GTA: Vice City Sells 8.5 Million Copies in 3 Months 507
Gus writes "Take Two Interactive Software reports that Grand Theft Auto: Vice City has sold more than 8.5 million copies in the first three months since its late-October launch. The good news is Rockstar Games has 11 titles in the works. The bad news is the chances of the next GTA making it out this year are pretty slim." Also, there's still a couple people waiting on Duke Nukem Forever, and their patience is wearing thin.
GTA (Score:3, Interesting)
Re:GTA (Score:2, Funny)
Punching the Hare Krishnas was fun too.
Re:GTA (Score:4, Insightful)
Re:GTA (Score:2)
I agree completely with your comment. However, one of the observations I made about GTA 3 was that despite being 3D, they managed to retain the fun of it. I'm really glad they didn't blow it.
Re:GTA (Score:3, Insightful)
I doubt you need any testments at all to show non-3d games are fun, there were plenty of fun 2d games even before 3d games were available. I tend to find 2d games more fun, and I think it is because the programmers tend to concentrate on the game play more in those games rather than the graphics. Nice 3d graphics are nice, but that shouldn't be the focus. For exmaple, some may disagree and this is just my opinion, but I find Starcraft more fun than Warcraft III. I find most 3d games lacking in depth in game play, and am in fact still looking for testaments that 3d games can be fun. FPS's are an exception, but they've been hashed and rehashed so often they no longer have any appeal to me. Hmm, looks like I am ranting.. I'll stop now
Re:GTA (Score:3, Interesting)
Re:GTA (Score:3, Interesting)
Re:GTA (Score:3, Informative)
Re:GTA (Score:2)
rate of unemployment? (Score:5, Funny)
Re:rate of unemployment? (Score:5, Funny)
High unemployment rate... Sure
Hooker beatings... I can see that
Poor driving skills... I guess
But discontent... No way man, that game fucking rocks!
Re:rate of unemployment? (Score:2, Interesting)
And, inspired by the game itself (Score:5, Funny)
Re:And, inspired by the game itself (Score:2)
Comment removed (Score:5, Funny)
Re:Ohhhhh the violence... (Score:4, Funny)
Re:Ohhhhh the violence... (Score:5, Insightful)
Do you really want to be marrying this chick?
Comment removed (Score:5, Funny)
Comment removed (Score:5, Funny)
Re:cough*meladramatic*cough (Score:5, Funny)
Plus 1.
Re:cough*meladramatic*cough (Score:5, Insightful)
You're being a complacent, pandering, pussywhipped fool (albeit "in love"), bordering on co-dependent. In 10 years you'll ache for the ability to say and act the way you really feel, as you two blend more and more into the same mediocre person.
And yes, this is speaking as someone who's currently in, and has had a few, long term (>1 year) relationships. Maintain your personality, your uniqueness, your vigor that makes us human. The boobies, the body parts, will sag -- make sure your personalities (you know, the things that you really fell in love with) don't!
Re:cough*meladramatic*cough (Score:3, Insightful)
Re: (Score:3)
Re:cough*meladramatic*cough (Score:2, Funny)
Re:Ohhhhh the violence... (Score:5, Funny)
Yeah, because if he's posting on Slashdot, you know he can choose from any woman he wants!
Re:Ohhhhh the violence... (Score:2, Funny)
Re:Ohhhhh the violence... (Score:2, Insightful)
Does your fiance' ever watch violent movies? If so, what weak argument does she offer to excuse that but still condemn GTA?
Re:Ohhhhh the violence... (Score:2)
My cousins have the game but I don't own a PS2 nor own the PC version. My fiance and I play it everytime we're at my aunt's house. My fiance likes it more than I do! (yes we're heterosexual and she's female... lol)
Anyway she's bugging me to spend the money to purchase a PS2 just so we can get that game. As much as I'd love to we just can't afford it.
Moral of the story... there are attractive females out there who enjoy what men do and are completely "feminine" as well.
- Garett
Re:Ohhhhh the violence... (Score:5, Funny)
Yeah, but you would have to got to blow away some hookers!
My girlfriend cackles like a banshee and says things like "Come here and die, bitch!" when she runs over people in Carmageddon. I'm almost afraid what's going to happen if I hand her GTA3.
Re:Ohhhhh the violence... (Score:5, Insightful)
That's funny, I've been married for 10 years, and on the things that my wife and I don't agree on, she'll listen to my opinion and consider my viewpoint. I think there's something seriously wrong if you're letting someone control your life and tell you what you should think.
WTF is wrong with your bitch? (Score:2)
Although she's yet to pick up a joypad and start racing around town, gunning down cops, putting out fires whilst picking up secret packages, she does see the lighter side of the game. It's fun, it isn't meant to be taken seriously, so why treat it as anything more than light entertainment?
Honestly, if your girlfriend can't appreciate that playing GTA3 doesn't make you an evil person and that it won't turn you into an Uzi-totting, maas-murderer then she's the one with the problem, not you. (Unless, of course, you are an Uzi-totting, maas-murderer, in which case you're both screwed.)
Re: (Score:2)
Re:Ohhhhh the violence... (Score:4, Funny)
After that you could have "asked" her to scrub the bathroom and do the laundry.
You wouldn't have been laid for a few days, but it might encourage her to keep her preachy bitchiness to herself.
Good for them (Score:3, Insightful)
Vincent says (Score:3, Funny)
influences... (Score:2, Funny)
i think they're right. ever since i've been playing, i've been on a kick for 80's music.
it's not just you...listen to any real life 80s (Score:3, Interesting)
New solution for crime control (Score:2)
Next Game's Time Period? (Score:5, Interesting)
Re:Next Game's Time Period? (Score:5, Informative)
You can try the Mafia playable demo... (Score:2)
Re:Next Game's Time Period? (Score:2)
Anyhow, I want the seventies as a setting. Course, if it was the seventies, there'd be disco.
Hmmm....
Disco Stu: Did you know that mah bitches take is up over 4000%? If these trends continue... heyyyyy!
No, maybe not...
Re:Next Game's Time Period? (Score:2)
You sure? Cars that go 80km/h max, nearly no automatic weapons except for street sweepers (That's what they are called iirc) which are about as inacurate as it gets, there would be FAR fewer cars because they were largely still considered a luxury back then, no rocket based weapons, no good sniper weapons and tanks that would make a Sherman tank cry...
I ask again, are you sure?
I love it (Score:5, Interesting)
GTA Vice City made this Nintendo fan boy buy a PS2 last week. I love it, and it's developers and designers deserve every penny they are making from it.
But don't think for one second that I didn't preorder the new Zelda. =)
No Playstation (Score:2)
That's all well and good, but what about the rest of us unwashed heathens without a playstation?
Has anyone heard anything about a PC version? I know with the original the PC version lagged the PS2 by almost a year, but you'd think they'd have most of the heavy porting aleady done.
Unless of course the sales of the PC version were lackluster and they don't have any interest in investing the time in porting it. Notice this time around there hasn't been
I'd really like to play it, as I loved the first...but i'm not buying a $250+ console system just to play one game.
-Chris
PS-I know at least one person who
Re:No Playstation, No problem !!!! (Score:2)
-Chris
Where's the accompanying spike in crime? (Score:5, Insightful)
So if the "fake violence breeds real violence" crowd is right, we should be seeing a fairly significant spike in violent crime, right?
No? That's what I thought.
-S
Re:Where's the accompanying spike in crime? (Score:3, Interesting)
No? That's what I thought.
Dude, spend a little time in an inner city emergency room some Friday or Saturday night. Make sure that it's a level one trauma center too as that's where all the gunshot victims go to. My point is not to draw a direct correlate between video games and violence, as the causes of violence are complicated, but desensitization *does* play a role.
For instance, I've pointed this out before, but one of the real difficult problems that the military has is desensitizing folks to pulling the trigger to take another human's life. Recently the Corps (Semper Fi) have experimented with the integration of video games to "help" desensitize recruits as well as attempting to teach squad theory. The only thing I do worry about is this issue of desensitization.
Re:Where's the accompanying spike in crime? (Score:3, Insightful)
If you can't figure it out - go north, and don't blame the games for your overall culture.
Re:Where's the accompanying spike in crime? (Score:5, Funny)
"Dude, don't take a general view of the entire population to form a balanced opinion. Instead come and look at my heavily biassed samples in an unusual situation and draw wild conclusions."
Re:Where's the accompanying spike in crime? (Score:3, Insightful)
I don't know what made me recognize the contradiction, but one day I realized that I couldn't have it both ways: If you believe that holding a "virtual" scalpel and doing a dissection can teach you how do perform a dissection, then it follows that holding a virtual gun and shooting someone can teach the SKILLS (not give you the desire to, mind you) to shoot real people. You can't have it both ways. Either virtual skills transfer, or they don't.
Before anyone starts yelling, I understand that there's a big difference between fantasy play and real life -- Clearly, people can imagine all sorts of things without acting on them and still be "healthy". Additionally, I understand that having the hand-eye coordination to shoot someone and the desire to shoot someone are two difference things. Nevertheless, as the parent post points out, surely the action/sight of violence must have an affect. If we're stimulating that part of the brain, and building up neural pathways, what is the outcome?
BTW, this doesn't mean I've turned against violent videogames (I own GTA3 and I love it). It just means I'm much more thoughtful about what we're learning and getting from video games, and much less quick to dismiss all criticisms of them.
Re:Where's the accompanying spike in crime? (Score:3, Interesting)
The one and only time I fired a shotgun, I took careful aim (at a fench post) squeezed the trigger and *blammo* massive recoil, bullet goes God knows where up into the sky. All my FPS experience was useless when it came to the real thing.
With the sheer force and noise, it's actually quite physically traumatic to fire a gun.
Re:Where's the accompanying spike in crime? (Score:2)
Well, I suppose it could also be cumulative. If you figure that there are well over 20,000 murders in the U.S. every year, you could make the argument that we are a pretty violent culture. Additionally, I seem to remember a congressional report in 1990 or 91 that concluded the US far and away leads the world in rape, and robbery rates as well as murder rates with the number of crimes outpacing the increase in population by something like 12 times.
games vs. movies as entertainment (Score:4, Interesting)
Few movies ever rake in that kind of cash, and let's face it: the movie market has been saturated for 50 years while the gaming market is still growing rapidly. When you think about it, it makes sense. Games are much more interactive (with the possible exception of pr0n, I guess) and typically deliver a lot more "bang for the buck". I can spend $6-$10 to own a 2-hour movie, or I can spend $20-$50 to play a 20-60 hour game.
Games also traditionally cost less to produce, meaning MUCH higher net profits for the publisher.
Frankly, I'm amazed that EVERY company in the movie business doesn't also produce games, as there's a lot of overlap between the two media. Sure, a lot of big-budget films (usually targetted at kids) end up with movie tie-in games, but I mean why not take some of the stories that are pitched and spend the money on making a game *instead of* a movie? It's going to be the same-or-lower risk, and potentially much greater profits.
Duke nukem? (Score:2)
8.5 million copies SOLD (Score:4, Insightful)
This is perhaps one of the upsides to being a PS2 game, at least at first. If it had come out on PC earlier... a lot of people probably would have just pirated it instead of buying. I know I would have, though I would have bought it later had it met approval (judging by popular opinion, it would have) - though of couse on PS2 I can also rent it.
It makes a good statement about the popularity of console games though, wonder if anti-piracy is one of the reasons it's still console-only?
And yet, I'm aware one could play a pirated version with a chipped PS2... but it is *much* more a pain in the butt (and DVD+R is expensive) than PC piracy. Of course, on PC, people may have bought more than 1 CD to play multiplayer between machines.
Not to spark the software-piracy holy war, but it's an honest consideration for console games, and such high sales numbers may prove their increased profitability.
Re:8.5 million copies SOLD (Score:2)
Besides, don't most PS2 games get cut down to CD size when they're pirated?
Next Grand Theft Auto message board (Score:5, Interesting)
getting older? (Score:2, Interesting)
Just something about courting prostitutes and being a druglord's monkey that wasn't appealing to me. Sure it was fun to drive around, but when I killed innocent sprites on the side of the road I felt bad.
Oh well, I think I'll go to kill some people in [insert your favorite first person shooter here] now.
To the contrary (Score:2)
11 titles? (Score:2)
That's probably one of the main reasons that a lot of studios become one hit wonders.
Ahh well, as I said, best of luck to them. I hope they prove me wrong.
8.5 Million Units sold... of PS2s according to ZD! (Score:5, Informative)
Here be comment:
Why isn't Vice City on the PC yet? Why did they release it on an old console that has no life left in it? Oh yeah, I forgot there for a second....Sony is frucking greedy! They're obviously delaying or even stopping Rockstar from releasing it on the PC or XBox because they want to sell more consoles. Bullshit.
So, I google(tm) for "PS2 sales figures 2003" and the top article is one from ZDNet with "PS2 sales up 24 percent" (Jan 2003)
It's since gone, but the google cache has it. The relevant paragraph is the first one:
Sony said on Thursday that it sold 8.5 million PlayStation2 game consoles during the key holiday shopping season in November and December, up 24 percent from a year ago and holding well ahead of rivals.
Now, that's just about the same time period the sales figures from Take Two are referring to, which means that almost everyone that bought a PS2 bought Vice City! Cool!
Now, in reply to the troll:
(also from ZD) The Sony figures followed an announcement by Nintendo on Wednesday that it sold 1.5 million of its GameCube machines in Europe in all of 2002.
Also, according to Sony, they've sold 41 Million PS2s. :)
-T
GTA Vice City is great (Score:5, Interesting)
The attention to detail is amazing - at the right time of day, the sun can be "in your eye", so it's hard to see where you're going, AND the light will glint off the sides of the cars in traffic!
I especially love all the secret stuff in the game. I don't just mean the 100 or so "hidden packages", but the real stuff you can find if you try. Have you managed to get a golf-cart out of the country club? You can do it - and drive it around on the regular streets. Have you found "the" motorcycle, the one that lets you try to complete a sequence of highspeed jumps in a 2 minute time period? How many Unique stunt bonuses have you gotten? Have you been up in the top of the lighthouse?
Then - when you get tired of the game (I assume that may actually happen to me some day), there s many pages of cheats out there, some that are really original, and a lot of fun. Don't go and download a cheat-sheet until you've played the game for a few weeks, though.
I haven't owned the game for very long, but I bought a PS2 just so I could play it. GTA Vice City rocks.
play too much? (Score:4, Funny)
Segways (Score:4, Funny)
Jugglers, Clowns, and the prettiest ponies EVER (Score:5, Funny)
From a review [ridiculopathy.com] of the cleaned-up version:
Incredible! (Score:3, Funny)
the ONLY part of GTA3 that I thought was better (Score:2)
Re:Vice City (Score:3, Insightful)
GTA Vice City is a good game without a doubt, but in the end I think that GTA3 was a better game overall. Vice City also had a few more bizarre bugs [tagor.com] than GTA3, but I don't guess that's really important.
What matters is that they're both great games, even if I personally think 3 was better than VC. I hope the series moves forward and doesn't become very ho-hum.
Re:Vice City (Score:5, Interesting)
They're unforunately constrained by the power of the PS2. They shoehorned some new features into GTA:VC (compared to GTA3), but as far as visually impressive features, there's not much they can do.
I wouldn't mind so much if the next GTA uses the same engine, but please for the love of god I hope for two things: 1) Las Vegas as the setting, and 2) a mission generator.
Re:Vice City (Score:2, Insightful)
Re:Vice City (Score:3, Informative)
Re:Vice City (Score:2, Insightful)
It's all about the motorcycles. (Score:3, Interesting)
But it's all worth it for the motorcycles. Roaring down the streets on the PCJ-600, leaning slightly forward to get the slight speed boost (nice touch in the game), racing between cars, knowing that a slight miscalculation will throw you a hundred feet. That's my addiction.
Re:It's all about the motorcycles. (Score:3, Informative)
I've clocked 120 hours on this game (took a few weeks!) and it hasn't hung on me.
I haven't seen any of that and I've finished all the core missions. Have you tried the disc on another PS2? I remember with my PSX that some games were "dodgy" and it turned out to be a bad CD assembly. New PSX and the problems went away.
Re:weapon selection? (Score:2)
Re:weapon selection? (Score:2)
Incidentally, saw a neato thing - as the copter hovered, I saw lines drop from it and 4 SWAT guys start rapelling down to the rooftop!
-T
Re:Duke Nukem Forever (Score:3, Interesting)
Also Take Two had to write down charges related to Duke Nukem Forever (as mentioned in the article). Right now they're taking the whole development as a loss. That could mean that there's no game coming out ever, it could mean that it's just going to take so long they don't want to keep the expenses on their books, or it could just be that they're taking the charge in a good quarter when they can offset it against high profits.
Since they've already treated the devlopment costs of DNF as a loss they can treat the sales when (if) it comes out as pure profit. This is the kind of game that accountants play to keep earnings statments balanced. Like in physics, no money is created or destroyed but when you report what affects how the quarterly numbers look.
Re:Duke Nukem Forever (Score:2, Insightful)
In a related note, what a disaster DNF has been, and what a tremendous example of an incredible software project management failure. I mean using the "we're making it super, duper good!" excuse works for so long until pretty soon you're just perpetually fighting the natural curve of technology. I really feel sorry for that team, or anyone who works on it.
Re:Duke Nukem Forever (Score:2, Funny)
timeless slashdot classics like
Duke Nukem
All your Base..
Beowolf clusters are here to stay !
wait i think i forgot something.
1.Now Imagine a beowolf cluster of all those jokes
2.......
3.Karma Profit !!
Rinse, drywash and Repeat.
Re:Duke Nukem Forever (Score:2)
I think it's great! It's so much better than 'Soviet Russia'. You really don't want Smirnoff's voice in your head.
Re:Duke Nukem Forever (Score:2)
Comment removed (Score:5, Funny)
Re: (Score:3, Insightful)
Re: (Score:3, Funny)
Re:The true American spirit (Score:5, Insightful)
Incidently, you can also be a "good guy" in this game (more so than GTA 3). You can stop criminals (through non-lethal methods) and get jobs (ie/ pizza boy), save up and buy a house, all without committing crimes.
I'm not trying to justify the game (the whole point of the game is to commit crime and that's how it is sold and we like it like that - nothing wrong with escapist fantasy, depending on the shrink you talk to
Re:The true American spirit (Score:2)
Heh. I'm sick of stupid comments like that too. I've noticed that the people who are loudest about GTA 3 are people that have never actually played it.
The funny thing is that it's more like a sim. Which means, just like the parent poster said, you can choose to be a good guy if ya like. You get out of what you put in. I think that's pretty much why the ppl who've played it aren't complaining.
I would like to offer the Buddhist perspective (Score:5, Funny)
Also, at the end of a game of chess no one has *really* commited Regicide. It's just symbolic.
Don't get me going about Chutes and Ladders though. That game is disgusting. Oh, the humanity!
KFG
Re:I would like to offer the Buddhist perspective (Score:2)
Oh, that's just me?
Nevermind.
Re:I would like to offer the Buddhist perspective (Score:2)
Re:The true American spirit (Score:5, Funny)
So, who is it that loves violence, terror, and rape so much again?
Yeah, thought so."
Nice stereotype. I can play too.
Rockstar's next game: Le Reddition (The Surrender)
Welcome to France.
From the country who rolls over like a flock of sheep, snootiness and horrible hygiene comes a story of one man's rise to the top of cowardice. Le Reddition is a huge urban sprawl ranging from that half-finished skyscraper know as the Eiffel Tower to Marseilles, and is the most varied, complete and alive digital city ever created.
Re:What about video game piracy?? (Score:2, Informative)
Re: (Score:2)
Think different (Score:2)
Get a part-time job, "borrow" the money from your parents (or grandparents), hold up a bank (but not a small store - always rob from the rich, never from the poor), sell a kidney or just wait 12 months for them to appear as budget titles.
Buy both and you'll never be bored (or seen in public) again.
Re:Fuck, I'll do my own Ask Slashdot (Score:5, Funny)
Aren't there other ways for people to relax and have fun. I personally would rather make love to my wife a couple times than sit around all Saturday afternoon staring at the TV screen. Maybe that's just me though.
Now you're asking which video game you should buy.
Re:Overall? (Score:2, Informative)
I think that Super Mario 3 still has the crown for units sold: in excess of 17 Million.
GTA still has a waaaays to go.
Re:Just proves that... (Score:2)
If that were remotely true then the console market would be a lot more successful than it really is.
Honestly, I don't see why your post is 'Insightful'. The only insight that you've provided is that you don't like the game.
PS2 gamer market it larger than the PC market. (Score:3, Insightful)
However, it is a bad idea to just limit yourself to just a single platform, I agree. They should have released it simultaniously to the PC and Gamecube as well.
Sad News ... Duke Nukem dead at 5 (Score:5, Funny)
Re:PC version? (Score:4, Informative)