Bradley Trainer Support in MAME 0.62 179
TheAlchemist writes "The Bradley Trainer was a modification to Atari's Battlezone arcade game created for the US Army to help train personel in the use of the Bradley Fighting Vehicle. Supposedly only two of these machines were built, and of the two only one of them is known to exist today. The latest version of the arcade enumator MAME (0.62) has support for the Bradley Trainer, which hasn't been emulated until now. Pictures and more information of the Atari Bradley Trainer be found on this site, and screenshots of it running in MAME can be found here."
Great... (Score:5, Funny)
Better start carrying a few extra lives with me.
America's Army (Score:4, Funny)
Re:America's Army (Score:1)
What a disappointment. I've seen this game before, it's called Counterstrike.
No single player levels that I found, and tiny levels that play just like CS.
Re:America's Army (Score:2)
It sounds like you may have missed the whole point: America's Army was designed explicitly as a realistic squad tactics simulator. There was never any intention of creating single-player scenarios, or long scenarios, or deathmatch scenarios, or whatever.
I've never played CS, so I don't know how much overlap there is, and I can't say AA is my favorite game or anything, but if you do a little research, you may discover that AA occupies a pretty unique space in the FPS genre.
Re:America's Army (Score:2)
I guess I got confused by some of your terminology: In my schema, "deathmatch" means instant respawns, where you re-enter the round and attempt to rack up more points before the end. AA does what I think of as "mission-based" scenarios, where you don't respawn until the mission is over.
I guess there's a lot more overlap than I thought. I actually liked a lot of the training stuff (which is where the uniqueness mainly seems to be), just... not to play.
So yeah, I guess I can totally see the "AA is unique in the way it sucks" point of view. I hope the Bradley trainer works out better for you
Re:Great... (Score:2)
Stick Figure tanks (Score:1)
Re:Great... (Score:1)
Games like Tempest [klov.com] and Asteroids [klov.com] were originally vector as well. Quite interesting, yet different if you're used to only raster games.
Re:Great... (Score:1)
I do, however, try to take a slightly different angle. When I read this, the first thing that came to mind, was the "Trenchcoat Mafia" saga, how FPS games were to blame, and not terrible parenting, or the childs own terrible personality disorders.
Lighten up, it wont kill you.
Re:Great... (Score:2)
Any special Modifications (Score:1)
Re:Any special Modifications (Score:1)
And about the arcade hardware, the article says there was 1 wirewrap circuit board added on, and they replaced the dual joysticks with a star wars flight yoke which is similar to the Bradley's gun controller.
Re:Any special Modifications (Score:1)
Oops, make that "haven't busted down the guy's door"
Re:Any special Modifications (Score:2)
Maybe they were embarrassed by the fact that the trainer for an armored personnel carrier (or "fighting vehicle" as they call it) had such...well crappy graphics. Hell, it certainly doesn't look like much more than a simple arcade game with wire-frame graphics to me.
Re:Any special Modifications (Score:1)
Re:Any special Modifications (Score:4, Insightful)
you know... (Score:5, Funny)
Re:you know... (Score:3, Insightful)
I guess the bigger question is... who the hell is going to care enough to sue you over something like this?
Re:you know... (Score:1)
Re:you know... (Score:2)
17 USC 117 and Betamax (Score:2)
the computer software backup clause only applies to identical backups
The backup law, 17 USC 117 [cornell.edu], permits some limited adaptations, such as (I'd assume; IANAL) copying the work from a Battlezone board to a computer. And even if the backup law doesn't cover it, wouldn't such copying be covered under the fair-use space-shifting right of the Betamax and Diamond precedents?
Re:17 USC 117 and Betamax (Score:1)
The Bradley (Score:3, Informative)
Actually, (Score:3, Funny)
Looks like the GeforceFX will work well with this. (Score:1, Funny)
kewl (Score:5, Funny)
in other news... (Score:5, Funny)
Re:in other news...(mod parent up, bwahahahaha) (Score:1)
Re:in other news... (Score:3, Funny)
Re:in other news... (Score:2)
Re:in other news... (Score:2)
seems a bit easy to me (Score:4, Insightful)
So, uh, this is a faithful simulation of actual American war fighting methodologies?
I mean, you are in a Bradley, flying a US flag presumably.
Right, so who would *dare* to shoot at you?
Re:seems a bit easy to me (Score:1)
Re:seems a bit easy to me (Score:2)
My thought, though, was Saddam getting his hands on one of these babys;
"ahhh I believe I have discovered a flaw in the strategy of the evil Americans...They will not be expecting our troops to fire back at them! Muwahahahaaaa"
Hilarity ensues, and all that.
Errr ... (Score:1)
Tell that to the British, Canadians, members of the Red Cross, Chinese Embassy workers, and assorted Afghan wedding parties.
If only the USAF had trained with this simulator the bloodshed could have been avoided!
Re:Errr ... (Score:1)
You put a British Army Warrior IFV next to a Soviet BMP-2 and then look at it through FLIR at night through smoke, sleet/rail and clouds and tell me how the AH-64s and A-10s were suposed to get 100% of the targets ID'ed right.
It's not like Command and Conquer out there, you don't have to hold an extra key down to target friendlies.
The situation with the Canadians in Afghanistan was a screw up, and the pilots you will note are not flying anymore, so it's game over for them.
As for the Chinese Embassy, it's funny how that PGM targeted the wing of the building with the Intelligence Attaches isn't it?
Re:Errr ... (Score:2)
actually very real... (Score:2)
So, uh, this is a faithful simulation of actual American war fighting methodologies?
-----
the way the persian gulf war went down, the other tanks rarely got a chance to fire at all, and there were more friendly fire incidents than enemy deaths.... so, yeah.
WTF (Score:5, Insightful)
"enumator"?!?!?! That was painful even by /. standards...
Re:WTF (Score:2)
Hmm, probably not.
What is an "enumator"? (Score:5, Funny)
Marble Man (Score:2, Interesting)
Re:Marble Man (Score:2, Interesting)
Re:Marble Man (Score:2, Funny)
You could get one hell of a hooker for $1400
Re:Marble Man (Score:2)
>
>You could get one hell of a hooker for $1400
Someone's already observed that the pinball machine lasts a lot longer than the hooker.
I'd also like to ask if the hooker gives free replays if you play well enough ;)
Re:Marble Man (Score:2)
Hmmmm I wonder (Score:4, Funny)
If Doom/Quake = Kids shooting up school
Then Bradley Trainer = Kids stealing tank and demolishing school.
Remember you heard it here first!
Well, maybe not a kid... (Score:3, Informative)
Re:Well, maybe not a kid... (Score:1)
Besides, it was classic hearing the SWAT team shit themselves on the police band. IIRC, dude managed to hang up the tank on the median of Hwy. 163, and the CHP took care of things from there.
I can't believe.. (Score:1, Redundant)
Re:I can't believe.. (Score:1)
The Bradley Fighting Vehicle (Score:5, Informative)
Plus, it was originally designed as a fast troop transport and ended up a slower smaller tank after decades of bureaucracy and *billions* of dollars--a huge waste of resources at the taxpayers' expense. Remember the outcry against military cost overruns in the 80s? The Bradley was one of the big reasons.
Re:The Bradley Fighting Vehicle (Score:2, Funny)
This sounds so familiar... Replace the words:
- "fast troop transport" with "fast focused application",
- "bureaucracy" with "marketing dept",
- "billions" with "hundreds of thousands", and finally
- "taxpayers" with "shareholders" and
New battle zone for old fans (Score:4, Interesting)
Re:New battle zone for old fans (Score:1)
Tried BZflag? [bzflag.org]
Re:New battle zone for old fans (Score:1)
I believe Pointblank was radically different. There were 3 tank types type, one aircraft, and three types of tank ammo. Network play was the best...
Re:New battle zone for old fans (Score:2)
NOT bzflag! Man, that stuff is addictive. I can't remember how much productivity I lost when I had an O2 for a workstation and decided to give bzflag a go.
Stay away from that game. It's too much friggin fun. And way to addictive. Just say no. Same goes for gltron and tuxracer. Just don't do it. Go play quake or something, at least that gets boring after a while and you can get back to work.
Re:New battle zone for old fans (Score:1)
Play the first one, simply titled "Battlezone."
The AI and the gameplay are far better, and has a shitload fewer bugs. You'll need Win98 to run it though, as it freaks out a bit on Win2K. Don't know about WineX.
I just got tired of my units sitting in range of a Scion howitzer and just DYING.
Re:New battle zone for old fans (Score:1)
Re:New battle zone for old fans (Score:2)
If you were a fan, check out pandemic's battle zone II
The first one in the series was excellent. I snagged the Gold Edition which came with a really well-done (but &#$#&#@ *hard*) expansion pack.
II is sitting on my shelf waiting to be tried out. I heard it was not as good.
It's too bad this kind of game never seemed to catch on. Sacrifice was the same basic style, and that didn't do too well either.
Re:New battle zone for old fans (Score:2)
check out www.planetbattlezone.com [planetbattlezone.com] for mods
Lies! (Score:2, Funny)
This was for knocking those elusive spaceships out of the sky...bastards won't stand still!
Of course I own one (Score:5, Funny)
Don't be silly. I don't have the simulator. I've got the damned tank in my backyard. It's just that the neighbors got upset last time I blew up their Buick.
Re:Of course I own one (Score:4, Funny)
Re:Of course I own one (Score:1)
"Don't be silly. I don't have the simulator. I've got the damned tank in my backyard. It's just that the neighbors got upset last time I blew up their Buick."
This reminds me of a Bill Cosby skit regarding the effect of Noah's arc on your average neighbor...
[thwap thwap thwap thwap]
"Hey!"
"Yes?"
"What is this thing?"
"It's an arc."
"... Well could you get it out of my driveway? I have to get to work! [pause] What is this thing for, anyway?"
"I can't tell you. HA HA HA HA HA HA HA."
"Well, can't you just give me a little hint?"
"You want a hint?"
"Yes, please."
"How long can you tread water? HA HA HA HA HA HA HA HA."
Re:Of course I own one (Score:1)
Actually pretty cool... (Score:4, Insightful)
The Turret is controlled by a 'Star Wars' style yoke controller. It turns the guns and lets you change the elevation of the gun. . There are 3 type of weapons - 25mm cannon ; 7.62 mm coaxially mounted machine gun; TOW missile launcher with twin tubes.The upper left of the bezel hold the Range control, and also the magnification switch. The range control sets the height of the gun before you launch rockets or shoot the machine gun. The magnification switch changes your view from 3x to 10x. On the right side of the bezel, there is a switch for arming the TOW missiles. Once you fire these missiles, you can guide them with the 'laser' sights. You can steer the missile into targets, or into the ground if you overshoot the target.At the lower right near the yoke, are 7 buttons for selecting the 'AP' (armor piercing) rounds, or the 'HE' High Explosive rounds. You also have the choice of 'SS' single Shot or 'CF' Continuous Fire modes. You can also switch to the '7.62mm' machine gun also.
The TOW was a wire-guided steered missile. The fact that they programmed that in is pretty cool. Also, different ammo types? I'm impressed. Did the MG and Cannon ammo follow balistic paths?
Re:Actually pretty cool... (Score:2)
Re:Actually pretty cool... (Score:2)
My karma may go to hell for this one but I have to (Score:2, Funny)
All I gotta say is: Tanks a lot to all the MAME developers for all the hard work!
*ducks* *runs*
MAME needs to emulate this now (Score:4, Funny)
That's what I want MAME to support.
Re:MAME needs to emulate this now (Score:2, Informative)
Real Experience (Score:5, Informative)
And you don't have a lieutenant four years younger than you yelling through the headset all the while.
I miss the good ol' days! *sniff*
Re:Real Experience (Score:3, Informative)
Although I can't find anything on the net to back me up, if I remember right, the UCOFT ran on VAX/VMS. The graphics were about up to the level of bzFlag.
CCTT is a fairly recent creation though. The graphics in CCTT are quite good, but the last time I got to play in one (1999) the AI was completely braindead. I believe the simulators in CCTT ran on Windows, but I never saw a BSOD to back this up.
The TRUELY comical simulator was the MACS. [army.mil] This POS was a Nintendo light-gun built in the shape on of M-16 attached to a Commodore 64. My company still had these (though they were RARELY used) when I left in 2000.
Re:Real Experience (Score:1)
This thing must have cost serious bucks, 'cause it was in a refrigerated trailer and each trailer had a computer support team. It must have been UNIX. The simulator supported a laser range-finder and all sorts of high-end features, and the graphics sure didn't use wireframes (it even had a simulated loader that called 'up').
That must have been extremely high-tech for the time because it looked a whole lot better than those screenshots.
Re:Real Experience (Score:1)
Re:Real Experience (Score:1)
heh Hooah! Infantry!
Re:Real Experience (Score:1)
Give it up for these ROM GUYS (Score:2, Redundant)
They sell rom sets for the cost of media and shipping. You click on the area of the world you are on and they show you who is availible.
I got all the games for 10 bucks. 3200. But you have to find mame on your own.
Theflatline
my favorite feature (Score:1, Redundant)
*chhhh*
*bong*
*bong*
*bong*
*bhgh*
*doo-d
Oh my! (Score:2, Funny)
Battlezone: The first First-Person Shooter (Score:1, Insightful)
Sigh. Has there really been nothing new in video games since the 80's? It feels that way.
One reason the Bradley sucked... (Score:1)
Re:So...let me get this straignt... (Score:1)
Re:So...let me get this straignt... (Score:1)
Re:In more important news (Score:1)
Re:In more important news (Score:2)
Re:In more important news (Score:1, Offtopic)
Where do we go to find out this type of news with forums? Kuro5hin? Plastic? Metafilter?
I resent your comment (Score:4, Insightful)
Personally, I couldn't care less that a new version of FreeBSD came out. Go submit it as a story; don't go and use your "scoops" as troll ammunition. In short, your comment is a straight up troll and should be modded as such.
-Mani
Re:In more important news (Score:5, Insightful)
We may live in a world now where this level of application is laughable, but look at the fact that during the 80's this was cutting edge.
With this in perpective, this game was probably much more advanced than the training programs used by the people we were training to fight. Sure, it probably wouldn't have trained people as well as blowing stuff up in the real thing, but this was a pretty large step into modern military training.
I had never heard of this before, so I did find it worthy to be posted here. The re-relase story may not be too interesting, but the idea of early military computer based training is to me.
Re:Wow...... (Score:2)
Yeah, of course they should have kitted it out with a nice 30 inch monitor and nice 3D hardware pushing 4,000,000,000 textured polys a second, with dolby 5.1 sound and authentic hydraulic motion.
Oh wait, this was built about 20 years ago....
Re:Wow...... (Score:1)
When I was a lad (8, 9, I dunno, 34 now) they used to have one of these in the arcade at a resort my parents used to take me to every other year or so (a caravan park in Mablethorpe, UK, if anyone's interested, yes - I was deprived). Forget the awesome graphics & gameplay (for the time), the most fun you could have with one of these was to spread black shoe polish around the periscope bit that you put your head against and wait. Worked every time.
Dump Battlezone and use the XORs (Score:2, Informative)
makes it tough to claim you have the original ROM.
It was a wirewrap, with few if any consequential changes made to the ROM. The diffs from the Battlezone ROM to the Bradley Trainer ROM are a work of the United States government; thus, the XORs from Battlezone to Bradley Trainer are legal to redistribute. (All works created by the US government enter the public domain upon first publication.) If you have a Battlezone board, dump its ROMs and then use the XORs.
Re:roms (Score:4, Informative)
I actuall ordered two sets. Paypaled money to two different people. Thinking that one would rip me off. And you know what? 7 days later they both came in the mail. It has been mame hell in my house since. 3200 working games.
TheFlatline
Re:roms (Score:1)
Re:roms (Score:1)
Re:roms (Score:1)
To those who modded the parent a troll (Score:1)
This friend of mine (a fellow who graduated from high school when he was 21) did not score well on his ASVAB and wound up assigned to a Bradley in Korea. He is a tool. Since leaving the service he has taken a few community college classes and worked his way up to Assistant Manager at Blockbuster.
The parent wasn't a troll, it was an observation, a bon mot [reference.com]. Rocket scientists work on rockets. Morons who can count drive Bradleys.
Bradley crew != Id10T (Score:1)
Keep your trolls to yourself and show some common sense. I'm sure there are even some intelligent Blockbuster assitant managers who would argue with your intimations of intelligence.
MOS : 11M-C2 Bradley Gunner, Dragon qualified
Re:Only two people can use it! (Score:2)