

Galactic Civilizations Coming Soon 253
dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.
GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.
I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:
- The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
- The level of beta-testing employed
- The comments from the public beta-testers
- The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
At last! (Score:5, Insightful)
Re:At last! (Score:5, Interesting)
In a nutshell, the game has no copy protection whatsoever. Instead, we've
taken the route of providing long term feature support (i.e. updating the
game with new stuff). But to get to these new features you go through
"Stardock Central" which uses the serial # that comes with the game. The
serial # is authenticated on the server so even if someone cranked out a
serial # generator or passed out serial numbers on the net, the server would
be able to detect serial #'s that aren't in the retail list or serial #'s
getting a lot of differnet IP's downloading the entire game.
This sounds an AWFUL lot like what Microsoft did with Windows XP. Yet, when Microsoft banned certain serial #s from getting SP1, Microsoft was (and still is) severely bashed on
Re:At last! (Score:3, Insightful)
Re:At last! (Score:2, Informative)
If this program only requires "activation" in order to download updates and doesn't disable the program if you fail to activate it, then that's a big difference. Stardock is using a carrot (extra goodies) while Microsoft is using a stick (activate or the program will stop working.) Also letting you download the full game if you have a serial number is nice, there is at least one game I have where the CD stopped working and I don't think there's much I can do about it. (Under a Killing Moon, it's a bit old at this point.)
This is just how I know Access works; I haven't used XP myself.
sheephead
Re:At last! (Score:3, Interesting)
I've been using it for 6 months without activation, it hasn't asked me yet. Come to think of it, I think we're using the corpporate version though.
Re:At last! (Score:2)
Re:At last! (Score:5, Informative)
Re:At last! (Score:2)
Re:At last! (Score:4, Informative)
Use the serial number that's been previously detected or 'smells' pirated and:
Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization.
Case B) GalCiv - you don't get all the free stuff, like extra ships, features, etc. that are only available to legit users.
Sounds like a difference to me.
Re:At last! (Score:2)
So perhaps you shouldn't break the law and install pirated software. And if you can't afford the license price for XP, install something [freebsd.org] else [linux.org]
Re:At last! (Score:2)
Has that actually happened, or is this overactive imagination talking here?
Re:At last! (Score:4, Insightful)
Not the same thing at all (Score:2)
1) GalCiv does not cease to operate if no serial is provided.
2) StarDock will not sick the law on you if no serial is provided.
3) StarDock will not deny patches if no serial is provided.
4) StarDock will provide additional goodies if a serial is provided.
Looks like the method and intent of StarDock in no way resembles what MS is doing, barring the fact that they both use serial numbers with otherwise unprotected software.
"Microsoft was (and still is) severely bashed on
Fucking wah. They deserve it in spades.
Re:Not the same thing at all (Score:2)
Okay, but
2) StarDock will not sick the law on you if no serial is provided.
How do you know?
3) StarDock will not deny patches if no serial is provided.
4) StarDock will provide additional goodies if a serial is provided
And? Microsoft will deny patches if no serial is provided, and StarDock will NOT provide additional goodies if a serial is NOT provided. However, Microsoft WILL provide additional goodies with or without a serial number. (Last I checked, anyone with a Web browser could download the XP PowerToys, for instance). Six of one, half-dozen of the other.
Looks like the method and intent of StarDock in no way resembles what MS is doing, barring the fact that they both use serial numbers with otherwise unprotected software.
I'd say your conclusion is predicated on faulty logic.
Fucking wah. They deserve it in spades.
I never said they didn't. I'm not a big fan of Microsoft myself. I run Linux. I just think that the whole StarDock thing is a double standard, that's all. I'm calling a spade a spade.
Re:Not the same thing at all (Score:5, Insightful)
From a linked [galciv.com] article:
"Stardock has found that the best way to keep customers and decrease piracy is to reward people for supporting you rather than punish people by having to go through copy protection.
Each GalCiv user has their own unique serial number that is verified on our server as being a valid serial number. When a user enters this serial number into our server, they get a Stardock.net account which lets them instantly gain access to all sorts of extra goodies including the BonusPak."
The language they use, throughout the sites actually, displays a distinct lack of intent to use serials in such a way as to prosecute people who don't have one. "If you have one, great, thanks and here's some extra stuff" is the clear and ringing message I get from the sites. Maybe they will become evil in the future. They have the benefit of the doubt however, due to a lack of past bad behavior. MS does not have this advantage, and further, clearly has the intent of using their serial scheme to shut down and/or go after people without (a real) one.
"And? Microsoft will deny patches if no serial is provided, and StarDock will NOT provide additional goodies if a serial is NOT provided."
There is a huge difference between a patch to fix the base product and additional graphics, sounds, etc. MS putting free stuff up for XP isn't the same, since if you haven't a serial for XP, you're still screwed at a more fundamental level. Not so with GalCiv.
The return... (Score:3, Interesting)
Re:At last! (Score:2)
Re:At last! (Score:2)
Basically a 'free' expansion pack then? (Score:5, Informative)
That's sure to be a success, although I can only think of one expansion pack I didn't buy for a Blizzard game (they're good at releasing expansions that cost half the same as the original game).
Still, I'm contemplating either MOO3 or GalCiv as I don't have loads of time to spend playing games these days.
Quick poll, which one do you think is better? I'm leaning towards GalCiv as I usually like playing strategy games single player. Multiplayer is much better in fast pace eg. FPS.
Re:Basically a 'free' expansion pack then? (Score:3, Informative)
So far everyone agrees that you can expect to play 5-10 hours before you will understand the game.
If between the two I would go with MOO3 as it currently is for multiplayer play, and wait to see what happens to GalCiv for single player play.
Re:Basically a 'free' expansion pack then? (Score:3, Insightful)
some things are done well in moo3 but it is different from moo1/moo2. some things have just gone to hell(fleet assembling, ship design, yes i know theres autobuild but it isn't fun like ship design was in moo1/moo2)
it takes several hours to get into the game(realising that you should just leave things for the ai to keep track of and just ignore that it likes to build fleets that seem silly to you), and several other hours to get annoyed that you can't keep track of your civilization without spending horrible amounts of time fiddling, and the ui isn't that great.
and really, moo3 is technically and gameplay wise something that could have come out like 5 years ago, and has some things 'missing', like with the moons, you can't colonize them so why are they there?
in my opinion the whole game is more like vga-planets than master of orion 1/2(better suited for multiplay, more micromanagement shown).
Re:Basically a 'free' expansion pack then? (Score:2)
For game play they are just considered one and the same as the planet they orbit.
Re:Basically a 'free' expansion pack then? (Score:2)
To wit:
The AI is spotty on building up your military. I would frequently end up with 10x the number of troop transports I needed and not enough support to break them through.
The enemy AI almost never directly attacked a planet effectively. They attacked one or two of my critical systems, but they never brought along ground forces, they would just performs orbital bombardments every turn, waiting for me to build up a big enough fleet to come kick their butt.
The ship design stuff just isn't fun.
You will quickly get annoyed by your inability to stop enemy spies from destroying key installations without oppressing your population so much that they revolt and form new enemies for you to fight.
The manual is horrible, and the in game encyclopedia is worse. Neither tell you the stats you need to know about some of the units and technologies.
As for your moon question, the game says that planets with habitable or minable moons have their stats bumped to reflect them.
I really wanted to like MOO3, maybe I'll give GC a try.
Re:Basically a 'free' expansion pack then? (Score:2)
Not the solution I would have preferred, I think there's a way to do it with policies, but it got the job done.
How does Space Empires IV Gold compare to these? (Score:2)
Re:Basically a 'free' expansion pack then? (Score:2, Informative)
I will advise you to stay away from the official Infogrames boards, however. Most of the trolls and flamers seem to reside there, so signal to noise ratio is much lower.
Re:Basically a 'free' expansion pack then? (Score:2, Informative)
Re:Basically a 'free' expansion pack then? (Score:2)
The largest portion of my multiplaying time was taken up with Warcaft II, the grandaddy of multiplayer RTS (IMO). I remember playing that for more than 32 hours in a 48 hour period once.
Not everyone is honest (Score:4, Insightful)
Copyright should only be there to make it hard for most people to burn, not everyone. People should still always be able to back up their data to CD. It is only when copy right goes that step beyond reasonable protection that I complain. Like the CD I purchased the other day that wont play in my computer.
We all hate copyright because we all know that at some point in our lives we have breached it. I know I am craptacular at agruments but all I want is the prices to come down to reasonable levels.
Oh hang on, I hear you talking about the no-copyright utopia. Well sorry it aint going to happen. Ever. Look at the frickin trends that all the large companies are moving towards. Soon we will have to call up an activation center to play our favourite CDs.
(BTW, I just paid for MOO3 and it is an okay game. I realise it is strategy, but c'mon, why cant i up the res a little).
Re:Not everyone is honest (Score:4, Informative)
Copy protection on CDs is a completely botched affair - it presents a slight inconvienience to those who wish to copy the CD, while producing problems to those who have bought it legitamately.
Re:Not everyone is honest (Score:2)
dave
Re:Not everyone is honest (Score:3, Funny)
Whoops, another DMCA violation!
Re:Not everyone is honest (Score:3, Interesting)
A game only needs to be developed once. You are paying for both yourself and the guy who just got a copy, but the alternative would be that neither of you would pay (he just spent all is money on beer after all), and neither of you would get the game.
Would you really want him to pay anyway? Think supply and demand... When demand goes up, so does the prices. Two customers instead of one is double the demand. Expect the price to rise a lot.
Don't believe propaganda about prices being so high because of piracy. The prices are so high as they can be without loosing the rest of the customers. If there were more customers, they could rise the prices even more, and only loose some of their customers. As long as the price increase causes a bigger rise in profit than the drop caused by loosing customers, they win.
An in bonus, they can sue the rest for copyright violation, and get extra money from them.
Re:Not everyone is honest (Score:2)
Imperium Galactica (Score:4, Informative)
http://imperiumgalactica.com/
About this game outlined in the topic, I think it's a mere advertisement but we'll see if this game is good anyway
Khalid
Re:Imperium Galactica (Score:2)
Great move (Score:5, Interesting)
The game comes with a CD key and this can be used to prevent online play which is what bf1942 is all about, ok so that doesn't prevent the warez kiddies from playing the game in single player which is like a training ground for multi player, so the CD key could have been the main form of protection for this game. Grrr
Re:Great move (Score:3, Insightful)
Myself, I bought it the day it came out, but I couldn't play it at all because of the copy protection. The solution? I downloaded the warez version. It took me less than 5 minutes to find the warez version online, and just an additional 15 minutes to download it. Worked like a charm.
The moral of the story is this: copy protections don't work in this world of ubiquitous broadband, since the warez versions are cracked and released before the game is available in stores anyway (if a warez group releases a game at midnight, it's available on most DC hubs by 3 o' clock). The only thing it does now is to piss off the people who actually buy the game.
Re:Great move (Score:3, Informative)
Are people paying? Wow! This totally contravenes the 1976 Sale Of Goods Act - section 15 "Must be of merchantable quality". This is a design fault.You get a free replacement or your money back. There's nothing the developers, producers, distributors, manufacturers or retailers can do to stop you. That's a statury right.
Someone needs to sue them in the small claims court for this, if what you say is true.
Critical mass (Score:5, Interesting)
They probably did. (Score:2)
If the algorithm to determine when to offer such a pact is more sophisticated, it might just work as advertised.
Re:Critical mass (Score:2)
I've had many opponents in Starcraft tell me to surrender "cuz u no ur gonna loose anyway". Only to have me later in the game turn around and destroy them completely. Of course that's starcraft where the kiddies learn how to rush and nothing else... as long as you can last more than 5 minutes they don't know what to do.
ok ok... now i'm completely off topic.
Re:Critical mass (Score:3, Informative)
There is also a second gameplay report [stardock.com] where he does win.
I know I must be missing something here but (Score:3, Insightful)
Loyalty? (Score:2)
That said, I would never start large scale piracy of software I've purchased (such as by placing it on a p2p network or similar), but iI have considerably laxer standards about sharing it with my friends for a single shot multiplayer game.
Re:I know I must be missing something here but (Score:2)
I wonder if they could come up with a way to perform a quick modification on the BonusPak files once they are requested through Stardock? The key would be imprinted on the files somehow so that the BonusPak would only work with a game installation that uses the same key. This shouldn't affect legit users other than the bonus files would have to come from StarDock (which seems to be the idea now anyway)
hopes and expectations (Score:2, Interesting)
On another related issue, I am hoping that the "Internet distribution business model" starts showing a more vibrant show of support soon. The ability to save money by taking out the middleman is just about always wanted. Add to that the possibility of increasing quality and diversity of games by reducing the groupthink draconian measures from the publisher. Every little bit helps I suppose.
Re:hopes and expectations (Score:2)
Actually, didn't BioWare strip the on-disc copy protection from NeverWinter Nights?
That's been a pretty good seller for them, I understand.
Better than MoO3, hopefully... (Score:4, Interesting)
yrs,
Ephemeriis
Re:Better than MoO3, hopefully... (Score:2, Interesting)
Comment on Stardock (Score:5, Interesting)
Most companies would simply have acknowledged the bug, maybe offering a simple thank-you. Their response was to give me a registered copy of the software and encourage me to submit more bugs.
(disclaimer: this approach may not work for everyone
Stardock are good. They don't mess their customers around - they might not always do what some of them want, but hey, that's true of any company, and at least they explain why
Heck, they even had a positive cashflow throughout the dot-com era, because they didn't rely on stupid business plans and massive investment. Just on listening to their customers, making a good product and shipping it.
GalCiv [galciv.com] is one of those products. It's got a solid AI, and more gameplay than you can shake a stick at. And the price is right. So go get it now [galciv.com].
And no, I don't get paid for this.
Re:Comment on Stardock (Score:2)
I say "as a programmer" because I still hold out the hope that my manager will come to me and say "Bill, for the next project we thought we'd move away from accounts receivable applications and make a game."
Re:Comment on Stardock (Score:2)
And their page [stardock.com] seems to be blanked out...
Anyone else heard of/played this game? I'd love to try it again..
OS/2, the first Gal. Civ., and unit sales... (Score:2)
If anyone knows...Brad from Stardock? Is he still at the helm? Speak!
poor pater! (Score:2, Insightful)
I heard recently /. has a million users. How many do you suppose emailed pater? How much space do you suppose is on the filesystem where pater's mailbox lives?
Galactic Civilizations ?? (Score:2)
The only theory I could come up with was that as one of the only native OS/2 games on the market, all the OS/2 fanatics/chauvinists had to buy it and had to convince themselves it was a good game to maintain internal consistency. It wasn't a good game.
Am I going to buy this game because it isn't copy-protected ? Nope. I might buy the game if people whose opinions I trust say it is a good game. If I happen to feel strongly about copy-protection, maybe I would restrict myself to good games that happen to fit with my philosophy.
Rewarding honest players (Score:2)
This works. It's the reason I bought the Sims even though I had already "obtained" a copy to try it.
Although I still had to crack the legitimate copy after the over zealous protection refused to recognise the cd-rom drive on my laptop.
Linux version? (Score:3, Interesting)
But this is 2003 -- are they going to come out with a Linux version?
If not, then why do I care? Should I have to go out and buy Windows XP to play a game? (Sorry, I can't run Windows for legal/ethical reasons.) Should I have to dumb down my Linux box by buying a commercial WINE variant that seems little more than a big kludge?
It's got to be native Linux binaries or nothing...
Never say never, but.... (Score:3, Informative)
Brad has always been a good guy -- I wish him well, even though it is not likely that I will ever use any Stardock software again. (I bought almost everything it released for OS/2 -- but OS/2 is long gone from our family computers).
MEK
GalCiv has multithreaded AI (Score:5, Informative)
This has been made possible by the use of a multithreaded AI. To wit, whereas most turn-based games did 'think' only during a short lapse of time between the human's turns, GalCiv thinks continuously while the human is playing. So that allows for a much longer computation time.
GalCiv has already been used on Tom's Hardware to test the hyperthreading capacity of the new Pentium4 3GHz.
Moreover, there's a stuff called the 'Metaverse'. In short : after you end a game, you can automatically upload some crucial game data (your score, elements of your strategy...) to a central server which then deduces improvements to the game's AI. Then I guess you end up with a game which plays better.
The guys from the GalCiv team say it has already been working with the betatesters's games and has very significantly improved the game's AI.
Re:GalCiv has multithreaded AI (Score:2, Funny)
Re:GalCiv has multithreaded AI (Score:3, Funny)
Reward the honest? (Score:5, Insightful)
Re:Reward the honest? (Score:2)
What you want is something counter to everything found in nature: every living being does something for a reward, whatever form that reward may take.
Hell, even religions do that: 'be good or you wont get into heaven'.
Re:Reward the honest? (Score:2)
Unless you can come up with a magical way to keep people from warezing games, it's going to come down to making life tough for legitimate customers or rewarding people for doing what they should do anyway.
Darkspace (Score:2)
The full game is subsription and is excellent and challenging but you can download the client and play a month long free trial.
Darkspace [darkspace.net]
Nice idea, but (Score:2, Insightful)
Why haven't they gone the whole hog? (Score:3, Insightful)
James
Re:Why haven't they gone the whole hog? (Score:2)
James
Does it run under Linux, even with WineX (Score:2, Troll)
Does Galactic Civilizations run under Linux? Does it run if you use WineX? If it doesn't, I'm not buying it under any circumstances. I hate rebooting and losing all the context in my session just so I can play some game.
I thought it was something big.... (Score:5, Funny)
"Galactic Civilizations Coming Soon"
and I thought
Alas, it was just a game...
Galactic Civilizations? (Score:5, Funny)
OS/2's killer app, now for Windows! (Score:4, Interesting)
Protection or not ... (Score:2)
I basicly do not care if a game is copy protected, I only once had problems with a game wich did not like my CD-Rom driver.
o I buy ALL games I play.
o I use ALLWAYS a cracked version to test the game first, to see wether I like it or not.
In germany cracking and distributing cracked versions is illegal. However owning a cracked version is not.
I know companies making software where the number of floating cracked versions is ten times higher than the sold versions. And for some of those companies that is a realy bad damage to to their business.
If you can get a CASE System, wich costs you 10,000 bucks if you buy it for free somewhere, people are tempting to jsut take it.
If the software is that good that you do not need much support, then you have no costs in using the stolen software.
If you need support then the cost of stolen software is soon higher than buying it, hence a user would rather buy it and call the help desk than try to figure why he has problmes.
For games this is totally different. A game causing to much support calls is neither a pleasure for the player nor a money maker for the producer.
If we would live in a perfect world, gamers would pay for playing
But the world is not perfect, because the people are not
angel'o'sphere
Re:Protection or not ... (Score:2)
It doesn't pay your bills, but should enhance your company's reputation for producing software people actually want. Reputation is certainly worth something.
A warning about MOO3 (Score:4, Informative)
When everything is said and done
MOO2 was just more fun
Quicksilver might still snatch great out of the jaws of good, and are some fantastic ideas here (once you get used to the interface) but currently, MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.
Re:A warning about MOO3 (Score:2, Funny)
The reverse cover of the first Civ III manual reads: "Master of Orion III - You've conquered the Earth, now master the galaxy. First contact begins Q1 2002 for the PC and Macintosh platforms."
Yhe release found its own way out after the hinges on the door had rusted away.
Problems with MOO3 (Score:4, Insightful)
MOO3 is all about macromanagement, says developer Quicksilver...and that's all well and good, except they took away all ability to get down "in the weeds" and do the sorts of things people loved to do in MOO2, like build custom ships and command them in battle.
Sure, you can specify what types of weapons, engines and defensive systems a particular class of ship has, but when it comes to combat your control is limited to a particular battle group with the options "patrol", "attack", "move", "stop" and "retreat".
Finally, the graphics are less than stellar. Yes, I agree that gameplay is more important than graphics but MOO3 appears to be a step backward in many ways from MOO2. Combat, for instance, consists of a green grid on a black background; most ships are depicted as tiny grey or brown dots. There isn't a starfield to be seen.
The GUI is also lackluster, cumbersome, and reminicent of the Windows 95 interface. While planet and diplomacy animations are nice, a suite of generic icons are used for technologies -- a far cry from MOO2's research animation which showed a member of your race standing by a rotating custom depiction of the newest gadget.
Did I mention that there was no way to rename planets or star systems, nor choose player colors as in MOO2?
The MOO3 player community is making great strides to improve the game, but there is plenty of left to do on Quicksilver's part. I might add that the only official comment received from the developer so far has been from the art director, who says that they're working on updating the manual. After so many years of development and testing -- and over a month between Gold status and release -- one really has to wonder what the hell is going on at Quicksilver, and if they truly intend on making a mediocre game great. I fear that they will release a single AI-strengthening patch, then wash their hands of the whole affair.
Some people love MOO3, and I say: good for them. Those of you who loved the previous version, be warned: this game is not like MOO2 and is as problematic as the first (pre-patch) release of that game.
Galactic Civilizations, at this point, would appear to be the wiser choice.
If you have a Mac, try Spaceward Ho! (Score:2)
Windows users can get version 4 here. [joedelta.com]
Piracy. (Score:2)
On the other hand, when a company says, "Please, we're not going to copy protect this, but our kids need to eat, so do the right thing, huh?" I feel like a complete scumbag, and refuse to copy it.
I know most people don't really care, but this kind of stuff is far more effective against me, and I'd like to think I'm not alone.
As for comparing it to windows XP, I fail to see the comparison. Windows XP self destructs if you don't authinitcate it after 30 days, not to mention the whole "hardware specific" aspect of it. I had a harddrive crap out, and I had to reregister the #!$^@&%!#^$@@#$^ thing because my damn hardware signiture was different after I restored to a new drive. bastards.
Shoot, I take over the world...and I got rejected (Score:3, Interesting)
Demo Version? (Score:3, Insightful)
The only real reason I'd have for wanting a copy of the game (Besides backup) is to give it a run before I buy it. I like their approach here. "Well if he's not going to buy it, at least let him try it, then we can still reward him when he buys it."
I appreciate that they're not treating me like a theif, but I don't want them to forget that demo versions are a must.
Gameplay samples (Score:2)
First game [stardock.com]
Second game [stardock.com]
Re:business model.... (Score:5, Insightful)
You are perhaps mistaking missing some sales with being unprofitable. Many people make this mistake, and thus fail to profit. Half a fresh pie you can eat is better than a whole pie rotting in a safe.
Apogee actually managed to make a profit *giving* fully functional games away and only selling additional content.
Go figure.
I'm not at all sure that wouldn't make a viable commercial model today. Sell what amounts to a "super demo" for a nominal fee to cover costs, say ten bucks, and get as many copies out there as you could, and then sell extended content for twenty five bucks to those who found the game worth it.
Of course this would only work if you were putting forward a really *good* game.
If you're putting forward a crappy game, yeah, you're right, the only way to profit is copy protect the hell out of it, and make sure you've got the buyer's money well tucked away up front.
Hey, maybe that's why so many games are a pain to play these days. If you can't even get authorized to play a game you've actually paid for you'll never get to find out what a piece of crap it is while you can still return the bugger.
Good games, at a fair price that can simply be copied to a HD and played from there without a key have never failed to be appreciated, and to sell quite well.
KFG
Re:business model.... (Score:2)
Yeah... I got a great name for this game... DOOM!
How about giving away a singleplayer game and selling subscriptions to the massively multiplayer version? I actually think this is the way most games will be very soon...
Re:business model.... (Score:2)
Re:business model.... (Score:2)
some of the most widely acclaimed game companies got their start doing this. id and Epic Megagames (Doom, Quake and Unreal) are noteable examples. for instance, Doom was released as a complete game, for free. registering your copy for a price would give you more guns and more levels. even though people don't feel the need to release their games for free and then have people pay for extras, virtually every game now has a demo version that accompanies it as a result of shareware's impact.
Re:business model.... (Score:2)
Re:business model.... (Score:2)
IIRC, you can install it from your hard drive and skip the CD check.
Actually, MOO3 can run on Linux-with a little help (Score:4, Informative)
Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.
Re:Actually, MOO3 can run on Linux-with a little h (Score:3, Interesting)
But, will Galactic Civilations run under WineX?
Re:Actually, MOO3 can run on Linux-with a little h (Score:2, Interesting)
Hmmm - that would be nice - to have the actual developers try to get the game running in WineX before it's released. Heck, maybe they could even fix any incompatibilities in the game itself, rather than have TransGaming update WineX to support it! Not going to happen, sure, but damn, it would be cool...
Re:Linux (Score:4, Insightful)
I hate to sound rude here, but if you're really interested in playing games, you should seriously consider dual booting with Windows 2000 or something. It'll be a while before Linux has a respectable gaming library.
Not trying to troll here but trying to be practical. Why miss out on the good games? I'll be switching to Linux in the next year or so (Lightwave's slowly making it's way over to Linux, so I can finally do my work on it...) but I'm always going to have Win2k as an alternative OS so I can keep playing games.
Personally, I'd rather have the games than flip off MS.
Re:Linux (Score:2)
I don't think this is true any longer. Here is a short list of the games that run nativly in linux:
quake3
return to castle wolfenstien
unreal tournament (and ut2003)
simcity3000
the sims (kinda-sorta - has it's own winex and saves data is the users directory - runs just as well as a native game).
neverwinter nights (my guess is by the end of this month)
america's army (coming soon from icculas.org)
medal of honor: allied assault (also coming soon from icculas.org)
Doom3 (when it's released)
serious sam and (coming soon) serious sam: the second encounter
civilization: call to power
games that run well in winex:
half-life, counter-strike, natural-selection (and all other hl mods that I've tried)
jedi knights
battlefield 1942 (should be supported, along with everquest, in winex 3.0 which is due out this month)
diablo 2
warcraft 3
and at least a dozen other games I haven't tried that are rated as working at level 5 (out of 5).
So, in my opinion, the landscape for games in linux has improved a great deal.
Re:Trouble waking up this morning? (Score:2)
It's a Murphy thing, obviously. Yesterday, Taco and Crew pitched for more paid subscribers; now this. Oh, well; keep a sense of humor...
Re:MoO3 is good? (Score:2)
I was all set not to like the game due to the AI after the first few times the AI overruled something I ordered, but I have come to appreciate the role of the Viceroys. I've found that the game flows much faster and I am better able to concentrate on grand strategic planning because much of the necessary micromanagement is taken care of for me. The Viceroys do a competent job of making the best decisions on what DEAs to build and so forth and after some fiddling, I'm to the point where I know how to override them if I need to (which is rare). YMMV of course, but a problem I've always had in 4x games is getting lost in administrative details and losing the big picture. I like having the detail, though, so here MOO3 offers me a way to have it both ways. I really feel like the Emperor/President/whatever in this game.
I like the economic model and the way game handles colony development (the whole idea of economic regions is really cool). I think diplomacy is good too and generally it makes sense. I had read complaints on the usenet about erratic enemy empires, but I haven't had any instances of this. I have had empires out of the blue sending me messages to "stop my actions or else" for no seeming reason, but after further analysis, it seemed that I was getting messages like this from some empires the balance of power between me and them began to tip in my favor. Makes sense to me.
There are some things I wish could have been better addressed, like tactical ship combat, and some things that still mystify me, like star systems near my borders being turned into outposts and then colonies for me by the viceroy even though I have autocolonization off, but I'm happy with the game overall.
MOO3 is no simple updating of MOO2 to circa 2003 graphics and sound; it's a different game in fundamental ways. IMO, it's an improvement, though I think people wanting a MOO2 repeat will be disappointed.
Re:P2P (Score:2, Informative)
It tends to be only the companies that annoy consumers, that try to gouge them that suffer the P2P fate.
For example, Space Empires IV is a very good game, and the community is very loyal to that game, so you won't see it around very much. It's just that simple.
I remember reading people asking for codes for Gamespy's server listing program for games, and everyone was telling them to just spend the little bit of money the program would cost, because it was worth it. Worth supporting the software and worth the use it would get.
That's what motivates people; the feeling that they are being treated with respect by the companies. And in turn that respect will be returned by the community.
Re:Gal Civ, Stardock and Drengin Network (Score:2, Informative)
I'm happy to hear that you enjoyed Trials of Battle. We did, in fact, do a Windows version of TOB but it was never released.
However, the publishing contract with Stardock is expired so even if they wanted to release it they could not.
It is fun to contemplate what we could do in an updated version of TOB (better graphics, real Internet play), but it will almost certainly never happen since both parties (Stardock and us) have moved on to other things these days.
But it is still fun to think about...
Re:ship design (Score:2)
IIRC, it's part of the "Bonus Pack" that will be released the day the game is released.
Re:In the tradition of MOO3.... (Score:3, Informative)