Project Entropia's Universe Solidifies 333
Psyiode writes "Swedish interactive entertainment developer MindArk today announced the virtual universe Project Entropia is going gold on January 30th 2003. If you'll recall, Project Entropia is a MMORPG where everything is purchased with real money and slowly degrades during use. Could this be the way most online games will be played (and paid for) in the future?"
zerg (Score:3, Insightful)
exactly (Score:5, Insightful)
If you are just going to get fragged by the 15 year old who's parents bought him the best gun in the game, why play?
??
The other audience (Score:5, Interesting)
Re:The other audience (Score:4, Interesting)
It remains to be seen if you can build a world for addicts, with no gain but "make money". If someone makes money, someone else has to pay. But why pay if the game isn't really worth it? It's already a sell-out from its infancy, and this is why I predict this to be yet another bust from the DOT-COM era.
Maybe I'm wrong though. Maybe it'll be like a game of poker. Players trying to cheat eachother over money, or a giant pyramid game (the older characters sell stuff to newbies who in turn grow older). It's not my type of game though, and sounds like it can become illegal in some countries.
Re:The other audience (Score:5, Insightful)
You are joking, right? Just look out the window.
Re:The other audience (Score:2)
Except that the stuff degrades, so you can't exactly build up a cache and then sell it on Ebay (although I admit it would encourage people to pay up faster).
Re:The other audience (Score:3, Informative)
Re:zerg (Score:2, Interesting)
Re:zerg (Score:5, Insightful)
1- won't a huge market (poorer gamers) be left out
2- won't this smaller pool of players lead to a less than fulfilling game, which causes players to leave which results in even LESS fun which
The game sounds interesting, but I think that they are trying to get way to close to true reality, and in games, that might be the line that you don't want to break.
RonB
Sliding feet (Score:5, Interesting)
Re:Sliding feet (Score:2, Informative)
And as a beta tester, you should expect some stuff to not work correctly/ or be finished yet. They just need to make sure most of it works and work on the bugs.
Re:Sliding feet (Score:5, Funny)
Re:Sliding feet (Score:2)
Re:Sliding feet (Score:4, Insightful)
Ok but why (Score:3, Funny)
JFMILLER
Much like the Sims (Score:3, Insightful)
Oh! Er... (Score:4, Funny)
Until.... (Score:5, Funny)
Welcome to the world where you pay for the privilege to be cheated and robbed!
Anyway, it better be a blast otherwise it's just going to suck ASS
Re:Until.... (Score:2)
Er, ever heard of autopatching?
Re: (Score:2, Funny)
Re:Until.... (Score:2)
Imagine the implications--some of the top players could actually make a significant amount of money by becoming major in-game personalities. Some people have already been taking online games like *Ultima Online* seriously for years, developing complex characters with long histories and amassing many items. But imagine how many more people would take something like that seriously, and become really immersed in it, if money were to be had.
The in-game economy could in effect become a real economy, with the game becoming essentially a job to some people. That could get really scary...
What about the laws? (Score:5, Funny)
Re:What about the laws? (Score:3, Funny)
Re:What about the laws? (Score:2)
Hyperbole? (Score:5, Interesting)
Also, I live in Sweden and work in the Internet industry here and I've never heard of this company. If their investment has been as large as they say it has, I would expect to have heard something about them. (I would also expect them to build a website that *doesn't* crash my browser (IE 6!) every time I visit the site!).
Just my 2 Entropian cents!
Re:Hyperbole? (Score:4, Funny)
Wow, just like at Starbucks.
Re:Hyperbole? (Score:3, Informative)
I mean, they've even had job openings listed on Arbetsförmedlingen [www.ams.se]. =)
Re:Hyperbole? (Score:2)
I mean, even the company I work for has advertised for new employees before - and we sure as hell don't have 135 million kronor invested in our company!
My point is simply that:
a) their figures sound overinflated and
b) if they really *have* invested that much money there's no hope in hell they'll be able to make it back again! (Which makes me wonder why on earth they are overinflating their figures!)
Re:Hyperbole? (Score:3, Insightful)
No, their primary focus is on gamers, hence the relatively low coverage in magazines that are about technology and consulting, and the relatively high coverage in publications that are about... (suspense) g@Mi/|/G!!!!1
As for the $15M, doesn't sound too unrealistic. Considering that they employ 70 people today, assume 50 people average. Salary, say $30k average, which would cost the company about $45k per employee due to our nifty Swedish tax laws (Not only does employees have to pay taxes, companies have to pay employer-fees as well). Now, multiply that with the 3 years that I know for sure that the company has existed (earliest mention of them was June 1999). That's about $6.75M in just salaries alone. Now, add office rental, equipment, internet access, electricity etc. Suddenly, the $15M doesn't sound too unrealistic anymore, now does it? =)
I admit though, I too doubt that they'll ever make a profit, but who knows. The market has surprised me before.
Re:Hyperbole? (Score:2)
Now - how do I edit my original post???
Re:Hyperbole? (Score:4, Funny)
"They're saying that they've invested over 15 million USD in the game already and will continue to invest over 5 million USD/year!
It took Microsoft a few billion to make a whole OS crash reliably. If these guys are making your browser crash with a lousy 5m/yr, I think they're doing a pretty good job.
15 million, eh? =) (Score:4, Funny)
$50,000 from Uber Swords of Slaying (500 @ $100 apiece)
$5,000 from Moldy Muffins (5,000 @ $1 each)
etc, etc.
-Berj
Re:15 million, eh? =) (Score:2)
Offices raided by MS (Score:5, Interesting)
Read more on this link [mindark.com].
Re:Hyperbole? (Score:2)
I don't see how that could be avoided, if you are at all interested in the industry you work in. Maybe you are one of the many thousands of people that went through the "network engineer" courses when IT was "the future" here in Sweden? Damn, they put a lot of people through those. Nothing wrong with that, but if so, I understand that you have no real interest in this business, and probably don't keep a jour in the way geeks with no life does.
That doesn't mean they need to be any good - just that they do get heard.
Why would i want.... (Score:2, Funny)
Re:Why would i want.... (Score:3, Funny)
Re:Why would i want.... (Score:2, Funny)
You have been warned.
Comment removed (Score:5, Informative)
Re:I'll tell you how this is going to turn out... (Score:4, Insightful)
IMHO, MMORPGs without a subscription fee are always doomed to fail (anyone remember "graal"?) because some people won't take the game/account seriously ("hey, I don't pay for it, why shouldn't I be a damn lamer?")
My experience says otherwise... (Score:5, Interesting)
However, we wern't outlaws - we WERE the law. If you were nice, you were treated nice, and if you killed and stole from people, we'd hunt you down. Most people gave us a wide berth, but some would think they could take us on, and they'd get beat down too. The rest wanted to join the group.
Not saying it's not possible the top 10-20 players won't form an outlaw group, but it's also possible that the top 10-20 players form a more benevolent power structure.
Re: (Score:3, Insightful)
Re:My experience says otherwise... (Score:3, Insightful)
Uhuh (Score:2, Insightful)
Re:My experience says otherwise... (Score:2)
Re:My experience says otherwise... (Score:3, Insightful)
1. Hunt a perpetrator of a crime down
2. Kill repeatedly
3. Loot their bodies
4. Give desired item to employer
5. Collect fee from escrow
6. Profit!
Re:I'll tell you how this is going to turn out... (Score:3, Interesting)
We got killed and killed again in Ultima Online just by one player, maybe we sucked, but i think he just was a skilled 13 old r0xx0r...
Now with real money maybe playing robin hood (wow i just noticed robin sounds like robbing hood, he is robbing every one in the hood) will be worth while stealing of the cheap as outlaws who have more stuff then others have anyways
Everyone's Favorite Post-Apocalyptic Franchise... (Score:2, Funny)
"I am the rocker, I am the roller, I am the out-of-controller!"
-- Project Entropia's best player.
I don't understand...... (Score:5, Insightful)
Pfftt.... (Score:3, Funny)
Takes a lot of work (Score:2, Insightful)
-Matt
Beta Testing (Score:4, Informative)
Re:Beta Testing (Score:3, Funny)
Real money theft (Score:5, Insightful)
Re:Real money theft (Score:4, Informative)
Pay and Decay? (Score:2, Funny)
some sort of paradox... (Score:5, Funny)
stupid leech characters.
Re:some sort of paradox... (Score:5, Insightful)
That's a scary thought. As soon as we can simulate life (any life) completely, we have no way of proving we are not a simulation being run by a higher life form.
Re:some sort of paradox... (Score:2)
Would you expect that a higher life form has the same capabilities of making simulations as we have? On the other hand, maybe the ones running the simulation are not higher life forms, they just have decided that the best hardware and software is not available in the simulation. I think you could just as well say it directly: We have no way of proving we are not a simulation.
Maybe our parents got stuck on the Enterprise holodeck for good, and we are the only 'real' thing?
The 'blue screen of death' sounds really scary now. I hope they are not running Windows.
You made me paranoid. I hope you are happier now.
Duplication (Score:2, Funny)
1) Find a duplication bug.
(duplication bugs allow you to clone items, usually by manipulating how the game saves or moves items)
2) Buy a 20 dollar item.
3) Duplicate it 20 times, for 20*2^20 = 20 million items.
4) Sell it back to the game.
5) Cash out your 20 million and retire.
The gaming rules I follow (Score:2, Offtopic)
If I get the software free I am willing to pay to play.
I am not willing to violate rule 1 or 2.
If they expect me to pay for the software and pay to play and pay for stuff in the game they must be totally bonkers.
Re:The gaming rules I follow (Score:2)
2. You can play for free.
3. You can pay to get stuff or you can kill and steal from others, making you an outlaw.
I'm not sure if it will work, and it's not a new concept, but I'm very curious to see how it pans out.
Re:The gaming rules I follow (Score:2)
I quote:
The software needed to enjoy Project Entropia is free to download, and this virtual universe is free to enter and spend time in.
Re:The gaming rules I follow (Score:3, Interesting)
Seems like this is blurring the fine line between the virtual "world" and the real world a little too much.
Re:The gaming rules I follow (Score:3, Insightful)
I bought my phone and I buy my calls.
I bought my racket and I pay for court time.
Bonkers?
Re:The gaming rules I follow (Score:3, Funny)
Calypso (Score:5, Insightful)
Well, this isn't that bad really.. (Score:3, Interesting)
The real question is whether you can buy character skills. Paying real cash for things isn't so bad when characters still need to acquire skills through practice - then you can also acquire things through skills. I.e. maybe I can buy a "Sword of Moderate Death" for $20, but the only way to get a "Sword of Extreme Death" is to find a level 99 Wizard to enchant it - and maybe that Wizard is going to want some cash for his services.
The cash thing just makes this game more of an extension of the real world than a substitute. No more getting spanked by some 12 year old who can play 16 hours a day because you have a real job and they don't - now your real job is worth something in the game.
'Course, me personally, I'd rather get laid.
Re:Well, this isn't that bad really.. (Score:2)
Ok, well if you don't like that, play Quake, or UT, or COunter Strik, or Battlefield 1942 or any of thsoe kinds of games. In those there is no advancement, noone is better than anyone else and you start on equal footing everytime the server resets. The only thing that makes any difference is your skill and you computer/internet connection (which money can improve).
The point of an MMORPG is to create an interactive sotry, like D&D. The advancement and achievement is the largest part of the fun. Would you like to play a D&D game where you get +3 swords just by slipping the DM a $20?
BAsically, if you want an RPG type story but just want to win (what's the point?) get a single player RPG like Morrowind and use teh cheats. If you want multiplayer combat, but want no time ivestment, play a RTS or FPS where it is equal starting all the time. MMORPGs are not for that.
Re:Well, this isn't that bad really.. (Score:5, Funny)
Well, I always found that the DM could be bribed with Mt Dew and a pizza. And as he's in a grease and caffiene induced stupor, whisper in his ear "The ranger really could use a Vorpal Sword +4."
Well, it worked for me. But the fact that I was nailing the DM's younger sister seemed to insure my untimely demise occured more often than any other players did. It was a fair trade. She was worth a few resurrection spells.
Re:Well, this isn't that bad really.. (Score:2)
Sorry, I saw too many snobs sons-of-daddy running Mercedes like maniacs (most lethal car accidents in Croatia are caused by these kind of young people, under the effect of alcohol).
Re:Well, this isn't that bad really.. (Score:3, Interesting)
Nah, now you'll have the opportuntiy to be spanked by the 12-year-old whose parents have the most money instead! The wonders of progress! And your equipment deteriorates over time, so you'll have to keep spending money to stay on top. After reading this Slashdot discussion [slashdot.org], am I the only one who senses a disturbing similarity to dope dealers' business model?
Can we set up a Trust? (Score:5, Funny)
I want life insurance policies, FDIC insured bank accounts, credit fraud reimbursement, and a living trust, not to mention offshore accounts, holding companies and tax havens.
If this was set in the middle ages or ancient babylonia i'd understand why you could only carry around your wealth to insure it's safety but that's why we developed all these other paradigms, to protect ourselves from bandits, outlaws and thieves. Just cause it's sci-fi doesn't mean it's post apocolyptic! Where's the civilization?
Also how do these things degrade? Can we repair them? or can we just buy Good(TM) stuff that doesn't degrade? I know people who buy cheap stuff and yeah it's pretty much crap before it degrades but it also degrades much much more quickly than most of the stuff I buy, like furniture, clothing, electronics, appliances, etc. Any of the rest of you people out there still have something you bought even five years ago that is in mint condition? ten years..
I do.
Ummmm.... (Score:5, Insightful)
No.
Most gamers would get real tired of having to shell out tons of money just to have a powerful character, and having to put up with little shits with too much money and attitude ruining it for everyone else. The achievement of advancing a character is what makes it so much fun for most people. I mean it's just bits, a non-reality, yet peopel enjoty the accomplishment. Hell D&D really showed this. It was all pen and paper and a story told among friends. You could cheat if you wanted, it's not like you couldn't just write down whatever character you wanted (provided the group was ok with it), the DM could jsut tell a story such that noone was ever in any danger. That's no fun, the risk and advancement of the interactive adventure is the appeal.
If you want a game where you just start out and don't have to worry about that shit, just compete, play Quake, UT or the like. No leveling, no building, just combat. I love games like that for that, but tring to say you ought to just be able to buy your way to the highest levels in an RPG just defeats the purpose.
Re:Ummmm.... (Score:5, Insightful)
It worked for Wizards of the Coast.
I've had friends that have spent upwards of $500 on Magic cards, and that probably is a small figure compared to what some people here have spent. One of them said, "If I saw a $500 game in the store, I would back away slowly and make sure not to touch it." But since it was just $8 here, $8 there, a couple expansions for $3 or $4... it added up quickly. Also, there was always a new "killer deck" that could be made by combining certain rare cards in interesting ways, at great cost.
I haven't seen their scheme (the website is down) but if their smart about it, they can make a deal no power-addicted gamer can refuse. It's happened before and it will happen again. People are always willing to pay a premium for their entertainment.
--
Daniel
Re:Ummmm.... (Score:2)
Sold them to a friend for $500 in cash. Combined it with his collection easily worth $1k at the time. Three days after he bought them from me, had his entire collection stolen from his car.
Didn't know a human could turn that many shades of purple that rapidly.
Re:Ummmm.... (Score:2)
And this is different from all networked gaming
Because I can't buy a Level 99 Bufu Extreme with ten million plat and all the cyberware for $550 on ebay? Wait, I can.
Because I can't get my panzy kiester handed to me by someone with the latest CPU, graphics card, and network connection their parent's money can buy? Wait, they do.
Money is already a factor in these games, even in "Quake, UT or the like". As a life-long owner of inferior gaming machines, I can tell you how much better player I am with simply a better frame rate or higher resolution or more ergonomic game controller.
I agree that this won't catch on, but not because people won't pay money for a better gaming experience. They very obviously have and will continue. It's because somebody has already spent cash for gear that gives them "the edge", or are creating their own free-market mindset by seeing how much someone is willing to pay for their kick-ass sword online, so why on Earth should they or anybody spend even more money?
payment scheme (Score:3, Interesting)
the idea seems like a good one to people looking to play the game, but it is incredibly sneaky from the other end when you think about it.
for example, they are able advertise being able to play the game for free, what they don't tell you is you can't do anything without buying anything, thus, severely limiting gameplay. to really play the game you need to purchase $10 worth in items that decay within a month, after which point you must buy another $10 worth. they can easily monopolize the market by making themselves the only provider of items in the game. sure you can create your own things but how good is it compared to the store bought equivalent? they don't give such details on the website.
transactions can be really simple, they can make an agreement in the game so clicking a button decrements/increments directly from your credit card instantly. only people who are calculating the money conversions and keeping track of how much they spend will be able to realize the actual cost of playing the game.
i'm not sure i'll play this game for fear of losing my sense of reality and my money along with it.
Re: Game (Score:3, Interesting)
Maybe this setup will attract older players with more disposable income?
It really sounds as if the Entropia people saw knuckleheads spending thousands on Ebay to buy Ultima characters and decided to cash in by routing that money into their own pockets. I mean, everything in the game degrades. And who is the only "manufacturer" of new equipment? Hmm.
Besides, the first schmuck who loses a bunch of money on some crappy item will sue the company.
Money Laundering & Illegal transactions? (Score:2, Interesting)
"In the new universe, real-world money can be used for virtual-world or real-world transactions (patent pending)."
They're even going to patent real world transactions!
It looks like they will offer insurance, you can transfer your credits back to USD, pk'ers can't steal your credit card in the game. The base exchange rate is 10 eBux = 1 USD.
Entropia raided by MS (Score:2, Interesting)
I submitted this to
I wish I saved the rant in ascii and still can't believe it was rejected. (What? I must be new here)
Re:Entropia raided by MS (Score:2)
According to the BSA attorney, they found 600 or so unlicensed copies of software there. Even if you think the BSA person is willing to lie, an allegation like that, if unsubstantiated, would have MindArk suing the BSA.
This is real software piracy, not your buddy wanting to burn a copy of Windows Longhorn OEM Final RC
It's not "the man" keeping MindArk down. Look at MindArk's business ethics. Do you believe their claims about being the most visited site on the internet, etc.?
They're not controlling it or hijacking it. If you believe they're doing this just to shut them down, then that's one thing. But it looks like they're using valid reasons to do so.
Probably because you don't understand what you're talking about, and without the anti-MS slant you put on it, MindArk looks bad. If it's true that they've really got 600 unlicensed copies, fine them and bring criminal charges as well.
Warranty for items ? (Score:2, Interesting)
"Hey, you just sold me a so-called magic armor which in fact didn't save my ass at all ! I want my money back, NOW !'
Comment removed (Score:4, Interesting)
Re:Why this "economy" will fail.. (Score:2, Insightful)
This sounds dangerous. (Score:2, Interesting)
Fortunately this game looks really boring. Without player vs player encounters I can't see why anyone would want to invest sums of money to make their character any better.
If you're interested in an almost fully functional online world where PvP and Guild vs Guild competition is the main objective then check out Shadowbane where you can literally change the world. [shadowbane.com]
Open beta will occur in the new year.
server dead? (Score:2)
if this is simsonline meets everquest meets grand-theft-auto:vice city
i would love to spawn off another virtual life.
Virtual Crime is real crime... or is it??? (Score:3, Interesting)
A crime in the virtual world is a crime in the real world too. You steal game credits and you're stealing real money. So the first time you see any crime in this mmorpg report it to the police immediately at: http://www.polisen.se/PSUser/frameset.jsp?nodeid=
I know what I'm gonna do - hack into city bank - transfer as much money as possible to a swiss bank account somewhere - and when they come to arrest me I'll say - oh - I'm sorry - but I thought that citybank was just a mmorpg - and surely this is just a virtual theft - where's the harm in that.
Seriously though - the second you can turn mmorpg income back to real income - you have a lot of very serious ethical questions. If someone steals from me online - do they pay tax on that income or not. If I hack the code to generate income - is that tax deductible, is it a crime? Is a crime in the virtual world not a crime in the real world too?
Alternatives (Score:2, Informative)
Here is an alternative, you can even create and share your own objects and scripts: Second Life [gamespy.com]
Entropia, money, security. (Score:2, Interesting)
18.7 How is my account information protected?
There is a complete security system to take care of this.
18.8 How is account hacking going to be handled?
As you must understand we cannot reveal any details about our security.
This does not inspire me to trust them or their product/service. - Are they using SSL? Something different? What protects the players in game account and real life account? What happens if there is a server hiccup and I get charged twice for an item? Is my account credited? Do I have to prove my case, if so how, what information must I supply. Must I hand over *very* personal information, like Paypal requests in account disputes, if something goes wonky with my account or if I am accused of some wrong doing? I guess players get to email the support/dev persons and pray that they are more forthcoming with information than the FAQ. But since they haven't told you anything already, do you expect them to tell you anything, down the road, when something bad goes down? I feel there are too many questions not already answered when the game is only a month and a half from gold.
I'm sorry but this just seems like playing poker with a professional dealer while blindfolded.
Money laundering? (Score:5, Interesting)
hmm.. (Score:2, Interesting)
With the 'win' ability i mean you could find some good weapon and sell it for real money or real money trading between players. And also perhaps virtual dice games, roulette etc...
Charge the players very small monthly fee like 1USD and the weapons etc... costs they get revenue from there but if there just would be a chance that good player could gain cash also. that would be need to be very exactly balanced etc... to not increase pkiller count. for example if they'd make it so that both players fighting needs to have pkilling mode turned on and of course it should be hard to both see what kind of character with what powers they have.
This would lead to people taking duels etc... and might create a 'sub-culture' on the game =)
With what i mean a very good player is like top 2% could play actually without fees and few could gain from it, and perhaps so that there could be people getting from quests etc... very good weapons all the time and selling to those players in need of them, thus creating it so that few players could play as their work, and this would in time perhaps make so that NPC merchants etc... would be just for the n00bs as there are player groups where some of them goes hunting weapons etc... and one or two stay's in the cities selling that stuff.
Morality and the anti computer game lobby (Score:2, Insightful)
Just a thought, but with the climate of "our society is crumbling, lets blame computer games", we (as computer game players) always had the retort that it wasn't "real" per-se, e.g. noone actually suffers as a result of actions carried out upon/to them in any virtual world.
However, this no longer holds with this game. You steal Etropian money from them, you are taking real hard cash from them. Where does this stand in the eyes of the law? Must you sign a waiver to play? Surely in the excessively litigious world of the US of A, someone is gonna get mauled? Also, the anti computer game lobby now have a real reason to start banning games. Frankly I'm fascinated by the concept, but I don't think I want to go down that road.
IMO there is no longer a stark line drawn between criminality in the real world and the virtual one. It's no longer a moral issue, it's an issue, period. Kids (or adults) who start to f*ck ppl over in this game have a real danger of getting a feel for this "free money" lark and may well bring this behaviour into the real world. No?
- Ois
Slowly degrades (Score:3, Funny)
Addicts (Score:3, Informative)
Of course, they could also end up like heroin addicts, breaking into cars and selling stolen stereos to pay for their "Entropia" addiction. (don't think it could happen, you underestimate how some of these people get sucked in).
I still see hackers/cheaters being a big problem though. EG is constantly modifying things to lock out cheaters. Having a game with real money (and by a lot of what I've heard, lacking good programming in areas as the installer/character-anis suck) would be asking for trouble unless it has a very good method of
a) Securing transactions
b) Preventing cheating
c) Still making the game fun/playable.
Re:cash back (Score:5, Interesting)
In game you have a vitual wallet. You are able to make transfers to and fom your real bank account at any time. So if you earn money in the game you are earning money in real life too.
Re:cash back (Score:2, Informative)
"Should you make money in the virtual world, you can also withdraw it to your real world account and thus actually make money in a virtual world."
Pretty cool, actually.
Re:hmmm (Score:2, Funny)
So what you're saying ... (Score:2, Funny)
Re:Super-Geeky Keyword Ontopic Post (Score:2)
In order to examine the situation that your talking about, you have to go right back to the physics of the situation. Entropy is an integreating factor, something that is required to make the mathematics balance. It is not more than that. It turns out, however, that the concept of disorder fits with entroy in many cases (but not nessescerily all).
Once you follow the mathematics through (going from mental maths here), i think you'll find that in order for that to be true, assuming that the basic laws of mathematics don't change, you'll end up having to reverse a few other signs in thermodynamics, so that the net effect will be to reverse the 0 and infinity point of energy.
Net result: Things behave exactly as they are. If you apply a negative sign to every energy, you get 'increasing' entropy. Given that energies are arbitary anyway, you can do that, with no change in observerations. So, you end up with a world identical to our own.
What does this mean? The situation you want to generate is not possible.