Peter Molyneux Asks For Gov't Help For Small Shops 318
spot35 writes "Maybe the gaming industry isn't as healthy as I thought. Peter Moluneux has gone on record stating that creating a successful video game is too expensive for the smaller developers. According to this BBC article he suggests that the government helps the smaller developers to keep them afloat.
This other article gives a very brief profile of the man."
Sorry Peter... (Score:5, Insightful)
Re:Sorry Peter... (Score:2, Funny)
Re:Sorry Peter... (Score:4, Interesting)
You're right. Accepting government money (in the form of a loan, tax break) only invites the government to poke their nose deeper into your business.
If a smaller business can't make an AAA game, maybe they should focus on a simpler game that is just as fun to play?
Re:Sorry Peter... (Score:2)
Exactly. Croteam created Serious Sam, a mindless shooter that's a blast on a fraction of the budget Molyneux used for Black and White, and that game sucked.
Re:Sorry Peter... (Score:3, Insightful)
But I agree, it doesn't take $25M to innovate. There's middleware engines that can be had for a few bucks (or more) [newsobserver.com] which can be adapted for whatever concept you can dream up.
Re:Sorry Peter... (Score:5, Insightful)
Serious Sam was a cool game because it went over familiar ground, and did it well. Wave after wave of guys came out, and you killed them. Why? Who cares why - it was just damn fun to do. I like to have plots in my games, but sometimes it's a refreshing change of pace to kill the screaming thing running at you and not have to worry if it's someone you'll have to talk to to get a key or a plot point.
Re:Sorry Peter... (Score:3, Interesting)
I was hoping for a thread like this to begin.
Over the years, I've been a large purchaser of games. I've got all sorts of games, FPS's, RPG's, Action, Adventure, Puzzle, you name it. What I have noticed, though, is that almost every game that I thought was insanely *cool* have come from the U.K. Let's start with Lemmings. Lemmings managed to hook my dad into playing non-stop, he kept going and going. You have to understand that pre-and-post lemmings, my dad is decidedly not a games guy. It was the first game of it's kind, and it was perhaps the best lemmings game that came out.
Populace, Relentless, Syndicate (the original mafia), Theme Park... These all came from somewhere in England (usually Bullfrog, sometimes Psygnosis). Compare this to 15 iterations of Wolfenstein 3D, each building graphically but little else. Not until Half-Life, which included a bit of a story, and Deus-Ex were FPS's actually innovative. No, Unreal was just the same as all the others at the time.
American games tend to have one thing in common: Push the hardware limit. Doom ran on a 386, although slowly and in a tiny window. Quake demanded a 486 DX/2 66 and higher to run. Quake 3 demanded a 3-D accelerator. It seems that the U.S. is the test bed for all the newest technology, and it's up to the U.K. to implement it with any of that addicting story/gameplay.
SimCity was the first "Sim" game. It was fun. Every other sim game the came after has sucked, with exception of SC2K. SC2K extended the graphics, but didn't fuck too much with the gameplay. It was really fun. SC3K and SC4 suck ass. SimEarth sucks ass. SimTower sucks ass. SimFarm, wtf? SimAnt (cool premise, boring game). The best game that came out was origially done by the Japs in A-Train, anyone remember that? Maxis just bought the rights to it, and managed to kill the game.
So yeah, Peter's got a point. As long as the heads of business don't steal the money, I think it would benefit the U.K. to pony up some cash. They are the imaginative ones. We, Americans, are the inventive ones.
Re:Sorry Peter... (Score:4, Insightful)
Re:Sorry Peter... (Score:3, Insightful)
Tax breaks anyone? Interest free loans? That's exactly what has gone on in the US for years. Someone's been actually believing Bush's BS campaign about 'cheap government subsidized lumber from Canada ruining the economy' if they honestly believe that Canada or the UK does things differently with regards to 'help' from government.
Maybe the disclosure laws are different, but it happens in the USA every day
There's no 'poking' of the nose as the above poster said implicit in getting government assistance in the form of low/no interest loans, which is what Molyneux seems to be on about.
The point is, if all the conglomerations continue, pretty soon the industry will be one publisher and one developer, and no benefit can be had for the consumer in that case (see any parallels in business software here?).
Also, you can't always just license an engine (although in many cases you can). An FPS engine is designed to render at insane speeds smaller environments - at least the quake derivatives do, black and white's engine had to support rapid camera changes from many different heights, so much of the traditional 3D backend was useless.
Games are getting more expensive to produce, you can't break in as an indie if your game LOOKS like it was done on a shoestring. Art costs more and more money, and with things like Dolby 5.1, the sound engineers need to be ever more sophisiticated and expensive. Our governments helping us indies out isn't paving the way for any more than keeping monopilies out before it happens to the games industry, because we've all seen how impossible it is to break up software monopolies.
Re:Sorry Peter... (Score:3, Interesting)
Of course those that want to accept the money to produce a game should be free to do so. Just add the warning on the packaging
Re:Sorry Peter... (Score:2)
Re:Sorry Peter... (Score:2, Interesting)
Otherwise we will have few huge companies which will control different parts of the market and won't compete directly with others (like EA + Sports games).
Re:Sorry Peter... (Score:3, Informative)
Don't keep small businesses alive that are failing to play the same game as the large players. Incentivise the small businesses that will change the game itself.
Re:Sorry Peter... (Score:5, Interesting)
The last thing in the world I would want MY tax money spent on is to support sketchy video game companies for products I might not necessarily agree with (yes I do play and enjoy Vice City) or products which are most likely going to fail and suck (9/10 games are absolutely pathetic in my experience).
Government money should be used to guarantee that ALL markets remain competitive (not just the video game market). That does not mean subsidizing dreck, that mean preventing monopolies. Government money should be used to provide education benefits to our children. Government money should be used to provide health care for our people. Government money should be used to provide infrastrucutre and public services. Government money should be used to provide protection and safety from those who would do you harm.
Government money should NOT be used for pork and that's exactly what this request is. You want your government to do something usefull for your industry? How about asking them to provide regulations that guarantee worker safety. How about asking them to enforce regulations that provide appropriate vacation time, or guarantee that programmers only work 40/hours a week when they're paid for 40/hours a week.
We have enough pork bullshit going on in our governments as it is. This is what government money SHOULD be spent on.
Bryan
Re:Sorry Peter... (Score:2)
So the money is not gonr from the government, just reused. This is good for states as well, since it returns some tax dollars to the state from the federal government.
If a company is a success, the return to the government is huge.
This is not pork. Pork is when a representive applies pressure to keep a program that should be shut down. example: I build military industry bomb type 'A'. Bomb type 'A' ihas been obsuleted because its designated target is not hardened against it. The represenitive of the state applies presure to the government to not cut bomb type 'A' out of the budget. That is pork.
Helpuing start a small business is, in general, a good deal for the government.
Re:Sorry Peter... (Score:3, Interesting)
I agree. There are small-business allowances for government contracting, where small-businesses are given awards just because (brace yourself) they cannot compete on price but have a powerful congressman on their side. Yuck.
There are whole industries which are extremely unhealthy and artificially propped up by the government. Defense contractors, airlines, Amtrack, etc. It seems that, when the government gets involved, the outcome is more often worse than better. The main reason is that government bureaucrats don't give a rat's ass if they are actually productive. All they really need to do is blow the budget, and that's all that matters to them.
Re:Sorry Peter... (Score:2)
Re:Sorry Peter... (Score:3, Interesting)
Amen. Big companies buy up small ones, big companies get bloated and create less niche content, new small companies come up with niche products, now tons of small companies producing niche products, that are now mainstream.....rinse and repeat. its in the natural cycle. as long as the playing field is level. Govt. support makes a level playing field NOT level. If the products are worth buying, people will buy it.
The problems is people freak out on one end "oh my god, there are too few big companies! Its a monopoly!" and on the other "oh my god, there are too many small companies! no standards!" instead of understanding its the ebb and flow of capitalism. Its like "sea level" which is simply the average of low and high tides. It is the ebb and flow, the changes from big companies, then small companies, dominating that helps fuel innovation. Once again, as long as the playing field is level, or as you so elequently put it, "As long as competition reigns supreme, the market will thrive and that's all that really matters"
The swings from big and small company domination are a good thing. Nothing grows in still water.
Re:Sorry Peter... (Score:4, Informative)
Luckily, the capital it takes to start a game company and do a demo is relatively minor, even today, which is why you see so many new companies and dev. shops set up, even as others are closing down. It's brutal, but I don't think government subsidies will do anything but prolong the inevitable.
To run a successful videogame company, you have to know how to successfully run a company -- that's actually more important than anything else today. I know for a fact my company would not be around today, ten years after it started, if we didn't have a president who was a hardcore business guy (who luckily trusts the rest of us to know what we're doing on the game side).
Re:Sorry Peter... (Score:5, Insightful)
With all due respect, I don't think you understand corporate philosophy very well. Any decent CEO understands investment. Its not that he needs $ now, so he will invest in anything that will return MORE than the cost of the investment. If you can borrow money for 10% to add more inventory you can easily sell for 20% net profit, then its a good investment.
People are an investment, too. They are not as likely to invest it in people who already make $1 million, since ITS NOT DEDUCTABLE. (Yes, you can't deduct pay to anyone over one million. Ask your CPA) You CAN make it so attractive to invest that many will.
And yes, you can rag capitalism, but the fact is: when you cut taxes (to a degree) you increase the amount of taxes collected. Once again, its NOT a zero sum game. When the US cut capital gains from 28% to 20%, they generated about $7000 in extra taxes from ME for example. I would not have made the investments otherwise, the risk wasn't worth the reward because of the taxes. Then it was, and I did, and I hired, and I made, and I paid. So from ME (a very average small business owner) that created a job for someone that now pays several thousand a year in taxes, plus thousands per year from me, all initited from a tax cut.
If you don't understand that, then you just aren't trying and do not care. Being anti-capitalist is easy when you don't have anything to offer the public that its willing to pay for.
Why not? (Score:2, Funny)
I'm going to go call my congressman.
Oh, the games should be free too!
-S
Re:Why not? (Score:3, Insightful)
Your post should be modded Funny. I think that's how you meant it, too.
Re:Why not? (Score:4, Insightful)
If airlines shut down, trouble abound. Lots of traffic jams, undeliverables and stranded people.
If you don't get duke nukem forever, you'll live.
Re:Why not? (Score:3, Funny)
You make it sound like it will be out while I am alive.
Silly old bear...
Re:Why not? (Score:2)
Exec's have money and can afford to fly
Long-distance commuters can telecommute or live friggin closer to work!
Families in emergencies... ok, fine. Give them a discount or let them take a train/bus/whatever.
Government subsidies of Airports and Air Traffic control I understand. Subsidies of airlines I don't
Re:Why not? (Score:2)
AFAIK, USPS doesn't have its own airline.
Granted.
It's a life choice that a lot of people have made. A good amount of people fly due to business, either commuting or just biz purposes (non-exec). Gov't supports people being able to do business, even if it's for their salary.
Public transportation in a lot of places work the same way... or at least at one point. You can't just say, "move closer". Sometimes, you just can't. Hell, I live 7 miles from work only because the rent is cheap where I am, i can't afford to drive to work. I rely on public transportation. The market for what I do is beyond terrible where I live because of the layout of the city.
Point is, gov't likes to subsidize/aide people on grand scales. It helps to "keep the country going".
Because it's life. No one planned on 9/11 or the internet boom. No one plans for a grand downfall. Especially in a large utility. It is a utility since a lot of people require it. The gov't can help prevent it by subsidizing it. No one plans for an inquisition.
Re:Why not? (Score:2)
Try telling that to the shareholders. Oh yes, we DID buy a $50 million dollar private jet. Yes, only the execs (all 12 of them) can use it. Golly, why is everyone at the shareholder's conference so pissed?
Re:Why not? (Score:2)
The next goverment-sponsored RTS will be awesome. Pay 500,000 gold for a peasant, 30.6 million for a ballista.
I'd pay good money for an updated version of Lemmings, in which the characters are models of current government officials, patchable after every election. "Oh, sorry, the bridge to the 21st century is taking a little too long to build. Haha...*splat*"
Putting his money where his mouth is (Score:5, Informative)
More of the same, that's what I say!
Re:Putting his money where his mouth is (Score:2, Insightful)
Film subsidies (Score:5, Interesting)
This sounds suspiciously like film subsidies (the gov't gives money to moviemakers to help them make movies). Look at what film subsidies have done for the British film industry. Fifty years ago, the British film industry was in great shape. Actors were easy to find, and the techs behind the scenes (camerapeople, lighting, etc.) were plentiful and extremely competent. Now look at the British film industry. Sure, a lot of movies are filmed in Britain, but most of them are American productions. Even the James Bond films are financed by an American studio (MGM).
Beware of subsidies...
Film subsidies == "arty" crud (Score:4, Insightful)
The market reflects the free choices and preferences of the buying public. Attempt to bypass it, and all you get is something by definition unsaleable. Worse, you misallocate resources (in films: actors; in games: programmers) towards the production of unwanted crud, which stifles the market for good stuff and raises its price.
Cause, effect. (Score:3, Insightful)
Re:Film subsidies (Score:2)
screw that! (Score:5, Insightful)
Re:screw that! (Score:2, Insightful)
I don't want to see the country revert to a state where it takes a month to move goods from LA to New York.
Same with the internet, phone system, postal service, roadways, power grid, waterways. That stuff needs to work or business in general doesnt work.
The economy doesnt need the sequel to Black and White, or the uber-cool new quake clone that some propellerhead is dreaming about. That would be socialism.
The government has no responsibility to make sure your business stays afloat, that's the businesses business or something.
Re:screw that! (Score:2)
Pardon me while my head explodes.
Re:screw that! (Score:2)
Re:screw that! (Score:2)
Re:screw that! (Score:2)
Bottom line: In a free, competitive market, where trade is based on the principle of voluntary association and free choice -- not coercion -- corporate welfare does not and cannot exist.
Molyneux overrated (Score:4, Insightful)
Let's face it, Peter Molyneux is overrated. Black and white was very pretty, sure, and it was a good idea, but it got tedious very quickly. It simply wasn't a very good game. He got lucky with a few games early on, that's all.
It's funny, he wants a handout now, but I didn't hear him campaigning for a windfall tax on the games industry in the boom of the late 90s.
Re:Molyneux overrated (Score:2)
Magic Carpet had convincing (at the time) rolling water with warping reflections and also destrucable terrain. Populous was bit slow for me, though. I'm an instant action kind of gamer.
Molyneux overrated? I think not (Score:5, Insightful)
Peter Molyneux overrated? Got lucky with a few games early on?
Man, just what are you smoking?
Ever heard of Populous, the original "god" game? It created a whole new genre and blew the socks off everything else out there at the time.
How about Powermonger, Magic Carpet, Syndicate, Theme Park, Dungeon Keeper and their derivatives? All original games, all great plays and all great successes.
Care to name some other developers with as impressive a track record of producing original, highly-addictive games that have been as popular?
So you didn't like Black And White. Fine, you're entitled to your opinion. But to dismiss one of the industry's most creative and productive minds as "overrated" and "lucky" is ridiculous.
Re:Molyneux overrated (Score:2)
Anyone who votes for a left-wing political party does. Of course, in many cases they are campaigning for other people to be made to pay more taxes, but it's the same difference.
Smaller companies = smaller games (Score:5, Insightful)
If they can't find a way to survive, they deserve to fail.
America's Army (Score:5, Insightful)
There has always been a long tradition of anti hate-games in Germany, funded by the ministry of the interior. The game series is called "Dunkle Schatten [bmi.bund.de]" (dark shadows").
If Peter wants funding "just for fun", he might think of giving something back to the one who funds him.
Oh, that reminds me of one question. Are the ads and banners in sport games (for making the game more realistic) sponsored by real companies?
Re:America's Army (Score:2, Interesting)
I don't know that I'd consider America's Army propaganda... an advertising/recruitment tool would be a more appropriate parallel.
Re:America's Army (Score:3, Interesting)
They are. If EA doesn't get the money from one advertiser, they either don't bother to put an ad there or put a parody ad in its place ("New Prune-flavored cola! Cures constipation and gives you a caffeine jolt!"). Sometimes, as a condition of licensing the IP for the game (logos, uniform designs, and such), the league or club will require that their sponsors be included in the game (I believe the NFL does this with the recent Madden games).
Why? (Score:2, Insightful)
Then instead of a country where you succeed or fail based on your own skills, quality of product, and business mode, it would be like a one giant commune.
I think I'll invent a name for my new style of government based on a commune of shared wealth. I'll call it, umm, "the bus that couldnt slow down."
Re:Why? (Score:2, Funny)
meh - not quite (Score:5, Interesting)
Also, there are a ton of good games chugged out by small shops - consider Serious Sam.
Granted that small shop wasn't located in the US, but those are but two examples without blinking. I'm sure you can come up with your own short list of successful games produced by small companies.
Re:meh - not quite (Score:2)
But honestly, you can successfully make a good game from scratch if you have the time (it isn't much of a 'money' issue). Graphics are the only thing that you'll need help with. If you want to make a 3d game, Garage Games [garagegames.com] sells a 1-seat license of their torque engine for $100, which isn't breaking the bank. But the real problem is finding the graphic artists and animators and paying them.
Re:meh - not quite (Score:2)
Re:meh - not quite (Score:2)
Rollercoaster Tycoon
Written almost entirely by Chris Sawyer at home (I think he wrote it as a rollercoaster sim for his kids), and is one of the highest grossing computer games of all time.
That's the price of success (Score:3, Insightful)
Bail out games companies??! (Score:4, Interesting)
and schools etc. NOT to subsidise failings games companies! I couldn't think of anything more
trivial to for them to waste my tax money on. It seems to me that Mr Molyneux seems to think the
real world is like one of his sim games. Or maybe he's just testing the extent of politicians gullbility for reasearch purposes. Perhaps SimGovernment 2004 is on the cards??
Still room for independant games (Score:5, Interesting)
it was all geeks and nerds, who had long hair, ate pizza and drank Coke
there is not a huge market for the long-haired developers. Instead, there is a slightly smaller crows watching them, but independant games still have the ability to spread like wildfire. It's a wonderful thing when the geeks and nerds can write games, get it seen by a few hundred people through an independant gaming site, and if it's good enough, have them tell their friends and so on. I think this is much better than getting all of the attention of the thousand-person video-game crowd of the yester-year.
Re:Still room for independant games (Score:3, Informative)
Example of a Small, Successful Development Group (Score:4, Informative)
www.battlefront.com
They've produced two games, Combat Mission and Combat Mission 2 that are considered by most afficianados as the best strategic war games ever made. They sell only over the internet, develop for Apple and PC simultaneously, and managed to sell out their first printing of the recent Combat Mission 2. There is still a place for the small guy. Great game by the way, I highly recommend it for those disatisfied with the standard RTS fare.
Re:Example of a Small, Successful Development Grou (Score:2)
Not for long, if our lawmakers continue to implement these corporate welfare scams. The primary effect of corporate welfare is to destroy open competition in the market and secure the market share of existing competitors, regardless of whether or not they are endorsed by the consumer. Instead of being driven by the needs of the consumer, the market will be skewed in favor of special interests.
When open competition is threatened, the first busiensses to go will be the startups. For a new player in the market, it is absolutly vital to have equal opportunity to enter the market. Handouts and corporate welfare do not create equal opportunity; they destroy it.
Art? (Score:2, Funny)
Will whatever you pay for a game be tax-deductible?
Will there be a national endowment for first-person shooters (NEFPS)?
Re:Art? (Score:2)
Re:Art? (Score:2)
The free market ideology has deep roots in our fundamental national consciousness.
Maybe, but why? (Score:2)
Just look at the quality of work turned out by amateur game developers in their spare time on GameDev [gamedev.net] and Flipcode [flipcode.com] and the like. The coders are there. A simple game doesn't need much in the way of level designers or artists. So where are the big costs?
Whatever. Feel free to flame me - I know shit about the industry - and I am probably missing something big.
aproaching Film budgets. (Score:5, Insightful)
Re:aproaching Film budgets. (Score:2, Informative)
Even in the film world it happens. Look at the first Blair Witch Project. It cost them like a few thousand to make, and grossed tens of millions.
I want to play Pork: Adventures in Gov Spending (Score:2)
Other titles:
Friendly Fire I: I Regret That I Have Only One Lif... Thud!
Friendly Fire II: No Such Disease
and My Favorite!
Electoral College Arena: Capture The Flag
Agreed, Sorry Peter... (Score:5, Insightful)
I don't understand this attitude that says, Privatize profits but socialize loses. Just because you can't come up with a good idea and implement it, does not mean my taxes should be raised to cover any loses.
And do you really want government to stick its nose into gaming content? Yes, there is a rating system, but it does not limit what can be in a game. The last thing I want is John Ashcroft and President Bush looking over John Carmacks shoulder telling him he can't put in the monsters of my soon to be nightmares into Doom 3.
Re:Agreed, Sorry Peter... (Score:4, Interesting)
Good evaluation. Reward the market loser, and penalize everyone else by forcing them to support the market loser. A ridiculous scam if I've ever seen one, obviously designed to benefit special interests at the expense of the taxpayer. Is it surprising? Not in the least. The bigger the government, the more we're going to see these kind of scams put into action.
On the other hand, (Score:3, Insightful)
TWW
Government assistance? (Score:2)
More than once in the article, the author recommends that the gaming industry receive the same support that the movie industry does. If the quality of recent British films (e.g. The Pianist) is the result of government interfere...er, assistance, I sincerely hope they keep their mitts off the gaming industry.
On the other hand, for those situations where government assistance is necessary, I think they are choosing the correct path. There are two schools of thought on government meddling in the business sector:
It's pretty obvious which direction the US has chosen. Hopefully they can learn from the UK that option #1 is the better solution.
The art of computer games (Score:2)
Game Quality (Score:5, Interesting)
For those not familiar with the game, Black and White is an innovative 'God' sim in which you literally play a god. You have your peasants worship you and command a anthropomorphic animal titan to do your bidding. It's quite interesting and it's quite intriguing. Not only is the 3d game engine great, the AI in the game is astounding. The animal titan really seems to 'learn' from you and from his own actions.
There was a significant problem with 'Black and White', however. Lionhead and EA shipped the game well behind schedule and with a truly horrible number of bugs still in the game. It crashed frequently and the animal AI had some very serious problems... Your animal learned to become more evil by harvesting fish, for example. In-game quests were broken and hidden features were put in the game that could only be unlocked with 3rd party tools. There were long freezes due to the game's auto-save feature and many, many actions you could take that would crash the game or would somehow 'lock' you. Many features promised during development simply weren't in the game. It was really quite miserable. The game was fun to play, but so punishing that it quit being fun well before you had come close to exhausting even a fraction of the content there.
Since Molyneaux is a huge name and people were eagerly expecting the game, the backlash was dramatic. Players demanded a patch to fix the problems, but at the same time. It was almost four months in develoment from release. Interest in the game waned. Just when the patch was released, a number of rule-changes were added into the patch to address multi-player concerns. Unfortuneately, these changes made the single-player game vastly more difficult. The patch was required if you wanted to download any of the extras or install any of the expansions. This put players in the position of You could choose to play without the patch and subject yourself to frequent problems and lock yourself out of all other upgrades, or you could install the patch and play a game that wasn't fun any more, even with the upgrades and expansions.
Accordingly, the expansions didn't do half as well as the original game release. I've heard rumors that the sequel is being scrapped because of poor expansion sales.
The problem here is not with Lionhead studio's small size, but with their game quality. Molyneaux and crew developed what should have been a revolutionary game, but crippled their own work by bowing to release deadlines, unrealistic expectations, and the angry, but loud demands of a very small minority section of their target audience.
Re:Game Quality (Score:2, Interesting)
Of course there were some problems in the original and we have a detailed post-mortem document, but we are addressing these in the sequel to a very great extent. Check out the B&W2 GDC coverage sometime.
Re:Game Quality (Score:3, Insightful)
EA is notorious for forcing game companies to release on schedule, even though the game isn't quite done or polished enough. Just ask id Software and about any other game company that has agree to a release date with EA. Take BattleField 1942 as another example for instance, that game still has huge sound issues, but it was still released as is. Although in Dice's defense, I have a feeling the sound issue problem is something with directx/directsound, as Medieval: Total Warfare has similar problems.
While I hate it when a game is released early, I can see where EA is comming from. EA didn't get to where there are today by being dumb, timing the release of a game can make or break it.
Even a socialist ought to have a problem with this (Score:2)
Sure (Score:2)
Peter nelected to mention the millions and millions and millions of pounds this successful game will generate in revene.
Nothing ventured, nothing gained
gov subsidies are bad (Score:2)
I'm the most deserving of government money then (Score:2, Funny)
I'm coding my own MMOG because theres millions to be had, but in the meinwhile, I have like 50 cents on my table and 50,000$ in debt.
If other people are bitching for money cuz they're having trouble developing their video game, I should be the first mother fucker who gets it.
My ai page:
http://www.contrib.andrew.cmu.edu/~sager/
My XYZimator for animation for my game:
http://www.geocities.com/James_Sager_PA/xy
I don't have a webpage yet for my MMORPG mainly because big buisnesses have stolen my ideas in the past. I'm one of the best video game developers in the world, yet I'm broke as a mofo.
You can watch here though:
http://delvedesigns.com/websites/clancra
Re:I'm the most deserving of government money then (Score:2)
No, really; that's what the system's for, after all.
Boycott the Super-Humungous Games (Score:2, Interesting)
What ever happened to the good old games? Adventure and Zork had no graphics at all, just text. Rogue/Nethack just use ASCII symbols. The early Wizardry games had stick figures. And I still enjoy going back to old Phantasy Star games on my Sega Genesis, primitive graphics but so what?
We need to stage a revolution, bring back games that can be played on an AVERAGE PC, with a built-in (mobo) video controller, instead of one of these ATGTXYZ Roadrage controllers that cost more than some entire PCs.
Boycott the "AAA" games (not difficult if you're running Linux or anything else other than Windoze!), bring back the garage-shop game developer, don't worry about selling games at Best Buy or those places, market "Indie" games over the Net.
Content control. (Score:3, Insightful)
If you think there are too many efforts to control content in games now, just wait until our ultra-conservative elements hear that tax dollars would be going to help fund violent first-person shooters or Grand Theft Auto-type games. Granted, it seems the publishers of those types of games might not need any government welfare, but do we want game developers to be put in a position where they risk losing the funding (possibly keeping them afloat) if they don't make content compromises?
Government-funded newspapers and TV stations in foreign countries is a possible parallel. If editors and producers don't parrot what the government says, the funding stops (or the offenders get fired). Either way, it's a quagmire I'd rather avoid.
Its the huge game companies that make it suck (Score:2)
That grand combining of game companies that brought Sierra, Dynamix, Blizzard, etc under one house almost cost us the whole thing....Sierra is a shell of it former self, Blizzard somehow managed to survive pretty much intact, thank god...
We need the small time developer they are the ones that drive the industry, by plowing new ground instead of plowing under to grow commodity products on a strict schedule. The larger game companies need to realize that with careful investment in(and not control of) and patience with the right game houses they can make a boatload of cash when the next big idea in games comes out...right now the industry despite some great games is rather stagnant...
I can't remember the last time I picked up a Space Flight Sim that wasn't more of the same or that evoked the feelings I got playing WC1,2,3 or X-Wing/Tie Fighter (other titles in those series were more of the same or actually pale shadows of the original games)
Quake was incredible, it broke ground based on its engine, and customizability(which really started as hacks in Doom that they went with)
Unreal was ground breaking, but just like quake really just Doom with prettier pictures
Freelancer is really just WC:Privter(sp?) with a bad control system....
Starcraft rocked, but was basically Warcraft in space....
We need fresh ideas and fresh blood, but the guys with the ideas can't afford to create them...
(As an aside I think the cost and complexity of tools is a big factor these days, 3DS Max which seems to be a requirement to complete in the modern Game world is niether cheap nor simple)...
Taxes (Score:3, Insightful)
You're in trouble (Score:2)
Grand Theft Auto: Nice City (Score:5, Funny)
Thrills abound as you sit out the real-time mandatory waiting periods for your weapons.
Earn "Good Citizen" points by driving to the police station to turn yourself in.
All vehicles meet the highest CAFE standards. Arrested at 55MPH. Must wear seatbelts or vehicle ignition is disabled.
All monies collected during muggings will be placed into a lockbox. Payout promised at retirement.
Sexual intercourse with prostitutes is no longer allowed. Earn points by describing abstinence-only programs to the honeys.
Plenty of side action with missions the let you race across the city in a challenging low-speed chase as you install wheel-chair accessible ramps.
"Maybe the gaming industry isn't as healthy"??? (Score:3, Insightful)
I take it that the recent collapse of Rage (of Rocky, Lamborghini, GoGo Beckham etc.) and Curly Monsters (Quantum Redshift) and the merger of Sega with Sammy, all in the last month or two passed them by, then?
Small game developers need to think like NASA... (Score:3, Interesting)
My feeling is that a small or one-person team can do a lot given current tools (granted there is a lot for one person to cover) and at least will not fall into a bunch of backbiting and/or large scale corporate stupidity. Too many "big shop" games are either knock-offs, or without any real playability.
I have a terrific concept for a commercial game I'm trying to develop, so we'll see how the small fish does in my case... ;-)
Won't work (Score:2)
Why not? (Score:3, Insightful)
Is there any difference between grants for games companies than grants for films, the arts, museums, neighbourhood community projects, etc...
Or even just reducing the burden of taxes on these organisations would help.
Because it costs much less to invest in your own country's companies, keeping your own population in jobs, educated and trained, and having your country produce something whih is then exported and brings money in for the country than slinging everyone out on their ear and watching unemployment benefit costs going off the scale.
In the UK taxes are going up again in April. Small and medium-sized companies really will go to the wall, as if enough aren't already now.
If we take the current system to its logical conclusion and outsource everything to the lowest bidder in India, there is very little left that could be done in this country apart from police, lawyers, politicans, and hairdressers. And it won't be some work-free utopian paradise service economy where people spend all day skipping through fields. It'll be an uneducated unemployed population who can only claim off the state because there are no jobs available.
It's hit the spotlight in the UK with British Telecom staring outsourcing call centre jobs (yes, even the lowest-skilled jobs are being outsourced) to India.
I would have thought that computer programmers, being the first on the receiving end, would have realised the economics a long time ago. Sadly not.
I want to know more about that Porsche... (Score:3, Funny)
"He was courted by the likes of Sega and Nintendo, with one games publisher reportedly offering him a Porsche just for meeting with the company."
This sounds pretty good. Anyone know the story on this?
Absolutely Not (Score:3, Insightful)
So rather than having you, or a small development house shell out the money in exchange for potential windfalls, we should all front your money, at no return to ourselves. This is why we have what is known as "Market Capitalization". Sell some stock, and that will allow you to finish the product.
Business ventures are not for the faint of heart, whatever field you are talking about, and the development of videogames offers zero return on investment to the taxpayer. The closest example to this was the Army game, and that was given away for free, and had a purpose, namely, recruitment. I fail to see how a game featuring a giant cow furthers any objective a government might have.
I oppose this for the exact same reason I oppose the National Endowment of the Arts. Do what you want to do, fine, but do it with your own resources. Don't make me subsidize a game that I'll end up paying for anyhow.
I don't buy it (Score:3, Interesting)
The companies Molyneux cited all suffered from liscencing exposure. Crawfish made several quality GBA games. Unfortunately they were all ports. The bad deal with ports is while the liscence does come with an instant fanbase, it raises the standards for your first game (can't put off features like multiplayer in a street fighter game, even though you haven't figured a way around the slow bus speed yet), and even if you do pull it off to critical acclaim, the liscener will probably do it in house instead, ala Goldeneye/Rare.
On the other hand, I'd love to see cheaper games, and if the UK is willing to foot the bill on it, I'm game!
View from a game developer... (Score:3, Interesting)
In agreement I have to say that if you are pursuing a competitive first person shooter, etc... you require a large staff with many graphic artists, prgrammers, etc. You are also going to pour lots of money into marketing and getting big names for voices etc. Additionally, getting into some of the console markets is near-neigh impossible unless your a well known and established company with millions.
However, in disagreement I offer our own experience. In our view, an indie is most at risk if they (1) accept funding from investors and (2) try to release games that mimic the current genres and (3) do not pay close enough attention to stability (e.g., support issues).
Our game has been fairly successful, and continues to grow, due in part to the fact that it bucks the traditional genres. We have no problem staying afloat because we funded the venture out of pocket and never once accepted money outside the company. This allowed us to retain total control over the direction of the game. Because we retained total control we also had the ability to ensure that we did not release anything until WE were happy and WE were certain it was stable.
It is apparent that it will be a slow and steady climb for us (our first release was in 2001) to get to the point where bigger names take notice, and console manufacturers want to talk - but as with anything, if you are tiny and innovative you can overcome most obstacles and become a david among goliths (sorry :).
Peter, Peter, Peter... How screwed up is this? (Score:2)
Calling BS on this one (Score:5, Interesting)
I'm one of the co-owners of an independent game company [cagames.com] right now so I feel like I have a few things to say on this subject. His premise is flawed, IMO.
First of all, we heard this same argument on the Dreamcast homebrew development list back in the day when John Byrd (Sega DTS guy) was on there. He literally said that a couple of guys in a garage can't make a game these days. It was basically the same thing Peter Molyneux is saying now. I told him it was BS then, and I'll say it's BS about this as well.
The problem is one of scope. This same thing applies to movie makers, musicians, anyone. If you start out with the goal of wanting to be a world-wide phenominon, then you are probably going to fail unless you have the bookoo bucks. That's not how normal business people start though. You find yourself a niche somewhere where you can establish yourself, and then you work upwards from there. If you're passionate about it and stay on it hard, and more importantly if you have the talent, then you'll usually get a couple of key breaks eventually. If you don't, then perhaps you should try something else. Or, if you're like me, there's probably no failure too grand to keep you away from it. :)
You also have to look at the indie film and music scenes to see how this works, it's not that difficult. You find something you can do within the budget you have available to you; you spend time and track down people who have similar interests; and then you band together and make something that will lift all of you up to the next budget level so you can produce something more interesting next time. It takes patience, yes. It definitely takes a load of hard work. But you don't need a "worldwide AAA game" to be successful, just enough to pay yourself to continue your work.
There is also, of course, an element of "right place at the right time" but that tends to be purely luck (though it can be engineered occasionally).
And before any of the trolls start... our budget: $0 and a few hours of free time each day.
Need money/help? (Score:2)
Ahem (Score:2)
No business meetings = no companies like hotels
No hotels = Where do I sleep when DEFCON comes around?
Re:Ahem (Score:2)
Competition is King: AOL to be swallowed up by TW (Score:2)
The lack of competition means fewer companies with a clue to cluebat those without one.
AOL's stock is almost worthless. In a documentary about the Time-Warner and AOL merger it's reported that AOL will be swallowed up by the very company they tried to buy, Time-Warner.
What went wrong? Reality bites. They had the content, they had the subscribers, they didn't have the other three magic beans:
1. The content promotion and exclusivity
2. The pipe, technology, and geeks to make it possible
3. A shred of respectability left after being tainted by the spam-breeding, comsumer information selling, child abduction prone, technological dinosaur. They only NOW got email sorting feature! AOL SO R NOT INNOVATION!
TWOL anyone?