NWN Linux Client Not So Delayed after All? 155
Sir Joltalot writes "It seems as if the NWN linux client might not be as delayed after all. From the client page: "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles. ... This solves the two outstanding issues with the Linux Client, and I bet we will have even more good news for you in the coming week in terms of future Betas or Demos of the Linux Client."" You'll excuse me if I opt against holding my breath ;)
OS X? (Score:3, Interesting)
Re:OS X? (Score:1)
Here it is. (Score:5, Informative)
Re:OS X? (Score:1)
Re:OS X? (Score:1)
christmas (Score:1)
a Pity it wont be befor the 24th.
Just yesterday I was thinking of getting the windows version, now I dontknow what to do, but I think Ill wait.
I dont have enough money to by both.
Re:christmas (Score:2, Insightful)
Re:The deeper meaning of switching from Irix to Li (Score:2, Insightful)
Re:The deeper meaning of switching from Irix to Li (Score:2)
Re:christmas (Score:3, Informative)
Re:christmas (Score:3, Insightful)
Re:christmas (Score:1)
They've _never_ been close to true roleplaying...
You have either fairly linear adventure style games, with combat and skills thrown in (eg Final Fantasy), or you have hack and slash levelup games like Diablo.
Neverwinter Nights is actually one of the better RPG attempts I've seen...
And as for the toolset, If you don't expect to speend hundreds of hours developing a campaign, whether it be for NWN, or paper, then you're fooling yourself.
Re:christmas (Score:2)
Re:christmas (Score:1)
Re:christmas (Score:1)
The ruleset in the official campaign is whacked I agree, however, you can change the ruleset as practically every rule in the game is scripted. Have a look at the hardcore ruleset for something that's closer to 3rd Ed rules.
I disagree. Have you played this game with a good DM? If not, check out Neverwinter Connections [neverwinte...ctions.com]
Re:christmas (Score:2)
Actually, the servers I run also have Roger Wilco enabled, so NWN is like playing old school RPG's with miniatures. Well, without the dice rolling, of course. ;-)
Re:christmas (Score:2)
Re:christmas (Score:2)
Re:christmas (Score:1)
Bink and Miles (Score:5, Insightful)
I can understand why they wouldnt release source - but would sticking the client and encoders up hurt them?
Re:Bink and Miles (Score:1)
RAD makes a ton of dough liscensing this stuff, it's used in thousands of games. The encoder is free, but the SDK is big bucks. [radgametools.com]
So why do they ask for paypal donations? [radgametools.com]
Anyone else find it just a little cheesy when a for-profit corporation is soliciting donations?
Re:Bink and Miles (Score:2, Funny)
Maybe they're taking their cues from Mandrake [linux-mandrake.com]?
Re:Bink and Miles (Score:5, Informative)
I'm not involved with that particular product and can't rattle any stats off the top of my head, but I remember being shocked to hear how much download traffic our site sees per month. The donation button shows up only when you're downloading a freebie like the video toolset that's of primary interest to (non-paying) end users.
Re:Bink and Miles (Score:1)
Just an idea. I don't use proprietary software when I can avoid it anyway, so nevermind, I'm sure linux folks will keep working on SDL/OpenAL/etc.
Re:Bink and Miles (Score:2)
Or at least have some information that you can use Bink and Miles (I am assuming that Miles Sound System is your design?) on Linux. At least it may save someone at your office having to deal with an influx of e-mail to do with software that was already available.
If Bioware can make this mistake, I wonder how many others will too.
Of course I have no idea what rules and regs at radgames would prevent any of my ideas
StarTux
Re:Bink and Miles (Score:2, Insightful)
Because we spend $I_don't_know_how_much_money_but_it's_a_boatload on bandwidth giving away the RAD Video Tools [radgametools.com] for free.
"""
As others have said, let the community set up mirrors. I know it's hard for corporations to understand this, but sometimes giving up control over every last detail of software distribution can be a *good* thing!
Besides, even if you didn't let others mirror your software how much extra traffic do you think the Linux versions will really generate? The Linux community's size is a pretty small fraction of the Windows throng's, and I imagine that most wanna-be game programmers are using windows anyway.
Finally, would it hurt to at least *mention* the linux version of the tools somewhere on the website? I don't imagine you ported them for giggles. You *did* want to make some money off of them, right? You might find that your profits from these ports would increase if your customers were aware that they existed!
-DA
Re:well... (Score:1)
Rys
Been there, played it (Score:2, Troll)
0. I had to create the directories "currentgame.0" and "temp.0" before I could get gameplay out of the server running on NetBSD using Linux emulation with the Suse7 emu package.
1. The most difficult to deal with were module transitions--from chapter to chapter. These had to be saved before the transition, the saves had to be moved to the windows machine, the transition completed on a windows local server, then saved again, moved back, and restarted.
I'm certain there's something simple that I could be doing--have the script check regularly (every second?) for some kind of disk structure, or perhaps fixing something else, but I was too anxious to get to the next chapter to sit there and do a ktrace of what was happening. I have a pile of saved games I can monkey with though (about 100 of them) so I'll get to it eventually.
I did not try to move it to a Windows server to see if this would make a difference. I suspect it would've worked perfectly.
So, I'd recommend saving yourself a headache and just use the Windows version. I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.
P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server.
Re:Been there, played it (Score:5, Funny)
What? I thought running stuff on GNU/Linux was the epitome of cool and sexy! I'm sure if I had a girlfriend she would back me up on this...
Re:Been there, played it (Score:2)
Or were you running the client under NetBSD some way?
Re:Been there, played it (Score:1)
His point is the article is not about the server, but the client.
The server has been known to run under emu on the bsd's for a while. The server is quite stable, and meant for multiplay campaigns, not 1 guy going through the single player game.
Re:Been there, played it (Score:1)
Re:Been there, played it (Score:2)
Uh, I've been using the Linux deticated server since Day 1 it was released. Using Red Hat 7.2, I haven't had any of those problems since several patches ago. Bioware fixed the "save in the middle of a transition" bug (which existed in the Windows version too) a long time ago, for sure.
Re:Been there, played it (Score:3, Insightful)
FreeBSD was just fine and dandy (Score:2)
I guess it would not that hard to write a sniffer to look for special control phrases in the chat logs [like i do for everquest - I can call up maps & item searches, recipies, any url, send email etc.etc.]
but NWN server never/rarely crashed on me - it did kind of bork the response of the public web server sometimes by CPU hogging but hey, that's life
So use Linux instead of BSD, silly (Score:2)
If you wanted things working out of box (you "don't wish to spend an hour tweaking stuff") and you purchased a *Linux* program, for God's sake, *use Linux*.
It seems to me... (Score:5, Insightful)
-JT
Re:It seems to me... (Score:2)
"...availability of Bink and Miles for Linux"
-JT
Re:It seems to me... (Score:5, Funny)
Makes me wonder what else on the list is imaginary.
Re:It seems to me... (Score:2)
Re:It seems to me... (Score:1)
OK... o_O
Re:It seems to me... (Score:5, Insightful)
Re:It seems to me... (Score:2)
So now it's even more ridiculous; They supposedly planned windows and linux support at the same time. They were supposed to release them at the same time. Then, as you say, they claim they will be late because the software to do a straightforward port is not available -- You would think they would have noticed this sooner. Now, again as you say, it further seems that they never even checked to see if these APIs even existed for linux.
This is supposed to compel me to buy games from this developer why? This is a serious case of rectal-cranial inversion.
Agreed, makes sense for Disciples II too! (Score:3, Informative)
Kjella
maybe slashdot was too much for 'em (Score:1)
i already played 2 chapters under windows and the game is great
It took them that long to find out? (Score:5, Insightful)
Re:It took them that long to find out? (Score:3, Informative)
Re:It took them that long to find out? (Score:4, Funny)
Happens at my company once every month or so.
Re:It took them that long to find out? (Score:2, Insightful)
Re:It took them that long to find out? (Score:5, Informative)
Sam Latinga is GOD (Score:3, Informative)
A hearty thanks from us all!
Take it from me... (Score:4, Insightful)
Re:Take it from me... (Score:2, Funny)
Re:Take it from me... (Score:2)
Re:Take it from me... (Score:1)
A example of False Advertisement at its best (Score:3, Interesting)
HELLO, People... Lets think about this one moment...
They announced MONTHS ago that they where going to Launch with a NWN Linux Client..
Then they turn around and say its going to be delayed..
Now in the last week they main delay is not having a clue of what to do about sound and movie?
Is it just me or does anyone else thing that this whole thing started out as nothing but a large STUNT to get more sales and it has turned around and bit them in the REAR..
MONTHS down the road and they are just now telling us that they can't play sound or movies.
And here we are 2 weeks before X-mas.. Even if they where 100% complete with everything else they would still have to integrate, and test these 2 very important show stopping features.
HOW CAN YOU ANNOUNCE A LINUX CLIENT AT LAUNCH AND NOT EVEN HAVE A REMOTE IDEA OF HOW YOU PLAN ON SUPPORTING YOUR MOVIES AND SOUND...
This false advertising beats out fast food, They fleece you every time you order a burger from there picture based menus, pictures that make your mouth water, and get something that looks like it was sat on.
Re:A example of False Advertisement at its best (Score:2)
No real false advertising as the language between planned release and actual promised release are two seperate things.
Anyway, think logically...Why false advertise against a small market? You're witnessing honest mistakes here of that I am certain (how many have worked in a large business can relate to screw ups happening?).
Re:A example of False Advertisement at its best (Score:2)
At this point its not only that they made a big mistake announcing it.. They took almost 3 months to let the public know what was going on, For 3 months linux users had no idea what the state of the linux client was..
And even today we are not sure, They just told us this week about the miles/bink issues.. Until this week we had no reason to suspect major delays like this.
The problem is not that they made a mistake.. Its that they failed to own up to there mistakes and come straight.
Honest mistake, Maybe but unlikely. Loss of there Integrity, For sure.
I wonder how many people purchased the game expecting the linux client to be out, Expecting Bioware to live up to there Public announced release of a Linux client.. at $49 a pop.. If we had known we could of put that money in savings and not only bought it cheaper when the linux client does come out but made interest on the money...
Re:A example of False Advertisement at its best (Score:2)
Just go and enjoy the game once its released, I will be.
Re:A example of False Advertisement at its best (Score:1)
I'm over on the linuxgames.com site as well, I usually post as an anon because my work doesn't like me logging in to any sites. Silly job. Any who.. I used to be a bioware apologist.. but even you have to admit this is weird. When you do a project , you scope it out and design it in before you code. They planned for simul release. Note, I didn't say promise.. just planned. But from how it appears now, they did little to no coding on the linux client during the windows programming. Doesn't that seem a bit odd? Now we find out that not only did they not do much programming, that they didn't know if the sound system would work, nor the movies system.. this is after having problems with the networing, the graphics, the controllers, and the scripting engines, in that order? See.. what gets us pissed is the fact that this is supposed to be a simul release.. and it has the look of a Compsci student programming in Visual C++ and using MS APIs and then expecting it to compile on an HP/UX aCC environment. This could very well be an honest mistake.. but the mere fact that they "planned" to have a simul release but apparently didn't even start coding until two weeks before the windows release is
Magnwa
Re:A example of False Advertisement at its best (Score:1)
Stupidity (Score:5, Insightful)
Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together
Also, hello to all the guys from the Great Linux Client Thread!
Re:Stupidity (Score:2)
"The Penguin Saved the Client?"
StarTux
aka Fuzzle from the bioboards...
Re:Stupidity (Score:1)
Re:Stupidity (Score:1)
Re:Stupidity (Score:2)
No. Sorry. Not yet.
It's still FAR too early to say "they have gotten their act together". You might say that when they release a public beta. You could even say that when there's a "teaser" that runs on linux but only has a few character classes, spells, items, maps, etc. You might even say this if it only runs on a limited range of hardware/kernels/libc and has worse bugs than their original 1.10 windows release.
Until there is _something_ available to everyone (like me) that purchased the game in hopes of "soon" being able to play without rebooting into a yucky OS, it's too soon to say they've "gotten their act together".
I've personally only rebooted a couple dozen times to play. I originally thought I would abstain until the linux client... but I got curious, and so did my girlfriend (yep, we picked up a second copy, at approx $50 retail). One thing I can say from experience is that even on the windows client, they really only recent "got their act together" and fixed the last of the crashing bugs, somewhere around 1.25. There were MANY other little bugs... but I can live with some choppy audio on the movies and little things that aren't quite right. On my machine, it would crash on startup about 50% of the time before rev 1.25 or 1.26 (or something like that). Even that is ok.... but in-game crashing is just not acceptable. There was a bug where the game would crash sometimes when you removed your armor (eg, in front the "seedy tavern" to put on the stolen pirate uniform so they'd let you inside).
So opinions may differ... I personally will say "they have gotten their act together" when a playable linux client is released that doesn't suffer from show-stopper bugs like in-game crashing. You may differ, but certainly this recent news means nothing. The original promise of a linux client alongside windows meant nothing. The "within weeks" and "sometime in the fall" didn't mean much. Any excuse could be offered, as we just saw. They could decide to scrap the linux client for any reason.
On the plus, at least it seems Bioware's NWN linux effort has put pressure on Rad to port to linux.
Just remember... (Score:5, Informative)
Re:Just remember... (Score:2, Insightful)
Re:Just remember... (Score:5, Informative)
Re:Just remember... (Score:1, Funny)
Re:Just remember... (Score:1)
So let's see (Score:1)
They announced another big delay of an already tremendously late product because of the unavailability of some components without even bothering to check with the maker of those components. And yet some people seem to believe Bioware are "working hard" in this port. Awesome.
With this level of interest on Bioware's side, I can only imagine how buggy NWN for Linux will be when it is "finished".
Re:So let's see (Score:1)
Re:So let's see (Score:2)
Excuse me, moron (Score:1)
Right now, Blizzard's support of Linux gamers is better than Bioware's. None of them have a working game for Linux, but at least Blizzard has not deceived Linux gamers like Bioware has. Incidentally, the sound system used by NWN has been ported to Linux by Sam Lantinga -- currently a Blizzard employee.
Obviously you don't know what you're talking about (Score:2)
AHAHAHAHAHAHAHA! That's a keeper.
None of them have a working game for Linux
I suppose you're too uninformed to be aware of the Linux dedicated server that Bioware has had out for NWN.
We'll be generous and assume that you were just talking about the client. One has put plenty of effort and risk into writing Linux based code and is about to release a supported Linux client. The other has repeatedly stated flat out that they will not support Linux, that there is no money in the Linux market, and has attacked an open-source server project (bnetd). You must be using some rather original reasoning to reach your conclusion s.
Incidentally, the sound system used by NWN has been ported to Linux by Sam Lantinga -- currently a Blizzard employee
Again, it seems that you don't know what you're talking about, but I'll make it simple. SL is a great guy, and has been doing Linux gaming work for ages, well before he worked for Blizzard or anyone. He was actually *paid* by Loki. Blizzard, on the other hand, hasn't put a single cent into supporting Linux, and is not supporting SL in his work. About the only thing you can say in their favor is that they aren't threatening to fire him or something for doing what coding he wants to do in his free time, which is a pretty pathetic endorsement.
Blizzard is about as solidly anti-Linux as an entertainment dev house can get, and Bioware is one of the few companies that's taken some risk to support Linux users. Your comment is both uninformed and out of line.
Have you followed the porting progress? (Score:1)
Your gaming tastes must be pretty original if you consider a server is a game.
Seven months ago Bioware was about to release a supported Linux client. And three months ago. And a month ago. When and if they release, maybe you'll have something to praise them for. Until then, it's vaporware.
Yes, I value honesty, this original new concept.
And I know about Sam Lantinga, I bet I was in Linux gaming well before you. I don't know if Blizzard helped him with the Miles port. If they did, it looks good on Blizzard. If they did not, it looks bad on Bioware, who couldn't do in many months what Sam has done in his free time.
You call Blizzard anti-Linux for clearly stating their opinion about Linux gaming, and Bioware pro-Linux for making some promises about a Linux client and then breaking many of them. Maybe it's you who are uninformed.
Conspiracy theory (Score:2)
While working feverishly to roll their own solution, Bioware publicly states that this is the reason they are being held back.
Sam Lantiga suddenly shows up out of the blue on the NWN forums to reveal that he had previously ported Miles and submitted the code back to RGT.
The Rabid Linux Zealots flood RGT's mail server...
RGT admits that they do have a working Bink and Miles for Linux.
grassy knoll... area 51...
Re:Conspiracy theory (Score:1)
I mean.. come on.. Do you really think a company that paid for a license to use APIS didn't know what platforms those APIs ran on? Are you stating that we are waiting for a game made by a company with coders, buyers, and planners THAT utterly inept?
Magnwa
Re:Conspiracy theory (Score:1)
Unlikely. The word "Linux" does not appear on the radgametools website. Until lately Radgametools had no intention to port Bink and the Miles Sound System to Linux. At least that's what they assured me when I inquired for the game company I was with a year ago.
Most likely the the Biowares Linux client story was similar to the one of my former employer Massive Development. They started with the firm commitment to release a Linux client and server along with the Windows version. They employed me, mostly a linux guy, to do the multiplayer network coding.
When I started to work and had a first look to the existing codebase, I already wondered how you can hope to build a Linux client with a totally Direct3D dependent renderer, but was told a OpenGL Port was in the pipeline and ready "any day now". But it soon turned out, that supporting the latest vertex shaders was much more important to the graphics guys. The resulting engine was even tighter bound to Direct3D and a port to OpenGL an imposiblility without an architectual overhaul. Of cause, there was no time for that, so this was the end of the Linux client.
Shortly after, I came up with a full working, UDP based, distributed object system. But management decided to scrap UDP networking and to use DirectPlay8 as the low level network code. That was the end of the linux server. The rationale for this was: The Xbox (then new on the horizont) was assumed to be lacking UDP networking and was considered to be a more important platform. Not that that they based this assumption on facts, or that they published a XBox version until now.
With all the whining... (Score:2, Insightful)
Re:With all the whining... (Score:2)
Should no one be allowed to mention how unhealthy Mcdonalds is because they have good prices? Should we be banned from mentioning how affordable and convient Mcdonalds is because it's unhealthy? People deserve to be able to make informed decisions about the products and services out there, and ignoring any aspect due to other factors in the company makes for a very unwise platform on which to base ones purchases.
I'm thrilled to be getting a Linux client at all, but if I think they're making a bad choice in which way to arrive there darn right I'm going to mention it. If people hadn't "whined" about it, they'd still be working on implementing Bink and Miles.
Re:With all the whining... (Score:1)
Check the stratics chat Log. (Score:2)
http://nwn.stratics.com/content/community/hoclo
Portability should not be an afterthought (Score:1, Insightful)
Portable applications are well designed applications.
One guess as to why this port has been so difficult for them.
Why is Bioware doing it? (Score:4, Insightful)
I'm seriously curious here... why is Bioware releasing a Linux client? Please understand, I run Linux and I'm desperate to get a Linux client myself, I just don't understand Bioware's business reasons for this.
Bioware isn't likely to make back the money they've sunk into porting to Linux, not in sales they'd otherwise not have received. Yes, they'll certainly gain some good will from the Linux community but still...
Certainly, matters are different with the stand-alone linux server. Porting that didn't take much effort and this adds value to the product quite obviously.
So what's my theory? Bioware is using NWN to get some cross-platform experience for a future project. They know they aren't going to make their money back on the development of a linux client for NWN but that doesn't matter to them. The experience they get from this port is the value they are looking for and they plan to leverage this experience on future projects. Those are the ones Bioware expects to see a payback.
Re:Why is Bioware doing it? (Score:2)
Your comment makes sense. The only question is "what" future project? Knights of the Old Republic? Maybe something they are just toying with right now? *Shrugs*
Re:Why is Bioware doing it? (Score:3, Insightful)
Fundamentally, NWN is a method for telling stories. Everything else is simply a means to achieve that end. They've made amazing, engrossing stories before. Having a client run on all platforms will almost surely be a money-loser, but all those future expansions, cranked out every 8 months, is a sure way to continue being profitable for this company, because they know how to tell an engrossing story via a game engine.
So yeah, I agree with you. But it's not some mysterious future project that they are laying the groundwork for, but simply more and more expansions so they can use this as their base engine for the next 6 years.
Re:Why is Bioware doing it? (Score:3, Informative)
Re:Why is Bioware doing it? (Score:2, Insightful)
They've been very open and understanding to the community the past couple of years, and I think a linux client just fits. I just don't think they realized it would be so difficult, and they got in a little over their head.
Re:Why is Bioware doing it? (Score:3, Interesting)
So, by supporting Linux, Bioware probably hopes to increase the infrastructure and the community produced content available to the game by an unporoportionally large chunk. Yes, there are many, many solo players out there, but still the free add-ons are one big seller for NWN.
Rad (Score:2)
You mean... They didn't ask?!
development/DMing with Linux? (Score:1)
Re:development/DMing with Linux? (Score:2)
Binks & Miles (Score:1, Interesting)
Last Post! (Score:1)
"Oh, don't be such a baby!"
"But I'm feeling much better..."
"No you're not... in a moment you'll be stone dead!"
-- Monty Python, "The Holy Grail"
- this post brought to you by the Automated Last Post Generator...
Re:WHO CARES (Score:1, Redundant)
Re:WHO CARES (Score:1)
Re:WHO CARES (Score:2)