Salon on M.U.L.E Creator Dani Bunten 273
douglips writes "If you're a hacker of a certain age, chances are you played M.U.L.E. Salon is running a story on M.U.L.E. creator Dan[i] Bunten. Ahead of her time, she insisted that games would be most enjoyable when they involved social interactions rather than just flashy single-player action and graphics."
Mule? What about Modem Wars? (Score:5, Interesting)
Re:CommandHQ (Score:2)
Maybe not, but porting it up from 6502 assembly language to something portable would be a lot of work.
Re:CommandHQ (Score:3, Funny)
Behind my time (Score:2, Insightful)
I must be behind my time, I still prefer flashy action games over those involving social interactions.
I suppose, multi-player is preferable over single-layer, but nobody can say Counter-Strike involves social interactions...
Tor
Re:Behind my time (Score:3, Funny)
Re:Behind my time (Score:5, Funny)
But in all fairness, how much social interaction did these people engage in anyway?
Re:Behind my time (Score:2)
You can start a clan with your buddies if you're really into it, and chat away on AIM.
In the game I play, Return to Castle Wolfenstein, you really have to play as a team -- Lieutenants handing out ammo, Medics healing people -- so there is a
Re:Behind my time (Score:2)
Re:Behind my time (Score:5, Insightful)
Sure they can. I've played both ways: online and just with bots (in CS and in other games). Despite the shallowness of the social interaction, there is quite a lot of it when the players are human. The way that you form quick non-verbal alliances with teammates to get a certain thing done. The way vendettas come and go. The brainless voice commments...
But that's just it - it's _not_ brainless. I mean, it certainly isn't what one might call intelligent, but it's very human. In fact it's so human that we think it's brainless. But I've yet to see any AI that provides even a dash of the thrill or depth of going against humans - even in a flashy action game.
Nothing wrong with the flashy graphics in and of themselves, but I bet even you would prefer - over the long term - a satisfying game with average graphics to an empty game with flashy graphics.
Re:Behind my time (Score:2)
The others are essentially poking holes in the AI. Human opponents are better than bots because they're much more "interesting" -- humans can learn and adapt far better than b
Re:Behind my time (Score:5, Insightful)
We've gone from puzzle games, crosswords, solitaire and such to fully immersive interactive worlds like Grim Fandango and IL2.
I, for one, think that there's too *much* emphisis on multiplayer these days, to the extent that single player is often totally ignored.
However, all that being said, whether you *think* you are acting socially or not, a multiplayer game of Counter-Strike is an entirely different, ummmm, ball game, just because you *know* those are actually other people out there.
And while I may spend many, many, *many* more hours driving Grand Prix Legends in solo mode it's the online racing against real human beings that gives the game the spice that has allowed it to remain the king of Driving Sims for over 4 years, in a world where a game more than one year old is considered dead.
I'm a geek and a Buddhist. I deeply revere hours spent in solitary concentration and contemplation, even in my recreational hours, but I am *not* socially averse or inept either.
If you think Thoreau was a hermit than if you read Walden for the first time you'll be likely to proclaim him, as did one Amazon reviewer, a "fraud." Thoreau posed an experiment in reducing human living to its bare essentials. He considered social interactions to be one of the things that man cannot truly live *entirely* without and remain a man.
He strove to find the right *balance* between solitude and social interaction.
So should you - and so should game designers.
KFG
Re:Behind my time (Score:2)
Wrong, wrong, *wrong*! Any racing simulator has online racing. It's the physically correct simulation that puts GPL in an entirely different plane from the others. Be it some of the pitiful "Test Drive n", or NFSPU, all other car sims have that arcade feeling, while G
Re:Behind my time (Score:2)
if you're just having few fights every now and then on the servers and never making any contact to other players outside of the game, thinking tactics, hanging around and & etc then thats the equivalent of playing deus ex halfway through the first scene.
Re:Behind my time (Score:2)
If you're talking about social interactions while the game is going on, you might have a point. There is, however, a fair amount of social interaction that happens outside the game, mostly as part of Leagues & Clans, but also as the result of LANs and even communities that grow up around a particular server.
And for the anecdotal proof necessary: A week ago my wife & I we
This is true.. (Score:4, Insightful)
Duke Nukem by yourself is pretty fun... playing against someone was awesome.
DAOC, EverQuest, heck even all the MUDs [durismud.com] that existed were barrels of never-ending fun.
Re:This is true.. (Score:5, Funny)
but that is their downfall.....never ending fun. not that i ever complained, bur my gpa and girlfriend sure did....oh well, at least i still have something of a gpa..
xao
Re:This is true.. (Score:2)
Re:This is true.. (Score:2)
xao
Re:This is true.. (Score:2)
Wrong! That was YOUR downfall...
:-)
Wasted time (Score:3, Interesting)
I can not even begin to explain how much time I have "wasted" on this game. I'm just glad that as of late, she's gotten some recognition, although after you've passed, I'm not sure it matters. In any event, great game!
Re:Wasted time (Score:2)
Re:Wasted time (Score:3, Informative)
before my time (Score:2)
Now she's gotten her comp-sci major and is working in the IT dept for some university in Virginia.
I guess it was a game for geeks of the time, as it didn't seem to interest me then (before I was into computers).
Wasn't just multiplayer... (Score:5, Interesting)
I probably played it against the computer far more than against human opponents, and it was still always a thrill.
(BTW: for those too young to have played it, the stated example of becoming Energy Czar was almost always an appallingly bad strategy, as energy doesn't keep from turn to turn; whenever possible, I always went for a balanced smithore-crystite portfolio, with some food production thrown in. I generally speculated on crystite as well.)
Re:Wasn't just multiplayer... (Score:2)
Re:Wasn't just multiplayer... (Score:2, Interesting)
I've got a p166 that I use exclusivly for atari emulation which includes two game-port cards for a total of 4 joysticks. Every now and then I STILL play mule -- usually with my old atari crowd (so
Re:Wasn't just multiplayer... (Score:2)
I had a better way: I got one new/young kid to produce all the food and energy I needed, and spent all my resources of the mineing. You don't need much energy or food, and so long as the kid is honest (and gets the guy with the food bonus and builds in the valleys which are not minable but get a food bonus) you have plenty of food and energy, and can concentrate on the game.
It mught suck to be the kid, but I never was. The kid generally was too young to realize that he was being cheated, just happy to
I remeber the planet IRATA (Score:4, Interesting)
I find myself always searching for remakes of these classics like M.U.L.E., Mail Order Monsters, Star Flight etc. Eletronic Arts should remake those games. I'm sick of all these MMORPG's. There is something to be said about the games you could play in an hour and be done with.
BTW, IRATA spelled backwards is ATARI!
Re:I remeber the planet IRATA (Score:2, Interesting)
Re:I remeber the planet IRATA (Score:2)
Graphical Environment Operating System.
Sadly... (Score:5, Insightful)
As I recall, this was referred to as Edu-Tainment, which fell out of favor when faced by the likes of first person shooters and one-on-one combat games. I still play M.U.L.E. on a 64 emulator and have hacked it various times over the past 15 years. I've had it play as many months as I like, usually by 18 you can see some actualy economic cycles develop, though in the c64 version there's some issues with the money cap. I don't recall which one, but one value rolls over at 32678, the other value does at 65536, which can make for some radical changes in ranking :-)
Still, it's one of my all time favorites. And it Dani was ahead of her time, then those who enjoyed the game, like I did, were also.
Re:Sadly... (Score:2)
Re:Sadly... (Score:2)
If you want to play M.U.L.E. online and you don't want to get Space HoRSE, it's a little known fact that in 1993 M.U.L.E. was ported to the Nintendo Entertainment System, and the ROM image is floatin
M.U.L.E. Clone (Score:5, Informative)
Re: (Score:2, Informative)
Re:M.U.L.E. C64 Emulator Version. (Score:2)
http://www.lemon64.com/games/details.php?ID=155
Why not just post this link? This is what the "net search" goes to:http://www.google.com/search?hl=en&q=%2B%22m.u
M.U.L.E. is just perfect (Score:5, Informative)
It has very interesting rules: with other 3 players you land on planet Irata (read backwards!) and start colonize it. Every turn you get and buy new plots, then put artificial mule on it. You not only decide what to produce, but also set price for buy/sell. There is true economy there!
Please notice year this game was released. Please notice hardware it runs - just 64KB of RAM! It's extremely playable and contains multiplayer support (wihout net of course). I don't know _any_ good clone of that game.
To be honest I started playing with Atari800 code, to play M.U.L.E. with my girlfriend (two joysticks support!).
M.U.L.E. is just perfect. Like NetHack or DOOM.
Re:M.U.L.E. is just perfect (Score:3, Insightful)
Hey, back then that was a decent amount of memory - my Atari 400 came with 8K, and it cost $200 and two weeks in the shop to go all the way up to 16K. It just goes to show how importance elegance of code used to be...
Re:M.U.L.E. is just perfect (Score:2)
Just for the sake of pointing it out, if you're referring to the C64, it only had 32k of ram. The other 32k was the os/basic interpreter in rom. IIRC.
Re:M.U.L.E. is just perfect (Score:2)
E.g. see this reference page [devili.iki.fi].
Re:M.U.L.E. is just perfect (Score:2)
For example, no games to speak of use BASIC
What? Telengard [angelfire.com] was written in Basic; I remember one of my first true hacker moments was discovering that if you saved and the tape drive was unplugged, the program would crash to the basic prompt, and you would be able to change the code. (Exp = Exp * 100 was a popular mod to add after killing a monster).
Wow (Score:2, Funny)
Wow, talk about covering all your bases! It reads like my Humanities short answer essay responses.
Can't get it working... (Score:2)
Re:Can't get it working... (Score:2)
M.U.L.E. works without any problems on Atari800 [sf.net].
Re:Can't get it working... (Score:2)
Otherwise, I've run in Atari800Win Plus without problems.
Social interaction? (Score:4, Interesting)
I have always found this type of game to be rather odd. Isn't social interaction what you are supposed to be doing in real life? Why would you want to play a game of what you do in real life? Now blowing up aliens or shooting up Nazis... that is cool, because you can't do it in everyday reality.
Re:Social interaction? (Score:5, Insightful)
Some of the best times I had with my friends were playing poker or Risk.
Re:Social interaction? (Score:2)
Haven't you ever played any board games, like Monopoly, Pictionary, Scattergories, etc.? They are all about social interaction, and that's why people play them. The game is just a medium to facilitate social interaction in interesting ways, just like staff meetings facilitate social interaction in abysmally boring
Re:Social interaction? (Score:2)
Yeah. It's almost as silly as programming physical sports (baseball, football) into the computer... oh, wait.
The point is, social games on the computer allow interaction of a different and varied type. Your question is something like, "I can buy real estate in real life -- why would I ever play Monopoly?"
Re:Social interaction? (Score:3, Insightful)
No, not ONLY in real life. If you have ever played MUDs, the exotic combination of non-real world and 'real' characters (as in played by real people more or less acting as if they were not) is the killer substance that gets you hooked.
Also consider "but you can interact socially in real life" aspect a bit; wouldn't it be interesting if, unlike in Real World, you could actuall
Reason why I liked M.U.L.E. (Score:5, Informative)
Also if anyone is interested, see this text preservation of the M.U.L.E. Manual [devili.iki.fi], particularly the text on the back cover, and see the cover art here [muttoo.on.ca]. Hilarious!
Why won't this wig come off! (Score:5, Funny)
That's not a game developer chick! That's a man baby!
Sex change operation (Score:4, Interesting)
Re:Sex change operation (Score:2, Insightful)
Re:Sex change operation (Score:5, Insightful)
Re:Sex change operation (Score:2)
Re:Sex change operation (Score:2)
Besides, the "sensationalism" of transsexuality has, for the most part, faded into the past, the realm of 80's and 90's talk shows. While a lot of people are still unfamiliar with the details, the idea of it happening has long been mainstr
Re:Sex change operation (Score:4, Interesting)
The article got it just right -- it didn't try to hide the fact that Dani had transitioned, but it didn't make it the central fact, either. Which is a Good Thing, as there's much more to a person than just the fact of having had SRS or not.
Dani would have been the first to tell you that, too -- she had a very negative view of her transition, and posted an article on her web site (which didn't make it onto her memorial site [anticlockwise.com]) advising people considering transition not to. I disagree with her perspective on that (stop for a moment and parse the name "Futaba-chan" [otakuworld.com] :-)), but there's a lot more to being trans than just transition.
BTW, she changed her last name to "Berry" when she transitioned.
Sex change operation - archaic (Score:4, Funny)
I know of over 20 transsexual game designers. It is like gays in the floral industry. Dani was the best of us all.
Re:Sex change operation (Score:2)
Re:Sex change operation (Score:2)
M.U.L.E. had the best music ever (Score:5, Informative)
http://www.denisleroy.com/atari/mp3/Mule.mp3
Re:M.U.L.E. had the best music ever (Score:2)
That brought it all flooding back.
Re:M.U.L.E. had the best music ever (Score:3, Interesting)
For great M.U.L.E. theme remixes, check out the MP3 collection at:
http://www.eidolons-inn.de/mule/muledown.htm [eidolons-inn.de]
They even have an all vocal arrangement: http://eidolon.dnsalias.net/mulefiles/MayBeBop_Mul e.zip [dnsalias.net]
Re:M.U.L.E. had the best music ever (Score:2)
DZM
I'm dating myself by saying this (Score:5, Funny)
Guess I had a lot of growing up to do.
I'll get around to it someday. Until then, don't forget to buy condoms before you go to the hooker! Ken sent me!
Re:I'm dating myself by saying this (Score:5, Funny)
I liked Myst a lot more than most games... (Score:2, Interesting)
Command HQ (Score:3, Insightful)
Oddly enough I had a hankering for classic games this past weekend and downloaded Command HQ (abandonware) and played a few games of it on Sunday. (I bought this game back in its prime and I still have the manuals, but the media is missing.) If only I could play it over the Internet...
Information for fans of M.U.L.E (Score:5, Informative)
While there is no GameSpy planetmule.com website for M.U.L.E, I strongly recommend World of M.U.L.E [eidolons-inn.de] as the best starting point.
The Strategies [eidolons-inn.de] is insightful, giving the designer's own ways of beating their enemies.
For the diehards, there is screenshots of the long-lost sequels [eidolons-inn.de]: namely the Deluxe Amiga version, as well as "Son of M.U.L.E." which Dani discontinued because of EA's desire to add guns and bombs to her creation.
Finally, is Dani's email letter [eidolons-inn.de] to the site shortly before her death.
A brilliant creator, I wish she was still around making great works.
One of Dani's last published interviews (Score:5, Informative)
Favorite M.U.L.E. bug (Score:4, Funny)
Ah, memories...
Re:Favorite M.U.L.E. bug (Score:2)
There was a similar bug in Taipan for the Apple ][ -- overpay Elder Brother Wu, the loanshark, and all of a sudden his horrible loan interest rate works in your favor. You could easi
Certain Age? (Score:2, Funny)
No, but I played Shamus [retrogames.com]!
(Atari 400 version, though)
Modem Wars! (Score:4, Informative)
Commanding upwards of 30(?) independently-programmable robots across mountains and through forests while under the fog-of-war (no enemy sightings unless your units do the sighting) all in real time! Vaguely based on football metaphor, each side also had a ComCen unit, which was effectively your quarterback. To lose this unit was to lose the game. The Comcen could also launch massively destructive missles, or attempt to shoot down said missles.
All of this in real time, all over a 1200-baud modem. Wow!
Mule sounds like the grail to cell phone gaming (Score:5, Interesting)
Cellphone makers take note.
Re:Mule sounds like the grail to cell phone gaming (Score:2)
I Loved M.U.L.E. (Score:4, Interesting)
In the mid 1990s, I told people about it, and they acted like it never existed. But then again, some of these people didn't get into computing until Windows 3.1 or so. But luckily, the web came around, and I was able to get an emulator.
Now if I could get Mail Order Monster again? I'd be all set.
ah.. the golden age.. (Score:3, Interesting)
and tragedies..
The comic and quirkiness of M.U.L.E was unequaled until Full Throttle. The child-like simplicity and
the complex interactions was unequalled until Tetris.
The joy of scalping your friends for 150 per unit for energy and food, and the sorrow of pirates
snatching your hard earned crystite will never be equalled.
I will never have fonder memories of games than that those of M.U.L.E and Archon.. Even after all
the computers I've ever owned, the Atari800 will forever hold a special place in my heart because
of those two games..
Rest In Peace, Dani. Your foresight and genius was and still is unparalleled, and your
humanity will continue to inspire us.
M.U.L.E.! (Score:2, Insightful)
M.U.L.E. was very cool sounding too (Score:2)
Seven Cities of Gold (Score:2)
I liked that a lot. and if I remember correctly, they managed to do some nice floppy loading without interrupting the game too much. I tried to make it work on the emulator, but for some reason it would not boot. Perhaps the memory are best preserved that way
The MULE theme is the ringing tone on my cellphone (Score:3, Funny)
To my disappointment though, nobody has recognized it in public spaces... I sort of had half-expected that.
Memories of Dani (Score:4, Interesting)
Dan/Dani *was* ahead of her time, largely because of the lack of any technology that facilitated simultaneous multiplayer gaming. Not only did Dani have to invent the game, she also had to find some way to make the day's computers facilitate both input and output for multiple players simultaneously. Think about that! Networking in any form was unheard of, so the multiplayer output had to take place on *one* computer screen. And back then, the entire screen's resolution was minuscule. She did some very clever things to keep multiple players involved in the game at all times, which was quite a feat. In particular, I remember Dani complaining about how flaky the Commodore 64 was and how, after a certain amount of use, when a C64 started crapping out, the only solution was to go to the store and buy another one.
In the end, I think it was the limitations of the day's home-computer technology that kept multiplayer gaming from working for most people. The graphics of the day were just too blocky to entice the average person to sit in front of a computer screen for any length of time, and it didn't help that the programmer had *less than* 64 K of memory for both the program and its data. (M.U.L.E. ran in 32K on the Atari 800!)
As for Dani's gender change, she always remained a mystery to me on that. I only met her two or three times as Dani, and the awkwardness was just too great. I remember asking her (delicately) about her motivations for making the change, and her answer was so cryptic that I have never puzzled out what she meant by it. Still, she seemed to be settling into the role quite comfortably, although she felt that her gender change (plus its public nature within the games community) was hampering her search for a job in the industry.
I wish I knew more, and I would have, had it not been for her illness. I feel deeply that she didn't really get a chance to make her second "life" work, that the cancer overshadowed her new gender role just as she was getting started with it. I'm sorry she didn't get that second chance. I think the world is a lesser place because it didn't get a chance to find out who she would have become.
Seven Cities of Gold (Score:2)
When looking at a prototype for COLONIZATION at a trade show, I mentioned to the guy next to me that it looked like an update to Seven Cities. He said, yes, it was meant as a tribute/update. My first run-in with Sid Meier . . .
Older articles about Dani (Score:3, Informative)
A 1985 review of M.U.L.E. from Creative Computing [atarimagazines.com]
For a guy with a beard he turned out ok as a chick (Score:2)
gallery [anticlockwise.com]
Brilliant designer...I still have my original playable copy of mule for the Atari 800 and my pirated version of 7 cities (sorry Dan...I buy all my games now though)
The cruelties of the game... (Score:2, Interesting)
Or buy up all the energy/food/minerals just so there would always be a shortage in the game?
Or stockpile a huge amount of energy/food/minerals (whatever your players were focusing on..) and then selling like crazy just to produce a huge surplus and make the prices drop like crazy?
Re:I remember it on the C64 (Score:4, Funny)
~Hammy
The purpose of terrorism lies not just in the violent act itself. It is in producing terror. It sets out to inflame, to divide, to produce consequences which they then use to justify further terror.
-Tony Blair Today, 2003
Re:I remember it on the C64 (Score:4, Informative)
Re:I remember it on the C64 (Score:5, Interesting)
"Modern" game designers, take note...
Re:I remember it on the C64 (Score:2)
Nothing can hold my attention like Ms. Pacman, Tetris, Insane Game, Scrabble, Karateka, Wizardry, random other titles from back in the day.
I have a PS2 but it is mostly good for games like GT1 and 3 (w/the wheel of course), Madden, or Tiger Woods 2k3.
I say try out some of those old games. They are actually entertaining and difficult. I don't find GTA3 particurarly difficult or attention grabbing (hopping from
Re:I remember it on the C64 (Score:2)
They updated it to take advantage of the PS2 capabilities, added a lot of plot and quests, added more elements to the combat (trust between you and your group is very important) - all without removing the charms of the original games.
The plot is a bit cliched and some of the writing is
Re:I remember it on the C64 (Score:5, Interesting)
It was good. I've lamented over the years why EA hasn't acted to reissue this game, but when I look at it... If they did it would probably be as some horribly delayed, then ultimately released as a pile of crap game. The simple formula worked. And it's probably best to just stick with playing the old C64 and Atari versions on emulators.
BTW, as testament to it's goodness, you see original copies of M.U.L.E. clear $35 on eBay. I've tried to get a copy, just for the manual and been outbid a number of times.
Re:I remember it on the C64 (Score:5, Funny)
Don't you hate that, when at the last minute the guy moves his joystick and runs away from you and you're like "Wait Wait! I'll pay more!" and you keep running and running but you just can't catch him and then bang the auction is over.
I hate that.
Re:I remember it on the C64 (Score:3, Interesting)
I got a few games from this guy, but not that many, mainly because a box of 5.25" floppy disks was prohibitively expensive for me at the time.
I remember asking this guy once what his favourite game was. He had thousands (his list was on fan-fold printer paper, about a 6mm high
How much I love M.U.L.E...let me count the ways. (Score:5, Interesting)
To keep things fair, I have 4 identical Wico "The Boss" joysticks so there can't be any whining after I kick everyone's ass.
We play every now and then... usually on Fridays after work. It's a total blast. One day, David Crane came in(you know who I'm talking about, he designed that game called Pitfall! and I guess some of the OS for the Atari) He was nice enough to autograph my Atari. Very cool. He works at Skyworks now. http://www.skyworks.com [skyworks.com].
MULE is the perfect game... simple rules, challenging, complex and dynamic interactions and it wraps up in little over an hour. 4-player is the best and the hardest to master because the computer players tend to get a little predictable.
Overall, I'm a Crystite player... but Smithore can be fun if Mules get scarce. I also like to be self-sufficient, so I always have a least one River Valley food plot and extra energy to keep me going. Also, I buy all the land I can get my hands on! 9-12 plots of Crystite almost always maxes out! I will also screw you on energy and food if it betters my position. I stay in 2nd or 3rd place until the end to avoid "dickage"(the game's way of artifically leveling everybody out.)
I've been playing the board game Settlers of Catan lately, and there are a lot of similarities. check it out here. [boardgamegeek.com] It's great!
Well, just wanted to confess my love for M.U.L.E. It was quite revolutionary for it's time, and I don't think there have been many games quite like it since.
If you haven't tried it, emulators might be ok, but the best in on the Atari 800. That was the way it was meant to be played!
Lusso62
Re:I remember it on the C64 (Score:2)
It seemed to have too slow tempo now to keep my interest. I'll give it another go tomorrow when I have better time. (And am well rested)
I've got it with VICE, and I set the speed to 150%. It's much more playable that fast. I can't tell if the 100% speed (perfect emulation) is too slow for this game, or if the game was really that slow. But 150% makes it perfectly playable, not too fast, and not too slow.
Re:Writer's Attitude (Score:2, Insightful)
I think he's got a point. Can't remember playing any really engaging or fun games since about Monkey Island 2 (if we're talking new commercial games, that is).
Seems to me that most games today are 90% presentation and only 10% game. And why, oh why, does it have to be three dimensional vector graphics over and over again?
Guess I'm just bitter since the very beautifully hand-drawn (2d mind you) Simon The Sorcerer 3 from Adventuresoft, were turned into Simon The Sorcerer 3D.. since the publisher wouldn't pu
Re:Writer's Attitude (Score:2)
Nothing inherently wrong with the FPS game format, or with great-looking 3d graphics. If Thief 3 looks as good as Unreal 2 or Unreal Tournament, I'll be one mighty happy man. (The whole time I was playing Unreal 2, I kept looking at these amazing lights and sounds and beautful textures and wishing that I was playing a game where they mattered)