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Games Entertainment

Flash Version of Adventure 331

chefmonkey writes "Of course, everyone remembers the old Atari 2600 game "Adventure." While you've been able to play it on a wide variety of emulators for a while, now playing in your web browser is just one click away. Yes, that's right, someone has gone and created a flash version of Adventure." I haven't checked it yet to see if you can get the "dot".
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Flash Version of Adventure

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  • by m.lemur ( 618095 ) on Thursday October 24, 2002 @10:50PM (#4526998)
    someone's found something useful to with Flash!
    • Re:Finally..... (Score:5, Interesting)

      by silhouette ( 160305 ) on Friday October 25, 2002 @12:59AM (#4527571)
      As someone who has played around with Flash long enough to know just about all of its limits, I can tell you that creating versions of ancient, 8-bit-or-less games (like Adventure) is probably the most useful application of Flash (in the gaming area).

      This is mostly because the performance of Flash scripting is just so incredibly poor that you're pretty much constrained to make games that would have been state of the art 10+ years ago.

      Atari 2600 games are great candidates for Flash games, but once you move forward in time to the 8-bit nintendo and, god forbid, the 16-bit super nintendo, you have a really difficult time trying to even muster up even enough processing power to replicate those.

      For kicks I spent some time trying to write a Flash port of the original Legend of Zelda (8-bit) [nwu.edu], and ran into all kinds of performance issues. I've pretty much given that up - partially because of no time to work on it, but mostly because trying to replicate someone else's work (including the idiosyncratic bugs) got boring.

      Lastly, don't take my comment to mean that great games can't be made in Flash - they certainly can, but it takes a great deal of cleverness to get around the constraints of the environment.
      • by \\ ( 118555 ) on Friday October 25, 2002 @01:41AM (#4527703) Homepage
        funny you mention trying to port the legend of zelda; someone ported a little tiny bit of sonic the hedgehog [lapoo.nl] to flash. it's pretty choppy, and not many moving sprites on the screen at once, but not TOO too bad.

        not sure how possible it would be to make something nice out of it, though.
        • by silhouette ( 160305 ) on Friday October 25, 2002 @11:48AM (#4530145)
          Yes! - That's a great example of what I'm talking about. You can notice the tell-tale signs of a Flash game:

          1) Not many moving sprites/creatures on the screen at once. In the sonic game, I think there was you (Sonic) and pretty much one other autonomous enemy on the screen at any given time. Flash has a lot of trouble handling many moving objects at once, because it needs to run behavior/movement code for each one. In contrast, it can draw lots of objects like there's no tomorrow.

          2) The collision / tile code usually isn't quite right. Flash has some built-in collision methods, but they're not very robust and can suck up lots of the available processor very quickly. Doing a tile-based game is tricky because Flash doesn't really give much support for tiles and tile collisions. In the Sonic game you can jump up on a platform and walk on it, but the Sonic sprite is actually 1/2-1 tile below the ledge. I've seen that kind of thing a lot. It's very hard to do.
      • Re:Finally..... (Score:4, Informative)

        by cjpez ( 148000 ) on Friday October 25, 2002 @09:51AM (#4529215) Homepage Journal
        Lastly, don't take my comment to mean that great games can't be made in Flash
        Indeed. Check out orisinal.com [orisinal.com]. Brilliant stuff.
        • Re:Finally..... (Score:5, Interesting)

          by silhouette ( 160305 ) on Friday October 25, 2002 @12:10PM (#4530313)
          Yes, those are wonderful - but appear to be relatively small in scope (great graphics though). Flash programmers who use all of the environment's strengths and avoid its weaknesses have a very powerful tool. I was also thinking of:

          - Andries's isometric car game [wireframe.co.za]

          - Stuart's Polar Rescue [www.dpi.nl]: an excellent engine by the master of the Flash physics engine

          - Roadies [bbc.co.uk]: Very fun lemmings-like game, though when lots of Roadies are on the screen at once you'll take a big performance hit.

          I consider all of the above to be triumphs in Flash games. (I just wish I had more time to work on my own personal isometric tile-based rpg engine with a-star pathfinding - a mostly functional work-in-progress).
    • someone's found something useful to with Flash!

      My first thought was "OK, this is actually worth rebooting into Windows." [from the website: "Note: Allow One minute to download. Requires IE5."]

      Back on topic:

      One of my friends in elementary school (I'm 31 now) told me there was an easter egg where you could see the credits for the designers of the game.

      If i remember correctly there was this room where you started, and on the east side of the room there was some way to get through the wall. Anyone know anything about that?

      I'm remembering this from like 20 years ago, so i could have some of it wrong. At any rate, this is some of the coolest news I've read on slashdot in a long time. :)

    • Now they need to make a flash intro for the website of flash adventure. I kept forgetting what website I was visiting before these web artists... or should i say gurus... put theses lovely reminders in.
      • Often I find that I don't know what web site I am viewing, because many Flash sites use all my CPU and I can't get past, nor stop, the Intro. So I do a quick search for their competitors and go to their web site.

        This problem began only a few months ago. Anyone know if it's because a recent version of Flash is not friendly to slow CPUs, or is it just that some artists aren't testing their pretty creations on a system which is slower than their graphics workstation?

  • jerkcity (Score:4, Funny)

    by elohim ( 512193 ) on Thursday October 24, 2002 @10:52PM (#4527014)
    http://www.jerkcity.com/jerkcity558.html
  • by mgrochmal ( 567074 ) on Thursday October 24, 2002 @10:52PM (#4527015)
    Now I can relive my younger years of retina-burning enjoyment. ^_^ One question comes to mind, though:

    "How do I get this freakin' duck away from me!?"

    Kudos to those who get the reference. IN any case, this game's getting bookmarked. It'll be fun to tinker with.

    • by Anonymous Coward
      Hehe...I believe it's: "Somebody get this freakin' duck away from me!" (Move mouse over email) [homestarrunner.com]
    • Beware, for those are not ordinary ducks, but DRAGON DUCKS! .... And that's not an arrow, it's a sword! (Yes, Seriously!)
      • As a kid, I just sort of took it for granted that my big one-pixel adventurer could be eaten by a ravenous dragon duck, sit in the stomach of said satiated dragon duck that would get picked up by a bat that would carry the now airborne satiated dragon duck around and eventually impale the dragon duck on an arrow sword, leaving me alone, immobilized, and undigested in the belly of a grounded full dead dragon duck.
  • too young (Score:5, Funny)

    by zapod4 ( 592860 ) on Thursday October 24, 2002 @10:53PM (#4527018)
    I'm too young for this. I have it loaded and all I see are boxes and lines. Something must be wrong...
    • Re:too young (Score:2, Interesting)

      by Anonymous Coward
      Man, I would have cried if I got this for christmas. I must have been spoiled with the Apple ][ and games such as Lode Runner and Pacman.
    • sadly enough, nintendo made an 8-bit game many years later that would have confused you just as much. hydlide. and everyone hated it [gamefaqs.com], that is its legacy. i tried out this adventure game and i honestly don't get it either :)
  • Copyright? (Score:4, Interesting)

    by badasscat ( 563442 ) <basscadet75@NOspAm.yahoo.com> on Thursday October 24, 2002 @10:54PM (#4527021)
    Er, I know we're all pro fair-use, anti-DRM and whatnot, but isn't this about the same as linking to a copyrighted MP3 file for the world to download? Seems like we're crossing a line here - Infogrames does own the copyright to this game, and I doubt they gave this guy permission to use it.

    I'm all about beating down the RIAA and MPAA and such, but I'm a little uncomfortable at such a blatant disrespect for copyright law that's been around for far longer than the Internet.
    • Re:Copyright? (Score:5, Informative)

      by OsoLoco ( 28680 ) on Thursday October 24, 2002 @11:06PM (#4527098) Homepage
      The original author of the game, Warren Robinett [warrenrobinett.com] (who also wrote Rocky's Boots) has it available for download on his website. He has always come across in interviews and the like to be the sort who would be honored that someone enjoyed his game enough to build a version of it in flash.

      Peace.
      • Re:Copyright? (Score:4, Informative)

        by Anonymous Coward on Thursday October 24, 2002 @11:39PM (#4527265)
        Warren Robinett does not own the copyright; Infogrames does. Infogrames, being a company, is more interested in protecting its intellectual property rights than in being "honored" by unauthorized fan-made works. (If they weren't so inclined, their management could be sued and put in jail for neglecting their fiduciary responsibility. That's business.)
      • Re:Copyright? (Score:3, Informative)

        by ollie22 ( 620392 )
        It's odd that he would have it available for download on his site even though he has a disclaimer about you should own the game before you have the right to play it. Below is the quote i pulled from his site:

        "Play Adventure.

        Adventure can be run nowadays on a PC using an Atari 2600 emulator (such as PCAE or Stella) and a ROM image file ( here or here) of the Adventure cartridge.

        To have the right to play the game, you should own an Adventure cartridge. You can buy an Adventure game cartridge (and an Atari 2600 console, if you want) at a web auction site, such as eBay (Top > Computers > Games > Atari). Atari game carts go for a few dollars each, and for $20, you can get an Atari 2600 console and a dozen game carts. "
      • Rocky's Boots!! Now there's a game I loved as a kid. Of course, I didn't know at the time that it was teaching me digital logic...
    • Re:Copyright? (Score:3, Insightful)

      by ces ( 119879 )
      I don't really see the problem here. This game is coded in flash. It's not using the code from the original ROM.

      On the other hand there could in theory be trademark problems with copying images from the original game.
  • by Penguinoflight ( 517245 ) on Thursday October 24, 2002 @10:54PM (#4527023) Journal
    I'm not old enough to have played "adventure" you insensitive clod!

    What is a clod anyway??
  • Emulators (Score:5, Informative)

    by Order ( 469817 ) on Thursday October 24, 2002 @10:55PM (#4527028)
    Instead of playing it in Flash, you could just get an Atari emulator like Stella [atari.org], and then get the Adventure rom here [atariage.com].
    • Yeah, but Emulators and roms can't be linked from slashdot :)

      Not that a Flash game of it is different by the law, but it SEEMS different and doesn't have the ominous nature of roms attached to it :)
  • Play it offline (Score:5, Informative)

    by Drunken Coward ( 574991 ) on Thursday October 24, 2002 @10:55PM (#4527031)
    Just download [scottpehnke.com] the shockwave file.
  • Flash emulator (Score:4, Insightful)

    by SexyKellyOsbourne ( 606860 ) on Thursday October 24, 2002 @10:56PM (#4527033) Journal
    How does this get to be front page news? Seriously, is this just a slashdot DDoS attack on some guy's page? Old games have been created in Flash since its genesis, and this is nothing special.

    If someone actually managed to write an actual emulator with Flash -- believe me, it could be done, as one was even written in QBasic [emucamp.com] a few years back -- then that would definitely be qualified for front page news. In fact, I'd hope it would be in the running for story of the year.

    It's probably nice work, but c'mon, editors -- it's not worth slashdotting some guy's homepage.
  • by the_other_one ( 178565 ) on Thursday October 24, 2002 @10:56PM (#4527035) Homepage

    They sold a game cartridge that just displayed

    Click here to get the plugin

  • by Analysis Paralysis ( 175834 ) on Thursday October 24, 2002 @10:57PM (#4527045)
    Before Slashdotting:
    "Note: Allow One minute to download. Requires IE5."


    After Slashdotting:
    "Note: Go to bed and have a nap. Still requires IE5".

    • Re:Download time (Score:2, Informative)

      by Anonymous Coward
      It runs fine under linux with mozilla and linux flash. I hate those stupid disclaimers. "I'm requiring IE5 because I'm too lazy to load it up and test in a different browser."
    • Re:Download time (Score:2, Informative)

      It also seems to work perfectly well under konq (3.1 beta2) -- complete will fullscreen annoyance! Great, now my webbrowsing experience under linux can be just as annoying as windows. That's what we get, for competing to win the desktop ;)
  • by mfos.org ( 471768 ) on Thursday October 24, 2002 @11:03PM (#4527077)
    What next, a text version of Quake?

    Oh ... wait. [mr.net]
  • by serps ( 517783 ) on Thursday October 24, 2002 @11:04PM (#4527085) Homepage
    There's something nostalgic about playing a game you played as a kid, way back when there was nothing unusual that your character was a pixel the size of your fist.
  • Adventure? (Score:5, Funny)

    by andfarm ( 534655 ) on Thursday October 24, 2002 @11:09PM (#4527115)
    Hall of the Mountain King
    You are in the hall of the mountain king, with passages off in all directions.

    A huge green fierce snake bars the way!

    ] OPEN CAGE

    (releasing the little bird)
    The little bird attacks the green snake, and in an astounding flurry drives the snake away.

    Oops, wrong Adventure.

    • Re:Adventure? (Score:3, Interesting)

      by tigertigr ( 610853 )
      Yeah, I thought it was that Adventure as well. At least we have the 404 Error version of Zork [thcnet.net].
    • I always wondered how to get past that stupid snake...

      Now if I could just get the bird in the cage... :)
    • Sometimes it was better to have no graphics as opposed to crappy ones. Later, they evolved a bit into having graphics and input commands (no mouse). Damn, but don't you miss the old "King's Quest" or "Space Quest" games (graphics and text input). Not the mousy ones but the ones you had to think and type?

      Crappy graphics, but at least you could move with the keyboard and still type
      "look under bridge"
      "take ball"
  • by ChuckMaster ( 595275 ) on Thursday October 24, 2002 @11:11PM (#4527120)
    You can't get the dot. Worse, there's no sprite flicker. The sprite flicker made it possible to get to the secret room. Since atari games only could display 1-2 sprites at a time, sprites would flicker if you had more than 2.

    Also, the green and yellow dragon speeds are switched. The line wall don't change to the color of the object you're carrying. And you can't switch to the harder levels, such as the one with the white castle.

    You can tell I spent WAAAAAAAAAAYYYYY too much time playing adventure as a kid. Hey, it was 20 years before counterstrike!
    • Since atari games only could display 1-2 sprites at a time, sprites would flicker if you had more than 2.
      2 shaped sprites (8 pixels across, and you needed to change the shape every scan line if you actually wanted to draw someting), two paddles (one, two, or four pixels wide), and one missile/ball (fixed width, if memory serves).

      The shaped sprites could appear once, twice or three times on the screen, or once double-wide.

      Even stranger, the "background" was only 20 pixels wide, and that filled half the screen. The other half was the same 20 pixels, either repeated or mirrored. And, like the sprites, you needed to change the pattern every few scan lines to actually get shapes.

      In adventure, you were the missile/ball (probably the only game that did this), the side bars that kept you from going off the side of the screens (the ones that you needed to go through to get to the easter egg) were paddles, and everything else was a shaped sprite. The bridge, I think, was a double-wide sprite.

      Given these constraints and 128 bytes(!) of RAM, it's amazing that you could actually write games at all, much less something as intricate as Adventure.

  • by xeniten ( 550128 ) on Thursday October 24, 2002 @11:11PM (#4527123) Homepage
    1. My Atari 2600 loads adventure in far less time than the flash version takes to download.

    2. The Atari version won't suffer from the slashdot effect like this flash based version will two minutes from now.


  • Was that it was fairly complex to solve it. Good times.

    Well, I was just playing Baldur's Gate II earlier this evening, and to see how the level of complexity has risen in "adventure games" is just amazing. I solved Atari's adventure in about two minutes just a second ago. I have been playing Baldur's Gate for about 80 hours and I'm not done with it yet.

    Flat5
  • by jvmatthe ( 116058 ) on Thursday October 24, 2002 @11:17PM (#4527153) Homepage
    ...is Craig Pell's Indenture. Copies can be found around the 'net, but I found one here [remakes.org] on RetroRemakes [remakes.org] which has similar recreations for other games. Indenture is different from Adventure in that it includes an extended game mode that involves tokens and has some secrets that I'm not sure I've ever seen explained outright, although several people have claimed to have figured it out. Interview with Pell is here [gooddealgames.com].

    IIRC, Indenture was written in assembly and it requires a DOS-like system to run. Not sure if it'll work correctly on newer Microsoft systems, like WinXP, but you might get lucky.
  • Future projects (Score:2, Interesting)

    How about some of the real stinkers nobody wants to admit they remember, like Journey: Escape? Even better, E.T., [theoldcomputer.com] in which the splash screen took up half the game's memory.

    ...or, worse even, the original (Atari) version of Pac Man, which may go down as the worst console port in history.
    • Talk about disappointment! I got Pac-Man (at $40+ according to my Dad) with my Atari 2600 back in 1982. Sucked ass!

      But Adventure was tres cool; I spent many an hour playing that game. Combat was a favourite, but the coolest was Defender - the first game I flipped a million on. For the console, of course.

  • This is crazy, he managed to create a version of adventure where the graphics randomly slow down when being chased by the dragon!
  • The "Dot" (Score:5, Informative)

    by prodos ( 50696 ) on Thursday October 24, 2002 @11:22PM (#4527180)
    I did a little poking around and found a map [warrenrobinett.com] of the original Atari version, including notes on how to get into the easter egg room. It would seem that this Flash version is somewhat incomplete, both the "microdot" and easter egg (as well as half the mazes) appear to be absent.

    Interestingly enough, the creator of Adventure, Warren Robinett [warrenrobinett.com] apparently also co-created my absolute favorite Apple II game, Rocky's Boots! [warrenrobinett.com] Ah, the memories of building the ultimate death machine to tackle that little aligator at the end...
    • Atari 2600 games often had numerous game variations, such as Space Invaders which had 112 different combinations of visible/invisible aliens, slow/fast missles, various 2 player options, etc.

      For Adventure there where 3 difficulty levels:
      1 - smaller map - only the blue maze, gold and black castles
      2 - full map - all items started in a preset location(though the bat would move things around during game play)
      3 - full map - all items started in random locations
  • by A non moose cow ( 610391 ) <slashdot@rilo.org> on Thursday October 24, 2002 @11:26PM (#4527197) Journal
    Now that I have discovered HomeStarRunner, I can never hear mention of the game Adventure without thinking about this [homestarrunner.com]
  • by Zod000 ( 568383 ) on Thursday October 24, 2002 @11:27PM (#4527204) Homepage
    I always fondly thought back on adventure and how much I played and enjoyed it.... Now after beating it in about 5 min I feel that I should have gotten out a little more as a kid. Damn you slashdot and your nostalgia killing links!!
  • by GusherJizmac ( 80976 ) on Thursday October 24, 2002 @11:30PM (#4527219) Homepage
    the clone I did for PC, including the DOT and including two new levels (which feature extra items and an extra dragon). Source is available. Only for Windows 95, 98, and 2k tho :( (possibly XP)

    Adventure Clone for PC [mindspring.com]

  • You know what is really sad is that I was actually looking for the higher difficulty settings so I could go find the magic dot in the back castle.


    I even still have the maze memorized, and I was 6 years old when I played this?


    I gotta go grab an Atari emulator for OSX [versiontracker.com]. Grundle, Yorgle, and Rhindle, here I come!

  • by satanami69 ( 209636 ) on Thursday October 24, 2002 @11:37PM (#4527256) Homepage
    Here a quick way to enable and disable flash at will. You can have it installed and not worry about it showing nothing but ads. The instructions are only for Windows2k and mostly for IE, but you should be able to adjust them for any windows version and mozilla.

    First, you must install flash on your system.
    Second, mark the "Downloaded Program Files" directory as read only. This can be found by clicking on Tools->Internet Options. Then click on Settings then View Objects. This will show you where the folder is. Normally it's under C:\Winnt\Downloaded program Files. So mark is as read only.
    Third, you need a back of the Flash.ocx file. So find it (normally c:\winnt\system32\macromed\flash) and copy it to a file named flash.ocx.bak.
    Fourth, you now setup two bat files to run simple cmds. I've called them enable.bat and disable.bat.

    Here's enable.bat:
    pause
    c:
    cd "c:\winnt\system32\macromed\flash"
    copy Flash.ocx.bak Flash.ocx
    You are able to run this program when IE or Mozilla is open. To see the Flash file, just hit refresh.

    Here's disable.bat:
    pause
    c:
    cd "c:\winnt\system32\macromed\flash"
    del Flash.ocx
    Obviously nothing special. This command can only be ran if IE is closed. It'll say "File in Use" if IE is open and on a flash site.

    For Mozilla, just goto Help and About Plugins. You find the Flash plugins and create similar bat files that copies and deletes it.

    Now, someone needs to create a toolbar plugin that can automate this with the ability to disable flash while IE is still open. Anyone up to the task?
  • Glory Days (Score:3, Insightful)

    by SunPin ( 596554 ) <slashspam@cyberT ... com minus author> on Thursday October 24, 2002 @11:40PM (#4527267) Homepage
    Now I think I'm going down to the well tonight
    and I'm going to drink till I get my fill
    And I hope when I get old I don't sit around
    thinking about it
    but I probably will
    Yeah, just sitting back trying to recapture
    a little of the glory of, well time slips away
    and leaves you with nothing mister but
    boring stories of glory days

    Seriously... things like Stella and MAME are cool. Stella is cool for about 5 minutes and MAME is cool for about 10 minutes.

    The best way to honor the good old arcade games is to recreate them under modern specifications. The authors of the classics pushed their available technology to the limit as today's programmers should.

    Consider Arkanoid(Breakout)... that game was unbelievably addictive. Unfortunately, playing the emulated version just isn't the same feeling that those feelings of nostalgia promised to bring.

    Then Reflexive Entertainment came out with Ricochet Extreme and I can't think of a more honorable remix of the original Breakout/Arkanoid games. Grab the demo off Cnet and you'll see what I mean.

    While everyone else is trying to recapture the original Arkanoid, Reflexive gave it a new life.

    The old games should be remembered for how hardcore they are in terms of programming. In every other respect, they should either be updated or left in the past.

  • Very nice, but... (Score:2, Interesting)

    by tigertigr ( 610853 )
    I'm still waiting for Doom 2600 [planetquake.com].
  • by tymellon ( 127086 ) on Thursday October 24, 2002 @11:59PM (#4527339) Homepage
    I don't know what everybody else out there is experiencing when trying to run Adventure in flash.

    Most modern browsers should run it just fine, I personally use Opera and it works just fine (I just had to enable popups for a second) I also know mozilla can handle flash as well as opera.

    As a side note whenever browsing with these "alternative" browsers make sure to set it to identify as what it really is. I am sure if web sites more visiters using other browsers, statements like "IE 5 required" will start to disappear.
  • Zork 404 (Score:3, Interesting)

    by ssafarik ( 63841 ) on Friday October 25, 2002 @12:01AM (#4527344)
    There's also "Zork" as a 404 error page: Zork [thcnet.net]
  • How do you play this game? All that's happening to me is that I'm getting eaten by the dragons. Then a bat flies by, gloating with a chalice. I managed to get a black key to a black castle, grab a chalice from a red dragon, which then followed me until I got eaten.

  • Hehe, along with a lot of others, I think it's time to throw in my little nit-pick (c'mon, it's about an Atari game, I'm allowed, aren't I?)...

    The yellow dragon isn't afraid of the yellow key. He's supposed to run away if you've got it, hehehe...

    Don't get me wrong though, I'm just kidding- This is great. I support anything even on the subject =)

    Check out www.digitpress.com for more classic gaming stuff.. I'm not affiliated with them or anything, but it's a great 'zine / site.
  • ...somebody get this frickin duck away from me!!
  • by shird ( 566377 ) on Friday October 25, 2002 @01:10AM (#4527612) Homepage Journal
    I love the line form the page which states;

    Macromedia Director, which is my native language.

    Imagine trying to strike up a converstaion with this fellow. :)
  • Until I click to the site, I thought this was Adventure: "You are in a twisty maze of little passages" in the Collosal Caves.

    Now I'd play the real Adventure.
  • Here's a Q3 mod that recreates Adventure as well:

    Quake 3: Adventure [ataritimes.com]

  • Goddamit (Score:3, Informative)

    by Placido ( 209939 ) on Friday October 25, 2002 @06:52AM (#4528415)
    The yellow key doesn't let you get throught the yellow bar, the black upside-down U doesn't -DO- anything and I can't get in the castles!

    And nobody has posted a manual yet. For those of you who are young whippersnappers like me, here's the manual: http://www.atariage.com/manual_html_page.html?Soft wareLabelID=964 [atariage.com]

    Naturally only young people are allowed to follow that link.
  • With my parents cleaning out their garage, I was recently reunited with my Atari 2600. Adventure was absolutely one of my favorites, so I popped the cartridge in and started running through the game. My wife was quite disturbed that I dashed right through the all the mazes. I know I haven't touched the thing in at least 10 years, but the game map is burned into my head forever. I'm sure I could have done something better with those brain cells, but I'm glad I didn't. Anybody else got video-game-map-burn-in? I'm pretty sure the original Legend of Zelda (for NES) is permanently imprinted too.
  • by the grace of R'hllor ( 530051 ) on Friday October 25, 2002 @07:44AM (#4528527)
    I just figured this one out: Move against a wall, hit the 'Screen type' switch so it goes black'n'white, hit the 'Screen type' switch again and you'll be able to pass through all walls on that screen.

    God I'm sad. :-)
  • by mlong ( 160620 )
    I just played it and its very much like the original, except there is no fog in the maze and the magnet seems to be broke (doesn't work across screens).
  • Indenture (Score:2, Informative)

    by rirugrat ( 255768 )
    Craig Pell (VGR), a fellow classic video game collector, wrote a DOS version of the 2600 Adventure game a while back called Indenture, which has over 200 rooms. Pretty good time waster!

    You can get v1.7 here [kandyneko.mine.nu].

    Chris

Beware of Programmers who carry screwdrivers. -- Leonard Brandwein

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