Xbox Live Beta Report 216
mrquackers writes "CNN has an interesting article up giving its thoughts from the Xbox Live beta test. The system actually gets high marks for its ease of connectivity, matchmaking and voice communicator, but the writer doesn't seem convinced that Microsoft's going to have a big success with this (though he vows to do a better job of backing up that statement "next week")."
i heard (Score:1)
I'm not impressed (Score:1, Funny)
Re:I'm not impressed (Score:1)
Yeah, that'll happen. (Score:1)
Parental Lockouts? (Score:2, Interesting)
-Foxxz
Re:Parental Lockouts? (Score:4, Informative)
Re:Parental Lockouts? (Score:2)
Re:Parental Lockouts? (Score:1)
Re:Parental Lockouts? (Score:2)
Its all about the Benjamins...... (Score:4, Interesting)
I wonder how long it will be until someone has figured out how to set up an 'illegal' P2P network to 'illegally' play your games online without paying?
Re:Its all about the Benjamins...... (Score:2, Informative)
- Headset and plugin for your controller
- Free game to play right out of the box
- One year of XBox Live play
- Possibly a memory card
that's the price for any new release game on ANY platform, so I don't see that as too bad...I'll pick one up for my XBox when It officially launches
Re:Its all about the Benjamins...... (Score:1)
Sounds like buying razors.........
Gillette - "Yeah, its $5 for a razor and that includes 2 blades"
Joe Schmoe - "Wow! Great deal....and that's for an Sensor Razor? Wow!"
Joe - "I need some new blades."
Gille - "Sure no problem! $15!!!"
Re:Its all about the Benjamins...... (Score:2, Interesting)
Not $50/year but $500/year (Score:2)
$50 for the starter kit which includes: Headset ... game ... One year of XBox Live play
Even then, you're less than 10 percent along the way to being able to use Xbox Live. Because Xbox Live is not compatible with dial-up Internet connection, you also have to pay MSN (or some other broadband provider) $480 per year for each physical location where you will be playing games. That adds up to $530 per year.
Good. (Score:2)
No thanks. My beta kit should arrive next week.
Re:Not $50/year but $500/year (Score:2)
Besides, who really wants to play games on a modem, the lag is a killer for anything but Doom on a direct pc-to-pc modem connection.
Re:Not $50/year but $500/year (Score:2)
I would imagine you could get a 4 or 5 way going with good 56k connections and suffer minimal lag (compression, since the prossessor can afford to now).
For games that strait up latency is all that matters (not bandwidth). A good modem connection can rip apart DSL any day.
Internet == lag, but modem != Internet (Score:2)
A good mode connection can rip apart DSL in terms of latency?! Please, let me know what planet you reside on, as I think we'd all love to live somewhere that 120ms is usually greater than 10-40ms
Unlike cable and DSL, a connection from one phone modem to another phone modem doesn't have to go through the Internet.
For games that are latency bound, cablemodems AND DSL destroy modems. The internet is a big big place full of lots of information
Then skip the Internet. Set up the game for a direct modem to modem connection, or run a PPP server on the one computer. Then use a phone card that charges per call rather than per minute; you can find those in convenience stores across the USA. From there, you can play with virtually no lag. You'll only get 28.8 (56k modems can't send near 56k), but you'll get NO LAG.
Turn off every 'compression' for great speed (Score:2)
First hop from modem to terminal server is 120 ms minimum on a dialup connection, period.
Turn off error correction and data compression [pmg.com] (do them in the app, not in the modem) and the minimum latency goes down by at least 50 ms. It may not beat DSL, but you don't need extra hardware nor a $240/year service contract upgrade from dial-up Internet access.
56k modes can send 53kbps easily.
Not according to this page [56k.com] and this page [56k.com]. In order for a "56k" connection to work, the party on the "ISP" end has to have a digital phone line.
Re:Its all about the Benjamins...... (Score:1)
Yeah, those costs add up. (Score:4, Funny)
Also, if you don't already have your house wired for electrical power, you're going to have to add that in. Not to mention that you'll need to buy a TV. Damn you, M$!!!
Re:Not if you're on dial-up? (Score:2)
Re:Its all about the Benjamins...... (Score:1)
Re:Its all about the Benjamins...... (Score:1)
Check out Gamespy Tunnel, basically it takes up to 4 Xboxes over the net and fools them into thinking they are all on the same network
Need some flavour of windows, the gamespy tunnel app, gamespy arcade, and some type of home network
Re:Its all about the Benjamins...... (Score:2, Interesting)
Re:Its all about the Benjamins...... (Score:2)
Really, if you think about it, XBox live does make things easier for the developer, though there isn't any reason why a game couldn't be created that would support both a peer to peer freeplay "Opened" system, as well as XBox live.
Current PC games often do similar things. (Diablo II for example -- where you can play Lan/Direct, Battle.Net opened, and closed.)
Re:Its all about the Benjamins...... (Score:2, Informative)
The only question is whether the underlying code used for XBOX Live is the same that is used by SystemLink. The difference is basically XBOX Live is designed to be used over the internet and SystemLink is designed to connect Xboxes together (LAN party).
We shall see.
Re:Its all about the Benjamins...... (Score:1)
You're not paying for some P2P "here's a static file exchange for another static file" - that doesn't work. You're paying for "Here's my game, join it and let's kick some ass."
Re:Its all about the Benjamins...... (Score:1)
$44 > $15 (Score:1)
MMPORPGs the biggest example, cost anywhere from $8-15/month per game.
MMORPGs are compatible with dial-up Internet access. Xbox Live isn't. Xbox Live costs $44 per month ($40 for broadband and $4 for Xbox Live).
Personally I think this will really take off, the main limitation being the relative scarcity of people with broadband access(compared to those with dial-up).
Which is why I include the cost of "MSN Broadband" Internet access in the price of Xbox Live when I explain the situation to people.
VoIP? No thanks. (Score:2)
would you really want to play these games on a dial up connection
If you live in the sticks where the only available broadband is $500/mo T1, yes.
Are you suggesting that most people will get a broadband connection and use it for nothing but XBox Live.
Yes. The players' parents don't have any use for the broadband because all they do is e-mail and simple web surfing. Even if the family drops the $19/mo dial-up account, that's still $21/mo extra for broadband vs. dial-up, bringing the total to $300 per year. It's less than $500, but still more expensive than the typical Christmas present.
So let's say I sign up for 3 MMORPGs games that I play on my computer and I'm paying let's say $10 a month for each, plus I have a broadband connection that costs $40 a month.
No, but if you sign up for one MMORPG, you still have to pay $40 a month. And if you travel, you have to pay $40 a month times however many places you play games from because broadband works only from one location. Most subscription services (such as MMORPGs) can be dialed into from any location; broadband Internet access can't.
If anything, most people will probably already have a broadand connection.
I don't because I travel.
In any case, the cost of a broadband connection is comparable to the cost of dial up when you factor in the connection costs plus the cost of service.
Most people don't buy a second phone line to run dial-up Internet access. Sure, you can drop your phone line and get VoIP, but 911 Emergency service doesn't work with VoIP.
Re:VoIP? No thanks. (Score:2)
Kind of a nitpick, but every broadband service I've heard of offers a dialup connection to use when you're on the road. I get 20 hours/mo, which is more than I travel anyway. (Plus, if there's a power outage, I can get online using the dialup with my laptop.)
I can hear 'em now (Score:4, Funny)
All your likely to hear for the first few weeks is a flood of ten year-olds yelling "All your base
*voice mute*
----
green pink yellow red blue orange potatoes [wallpaperscoverings.com]
Re:I can hear 'em now (Score:2)
Hopefully we'll finally be free of the underwear-stealing-gnome joke derivatives soon.
If only people would mark those fuckers "Redundant" like they should instead of "Funny"
-transiit
M$ Hopes Lie in Chat? (Score:5, Interesting)
Kits for chatting live with online oponents have been available for some time, even though I've never had the chance to use one. What Microsoft is doing is standardizing this feature on the XBox Live. It is a huge bet for them, but perhaps the only way to save a system that is lagging behind the competition.
The question is, of course, whether the new "experience" will be "compelling" enough to save their virtual ass. Is there a slashdotter here that has already experienced online chatting? The reviewer says it actually is a good feature, is that your opinion too?
But then, even if this feature proves to be that good, Microsoft will be facing another challenge: scaling it up. As the reviewer said several times, the architecture has yet to be tested at full-charge.
As for me, sorry Microsoft, but some of your competitors have a game catalog that is much bigger than yours, including hundreds of old games that are available for a bargain. Yes, I am cheap.
Re:M$ Hopes Lie in Chat? (Score:1)
-NO kit has been avaliable for chatting online with console opponents for the most part, besides Dreamcast gear (this doesn't count Roger Wilco)
-I see no problem scaling up the service. Not only does Microsoft have four, count'em FOUR data centers, but I read a while back that these data centers have almost double the capacity that microsoft.com has for all its traffic..that's a buttload, and if XBoxes keep selling at their current numbers (read: low volume) then I think this will NEVER be a problem
Re:M$ Hopes Lie in Chat? (Score:2)
"NO kit has been available..." "...for the most part..." "...besides Dreamcast".
Cut the shit. Dreamcast was sold with a microphone, you could use this to make calls and also talk online with opponents (example: Mars Matrix).
Dreamcast is still the shit, way ahead of it's time admit it.
Re:M$ Hopes Lie in Chat? (Score:1)
too hard, missshaped, and the analog stick was too loose
Re:M$ Hopes Lie in Chat? (Score:1)
Re:M$ Hopes Lie in Chat? (Score:1)
Re:M$ Hopes Lie in Chat? (Score:1)
It has three handles on it. I have vivid momories of stuggling playing "bond" freshmen year since you had to fight the controller as well.
N64 and Goldeneye (Score:1)
you ever use a N64 controller. I swear who ever designed it had 3 hands.
Not necessarily. The third handle of an N64 controller was designed to center both the pad and the stick under the left thumb (by moving your left hand), avoiding the problems that PS2 analog games have (hard to position the sticks accurately because they're so far away from the hand) and the problems that GameCube/Xbox digital games have (hard to reach the pad because it's so far away from the hand).
The Xbox controller is a Dreamcast controller with a GameCube C-stick and two extra buttons.
it. I have vivid momories of stuggling playing "bond" freshmen year since you had to fight the controller as well.
I don't remember having to fight the controller in GoldenEye 007 once I set it to Solitaire (the setting that's like Turok). It actually had pretty good control for a console game (that is, without keyboard and mouse).
Re:M$ Hopes Lie in Chat? (Score:4, Interesting)
As far as i know the only PS2 game that supports voice chat so far is SOCOM, MS guaranteeing that players will be able to communicate via their headset in all online games really does seem like a pretty decent plan.
How their centralized servers hold up to the load is the biggest question mark i see. I really dont think the 50 bucks a year to play is gonna turn off all that many people who allready have invested in the x-box, buy the new games, and are paying for the broadband required by the console to connect, these are people who take gaming pretty seriously and obviously have a fair bit of disposable income.
Re:M$ Hopes Lie in Chat? (Score:1)
Platform games? (Score:1)
Only games that are better on console than PC are fighting games
What about platformers? Or are you counting American Mcgee's Alice as a good-enough replacement for Super Mario 64 and 65 [supermariosunshine.com]? And what about 2D SNES/GBA style games? I haven't seen many of those native on PC, except for a few ports directly from a console (Sonic & Knuckles comes to mind).
Microsoft has nothing to fear. (Score:4, Insightful)
Historically, the console with the most shovelware running on it has been the winner in the console wars for that generation. Because it's easier to grind out Britney Spears or Blue's Clues games than truly otiginal creations, there are far more publishers of shovelware than there are publishers of outstandingly unique games, and console platforms like computer platforms have a sort of "developer gravity about them": the more developers they attract now the more developers they're likely to attract in the future.
The PS2 had a head start in the shovel-wars, but the X-Box was designed from the ground up to be a shovelware console platform. What with its use of fairly stock hardware components and the industry standard Direct3D API, porting games from Windows (another big shovelware substrate) should be easy. Developers which find getting decent results on the PS2 or Gamecube difficult will flock to the X-Box.
I could be wrong on this. In a year I'd love to be proven wrong.
You've got that exactly backwards. (Score:3, Insightful)
You could have fooled me. In Japan, XBox is locked in a life or death struggle with the Dreamcast for third place. And the Dreamcast has been dead for a year and a half.
Welcome to October 2002. If it weren't for the infinitely deep pockets of the parent company, XBox would aready be dead. As it is, it's on life support, because Microsoft can pay companies up front to produce a game for the XBox, which is about the only way they would ever do it.
And, FWIW, development on Gamecube is rumored to be a breeze.
IMHO, you're already wrong.
Sorry.
Jon Acheson
Re:Microsoft has nothing to fear. (Score:2)
Re:M$ Hopes Lie in Chat? (Score:1)
I agree but think it's important to note MS is playing with a gammer's pleasure centre. And successfully stroking someone's pleasure centre pays off in a big way, but the opposite holds and someone deep in a compelling game will feel badly burnt if his connection goes down while he's (she's) deeply pluged in. So the down side is just as steep as the potential profit curve.
It's mostly a bunch of teens swearing.. Useless... (Score:2, Interesting)
Re:M$ Hopes Lie in Chat? (Score:1)
Re:M$ Hopes Lie in Chat? (Score:2)
On one side, you have Sony, tons of games, a few that are actually good, a few that are oustanding, and a good controller.
On the other side, you have Nintendo, a few outstanding games and several absolute must haves on the way. (METROID PRIME!!! ZELDA!!! HUAH!)
So yes, Microsoft does have it very rough. But seeing as how I play everything [jacefuse.com] I'm definately going to see how good XBox live truely is.
Best case scenerio, I have a blast playing tons of games online and the concept of multiplayer is boosted just one level higher. Worst case, this fails and online gaming doesn't get adopted well by the console market yet. After all, if it's not XBox live, it CERTAINLY won't be that crap that's going on over at Sony. And while Nintendo may have no concrete online plans, it's pretty safe to assume they're going to do things similiarly to Sony. They're going to just give us online connectivity and say "Here, now bug the game developers." If that's the case, expect to see a very Dreamcast like acceptance.
Voice communication (Score:3, Funny)
http://www.penny-arcade.com/view.php3?date=2002-08 -30&res=l [penny-arcade.com]
People swearing is the truth. TechTV has said.. (Score:1)
Re:People swearing is the truth. TechTV has said.. (Score:1)
Obscenity (Score:5, Insightful)
Do you think it's occured to microsoft the repurcussions of the fact that they are going to be relaying voice unfiltered?
Unlike text, there is no realistic way they can filter voice for obscenity.
Do you think they've considered what that means? All the gaming communities i've seen, everyone seems to be pretty free with using just random obscenities. They will probably be more so when communicating requires nothing more than muttering under your breath, instead of having to type out stuff.
How long do you think it will be before that Xbox Live thing comes with a little note saying "Warning: To prevent exposure to adult language, it is suggested children do not use the headset component of this product."
Forget obscenity... (Score:4, Interesting)
Re:Obscenity (Score:1)
Re:Obscenity (Score:1)
Probably never, since we all know that only cool, mature gamers play on the XBox. All of the kiddies own Gamecubes.
At least, that's what the 10-year-old XBox owners tell me.
--Jeremy
Re:Obscenity (Score:4, Funny)
Re:Obscenity (Score:2)
Re:Obscenity (Score:1)
Re:Obscenity (Score:1)
Re:Obscenity (Score:1)
Point taken. (Score:2, Funny)
Re:Point taken. (Score:1)
Re:Point taken. (Score:2)
Follow the pattern.
Why I don't go to sleep (Score:3, Funny)
Enter name:_
Enter Age:_
Address:_
When do you go to sleep?:_
Do you think the Xbox is out to get you?:_
Cuz you're wrong:_
Why don't you take a nap now:_
Thank you for completing your survey! Don't worry, the Xbox doesn't actually have little green men in jumpsuits waiting for you to fall as... uh.. nevermind that...
Live is actually pretty damn cool (Score:5, Interesting)
Neither of the included games has any team-play aspect so chat generally is reduced to three phrases: "Fuck...I crashed", " Ha ha. I passed you"and "I win!". It will be interesting to see how it works out in Unreal Championchip and Battlefield 1942.
Re:Live is actually pretty damn cool (Score:2, Informative)
Tell that to the mass victims of PSO Gameshark hacking. They have codes that will lock up your DC, and when you reboot, your character is destroyed. A few weeks of fun and work, ruined because some 12 year old decided it'd be fun to imagine the look on your face.
You can't even go online to play without linking up with people on GameFAQs boards and playing password protected games. Haven't been able to since like 3 months after release.
Think just because it's a console people won't find a way to be lamearses? You are sorely underestimating the craftiness of the average lamearse.
Re:Live is actually pretty damn cool (Score:1)
"Fuck...I chrashed", "Ha ha. I fragged you" and "I own your ass bizzatch!"
Moderation and feedback (Score:2, Insightful)
I am loving every second of the beta actually. Im glad That only broadband is allowed, Im glad that devlopers and MS arent building their system to support other platforms. Im happy that every person will have the same exact hardware, config and same experience. This will all lead to the best possible gamign experience. If I want interoperability, If I want to change the game files, if I want to play against modem users, Ill use my freakin PC. I dont want to though, I hate PC gaming, I hate the small screen, I dont want a PC in my home theater, I dont like playing on a PC with 4 other people standing over my shoulder. PC gaming and consoles are 2 different arenas, XBoxLive is just what console gaming needs.
Of all the Xbox live naysayers, how many of you hate MS with a passion? you are dismissed, How many of you Hate Xbox because you dont have one, you have PS2? You are also dismissed. of all you naysayers, how many of you are slamming it because everyone else does on slashdot? You are dismissed. Is anyone left over? Hmmm not really. Those people left who are still slamming Xbox Live, have you actually used the service yet?
Keep an open mind, There is a world outside of slashdot and we are all very excited about online console gaming like Xbox live.
Save files stored online? (Score:1)
who's gonna stop anyone from snooping around in, and altering the files then?
Not if (as in Diablo 2) the save files for online games are stored on the server.
Not if there is some sort of strong encryption, or at least strong hashing, done on each save file.
Re:Live is actually pretty damn cool (Score:2)
The only concern I could see would be the voice. So don't talk much.
Other uses of voice relay (Score:1)
2) phone sex
3) pizza ordering
Re:Other uses of voice relay (Score:1)
until I find out that it's me and 7 10yr old boys
Re: Other uses of voice relay (Score:1)
4) post-Napster music bootlegging
in a nutshell (Score:3, Insightful)
Latency doesn't add to the gaming experience and the net isn't always the most accomodating environment.
Voice (Score:1)
Re:Voice (Score:1)
people don't sue the phone company if somebody calls you up and vents their frustrations over the line
if we've learned anything from reading
"You say it, it's your business"
and you still have the ability to block users and what you hear from them....if somebody was really really bad then MS could just kick-ban them
XBox Live = Bad implementation. (Score:3, Insightful)
Re:XBox Live = Bad implementation. (Score:5, Insightful)
There's actually a good reason why Microsoft doesn't want Xbox Live! to be compatible with PS2 and GameCube games. They can guarantee that every Xbox will be using a broadband connection. They can not say the same about PS2 users nor GameCube users. If you want a good gaming experience, you want as little lag as possible, and broadband gives you that. Ensuring that everyone has a decent connection is a step in the right direction.
And heaven forbid that they should charge money to try to recoup some of their costs! They're running dedicated servers. Do you think those come for free? You can look at this site [slashdot.org], and you know that there's no such thing as a free lunch. Do you also realize that these dedicated Live! servers will allow people to see across games? Let's say you're playing Tony Hawk and your friend wants to play a game of NBA2k3 with you. Your friend can notify you through your Xbox because the service sits on the server. Amazing stuff.
Also, have you played on battle.net? I'll admit that they've done a superb job with the Warcraft III release, but EVERY release before then has been utterly horrid on the battle.net servers. The servers would lag for days while people would jump on or download the latest patch. The old adage of you get what you pay for is true.
btw, it's PS2, not PS/2. The PS/2 is either a) your keyboard connector or b) an old IBM machine. Sorry, that's just a pet peeve of mine.
The article really is not informative as to the whole Xbox Live! experience. So far everyone that I've heard from in the beta really enjoys it. Heck, even the guys at penny-arcade enjoy it. I am looking forward to November 15th myself.
Re:XBox Live = Bad implementation. (Score:2)
The naysayers are, in the main, either fanboys, Microsoft haters (look for the "s" replaced with a "$") or both. I have all three current consoles and each has something to recommend it - for example: Animal Crossing (and most anything from Nintendo or Sega) is great, PS2 variety is amazing (Squaresoft, yum!) and XBox is flat-out [power/beauti]ful (the increased fidelity of cross-platform titles alone should recommend it to discriminating gamers).
As an OT aside, I would humbly recommend Buffy the Vampire Slayer to anyone who enjoys a good third-person beat-'em-up, and particularly to those who also like Buffy.
Re:XBox Live = Bad implementation. (Score:2)
So tell me, which is better? Paying a fixed fee like $50/year for all online enabled games or paying like $5.99/month for each online game? I don't wanna end up paying $50/month just to play games.
Re:XBox Live = Bad implementation. (Score:2)
This is the best possible thing they could have done. Instead of users paying multiple fees to multiple companies, using different software with different functionality and UI's, dealing with different support channels, there is a single, unified system that's easy to use. When Joe is on the system playing one game, Jane can see him and join in. When I'm on my PS2 playing on EA's servers, my friend on Tecmo's servers won't be notified that I'm online.
Where do to start... (Score:2, Interesting)
First, you are essentially getting a headset and a demo game for $50...
Ok, now, you have to buy a REAL GAME for another $50...
So...you've got $100 into the set to get a game and all the stuff to play online.
Now, a year later, they will charge you for the "privilege" of using their servers. Now, I understand that they make back some costs by selling the service, and they can't offer this service totally for free, but doesn't this seem like an antiquated pricing scheme to anyone else?
Look at PeeCee games like UT/Quake/etc...in most cases all of these games have free/cheap servers available either as a free download or in addition to the client (game). As a service to their customers, many ISPs offer "free servers". They don't mind doing this, because it is fairly cheap and it brings in the customers that spend 99% of their free time playing games.
Now, I might understand having a centralized server for an RPG, but these games (most are sports games) would be helped dramatically by a localized server. The other thing is, making the server freely available forces pay services to offer higher quality, lower ping times, etc.
The other problem with this is that when M$ brings out V2.0, how likely are they to support their old hardware? It's a known fact that even though UT2k3 is out now, there are still many UT servers out there...and will be for a long time.
And the author even mentions what happens to be one of the biggest problems that has plagued online games...
The experience, for the most part, has been an enjoyable one. Even though I'm regularly on the wrong end of a metaphorical butt-kicking, it's always fun to play console games against someone else.
Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time. M$ should have forced all game manufacturers to implement a ranking system so that a novice player is *never* pitted against an expert. "OptiMatch" seems like it might TRY to fix this, but it obviously isn't working...what's to keep an expert from selecting a novice skill level?
Of course, I just don't feel very good about giving M$ my CC#
As for the actual features, I like the idea of voice masking...this would be kewl, especially for games like UT...but as the author of the article says, "it comes at the cost of making you harder to understand". And if OptiMatch actually works the way it should, it would be a very kewl feature.
Re:Where are do start to me? (Score:4, Insightful)
You use a free ISP and got a free dsl modem. This is why MS should offer Xbox Live for free, not the over-price $50. Nevermind that it is in competition with the PS2 and nothing else; the PS2 charges $50 for the actual hardware: equivlancy.
Many ISPs offer free game servers. Except you just made that up, because I have yet to see an ISP market this fact unless we're talking about Speakeasy.net (which doesn't even give out the IPs to their servers, they're mostly clan servers). Apparently ISPs do mind doing this, because they don't do it. Let's pretend we live in a fantasy world where there are free servers by ISPs; they're not very free if you're paying your ISP. With your logic, we could say that Xbox Live's servers are free. Of course, that would be a fair comparison which you simply wouldn't use.
Localized servers. So instead of putting Xbox Live in the hands of Microsoft, you want to bet that your ISP will throw up free Xbox servers for you to play NFL on? We're talking broadband here, you can realistically get a 100ms travel time from your Xbox to MS to another Xbox. Replace realistically with almost always.
So you're saying when Xbox 2 comes out, MS will stop accepting money? You're cynical in all the wrong places. It's also likely that Xbox 2 will play Xbox games like the PS2 does with PSOne games, I see no reason why Xbox Live wouldn't do the same. Otherwise they'd lose money/customers the instant Xbox 2 came out, and Microsoft doesn't like that.
Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time.
You have a perfect idea. That has never been successfully implemented anywhere and magically it's Microsoft's fault. I don't know how long you've been playing games (maybe you're more casual than I), but there is no way you can possibly improve by playing with people who are at the same skill level as you. If there's more than one super-duper player on the server, then you either really suck (which is okay, everyone gets better with time) or for some reason that's a "hardcore" server and you should try another one. Also, some games are team games where certain skills are more focused than others.
BTW, I believe the author was joking. His wombat coordination skills wouldn't really hurt him that much in a football game.
Now sorry if this sounded like a flame, but I just think far too many people treat MS unfairly in every single instance possible. Not only is Xbox Live a far more organized online platform compared to the PS2 (which has already launched, did you notice?), it'll increase the amount of people who have broadband (even by a slim margin), and it had some exciting titles in the future (unlike the PS2, which has a pretty clear calendar for 2003).
But I will tell you that the PS2 is still the better system, and Xbox Live certainly won't get my money until Halo 2. Cheers.
Re:Where are do start to me? (Score:2, Interesting)
As for the ISPs doing servers, I guess I must live in someplace where the ISPs just aren't "with the program"...because almost every ISP in the area offers some sort of online servers...this is good for them, because they only need to run a POS Win-Tel box and you're playing on their internal network...read not using their internet connection, so most of em encourage the use of their servers..."and bring your friends too...because you can get lower latency when both of you are on our network"
Yea, Sony may charge similarly for their online hardware, but they're not charging for the use of it...
Now, where did the "Free ISP and Free DSL Modem" come from? Yea, I want the ability to do a LAN game or play with my friend across town...
And M$ will certainly be "crafty" when the XBox2 comes out...the XBox players will stop getting updates, they'll have different pricing categories for them, slower service, etc...if you think M$ has your best interest in mind, let me introduce you to their OS Life-Cycle [microsoft.com]...never mind that businesses don't want to switch from Win2k...
If you want me to pay for the service, give me the hardware for free...M$ is hardly taking a hit on the hardware cost...it's just a cheap $10 headset+mic combo.
And if M$ is marketing OptiMatch as a solution for the aforementioned problem, it deserves to be railed for not meeting my wishes.
And yes, I am probably harder on M$...they have failed me before, every time they skrew their customers it makes me a little more cautious.
Sony and Nintendo seem to be less devoted to skrewing their customers everytime they turn around...
Now, if you're suggesting that M$ will be offering DSL for $50/yr then I just might sign up for that, but as far as I know you still need to buy your service from a local ISP (if it requires you to pay for MSN then the service should be free as well as the hardware)...
Re:Where are do start to me? (Score:2)
In a perfect world, (Score:1)
1/2 a story (Score:1)
same "Bat time"
Same "Bat Domain"
honestly: what the heck.
it was a good article, But for the love of god, I am not going to rember to check back next week, My atention span isn't that long.
Good chance of failure (Score:2, Interesting)
Most of the people playing on Battle.net have been there since the beginning, and therefore don't see any reason to switch. People playing on BNetd servers see Battle.net as a bogged-down service that has little to no use for them if they can just play on the other BNetd servers with better ping times, etc. With the developments of the XBox Tunnel for GameSpy, there is going to be a hard sell to those people wanting to play online to pay for the service provided by The Devil's Own.
Also, when are they going to come out with the XBox web browser? That would make things more interesting at least.
Re:Good chance of failure (Score:2)
It's just $50/year, it's no big deal. I mean EA charges $5.99/month for each of there new sport games (NHL, NBA, NFL, etc.) for online play.
Is this the real deal? (Score:1)
Umm?? (Score:1)
Ease of Use (Score:3, Insightful)
I'm VERY happy they limit this to broadband. The PS2 net play is getting slammed due to all the modem users lagging games and causing problems. I don't want that.
It's a simple case of ease of use. Sure, someone could build a great Linux system by hand for CHEAP, but most people buy Windows since it's easier to deal with and does what they want. It's the same here. I'll pay for the convenience of it all. My beta kit should arrive next week and I can't wait to sit on my comfy couch in fron to fthe 64" HDTV and just play some good online games. No drivers. No patches. No "why did my game just die to the desktop"?
Does gamergeek-speak translate to spoken words? (Score:2)
I mean, if people were to play EQ/DAOC/AC with universal voice communication, would a conversation still sound like this:
Player1: Ding!
Player2: Gratz
Player3: Need to go afk a sec
Player1: afk as well
Player2: What was that sword drop?
Player1: Back. Sword procs a DD and has a latent HoT.
Player1: Back - Inc
Player2: Add
Player3: aggro!
Somehow, I think if MMORPGers were plunged into a voice-communication MMORPG world, these written words would turn into spoken words and play delightful havoc with the language. But can anyone who's used this kind of service say if they do?
I've played it ... (Score:2)
Re:No hurry. (Score:2)
Re:Gamecube internet adapter? [OT but related.] (Score:2)