EA, Eidos Have No Plans for Xbox Live 339
News for nerds writes "Eidos, maker of Tomb Raider, said it doesn't plan to make games for Xbox Live because Microsoft controls the system and manages subscriptions itself, leaving no incentive for a publisher to collaborate. Sony's approach is to sell just the equipment needed to connect to other's services, such as those run by game makers. Electronics Arts, which makes titles such as 2002 FIFA World Cup and NHL 2003 for the Xbox console, is also reluctant to join Microsoft's system, while supporting GameCube."
Yeah, and Alderan had no plans to blow up (Score:5, Funny)
Without EA and Eidos (Score:3, Funny)
Don't be so quick to say that (Score:5, Insightful)
Re:Don't be so quick to say that (Score:4, Interesting)
EA's sports titles are highly visible and successful; I think Microsoft was counting on leveraging those brands to make Xbox Live a success and recoup some cash. Losing the multi-player angle is a big loss to Microsoft.
Eidos isn't such a big loss, but it all adds to the FUD surrounding Xbox Live.
Which is ironic, really, considering the FUDee.
Re:Don't be so quick to say that (Score:3, Insightful)
Who would that be? The game buying public?
Re:Don't be so quick to say that (Score:2, Interesting)
Think about it - EA has always liked being king-maker. They were able to help kill Dreamcast by not supporting it - partly because they didn't get the terms they felt they deserved from Sega. EA's problem here is that MS isn't Sega... $42B in the bank goes a long way to giving breathing room. Meanwhile Xbox Live has proven to be a huge success, racking up significant numbers.
EA is
Re:Don't be so quick to say that (Score:2)
Re:Don't be so quick to say that (Score:4, Insightful)
The PS2 architecture is optimized for gaming and much more efficient at it. - And it can also be put on one single chip. On the other side, XBox' architecture might win in terms of raw performance because it's 2 years newer, but a x86-architecture will never be able to put out a competitive console at the same price as a more optimized architecture.
In a few years, Sony will bring out the PS3 and Microsoft will have no chance to put out anything comparable at the same time at a competitive price. Either they wait 2 years again and lose a little, or they put out a x86-monster at the same time and lose a lot.
Re:Don't be so quick to say that (Score:3, Insightful)
While there is no doubt that because of brute force (read: mucho MHz - These clockcycles just weren't possible when the PS2 was put out.) XBox can beat the PS2 at the benchmarks, it has a lot of weaknesses: Skipping, overheating and above all a much higher production price.
I repeat: Just like when the PS2 was released, a comparable x86-based console was unthinkable, when the PS3 will be
Re:Don't be so quick to say that (Score:3, Insightful)
Re:Don't be so quick to say that (Score:2, Informative)
Yes, that's the drawback of a truely new architecture.
You have higher initial costs (hw-development and sw-development including possible redesigns), but you save a lot in the long run. The XBox is the contrary: You have barely any development costs, but you pay a lot in the long run (mostly in terms of too expensive hardware).
Re:Don't be so quick to say that (Score:5, Insightful)
Ignorant Gamecube bashing.. Lame. (Score:4, Informative)
For the most part, Nintendo has been doing really well with its Cube console, a lot of the games are unique, and the ports it does get are usually filled with goodies and can connect to the GBA that everyone owns.
Also, SSX Trickey DID have the DVD extras on the Gamecube. There are NOT many multidisc games, in fact, I think there is only one. Leaving DVD out of the Cube was the best design ever, how many pirated Cube games do you see? Exactly.
You seem to like to smoke the crack, sir. Pass it over to me next.
For Nintendo this is bigger than Metroid (Score:2)
Re:Don't be so quick to say that (Score:3, Insightful)
This is an intellectually dishonest statement for the following reasons:
A) $2B allocated (not spent) over a period of at least 2 years is not a lot of funding to break into the console business (or in any saturated market). Heck, Sony invested over $1B in chip manufacturing alone for the PS2 - a cost that MS doesn't even incur because they buy chips from Intel.
B) Nobody can determine if the XBOX is an unsu
Distributors (Score:2, Informative)
It's a catch-22... (Score:5, Interesting)
The Xbox is the console in most need of some sort of killer-ap (if you'll be so kind as to excuse the dot-bomb era expression). Gamecube and Playstation both have great developers, good franchises, and a decent selection of games, and what's the Xbox have? Halo? Sure, it was a decent shooter by console standards. Phantasy Star Online? It's been delayed 5 consecutive times, beginning in November of last year, and is supposedly due out in April.
The problem is that if game developers are disuaded from producing games by Microsoft's control of Xbox, it's bad for the consumers; we won't get any decent games made for the system. But on the other hand, I actually like what Microsoft's done with Xbox Live; every game has voice, and they all seem to have a unified (if someone spartan) interface. From a gamer's prospective, Live is a good thing; certainly better than Sony and Nintendo's feeble online offerings.
Xbox Live has a ton of potential. It's a shame Microsoft can't strike a deal with some of these developers to bring their games to Live.
Yah, and you know what (Score:4, Insightful)
Re:Yah, and you know what (Score:5, Insightful)
"You killed the king, you stole his wife, you took his castle...now no one trusts you. You're not the one"
What you said... distilled to the nutshell (Score:5, Insightful)
That said. There's only one game on the Xbox I'd buy it for, and I'm not going to shed $200+ to play it. I'm also not going to say what it is, in the even some Microsoft researcher/marketeer is reading ( nyah! :p )
If anyone was unclear on the concept, before, Microsoft does not want to sell games, they want control over your entertainment console, as it's a portal. Once they 0wn it, you're just another entry in the journal of receivables.
Re:What you said... distilled to the nutshell (Score:2, Insightful)
It looks like YOU understand the model. If you do, send them your resume, you'll get hired immediately if you pass their nightmarish 5-hour interview. Although I doubt you know you know anything better than folks at MS. You just fail to see a long term strategy here.
Re:What you said... distilled to the nutshell (Score:2)
That'll be DoA Extreme Beach Volleyball right?
Re:It's a catch-22... (Score:2, Insightful)
Say what you will about the quality of EA's games... They publish 1 out of every 4 made!!!! I doubt microsoft can make it in the long run without them.
Re:It's a catch-22... (Score:3, Insightful)
Quantity doesn't always mean quality.
Funny, I've been saying that about Microsoft
products for years every time one of you turfers
brings up the 95% marketshare thing...
I guess that rule doesn't apply to MS, huh?
Re:It's a catch-22... (Score:2, Funny)
I can excuse "killer-ap" (it's "killer app", by the way), but I can't excuse your use of the expression "dot-bomb era". Don't ever use it again.
Re:It's a catch-22... (Score:2)
Re:It's a catch-22... (Score:2)
Re:It's a catch-22... (Score:2, Informative)
OT: killer app (Score:2)
Closed system, restricted development? (Score:5, Insightful)
To me this is the difference (the true difference) between pc and console - only approved developers can publish on the consoles while on the pc anybody can.
Does this keep the quality levels up? You decide
Sony know how to encourage developemnt of their online system - make it open!
An interesting parallel here for me is DRM coming soon to a pc near you! Imagine your windoz box having the same requirements as a console (hardware manufacturer mandated software certs), no coiencidence here that microsoft network=closed, sony=open.....
It would be easy to write off Xbox Live (Score:5, Insightful)
Re:M$ more spiteful than smart (Score:2, Insightful)
Er...yesss. Microsoft are famous for their amazingly popular, well selling games division.
Re:M$ more spiteful than smart (Score:2)
Oooo No. Microsoft would never create a cheap knock off of someone else's product just out of evil spite. (PocketPC. Microsoft Money. Windows.)
EA can go screw (Score:5, Funny)
Paraphasing: "To calculate how much cock EA sucks, you'd need one of those hilarious web page counters that keeps spinning and flipping out of control with the numbers appearing to race upward to infinity but really only getting to 999999 before resetting to 000000."
Meanwhile, Microsoft is by all reports the most developer-friendly game publisher out there, and yet gets no loving from anyone because they're The Evil Empire. Bah.
Re:EA can go screw (Score:5, Insightful)
EA is just pissed that they're not clever enough to make money off XBL. From a developer's perspective, Xbox blows PS2 and GCN (sic) out of the water. Not having to worry about reinventing the wheel (security, matchmaking, etc...) means more time to focus on making a good game, rather than dealing with Nintendo/Sony's laughable developer support. (Sony's is better than Nintendo, but neither one is even in the same league as MS).
Re:EA can go screw (Score:2)
Then how come theres more games on the PS2 and also more better games on the PS2 then on the Xbox?
Granted there are plenty more duff games on the PS2 though.
Re:EA can go screw (Score:3, Interesting)
As for why -- there are several reasons. First is that Sony had a significant head start with the PS2, so everybody jumped on the bandwagon and started making games. That much lead time meant lots of games, which meant more PS2 sales, which meant more games, etc...
Cut to today -- It doesn't take a rocket scientist to figure out that most games are being released for at least two
Re:EA can go screw (Score:2, Informative)
Time after time, weaker systems have won because the games were better. The Atari 2600 beat out Coleco and Intellivision. The NES beat out the SMS. The Super NES beat the Genesis except in sports games. PSX managed to beat Dreamcast.
As a gamer, I'm loath to trust a company with the
Re:EA can go screw (Score:3, Informative)
I code for the PS2, and I like it just fine. Linux toolchain, gdb, MIPS instructions that you can actually understand, ... what could be better?
Then you have poorly written code. Try using the ICACHE performance counters s
Re:EA can go screw (Score:2, Interesting)
That being said, I agree that EA and online gaming is like oil and water. They just don't seem to get it. THey have amazing franchises that sell like mad. But they can't seem to let a developer have enough freedom to build a good online game.
Re:EA can go screw (Score:2)
Um, no.. that was OSI. OSI killed off UO2 *before* it sold out to EA.
EA is 1/4 the size of Disney (Score:4, Insightful)
EA market cap 8.3B
Disney market cap 33.5B
Microsoft 266B
Please get your facts straight before posting to
A benefit of paying $50 for a game...... (Score:5, Insightful)
Re:A benefit of paying $50 for a game...... (Score:2)
I agree, however simple economics dictate otherwise. A one time purchase of a game for $50 (which, whatever, is somewhat reasonable) does not cover the ongoing cost of bandwidth and support. Same reason why people can't sell "lifetime of dial up internet for one price" or "lifetime webhosting, just pay $200 up front".
The
Ramifications (Score:4, Interesting)
It's too bad too, as a developer I find that Xbox Live is by far and away the easiest online platform to develop for among any of the consoles.
As for Eidos... Tomb Raider Online never sounded very appealling anyways.
Sony turns out to be more expensive (Score:5, Insightful)
X-Boxers would get to play as long as they like with as many games they like for a fixed subscription fee. I think Microsoft has it right here.
Re:Sony turns out to be more expensive (Score:5, Informative)
http://xbox.ign.com/articles/361/361526p1.html
Extra fees are already being charged (will be charged upon release) of Phantasy Star Online for the XBox.
http://www.rpgfan.com/news/2002/1655.html
Cheers,
_GP_
Re:Sony turns out to be more expensive (Score:3, Interesting)
Re:Sony turns out to be more expensive (Score:2)
Whatever the model, it must be something you can purchase at Wal-Mart to be able to play.
Re:Sony turns out to be more expensive (Score:2)
and then...
"Those that don't learn from history are doomed to repeat it... "
Computers didn't cost $8,000 in 1989 so it's quite clear you didn't learn any history.
BTW, I've been using PC's since 1982. I've yet to see Microsoft prices go upwards. Generally the prices go downwards once Microsoft enters the market, and then they stay at that level.
So your alternative world in which Microsoft doesn't exist just means higher prices, at least from what I've se
Re:Sony turns out to be more expensive (Score:2, Interesting)
On the Xbox, developers know the consumer has an ethernet card and a harddrive already, so they feel more comfortable coding features that will make use of those even though the consumer might not have XBox live.
Re:Sony turns out to be more expensive (Score:2)
"Pricing plans beyond the $49.99 for 12 months hasn't been revealed yet by Microsoft."
At this point $10 is just speculation, there are absolutely no facts to back up that number. Another possibility which is being publised at least as often as the $5 or $10 a month rumors, is that the subscription would continue to cost $50 per year, the exact same price as the startup kit. Think about it, why would someone pay $120 for a year, when inste
Unless.... (Score:2)
Sony have many more games, at which point the XBoxer is paying money to play nothing as much as they like.
Hint: How many other markets are _actually_ driven by consumers rather than business interests.... MS isn't thinking of you.
Re:Sony turns out to be more expensive (Score:2, Funny)
Are you sure you're at the right website ?
Re:Sony turns out to be more expensive (Score:2)
BTW, it was confi
Unfortunately.. (Score:2)
Why not? (Score:2)
Re:Why not? (Score:2)
In the case of EA it's about control of the consumer (for example, EA can advertise their own games on their own servers exclusively if they choose) and getting dollars from that consumer. At some point, I expect EA to announce a mon
Grand Moff Tarkin (Score:2)
Comment removed (Score:4, Funny)
I wouldn't worry about it. (Score:2)
I've been saying this for some time now... (Score:2, Insightful)
There were two flaws in this plan. The first is that the Xbox, even after having more money thrown at it than Mike Tyson, st
Re:I've been saying this for some time now... (Score:5, Insightful)
I own a Playstation 2, and in many ways am jealous of the support the XBox owners get in terms of their online package.
Sure, it cost them $50, but they get the ability to log onto Live through one account, see where their buddies are online and what games they're playing and join them in that game. They even get a cheap little headset.
Of course, as a PS2 owner, I can get a headset too, provided I pay $60 for a copy of SOCOMM that comes with it.
You are correct that Microsoft's model isn't enticing to developers who want to make money off of their own subscription model, but the truth is the majority of games that could have online support aren't MMORPGs that can get away with charging monthly fees on their own on top of anything else you might have to pay.
The trouble for the PS2 is that in trying to develop online support for, say, your fighting game, you don't get anywhere near the pre-built support you do for the XBox, and have to reinvent the wheel in many places, which is why so few games are coming out that do support that feature, even when they should.
Sony needs to push online features far more than it is with their completely hands off approach.
Re:I've been saying this for some time now... (Score:2)
Not to forget that you also need to buy a modem / Network adapter, something that comes standard on the XBox.
I was holding back for quite a while, couldn't decide if PS2, GCN or Xbox.... In the end I bougth an XBox and so far I am happy with it, more so than I think I would have been with a PS2 and if it is just for the larger, more comfortable controller.
M.
Re:I've been saying this for some time now... (Score:2)
The first comfortable controller I had was the Dreamcast one, which in comparision to the XBox one is small though and too thin.
How big? No idea, let's just say I tend to cramp quite a bit with a PS/2 Style controller and never understood how people could use them for extended periods of time.
The XBox one (not the S versio
Re:I've been saying this for some time now... (Score:2)
Xbox have the best plan for the consumer, 350K Xbox Live kits have been sold, that's more than the PS2 and GC kits.
You've been wrong for some time now... (Score:2)
What I see here is Sony wanting to follow the model of online games on the PC. But all they are really thinking of is the huge successes like Ultima Online and Everquest. With the exception of those and the third person shooters like Quake and Counterstrike, most PC games with online play have failed dramatically. The reason being, they each charged $10/month and never got to a critical mass where they could afford their infrastructure.
B
these companies need incentives ? (Score:2, Interesting)
As Publishers/Developers they have no upkeep costs on running any of the LIVE services, servers, or systems, how can they be complaining. Companies like Blizzard spend thousands if not millions to keep thier on-line services up and running, and all of these companies are getting the service for FREE while selling more copies becuse its LIVE enabled. For me thats an incentive en
Re:these companies need incentives ? (Score:2)
Microsoft seems to be adapting to the fact that nobody trusts them quite well. It will be interesting to see what sort of things come
Re:these companies need incentives ? (Score:5, Interesting)
Contrary to the average gamers belief, neither bandwidth nor running a server is not expensive. For example at serverbeach they sell 100$/month packages with 400GB bandwidth and hardware included. Now that will probably not be enough to handle an entire continent, but the upkeep costs are maybe a few thousand $/month - neglegtible compared to development, marketing and packaging/sales costs.
With all the optic cables dug in for years, the cost of bandwidth has come down to almost nothing for datacenters. (Of course the last mile is still expensive, but you don't run your gameservers via DSL)
Or to put it in another way: The expensive part about online gaming is making a server and supplying the clients with online capabilities (aka development) and marketing.
my 2 cents but hey i think i have a damn good point !
You have never had anything to do with running servers, that's for sure.
Microsoft is asking the game developers to do more work and don't let them control it. For example, it might be feasible to let gamers use online services for free (see above) to boost sales. Or the game might be so good, that you want to charge much more.On XBox, both is impossible - MS just won't let game-publishers make their business decisions.
Re:these companies need incentives ? (Score:2)
Neither have you if you think running a bank of servers+upkeep+admins+misc costs is only a few thousand a month for a popular online game.
Re:these companies need incentives ? (Score:2)
Re:these companies need incentives ? (Score:2)
Huh? Sure they can charge-- MS isn't dictating that they can't charge a monthly fee.
Re:these companies need incentives ? (Score:2)
I'm not arguing one way or the other on this, but do you have any actual facts to back up this hertofore wild and unfounded supposition?
Larger than the millions of people who play Counterstrike daily on 27,000+ servers, never mind the LAN Counterstrike games? Larger than the hundreds of thousands who play Everquest on JUST the PC platform, not to mention those who have it available for their PS2? Larger than
Strange attitude on Slashdot... (Score:5, Insightful)
Reading the comments here its rather strange, people seem to think that companies moving into new markets are strong because of what they do in other markets. Comments like "MS will change" etc etc misses the point some what.
MS will have sat down and thought about this strategy, they are unlikely just to change in 6 months as they have models that indicate this will work. 6 months time then they may start changing. But the point here is that as the new player, even a new player with loads of cash, they have to adopt different business models as they have to differentiate themselves so they don't compete head to head with established players.
Sony did this when they entered the console market, their interaction with publishers was different to Sega and Nintendo and it worked, this is the way that MS thinks it will win.
And please folks lets remember that in 3 years of entering the Mobile Phone market place there is ONE major vendor who supports MS, Motorola, and they support Symbian and Linux as well. MS have failed to really break into this marketplace against established players, here they have decided to make the hardware as its simpler BUT...
Being the biggest software company doesn't make you the biggest entertainment company... especially when one of them is the biggest competitor in the market place.
ONE MARKET != ANOTHER MARKET folks. If GE entered the Console market would they do well ? What about AOL/Time Warner ? Think about why the console market is different before assuming its the same MS as the desktop MS.
MS Will, as in the mobile market place, lose money for the next 3-5 years... this is clearly a long term play.
Re:Strange attitude on Slashdot... (Score:2)
Re:Strange attitude on Slashdot... (Score:3, Interesting)
COMPLETELY OFFTOPIC, If GE entered the server market, what would happen?
You'd get, among other things, the GECOS [ic.ac.uk] (nee GCOS) field..
Just a touch of history for a saturday..
Live™ Gaming Hits Europe (Score:3, Interesting)
http://www.teamxbox.com/news.php?id=4197
But Live is BORING compared to the PC. (Score:2)
Comment removed (Score:3, Insightful)
Gotta be kidding (Score:5, Interesting)
So are you implying...? (Score:2, Interesting)
This implies that they are actually going to make online games for the GCN or PS2.
OK, well, it wouldn't surprise me to find they're writing PS2 games; the PS2 has a decent online game lineup, rivalling MS's even, and though there haven't been any new games i've heard of sin
Re:So are you implying...? (Score:2)
Temporary situation (Score:4, Informative)
On the other hand if any big company can botch this up, it's EA.
Re:Temporary situation (Score:3, Interesting)
Obviously nobody at Eidos or EA has played on Live (Score:3, Interesting)
Live is more addictive than crack. A $50 game and a $50/yr subscription can keep a guy totally hooked for months. Dangle the carrot about posting extra content every X months and they will stick around even longer. I got my Xbox in October 2002 and got Live a few weeks after and I was so busy getting my ass kicked on Mech Assault that I did not even notice Microsoft had posted two new mechs and two new maps. Plus the promise for more. And today I just found out that Splinter Cell, a game that only has single-user mode, has a new module available thru Live.
EA needs to port the Command and Conquer franchise to Xbox and use Live to allow network games and to post extra maps. That will be a good enough experiment to see if it is worth it to them to spend more in the platform. Microsoft went thru the trouble of creating a solid networking arrangement and online community, so the only thing these people have to do is sell the damn games.
I switched to mac OS X last year, which is why I got the Xbox. One of my requisites for buying Xbox games is that they have to be Live enabled. The only game that I currently own that does not have Live is Morrowind, and I am hoping that by the time Bethesda Softworks releases a followup it has some Live functionality.
Re:Obviously nobody at Eidos or EA has played on L (Score:2)
Think about that. From that one realization, it seems plausible that online gaming will never be the money maker that people have predicted. With limited appeal and nearly unlimited gameplay, only a handful of companies can make a killing.
Lara is late for a very important date (Score:2)
GF.
Microsoft is actually in the right on this one. (Score:5, Insightful)
And that's not even addressing the technical side of things. On XBL, you have one user account, one buddy list, and the voice communication works regardless of the game. On the PS2, things aren't as consistent. Some games support voice com, some dont. Some games require seperate buddy lists. The developer is forced with figuring out a middleware solution (no small task).
I can understand EA's motives, but let's not be under any impression that the Sony solution is more consumer-friendly. In fact, calling it a "solution" is being kind -- as they are basically telling the consumer "Here's your network card... you're on your own."
Guess what? (Score:3, Interesting)
Re:Guess what? (Score:2)
Re:Guess what? (Score:3, Insightful)
Why? The XBox Live is doing incredibly well. XBox Live has a higher subscription rate then any other console's online system. The only reason the volume isn't there (I think they've surpassed 300K users) is because there just aren't that many XBox's to begin with.
Re:Guess what? (Score:2)
Of course, what it comes down to is the games. Sony has two games that have really sold their device which are SOCOM (broadband only) and EQ Online Adventures (a retread of a games that's gettin
Re:Guess what? (Score:2, Insightful)
Are you seriously trying to argue that EA isn't one of the biggest developers in video games? In fact, I believe the are THE biggest development house...
Hahahaha Two Biggest Developers!!.. Hahaha... Sega 2K serious is far superior to EA sports games
This may be true. However, EA Sports games outsell Sega Sports games by huge margins.
Re:PS2 addapter good- DREAMCAST (Score:2)
It's just the problem of WHO has 56k anymore...
Re:PS2 addapter good- DREAMCAST (Score:2)
Re:PS2 addapter good (Score:2, Informative)
Re:EA/Eidos reluctance... (Score:3, Interesting)
The reason EA isn't "content with the Live service" is that they know their own service wouldn't offer anything worthy of paying extra for over and above the cost of Xbox Live. How much extra functionality do PS2 Madden players get over Xbox NFL 2k3 players?
If EA thin
Not quite. (Score:3, Insightful)
Re:Good to see (Score:2)