Unfinished Adventures 221
Obiwan Kenobi writes "Just Adventure has an interesting article on unfinished games that were nixed in mid-development. Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""
Just an observation... (Score:5, Funny)
-Rusty
Re:Just an observation... (Score:1, Redundant)
Re:Just an observation... (Score:5, Informative)
Re:Just an observation... (Score:5, Funny)
You don't get laid much, do you?
Re:Just an observation... (Score:1, Funny)
Re:Just an observation... (Score:3, Insightful)
"Secret of Vulcan Fury.""
trekkie shame on you all. Vulcan Fury was part of the mating ritual. Spock betrothed refused to mate with him and she chose Captain Kirk to defend her right to refuse Spock as a mate in a fight to the death. Bones injected Jim with a serum that made him appear to have died. During the Vulcan matting ritual Spock went ballistic but latter complimented his erstwhile bride on choosing Kirk as her champion as she knew Spock would refuse her for having forced him to kill his Captain and friend. Spock thought her choice immenently logical.
Kalifah. Kalifee! (Score:2)
Re:Kalifah. Kalifee! (Score:2)
Re:Just an observation... (Score:2)
-Graham
Re:Just an observation... (Score:2)
, which is so annoying that it finally drives Bones over the edge and he deconstructs Spock's famous ears with a poorly-adjusted laser scalpel? Well? ISN'T IT???
Almost but what Bones really does is activate the micro detonator he surreptiously implanted in Spock's brain stem when he reconnected Spock's brain after Bones and Kirk got it back from the Amazonian babes who stole it.
Re:Just an observation... (Score:2)
Star Trek is popular now?
*grin*
*ducks*
Re:Just an observation... (Score:3, Informative)
Re:Just an observation... (Score:2)
But what is the logical basis of motivation? Why is it logically necessary for Spock to be on the Enterprise, rather than anywhere else?
-Graham
Re:More nixed games are... (Score:2)
There can be only one
I have cancled many games. (Score:5, Interesting)
It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.
Re:I have cancled many games. (Score:4, Interesting)
The person who modded you a troll must be on a fantasy adventure, or something.
I have to say that I have my share of aborted adventure games in the closet. In my experience, every piece of software consists of two main components: a) the neat bit; and b) the boring bit. I usually wrote the neat bit first (that's the game engine), and then got started on the boring bit (the game itself). As it happens, something else with a neat bit in it usually came along before I managed to finish the project.
It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.
Writing software for a living can sometimes be like that. In my experience, there are two kinds of jobs: a) neat jobs; and b) boring jobs. Just make sure you are skilled enough to get a neat job. You want to be the one who gets to write the neat bits.
Re:I have cancled many games. (Score:3, Interesting)
Whenever it has workwed best its usually with other people. In my programming class i did work on other people's project coding certain parts they needed but it becomes difficult to keep going with two visions. When most people start coding what they really want to do is produce a game. They want to be able to design the game and have other people do it their way.
Re:I have cancled many games. (Score:3, Interesting)
I think it's important that the team consist of a variety of people with different talents and insights. The different views enrich the project. While everyone should have a say in where the project is going, someone must also be in charge and be able to make the final decision after the ideas are on the table.
In real life projects sometimes get cancelled for business reasons that have nothing to do with how the project is going. The many cancelled commercial adventure games are a prime example: no market for it. That is something you, as a professional, will have to learn to live with. If you have been working on a project for two tears, having it cancelled can suck big time. But, all things considerd, it is still only a job.
Taoism (Score:3, Funny)
Taoism [jadedragon.com]
Re:I have cancled many games. (Score:2)
If you're doing something repetitive, that's a big, in-your-face hint that it's time to abstract somehow. Perhaps write some personal libraries, or a little language to rapidly solve the problem, or something else. Learning what is part of becoming a truly excellent programmer.
Only once in my programming career have I been assigned to do something truly boring, and that was converting 50 Word documents to forms people could fill out online, which due to the fact that no two people make a form in the same way, had nothing that could be abstracted out. But then, that wasn't really programming either.
(Oh, and school assignments, which suck because they actually teach you not to abstract, both because they're too small to matter, and even when the prof. claims the code will be re-used in a later assignment, inevitably something changes in the later assignment which screws your abstraction over. The real world is, believe it or not, not like that; I don't know how to explain it but real-sized projects may have rapidly changing requirements but there's still room for development.)
Re:How is the parent a troll? (Score:2)
forgot something (Score:4, Funny)
They forgot Duke Nukem Forever
Re:forgot something (Score:2, Funny)
The plot of 20,000 Leagues Under the Sea (Score:2, Funny)
Oh man, that sounds like it could have been greaat fun, I'm SO SORRY that project was nixed, I could really go for some UNDERWATER FARMING right now! What a shame.
He's dead Jim. (Score:2, Interesting)
Re:He's dead Jim. (Score:2)
The game was axed for budgetary reasons. Interplay simply couldn't afford to finish it at the time (they were inches from chapter 11) and now they don't have the license.
Re:He's dead Jim. (Score:5, Informative)
DeForest Kelly was too ill by the time of the voice recording to actual record his lines. He never did record SoVF dialogue. They used a voice actor in his place.
The main reason SoVF was cancelled was:
a) Not enough progress had been made on the game due to a couple changes of directions in the design, change in management on the project and the typical delays associated with game development.
b) Budgetary reasons and the decline of the adventure game market. They had spent millions on the project, and it needed millions more to be completed (mostly due to art: lots and lots of animation time, and lots of rendering time). They did a basic P&L (profit and loss statement) and the project was not going to make money.
As cool as the project was, Interplay could not afford to develop a game that would automatically lose money over games that would only potentially lose money...
pax,
-Chris
Warcraft Adventures didn't TOTALLY die... (Score:5, Informative)
Just my $.02...
Another title (Score:5, Funny)
- DDT
Re:Another title (Score:1)
Re:Another title (Score:2)
They never finished the original. Or so the legend goes.
-Restil
It's finished now. (Score:2, Informative)
The dialogue patch completely fills in the gaping plot holes of U9, and doesn't treat the player like a complete Ultima newbie. The monster and economy patches help out with game balance.
Best of all, an anonymous fan created a patch that addresses just about every technical problem in the game.
Take a few minutes and download those patches, and you'll see how good Ultima 9 should have been.
Re:Another title (Score:2)
have you read the original script/storysketch for u: IX?
it kicks the plot that was in the game by 4342349230423miles over the sea.
but it would have needed a slightly different kind of engine & some stuff like that, and would have not been a cheesy 3d smack em up game..
there's some project to re-do it with that original script(by hobbyists, on internet, i'm too busy now to look for the links, sry)
Funny, I would have expected... (Score:2)
Re:Funny, I would have expected... (Score:1)
I now officially and publicly surrender my anticipation for Team Fortress II.
unfinished adventures... (Score:2)
Re:unfinished adventures... (Score:3, Insightful)
Re:unfinished adventures... (Score:2)
Not entirely unheard of... (Score:2)
Why not make the source open? (Score:3, Interesting)
--david
Re:Why not make the source open? (Score:1, Redundant)
Re:Why not make the source open? (Score:3, Interesting)
most games, codewise, are just mods to a game engine, which is/was very much used, and not something you give away, with a few exceptions (doom, quake).
the plots can be recycled, again not something you give away. Same with any artwork, cinemas, etc.
they can, however, be bought. these guys [gooddealgames.com] have bought out a few scrapped sega cd, vectrex, cd-i and colecovision games, finished them, and offers them for sale.
Similar community based efforts may work. Though not enough are interested in anything but 'latest newest highest poly-count' FPS titles.
Curiously (Score:5, Interesting)
Maybe that is because... (Score:1, Informative)
Re:Curiously (Score:2)
Adventure games (Score:2)
Unlike an action game, when an adventure game gets canceled, any storylines that would've been resolved are left unfinished.
And to Donut: the X-Box is just a warmed over PC circa 1999. So nyah
Re:Curiously (Score:2)
You ramble and ramble in your reply but you don't address the point I made. The X-Box is not substandard. It is technologically superior.
Pointing out the lack of developer mindshare or customer demand does not prove that it is substandard. Those are different things. Ditto about the lack of games. That does not mean it is substandard.
Unless you use the word "substandard" in a completely different way from how it is defined in the English language.
Leisure Suit Larry! (Score:2, Funny)
Leisure Suit Larry! Who can guess why this game was canceled? Give this [hispeed.com] a try.
The Babylon 5 flight sim? (Score:5, Interesting)
Re:The Babylon 5 flight sim? (Score:1)
Babylon 5: Into the Fire (Score:2)
I have boycotted Sierra ever since. Not only did they kill the game, they chose to throw away the work done instead of selling it to someone who would finish the game. A group of the original developers formed a company and tried to finish it independently, but Sierra would not cooperate. Since Sierra held the B5 license, they not only killed this game, they killed any hope of someone else doing a B5 flight sim.
Re:Babylon 5: Into the Fire (Score:5, Interesting)
As a B5 fan it pisses me off that the last performances of these actors in their roles will never be seen. As a gamer I relly wanted a top notch Starfury flight sim.
Fuck Sierra. Fuck them right in the ear.
Re:Babylon 5: Into the Fire (Score:3, Insightful)
Re:Babylon 5: Into the Fire (Score:2)
About this time (to bring back to the topic of adventure games), Sierra also announced that Space Quest 7 was canned for the third (fourth?) time and I lost any remaining faith I had in them. Sierra's living on Tribes and Half-Life right now.
Re:The Babylon 5 flight sim? (Score:2)
Another game that never made it was Star Control 4. Although Warcraft adventures might make a come back. I saw something like it at E3 this year, a Diablo type game in 3D with humans and orcs.
Games I never finished. (Score:2)
I'll give you $20 (Score:1)
OT: I totally w0n (Score:1)
I did finish the game, but it just wasn't as good...
Fallout 3 (Score:3, Interesting)
A shame 'cause it is truly a great franchise.
Babylon 5 (Score:1, Redundant)
Seriously though, I was looking forward to that game, and I rarely look forward to any video game.
Re:Babylon 5 (Score:2)
This ADVENTURE site's article on cancelled ADVENTURE games also lists ROLE PLAYING games, and the Babylon 5 games was to have ADVENTURE elements as well.
If the Academy of Interactive Arts and Sciences [interactive.org] can call Diablo 2 a role-playing [blizzard.com] game (let alone the role-playing game of the year), I can call Babylon 5 an adventure game.
Common in Console World Too (Score:4, Interesting)
Take Earthbound 0, for example. Some of you may remember the SNES game Earthbound, but it comes from a NES game known as Mother in Japan. Nintendo of America finished translating the game but never released it. Fortunatley, it has been dumped.
Countless prototype games have been dumped that may never have been able to see their light of day. Recently, Star Fox 2 for the SNES was dumped too.
Unfortunatley, playing these dumps is illegal as is distributing them.
Also, I wish some prototypes would surface for my favorite console, the Virtual Boy!
unfinished? (Score:1)
As the author I can attest that one hell of an update will be ready when I get home, along with some "political corrections". To compensate for the "political corrections", I'll make LibertarianTux playable.
Dry eyes (Score:5, Funny)
Re:Dry eyes (Score:2)
Pah. 25th Anniversary and Judgement Rites were great. StarFleet Academy sucked large, but Klingon Academy continues to shine; still better than Bridge Commander, btw, both for graphics and for gameplay. Run, don't walk, to Ebay and grab a copy.
And who can forget beaming into mountains in Kobyashi Alternative?
Earthbound 64's Unfortunate Cancellation... (Score:1, Informative)
descent 4? (Score:3, Interesting)
the earlier descent games were fabulous
Re:descent 4? (Score:2, Informative)
So it wasn't given up, exactly... more like a change of focus.
The death of the adventure game... (Score:5, Interesting)
Or maybe it's just me...
Re:The death of the adventure game... (Score:5, Funny)
> Pull lever.
Nope.
> Push lever.
Nope.
> Yank lever.
Nope.
> Twist lever.
Nope.
> Kick lever.
Nope.
> Yell obscenely at lever.
Nope.
> Wave chicken over lever.
You push the lever. Congratulations.
Re:The death of the adventure game... (Score:2)
I believe you were trying to get into the underworld and it was guarded by some two-headed fellow. The actual solution was fairly complicated and did not, IIRC, involve pulling something out of your inventory. So whenever you did do that, the guard would (mockingly) say something like "Oh, I don't know what to do, so I'll just pull something out of the old inventory!"
Re:The death of the adventure game... (Score:2)
Luckily, we still have this [wurb.com], where if you select games by rating, you'll see that modern text adventures have pretty much surpassed anything that was written when they were still commercial.
Wasteland (Score:2, Interesting)
This is the first time I've ever heard about Meantime. I did a quick Google search on it and found this tidbit of info about the game:
Meantime: The Unfinished Official Sequel to Wasteland [bsc.edu]
It's too bad that the sequel fell through, it would've been interesting for sure. Fallout is a great (if unofficial) sequel. One of the first things I remember thinking about after hearing about it was 'Cool, it's just like Wasteland!' Little did I realize then how much of a connection the two games actually have.
Blizzard's adventure games? (Score:1)
another unjustly deceased game... (Score:1)
Does anyone ever pick up games that were abandoned? I am still hoping this game will one day come out :)
Champions (Score:1)
Useless? (Score:1)
Yes it was.
two mmorpg for the log (Score:4, Interesting)
(2) Worldplay Games spent millions making Cyberpark, an online MMORPG and virtual environment. The project was bought by AOL which eventually cancelled it. The technology was functional and could house thousands of people, but which floundered over business model concerns at AOL and a related lack of direction. I still don't think that the current MMORPG have as good of a hosting architecture... but I'm biased.
Indeed, this is the frustrating thing about the game industy, there is a ton of work thrown away or spoiled.
Re:two mmorpg for the log (Score:2)
Of course, this is just an unconfirmed rumor. Given the popularity of the movies, I think that even a not-so-well made MMORPG based on Middle Earth would steal people away from EverQuest rather quickly.
How about finished games? (Score:1)
Midway (who bought Atari arcade) is still guarding the rights to Marble Madness 2, so it seems you won't be seeing ROMs for it anytime soon. Fully designed games that only a lucky few people can play. Sad.
Uhm, hello? (Score:2, Informative)
Neither of those games are.
Re:Uhm, hello? (Score:2)
Lunar 3!? (Score:3, Informative)
There has been rumor after rumor regarding Lunar 3. After Lunar 2: Eternal Blue Complete came out for Playstation in the US, there were statements coming from both Game Arts (the Japanese makers of Lunar) and Working Designs (who localized the Lunar games for the Sega CD and PS) that we would soon see work beginning on Lunar 3, probably for the Playstation 2.
It has been 2 years since Lunar 2: Eternal Blue Complete has come out, and no new information can be obtained about Lunar 3. Working Designs has been silent about the issue, and there doesn't seem to be anything from Game Arts on it.
Lunar Legends for GBA is translated by UbiSoft (probably because WD doesn't have the lisence to do GBA games), but that is a remake of Lunar 1, not a sequel.
It seems like Lunar 3 would be an instant hit, but both Working Designs and Game Arts have been silent about it.
About two weeks ago I saw a message regarding Lunar Legends on the Working Designs message board. It was explained that Working Designs had sold the rights to some of their original Lunar content back to Game Arts (Working designs apparently owned the rights to some of the things they did in their localization, including the name of the White Dragon, Quark) so that this stuff could be included in the US GBA version of Lunar Legend.
Someone on the board asked if this transfer of the rights meant there would be no Lunar 3, to which I did not see an answer.
What was not clear to me was if Working Designs had really SOLD the rights to these things back to Game Arts, or if they had LISENCED these things.
I'm really starting to believe that Game Arts has perhaps abandonded the idea of making Lunar 3. If Game Arts really has abandoned the idea of Lunar 3, then it explains why Working Designs would easily want to sell back otherwise useless IP for some quick cash.
I hope that this is not the case, but it seems like it may be.
Re:Lunar 3!? (Score:2)
Re:Lunar 3!? (Score:2, Interesting)
Victor Ireland has also stated [rpgamer.com] that they are doing the Lunar 3 translation and Studio Alex, Game Arts, and Iwadare are showing up for another run.
It's probably a good thing to keep the hype tight lipped. Just because they aren't saying anything doesn't mean it doesn't exist.
Leisure Suit Larry 4 (Score:5, Interesting)
Fairly interesting story -- What was supposed to be LSL4, ended up morphing into The Sierra Network, and then getting sold to AT&T for $100 million (and then getting resold to AOL for $10 million).
Sierra's Outpost (Score:4, Informative)
The Sierra chick came in and was showing me some stuff they were working on - a little rendered (Actual Game Screens!) movie about a game called Outpost. It was supposed to be the end-all of simulation/strategy/resource management games. It looked really cool, and the Sierra chick told me about all the things you were going to be able to do in it.
A couple of years passed, and Outpost finally came out. PC Gamer reamed it a new one, and so did this guy [the-underdogs.org]. All the features I heard and looked forward to were gone. In their place, a sterile, unfun, buggy pile.
Outpost 2 came out to much better reviews [avault.com], and there was talk of Outpost 3 [virtualave.net], but as all the links to it are dead, I believe that this may go in the 'Unfinished Adventures' catagory.
Re:PC GAMER loved Outpost (Score:2)
Ten years and the memory is getting bad; I'll have to get a new compact flash card for my head. ;)
`Vulcan Fury'... (Score:2)
Freespace (Score:2, Informative)
Volition made two of the greatest space sim fighter games with good storylines. They put in a nice cliffhanger at the end of Freespace 2, then that was it.
They said not enough copies were sold of Freespace 2 (Which I would blame on bad marketing) for Interplay to warrant a third. So everyone who was a fan of the game was left with an unfinished story.
Just to add to the mix... (Score:3, Informative)
liB
Re:Just to add to the mix... (Score:3, Insightful)
Unfinished game. (Score:3, Funny)
Don't forget Battlecruiser 3000!!!
bah, Alternate Reality was more interesting ;-) (Score:2)
The Ultimate Game (Score:2)
Add Journeyman 4 to that list (Score:2)
Re:It should be pointed out... (Score:1)
That begs the question: which ones have you played?
Re:Duke Nukem Forever. (Score:5, Informative)
Re:"Lameness filter": What a joke. (Score:2)
Aeon Flux video game... (Score:4, Insightful)
Also, around that time, a game called "Tomb Raider" came out. TR basically was what the AF video game should have been, without the kink factor.
Simon And Schuster/MTV Networks should have bought the Tomb Raider engine and redid the AF game as a TR mod. However, since the AF series was cancelled after only one season (just like MTV did to Downtown, alas...) I'm sure it was commercially moot by then.