nVidia GeForce card of the week (rarely anything else, though we may get around to trying out the latest Radeons soon). In general, the OpenGL versions of our programs get about the same frame rates on Windows and Linux+XFree86.
Re:Question about linux gaming (Score:1)
Re:Question about linux gaming (Score:2)
With enough memory (I'm running 512MB), you can even run the games on a separate X11 session so you can flip back to your 'desktop' x session to check up with IRC, Gaim, etc.
How about an OS X version??? (Score:2)
blakespot
Advice (Score:2)
Sweet. (Score:2)
If you're into UT, and you purchased the original Linux UT, then you should definitely check out Return to Na Pali, a single player sequel to the original Unreal that plays using the UT Engine. There's also a patch to allow you to play the original Unreal under UT too. Google is your friend.
This is where I'm glad the company I buy my video hardware from actually pays people to develop drivers for their current hardware that give the same or better performance than Win32 - sorry, as a technical person, performance and OS support matters more to me than a sense of ethics I don't share.
Yes, I'm talking about NVIDIA.
Now available at Tux Games (Score:2)
Re:Does? (Score:2, Insightful)
Re: $_ (Score:1)
Please know that I am not bashing BSD. I think its a great OS. I simply want to know why people run it as opposed to linux on their desktop PC when linux has far greater support for new apps and hardware.
Re: $_ (Score:1)
Re: $_ (Score:2, Funny)
Please know that I am not bashing Linux. I think its a great OS. I simply want to know why people run it as opposed to Windows on their desktop PC when Windows has far greater support for new apps and hardware.
Re: $_ (Score:1)
Re: $_ (Score:2)
I've had Win2K freeze up on me a couple of time -- taking down the entire system. Vanilla Win2K installs, too. Nothing by Windows and Office 2K.
I've only had Linux take down a system once, and that was due to faulty hardware (fan on CPU died).
I *HAVE* had KDE and Gnome hang, but I can always SSH in an kill the task.
2. Cost
Win2K or WinXP costs quite a bit of $$. So do many of the apps. Granted, I *DO* use OpenOffice on both Windows and Linux most other OpenSource apps require Cygwin or some other destabilizing hack to work on Windows.
For example, PostgreSQL is free and combined with the small fee to The Kompany for Rekall, it can save a company THOUSANDS over MS Access, or even MS SQL Server.
Kivio is another example. It is a wonderful tool for diagramming. Priced Visio lately? Ouch! All Kivio needs is Visio import/export and I'll be happy. However, since Visio isn't as pervasive as Word/Excel/Powerpoint, most diagrams I get are PDFs anyway so import/export is a minor issue.
Re: $_ (Score:1)
most of the things I use are available in source form and compile wonderfully on freebsd. other apps I run under linux emulation (including, I might add, unreal tournament with full 3d hardware acceleration, I'm hoping to get simcity 3ku linux working this week (after it arrives that is).
dave
Re:This is good news!! (Score:1)
Re:This is good news!! (Score:1)
UT 2003 looks really portable (not that I had seen that leaked beta or something), it uses OpenAL (which Epic even had certified for some surround sound) and probably has portable code (due to the Linux server version). The only problem with porting is Direct3D->OpenGL, but that will probably happen anyway, since I guess they will want to support Mac OS X.
Oh well, I'll buy it, no matter what, and I'll be happy to be able to play it under Linux.
Re:This is good news!! (Score:2)
I'd imagine that, like the original, there'll be an OpenGL option as well as a Direct3D one (iirc, the original shipped with software, Glide, OGL and D3D support, and an early update added HotMetal support (or whatever the S3 one was called...)).
I thought that the Linux client was the latest version - I'm running 4.36 under Linux, isn't that the latest? Anyway, I agree with you - performance, at least with an NVidia card, is comparable with that under Windows.
I too will buy UT2003, probably shortly after it's released, whether there's a Linux version or not. I'd love for there to be one, and I'd love to be able to go into a retailer and buy the Linux version specifically, but failing that, I'll be happy to play it under Windows.
Cheers,
Tim
Re:Why play a closed source game? (Score:2)
The point is that there are changes in the genres as they mature. Yeah, UT2003 will basically be pretty Quake, but it's the gameplay experience that will really drive it. From what I've seen, it's gonna blow everything else away, from both a a gameplay and a graphic standpoint. UT2003 is gonna be much more expandable and replayable than Quake ever was. Heck, its predecessor, UT, is still one of the most widely played games out there today. Reason? It's a better game than Quake, period. Quake may have revolutionized the genre, but UT took an already good idea and made it better. UT2003 is gonna do the same.
Re:Why play a closed source game? (Score:2, Insightful)
UT 2003 will have better graphics, sound, and gameplay features than Quake I. Quake I was a great game, but gamers are always looking for the latest and greatest. And I'm sure most gamers are well aware of Quake I, and don't need to be reminded of its existance.