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Games Entertainment

Top Ten Dying Game Genres 539

Ant sent us a fun link to an article running over at GameSpy discussing the Top 10 Dying Game Genres. Although I don't think Puzzle games have died - I think they've transformed: Pikmin is just a fancy puzzle game, after all ;) But I still want Dr Mario for my GBA.
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Top Ten Dying Game Genres

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  • Good Fun (Score:5, Funny)

    by Ken@WearableTech ( 107340 ) <ken@kenwillia m s j r . com> on Monday March 24, 2003 @01:43AM (#5581627) Homepage Journal
    Here are my Top 10 Dying Games
    • Chainsaw Juggle
    • Grand Canyon Go-Kart Jump
    • Backyard Pool Harpoon Tag
    • Pull Saddam's Mustache
    • Switchblade Toss
    • Landmine Hopscotch
    • Industrial Welding Laser Tag
    • Steak Keep-Away with Zoo Lion
    • Bleach Bong Part Time
    • Grenade Hot Potato
    • by Anonymous Coward on Monday March 24, 2003 @06:22AM (#5582325)

      The death of gun games? What is that guy smoking. Time Crisis 3 came out, one of the more popular games now. Also a game called "Wolrd Combat" with 4 player action (4 machineguns in arade!) Also the helicopter game (air assault) where you fly in helicopters and shoot mechanized robots. Area 51 is classic and I still see people playing it.

      Death of Puzzle games? Bust a Move, Puzzle Fighter, are still very popular. I would even consider Dance Dance Revolution a type of puzzle game but one has to use the whole body to achieve a goal.

      Biggest Crap is the death of side scrolling beat them up games. One of the most popular games in Taiwan/Singapore/Malaysia is this side scrolling game based on Romance of 3 Kingdoms. 4 player action which gave rise to 4 generations of the same game. I think it is called "Knights of Valor" ...What about AD&D game? That game still good. Side scrolling...well I would consider Gauntlet 3D basicly the same thing as a side scrolling...just giving another dimension.

      Over all the article is writen poorly and without much research. Dont know why is there a debate the article hold no water if parts of it are not true.

      • by Anonymous Coward on Monday March 24, 2003 @09:27AM (#5582716)
        I'd say that though gun games aren't dead, they're certainly dying. You mentioned Time Crisis 3 and World Combat. I'd probably add Police 911 to that (The one where it tracks your real movements). That makes a total of 3 games over the past few years, which isn't exactly booming.

        Bust a Move and Puzzle Fighter, though still popular, are old. There aren't really that many new puzzle games coming through the pipeline. And classifying DDR as a puzzle game is iffy at best.

        Same with the side-scrollers. Romance of the Three Kingdoms, AD&D, and Gauntlet are all old and not a lot of new games are being made of that genre, hence it's dying.

        I think you're confusing good genres with dying genres. Even though a game may be really good, if no new games are being made for that genre, then it's dying.

  • Screw the list... (Score:5, Insightful)

    by creative_name ( 459764 ) <pauls@nospaM.ou.edu> on Monday March 24, 2003 @01:43AM (#5581628)
    Galaga is still one of the greatest games ever!
    • Re:Screw the list... (Score:5, Interesting)

      by Gortbusters.org ( 637314 ) on Monday March 24, 2003 @01:57AM (#5581695) Homepage Journal
      You're right, this list is bad. Take number 5, it says virtual reality game are dead. How about, virtual reality games were never really alive! The Virtual Boy was a horrible device designed to give me headaches. I rented it once from blockbuster years ago... sometimes I still wake up seeing red lines!

      Seriously, the only good virtual experience I have ever found is the battletech pods [wired.com]. You sit inside a pod which looks like a real cockpit of a battlemech from the inside and you go on a rampage. I guess all virtual stuff will suck until we can walk into a star trek-like holodeck and play some REAL games.
      • by qqtortqq ( 521284 ) <<mark> <at> <doodeman.org>> on Monday March 24, 2003 @02:09AM (#5581754)
        I used to play battletech in pods at a club I used to go to. The way it was set up, the coolness factor didn't really come from the virtual aspect, but from it being so much easier having actual buttons to push rather than trying to remember what letter on the keyboard to push to perform the function you needed.
      • by daeley ( 126313 )
        A lot of the fun of those BattleTech pods was the non-virtual stuff: the build-up, the real person walking you in and setting things up, the explanatory video beforehand, watching the live matches on vidscreens at the bar outside, etc. Oooh, also the big honkin' Timberwolf model out front. :)

        It's rather like the Star Tours or Star Trek: The Experience effect: the ride is cool, but checking out all the stuff leading up to it is half the fun... a good thing, considering how much time you are in line versus i
      • Comment removed (Score:5, Insightful)

        by account_deleted ( 4530225 ) on Monday March 24, 2003 @03:37AM (#5582010)
        Comment removed based on user account deletion
      • Re:Screw the list... (Score:5, Informative)

        by Rary ( 566291 ) on Monday March 24, 2003 @11:19AM (#5583222)
        Yikes. That list is pretty bad.

        Fun quote extracted from the article: "There was really nothing like Grand Theft Auto a few years ago." -- um, actually there was something very much like Grand Theft Auto a few years ago. It was called...... GRAND THEFT AUTO. The game came out in, like, 1996 or something like that. Or does "a few years ago" translate to "more than 7 years ago"?

        I definitely wouldn't say the Puzzle genre is dying. It's just moved to a new medium. Sure, few are interested in spending $40+ on a Puzzle game for their XBox or PS2, but many people waste many hours playing online Puzzle games. I think what it comes down to is not that these genres area all necessarily dead or dying, but they're not good candidates for console games.

        I guess the folks at GameSpy think "Game Industry" = "Console Industry".

    • Re:Screw the list... (Score:5, Informative)

      by chrsbrwn ( 14235 ) <chrsbrwn@gmai[ ]om ['l.c' in gap]> on Monday March 24, 2003 @03:28AM (#5581989)
      Note that Namco recently released Namco Museum for Game Boy Advance. Includes Ms. Pac Man, Pole Position, Dig Dug, Galaga, and Galaxian. I picked it up for $15 at a local Best Buy. Sadly, the buttons of the GBA, while pretty good for a handheld system, don't quite have the same "ergonomics" as a standup cabinet (my thumb got quite sore just after playing through the first couple of levels of Galaga). I badly needed a "pickup" game for my GBA though (one I could pick up for 5-15 minutes to blow off steam without worrying about saves or levels) and any of the games on here fit that bill nicely. Especially Galaga :)
  • Right (Score:5, Insightful)

    by mao che minh ( 611166 ) on Monday March 24, 2003 @01:45AM (#5581637) Journal
    I could have sworn that there were only about 5 or 6 genres total. FPS, strategy (both real time and not), puzzle, sport, RPG (which includes MMORPG), adventure epic, and simulation. If ten genres are dying, then in five years we won't be playing anything.
    • Re:Right (Score:3, Insightful)

      by Anonymous Coward
      Hey dude, FPS is not a really a genre as much as it is a perspective. Is a FPS really a different genre than a game like Tomb Raider? Is Deus Ex a FPS or an RPG?

      I think most games which are called "FPS"es really fit into a different genre.

      Interestingl, I was at a talk by Warren Specter where he tries to classify Deus Ex. He calls Deus Ex a simulation.
    • by account_deleted ( 4530225 ) on Monday March 24, 2003 @03:28AM (#5581987)
      Comment removed based on user account deletion
  • Graphic Adventures (Score:5, Insightful)

    by Kajin_X ( 90443 ) on Monday March 24, 2003 @01:46AM (#5581638)
    The graphic adventure game brings back lots of memories... Ahh... King's Quest VI, Quest for Glory I-IV, Full Throttle. Games that actually required thought to play. I really wish they would start (re)making some cool adventure games set in a 3D world (Unreal 2 engine anyone?) I mean, who could say no to 3D Day of the Tentacle?
    • by ShinyObjectsAndYarn ( 258031 ) on Monday March 24, 2003 @01:51AM (#5581662) Homepage
      Full Throttle 2 [ign.com] is due this year.

      Sam & Max 2 is on the horizon too.

    • by Anonymous Coward on Monday March 24, 2003 @01:57AM (#5581694)
      I mean, who could say no to 3D Day of the Tentacle?

      Isn't that hentai?

      If so... I'll take it.
    • by smallpaul ( 65919 ) <paul@@@prescod...net> on Monday March 24, 2003 @02:01AM (#5581713)
      Don't forget Leisure Suit Larry!
    • by Rew190 ( 138940 ) on Monday March 24, 2003 @02:14AM (#5581772)
      I mean, who could say no to 3D Day of the Tentacle?

      Someone who would rather have a DOTT RPG or FPRPG, probably. I think gamers are enjoying "freedom" more and more, and this has always been an area where graphic adventures are relatively weak.
      • by Anonymous Coward on Monday March 24, 2003 @02:56AM (#5581908)
        You forget we're talking about LucasArts here. This isn't Sierra where you have one or two puzzles at a time and often die if you don't get them right. In LucasArts games there was always a lot of freedom, and you couldn't die, so you had the chance to walk around and talk to people and use silly things with each other to get bizarre and often hilarious red herring results. I'm not sure what exactly you mean about RPGs being "free" nowadays, because all the computer RPGs i've ever played have had far more linear stories and puzzles than adventure games ever did. That said, it's all semantics really, because RPGs are basically just graphic adventure games set in fantasy times where you get to kill monsters and level up. And graphic adventure games are basically just RPGs set in the future and/or a cartoon world where you pick up and use stuff and talk to people. I'm sure if someone made a cartoon "Monkey Island" world version of Baldur's Gate lots of GA fans would play it, and if someone made a fantasy "D&D" world version of Beneath a Steel Sky lots of RPG fans would play it.
    • by IllogicalStudent ( 561279 ) <jsmythe79NO@SPAMhotmail.com> on Monday March 24, 2003 @02:49AM (#5581887)

      I really wish they would start (re)making some cool adventure games

      While not a 3D remake, some people are remaking classics using the freeware Adventure Game Studio (AGS) [adventureg...udio.co.uk]. King's Quest I and II have been redone (very well I might add) by Tierra Entertainment [tierraentertainment.com] (and they're working on Quest for Glory II), and there's a fan-made Space Quest 7 in the works [sq7.org] as well as a fan-made Quest for Glory 6 [hero6.com].

      The Adventure Genre LIVES!

    • Monkey Island (Score:5, Insightful)

      by denisonbigred ( 611860 ) <nbn2.cornell@edu> on Monday March 24, 2003 @03:58AM (#5582055)
      I don't know about anyone else, but I thought that the Monkey Island series was just great because it was absolutly hilarious.

      Also, the first monkey island game came with that crazy pirate face decoder, which anoyed the living daylights out of me because I constantly misplaced it and couldn't play (although it too added to the general hilarity of the game).

      Finally, I wonder if anyone else has fond memories of prince of persia, because for the longest time that was the best game available to us poor mac users.
  • Hmm? (Score:4, Interesting)

    by Gortbusters.org ( 637314 ) on Monday March 24, 2003 @01:50AM (#5581658) Homepage Journal
    Grahpic adventure isn't dying... it's just evolving. DAOC, EverQuest, heck even Ultima Online are all excellent "grahpic adventures" that have either been 3D or are just 2D (ultima).

    Maybe single player VGA games are dying, but heck sometimes I still have a craving to play a little Space Quest!
    • Re:Hmm? (Score:3, Insightful)

      by canajin56 ( 660655 )
      Well, technically those are RPG's (MMORPG's, to be exact) There are differences :P
      And yes, I want another space quest, damnit!
    • Re:Hmm? (Score:5, Interesting)

      by Rew190 ( 138940 ) on Monday March 24, 2003 @02:10AM (#5581758)
      Graphic adventures place emphasis on puzzle-solving and a good storyline. Because of the latter, they also tend to be linear.

      RPGs are more like the games that you described. The motivation is more on leveling your character up and becoming more powerful rather than a storyline-driven game.

      I think that many gamers prefer the freedom and "possibilities" that RPGs tend to offer over graphic adventures. Pick your character, choose where you should be placing emphasis on as far as spells/stats go, etc...

      The freedom factor strikes me as one of the reasons that GTA3 has been so successful.
      • by Brian_Ellenberger ( 308720 ) on Monday March 24, 2003 @03:13AM (#5581950)
        I really think RPGs and graphical adventures sort of merged together. The first RPGs were mostly about combat and the first graphical adventures had no combat. However, RPGs started going beyond "kill this, get gem, bring gem back" to more complicated scenarios requiring you to talk to people and perform tasks. The Ultimas circa 6 and 7 really pushed the limits for RPGs in this regard. In fact Ultima 7 was IMHO more graphical adventure than RPG since the combat model was very simplistic and your stats did not carry very much meaning. It was the story and interactions that made the game.

        The Infinity Engine Bioware/Black Isle games had a great deal of Graphical Adventure elements in them---most than most people realize. I still remember in Baldur's Gate I being able to slip past some killers by wearing a "cursed gender-switching belt". They pushed the envelope making RPGs stats as much of a requirement as items in solving the quest, especially in Torment.

        At the end the Kings Quest games were going in the opposite direction---putting combat in an graphical adventure.

        Brian Ellenberger
  • Sierra dead? (Score:5, Interesting)

    by LinuxInDallas ( 73952 ) on Monday March 24, 2003 @01:50AM (#5581659)
    I love the Sierra strategy games. It always seems that their games come out and within two months the price has dropped to $10-$20. GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad? Am I the only one left that loves their new titles? Empire Earth anyone?
    • by Anonymous Coward on Monday March 24, 2003 @02:20AM (#5581803)
      "I love the Sierra strategy games. It always seems that their games come out and within two months the price has dropped to $10-$20. GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad? Am I the only one left that loves their new titles? Empire Earth anyone?"

      Empire Earth was Created by Stainless Steel Studios, http://www.stainlesssteelstudios.com/

      My point was that Sierra primarily publishes other people's games now, like Half-Life. Most of Sierra's Adventure games were developed in-house.

      "All of these genres seem like something that a young kid in the 80's grew up to."

      Guilty.

      "how was side scrolling platform games not on this list. haven't seen one of them in a long time."

      I didn't include side-scrolling platformers because platformers are still around, they're just 3D.

      Sure, this article isn't perfect and I probably should have included Pinball, but oh well, life's tough!

      -Kevin Bowen
    • No game was ever better than Liesure Suit Larry: EGA pr0n with a plot! If only I had a 5.25" drive, I think I still have the disks for LSL3.
    • Re:Sierra dead? (Score:4, Informative)

      by Snover ( 469130 ) on Monday March 24, 2003 @03:01AM (#5581920) Homepage
      Sierra is publishing now, not developing, although supposedly their development division was sold and is still in operation by Codemasters [codemasters.com]. They pretty much got kicked out of their old office in the Sierra foothills... lots of stuff was left behind, including, most likely, source to a lot of their old games, which sucks since many of them run too fast on modern processors. Of course, there are some developing utilities to play them at 'normal' speed, and in some cases with improved graphics.
      DOSBox [zophar.net], your general purpose DOS game machine.
      Sarien [sourceforge.net], for Sierra games using the AGI interpreter, and
      FreeSCI [linuxgames.com], for Sierra games using the SCI interpreter.
      Needless to say, all of these utilities are far from complete.

      Anyway, there you go.
    • Re:Sierra dead? (Score:4, Interesting)

      by andrius_sytas ( 612818 ) on Monday March 24, 2003 @08:29AM (#5582545)
      GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad?

      It is. Here [hispeed.com] is the scoop on how Sierra was sold, then castrated and left pretty much useless (FYI, Half-Life was produced by Valve [valvesoftware.com], Sierra is a distributor).

      Also here [allowe.com] Leisure Suit Larry's man Al Lowe gives hints that managements talks of old Sierra's rebirth are just that - talks:

      • "Feb. 1, 2002, I met with [Sierra's president] Mike Ryder in his office. He said he was interested in "reviving the franchises that made Sierra," including Larry. I was ready, but skeptical. There were many details to consider. We agreed to work via email that week and get together again soon.

        After hearing nothing from him for the next month, I emailed him to see what had happened. It took him a month to email back that he was really busy and would get to me soon. More than four months have passed since that email and I've still heard nothing more from him."

      This is how the company treats one of its most successful game creators; you can figure out the rest.

      Andrius

      P.S. While we're on Al Lowe, his CyberJoke 3000 [allowe.com] jokes mailing list is highly recommended. See archives [yahoo.com].

  • by CySurflex ( 564206 ) on Monday March 24, 2003 @01:51AM (#5581663)
    My Top Five Dying Game Genres

    • Tie-Dye Games
    • Hair Salon Hair Dying Games
    • Underwear Bleaching Games
    • Pavement Reconstruction and Dying Games
    • Britney Spears Hena Tatoo Skin Dying Games
  • Growing up (Score:5, Insightful)

    by btornado ( 612847 ) on Monday March 24, 2003 @01:51AM (#5581665) Homepage Journal
    All of these genres seem like something that a young kid in the 80's grew up to. As the technology has advanced, so have the games. I mean you don't see any text based adventures anymore except with MUDs. The same with educational games. Many are still made but as we get older we tend not to play them anymore and therefore pay little attention to them.

    I would have to agree with the puzzle genre dying. No one wants to slap down $50 when you can play the same game online for free. A puzzle game has to be more complex and have more detail than just moving blocks in order for me to buy it. I personally bought Pikmin and I loved it but I don't play it that often anymore.
  • by Jhawkeye83 ( 615484 ) on Monday March 24, 2003 @01:52AM (#5581666) Homepage
    I don't know why they say that text-based games are dying. Muds are still very popular among the online community. Last I check there are hundreds of text based MUDS out there.
    • by questamor ( 653018 ) on Monday March 24, 2003 @05:40AM (#5582275)
      I get a similar kind of feeling when I open up a terminal, as when I used to play TBAs.

      ----
      "You are in a directory. The sign above the well worn path reads /etc. All around you see the most villanous, evil scum in the galaxy. Sitting in the far corner is the worst of them all, sendmail.cf "

      # cd ~
      You run home like a cowardly dog, tail between your legs.
      #
      ----
      Ahh. memories.
    • Hmmm... my guess is because there are no $$$ in muds, thus no reason to hype them in a trade publication!
  • My vote.. (Score:4, Funny)

    by ath0mic ( 519762 ) on Monday March 24, 2003 @01:53AM (#5581672)
    ... would have to go to the whole paddle tennis craze that hit the nation awhile back. What was that game called... ping? ... no that's not it.
  • by targo ( 409974 ) <targo_t&hotmail,com> on Monday March 24, 2003 @01:53AM (#5581676) Homepage
    They are regular genres confined to limited technical resources. One example that they have is "Text adventure". Well, obviously, people are not interested text games any more but it doesn't mean that the niche is gone, it has just been filled with games with more technical capabilities but which still satisfy the same needs and appeal to the same types of people.
    Or another example: They mention that "beat 'em up games" are gone, and say that it was because they were 2D. Again, obviously no one is interested in Street Fighter or something like that but it doesn't mean that the whole idea of beating the shit out virtual monsters has vanished.
    In fact, all of these have just evolved, when you look at any modern game, you can always see the features that are borrowed from old games and just enhanced with new tech.
    • by fireboy1919 ( 257783 ) <rustyp AT freeshell DOT org> on Monday March 24, 2003 @03:42AM (#5582020) Homepage Journal
      As they pointed out, text based gaming isn't gone, and it's probably not going to go away. It's just not mainstream anymore.

      And I would say that I have failed to find any game that satisfies me the way that a good text adventure does, except for maybe playing a game while reading a book (which is much harder to do). Also, what "technical capabilities" are you talking about? Hardly anything has changed since the infocom days; the same technology is used (albiet SLIGHTLY more advanced with the introduction of a few new engines - TADS, advent, etc). If you're talking about the addition of graphics, then you're not talking about a text adventure.

      My imagination kicks the crap out of a graphics engine any day, and so I'll continue to prefer a good text adventure, and that's *exactly* what I've got. Incidently, I keep some of them here [freeshell.org].

      Still...it would be nice if there where more epic text adventures - ones that take a year or so to play. But that's probably way more than I can expect.
  • adult games (Score:5, Funny)

    by chillax137 ( 612431 ) on Monday March 24, 2003 @01:55AM (#5581685) Homepage
    Has anyone ever tried to play one of those adult games? They're probably the least entertaining of all but I imagine they will last quite a bit longer than most others. At least until every computer gamer has a girlfriend/hell freezes over.
    • by Anonymous Coward on Monday March 24, 2003 @02:04AM (#5581725)
      Go laugh at the top 10 Naughtiest games of all times. I laughed my @$$ off.

      http://www.seanbaby.com/nes/naughty.htm
    • Re: adult games (Score:3, Interesting)

      by miketang16 ( 585602 )
      They are still around, just take a look at Dead or Alive: Xtreme Beach Volleyball! Something tells me that game wasn't made for the gameplay...add on the fact that someone released a 'nude' patch for it...
  • Lucas Arts (Score:5, Informative)

    by Nycto ( 138650 ) on Monday March 24, 2003 @01:56AM (#5581688) Homepage
    Graphic Adventures dying? I think not.

    How can they say this when Lucas Arts has announced two new games in this "dying" genre?

    Full Throttle 2 [lucasarts.com]
    and
    Sam and Max 2 [lucasarts.com]

    hmmmmm. I think Im going to whip out monkey island and play through that series again...
  • by MoonshineKid ( 615121 ) <pogo118@earthlinCOWk.net minus herbivore> on Monday March 24, 2003 @01:56AM (#5581689)
    I don't think so. Monkey Island 4 came out about a year ago, and there will probably be a MI:5. I hope so, for Threepwood's sake. Lucasarts is working on Full Throttle 2, which was, at last count, a graphic adventure. Sam and Max 2 is also in development, which will probably be a graphic adventure. They are partially right, though. I miss the days of Indiana Jones and the Fate of Atlantis.

    "Dr Uberman?"
    • I don't think so. Monkey Island 4 came out about a year ago, and there will probably be a MI:5. I hope so, for Threepwood's sake.

      Yes, of course there'll be a Monkey Island 5. Remember, the Voodoo Lady has an unbreakable five-game contract with LucasArts.

  • Tetris? (Score:5, Insightful)

    by DaemonGem ( 557674 ) on Monday March 24, 2003 @01:56AM (#5581691) Homepage Journal
    I am very surprised to see Tetris on this list. I had thought that Tetris was still very much alive. Perhaps it is just the geek background in which I work at college, but for some of the people I know, Tetris is the only game they play. Tetris still has versions coming out (mainly looks, not playability), but still, if there are new versions out, surely that must mean there is still some demand?

    Duck Hunt is dying out? Perhaps. I have an old Win95 games CD with Gunboat DuckHunt on it. That was fun ;-).
    • Re:Tetris? (Score:5, Funny)

      by NeuroKoan ( 12458 ) on Monday March 24, 2003 @02:37AM (#5581849) Homepage Journal
      Isn't there a law somewhere that every electronic device that come out has to have Tetris programed into it?

      If not, it should be...
      • Re:Tetris? (Score:3, Interesting)

        by Chelloveck ( 14643 )

        When I worked for a printer company I kept threatening to implement a back-door game of Tetris. One sheet per frame. (These were high-speed barcode printers, so you'd have been able to do 2-4 fps. More if you used smaller labels!) I figured it'd be a great gag for trade shows, and a good hook for a few extra sales for our supplies division.

        Never did get around to it. sigh

  • by Ignominious Poltroon ( 654513 ) on Monday March 24, 2003 @01:56AM (#5581692)
    Naked BMX racing games are alive and well!
  • by Kirby-meister ( 574952 ) on Monday March 24, 2003 @01:58AM (#5581697)
    Quick, name three puzzle games released for PS2, Xbox, or Gamecube within the past two years. Can you think of any?

    1) Super Monkey Ball (NGC)
    2) Super Bust-a-Move (PS2)
    3) Fantavision (PS2) (come on, it was the first friggin game even released on the PS2)

    It might not be a prominent genre on consoles these days, but you can't say it's been dead for two years...

    P.S. If you want a good puzzler, check out Super Puzzle Fighter II Turbo [www.mame.dk] . The name might put you off, but it is probably the best two-player puzzle game I have ever played. It takes a bit from Columns but adds a "fighting game" twist on it with attacking, defending, counter-blocks, and, of course, super combos.

    • by robbway ( 200983 ) on Monday March 24, 2003 @07:50AM (#5582450) Journal
      Egg Mania (all systems)
      Super Bubble Pop (all systems)
      Bust-A-Move 3/3000 (GCN, PS2)
      Super Puzzle Fighter II Turbo (GBA) -- yes, it's coming out again! ...and on, and on. Those games were just the last few months! Puzzle games are published more often than any other type of game today. The problem is, "puzzle" is too broad a category to name as a genre.

      The article shows a real lack of research. VR Games dead? Then how come Beachhead 2000 is the number-one non-redemption game in arcades today? No, I'm afraid there are too many inaccuracies to take the article seriously.
  • by heldlikesound ( 132717 ) on Monday March 24, 2003 @02:00AM (#5581706) Homepage
    We used to have this one arcade game that would come to my town as part of the county fair. It cost $.75 (a LOT for back then!!!) and the gimmick was that it was projected into the air so it appeared 3D, the first level had a cowboy shooting crap i think, i think you travelled through time after that, but i never could even really figure out to play. i think it was called timeblasters or timeshifters, or something like that. anyway, it is one of the first "$.75" games it remember in arcades... the next one being Lethal Enforcers.
  • by syr ( 647840 ) on Monday March 24, 2003 @02:00AM (#5581709)
    For the most part genres aren't dying out. The best parts of old games are being implemented into new games from new genres. The game design of most modern games boils down to game designs from years ago. As mentioned previously, Pikmin is essentially a simplistic puzzle game mixed with a few strategy elements.

    Games continue to change form and adopt newer forms of graphics. But the best games have a solid foundation and rely on the graphics to tell the story and not to sell the game. Take a look at the list of top games at GameTab [gametab.com]. Two Zelda's are in the Top 10 (at least right now). The new gameboy [gametab.com] version is hanging onto a top spot while the seemingly controversial Wind Waker [gametab.com] has snagged the supreme ranking. Wind Waker is in essence a new tale about Link built upon the foundations of the very first Zelda game for the NES. Nothing has really changed at the fundemental levels.

    Notice the lack of PC games on the top 10. A few titles might be missing from the database but it might generally be assumed that a wider variety of titles exists for the consoles that are able to be appreciated by the broader audience. All of the games in the Top 10 are refinements upon a simple formula and many of them are sequels in name if not in spirit of old games.

    The videogame industry has not quite run out of ideas like holiday has. It's a pretty darn good idea to be a gamer. If you're burnt out, buy a GameCube which is considered to be for the kiddies. And go make Kimiko [gametab.com] happy!

  • by lingqi ( 577227 ) on Monday March 24, 2003 @02:01AM (#5581710) Journal
    light-gun games are dying? over all the dead bodies I collected from Time Crisis, Time Crisis II, Vampire Night, plus whatever else that I havn't quite bought due to money issues.

    On the other hand, the "beat-em-up" - isn't an older version of mortal kombat (which, admittedly, died) had a "keep going" mode that was pretty much like that?

    And frogger (3D) is not a fine replacement for pacman/woman/child/mutant-uncle?

    Space-shooters have their own incarnations too. in arcades especially. It is amazing how many 194_ variations there are in Japanese arcades. metal slug is available if you want a side-ways-scroll one

    I do agree with the graphic adventure, though. Space quest was the bomb. Leisure Suit larry was some crazy stuff too...

    However, I would like to remind everyone that in fact I am quite sure that particular genre lives on as adult games. (same thing for full-motion video ones) - so, don't fear - the games are just growing up along with the rest of us. heh.

    and no, nobody misses the ghetto edutainment crap.
  • maze games (Score:5, Insightful)

    by andih8u ( 639841 ) on Monday March 24, 2003 @02:01AM (#5581715)
    I don't know why they say maze games are dying. Games such as Doom, Quake, Unreal, etc all utilize the basic maze strategy...albeit you have to frag your way through the maze, but it is still just a maze.
  • by ryants ( 310088 ) on Monday March 24, 2003 @02:03AM (#5581721)
    The only thing we know for sure is that -- no matter what -- there will be some dork out there bitching and moaning about how great games used to be, and how they don't make them like they used to.
    Oh wow... the article just predicted what 85% of the /. posts on this topic are going to be.

    That's like... weird, or something.

    To round out the list:

    • "That's not really dying" posts.
    • Nostalgia posts ("I remember those games...").
    • Michael Moore's speech was great/terrible posts.
    and of course
    • Posts that attempt to summarise what future posts will be like.
  • free != dying (Score:5, Insightful)

    by g4dget ( 579145 ) on Monday March 24, 2003 @02:04AM (#5581723)
    These days, most gamers are not interested in slapping down $49.95 for a traditional puzzle game when there are plenty of similar things available online for free

    Well,that doesn't mean they are dying. There are probably more gamers today playing puzzle games than ever before: you get them free with your computer, you can play them on-line (games.yahoo.com), you can play them on handhelds, etc.

    So why are graphic adventures now seemingly a dead genre?

    They don't seem to be--games like Myst are basically a graphic adventure game only that the graphics are better. So, for that matter, are many games that at first glance look like FPSs or RPGs (Half Life, Splinter Cell, etc.).

  • by green pizza ( 159161 ) on Monday March 24, 2003 @02:08AM (#5581740) Homepage
    Time Crisis and its sequels and clones were some fun light gun games, but I have a feeling we won't see many more in the future. One reason is the shift from CRT displays to DLP projection and Plasma/LCD/OLED thin panel displays. There simply isn't an easy or cheap way to make a light gun work with a non-scanning display. Light guns and light pens were cheap hacks back in the day, but doing something similar with a more modern display will require much more precise and expensive optics.
  • by krahd ( 106540 ) on Monday March 24, 2003 @02:08AM (#5581747) Homepage Journal
    here are the genres that are supposedly dying:

    10. Space Shooter or "Shmups"
    It's not dying: it has been dead for quite a long time.

    9. Puzzle
    What??? Lot of people still plays solitaire... even minesweeper!
    What might be happening is that there are not new types of puzzles...

    8. Light Gun
    They're not really dead as they weren't really alive... aside of some people playing on nintendos, there were not a really market for they. I always thaught that the problem was that there is only one way to play with this things... aim and shoot.

    7. Text Adventure
    They didn't die: they evolved! quite long ago they became graphic adventures.

    6. Maze
    rrright, they died. But that is not a game genre, just a kind of puzzle.

    5. Virtual Reality
    Again, that's not a genre. I thing much of us would love to play a FPS with a helmet or somthing truly immersive... but most of us can't afford it, and (AFAIK) the real good ones are way too expensive

    4. Educational
    They would be right only if Educational games had ever been alive. But i still think that they would be a good idea

    3. Full Motion Video
    And then again... this is not a genre, it's just poor designed video games with a bad transition/gaming ratio...

    2. Beat 'Em Up
    They are right (at least!). RIP. We'll miss you (i loved double dragon).

    1. Graphic Adventure
    They are right again. Why did Graphic adventures died? I really really enjoid Maniac MAnsion, Day of the Tentacle, Monkey Island (I II & III)... why aren't new-3d-full-of-eye-candies-graphic-adventures? Perhaps there's a need for a new Roberta.

    --krahd
    • by yintercept ( 517362 ) on Monday March 24, 2003 @03:05AM (#5581929) Homepage Journal
      I think the author mentioned education games because he could remember playing them as a child and isn't playing them now. Uh, maybe he is a bigger boy than he was a few years ago.
    • by ctr2sprt ( 574731 ) on Monday March 24, 2003 @04:56AM (#5582203)
      1. Graphic Adventure
      They are right again. Why did Graphic adventures died? I really really enjoid Maniac MAnsion, Day of the Tentacle, Monkey Island (I II & III)... why aren't new-3d-full-of-eye-candies-graphic-adventures? Perhaps there's a need for a new Roberta.
      I'm not sure how much it's died and how much it's evolved/merged. What seems to have happened is that the various parts of adventure games have merged into other genres, which isn't that bad a thing. After all, Sierra-style adventure games are basically evolutions/mixes with the old text adventures, so it's not like they were a totally original idea. It seems like RPGs are what have really picked up the adventure gamer, for all that a lot of them (like me) had to pick up a whole bunch of AD&D background in order to follow them.

      Actually, one project I used to help familiarize myself with the Neverwinter Nights toolset was to mimic Quest for Glory I. I wasn't able to do everything quite right (you'd probably want a special hakpak for it), but it still went surprisingly well. Obviously, QFG is the best adventure game to remake using the NWN engine, but I think you could do a decent job with some other adventure games too. And that works so well because single-player NWN is basically an adventure/RPG game itself: it's nowhere near as heavy on the RPG aspect as, for example, BG and IWD are, and while RPG purists complain that the plot is scripted and dull, well, it's exactly the sort of plot you get from most adventure games. (Which, let's face it, are produced by an Adventure Game Cookie Cutter.)

      Now that I talk about it, I am really tempted to make another go at finishing that QFG1 module. The thing that was holding me back was my inability to extract the conversations from the game without actually playing it through (not objectionable in itself, but it would involve a lot of note-taking and playing it through at least 3 times to get the different classes). Also Sierra would probably sue me if I tried to release it to anybody, and I can't really blame them.

  • by stwrtpj ( 518864 ) on Monday March 24, 2003 @02:08AM (#5581748) Journal

    The really sad part of all this is that a few of the genres that are supposedly dying are the ones that were my favorites (text adventure, graphic adventure), and they were my favorites because they combined two things that I craved into one: A challenge to my intellect, and a game set in an engaging story or plot.

    This is not to say I can't or won't play other games. It's simply that they do not hold my interest as much as the older genres I mentioned above. The real sad part is the fact that these genres have died or are dying because of the law of supply and demand. No one is demanding these games anymore, so no one is supplying them. That's the real sad part, IMHO.

  • Beat em up #2? (Score:4, Interesting)

    by t0qer ( 230538 ) on Monday March 24, 2003 @02:13AM (#5581770) Homepage Journal


    I'm sorry, but gamespy obviously doesn't know about
    kaillera [kaillera.com].

    Kaillera enables mame to play just about any old arcade hit online. Since it's
    release 2 years ago, it's developed an entire subculture of dedicated players,
    clans, and ladders.


    According to statistics [kaillera.com] built by
    kaillera the most popular game genre on kaillera is fighting games (King of
    fighters, Street Fighter), followed by a single adventure game that dominates
    the charts,
    [www.mame.dk]
    Dungeons & Dragons: Shadow over Mystara.


    I think this game was misclassified as an Adventure game, because it's
    gameplay really resembles that of Final Fight, and other Beat em ups


    Thats all I have to say about that.



  • by mark_space2001 ( 570644 ) on Monday March 24, 2003 @02:16AM (#5581781)
    #10, Space Shooter, for examble, I would say is not dead. What is dead is the simple 2D space shooters. Now we have space shooters in glorious 3D. Freelancer, for example. Who would want to go back to 2D? Heck, remember those power-ups that you could grab to give your ship extras, like shields, or extra guns, or better rate of fire? Freelancer allows you to, guess what, up-grade almost the exact things that those early power-ups did.

    Ditto for the "Beat 'em Up". Their description: "Most beat 'em ups were fairly straightforward, you were a guy and your goal was to beat up other guys until they disappeared into thin air." Except now instead of a 2D side scrolling guy, we have a first person shooter, with a 3D environment and a Space Marine or Solid Snake whose job it is to get to the end of the level while beating up (or fraging) all the dudes along the way. My, how things have (not) changed.

    Maze games could be argued are incorporated into other genres, like the above mentioned FPS, although the genre as a distinct entity does seem to have gone away. Other genres metioned in the article I do not miss. Text adventure, ugh. These things were just obtuse on purpose and a waste of time. (Although perhaps a connection between EverQuest and it's Diku Mud progenitory would be appropriate.) Educational games, sorry. I have A&E now. And virtual reality games were never really popular enought to say the genre has vanished -- it just never caught on in the first place.

    But two I truly do miss. Full motion video: Sierra produced a 9 CD adventure game called Phantasmagoria that was just amazing. It featured live actors against rendered back drops. The range of emotion and expression achieved was far superior to any full CGI you get now. Sorry for all you CGI Spirits Within fans ;), but all of the CGI used in theater and games just has a flat look to it.

    The other genre I do miss is the graphical adventure. I don't know why these aren't more popular. Maybe because they were made too difficult of many people to play? I think that must be the reason. Stupid puzzle of ridiculous complexity will turn all but the most hard core off to these types of games.

    Games have become much more costly to produce. I believe that that is the main reason we see (or seem to see) fewer genres these days. Producers can no longer take a chance on a game that may sel less than 50 thousand copies, I suppose. I wonder if consumers would accept cheaper games, if it meant that some of the more specialized genres could come back. I wonder if that would ba a good question for an Ask Slashdot.

    • by tedrlord ( 95173 ) on Monday March 24, 2003 @02:31AM (#5581830)
      Well, the "Beat 'Em Up" genre is different from the shooter genre. I think the big difference these days is that most games have too much of a plot to count as a straight brawling game. Many games have a large brawling element to them, but there's usually other things that make it into more of an adventure type of thing. Still, I do miss Final Fight.

      I do think graphical adventure games are still around, albeit in a mutated form. They're just more complex, and they blended with other genres. The article mentioned how many RPGs and such have graphical adventure elements. I don't really think "graphical adventure" is a valid genre in itself anyway. I know they're talking specifically about the type of games Sierra made, but I don't think that's really deserving of its own genre on the same level as "puzzle" and "space shooter." But adventure games are thriving currently, so I guess they had to narrow it down.

      And I really liked text games. I'm still mudding after all these years.
    • Huh? What? 2D space shooter dead???

      Let me introduce you to a few:
      Ikaruga (dreamcast, import, coming soon to a gamecube near you). Done in glorious 3D, but on a 2D playing field.
      Working Designs has brought over: RayStorm, RayCrisis, Thunderforce V, Silpheed
      On the Sega Saturn, Radiant Silvergun still commands prices over $150 for an import never released here in the states.
      Someone else has mentioned the 194x series, which is quite good as well. If you like side-scroller/platformer shooters, same poster
  • Educational?? (Score:4, Informative)

    by mabinogi ( 74033 ) on Monday March 24, 2003 @02:19AM (#5581794) Homepage
    There's lots of educational games around...EB has an entire wall dedicated to them here..

    Most of the are based on a cartoon / kids show franchise, but they're still pretty good.

    The Blues Clues ones are in particular excellent. My daughter loves them, and I can see how well they've been structured to help the child learn, whilst still being a lot of fun.
    There's lots of others to choose from too, and more all the time...
  • by kfg ( 145172 ) on Monday March 24, 2003 @02:20AM (#5581797)
    As the article itself notes some of these genres aren't dead, they're *free.* This is quite a different statement. I play asteroids and tetris on a regular basis, I simply didn't have to pay fifty bucks for them.

    Saying these genres are dead is like saying computer solitaire is dead, even though it takes up more user gaming time than everything else put together, because it *comes with* virtually every graphical enviroment in the universe.

    Or like saying the automobile is dead on the day that everyone on the planet is issued one that will last forever.

    These genres aren't dead, they're bloody ubiquitous.

    It's just that EA and Sierra can't soak us repeatedly for them anymore.

    As for "virtual reality" being dead ( a concept inherently ridiculous in light of the sales of The Sims), in the manner they mean, it isn't dead. It's an idea ahead of the technology's ablility to deliver it and thus is merely in stasis until our hardware catches up with our imagination.

    Trust me, when they figure out how make a pair glasses and gloves for a hundred bucks that'll give you your own virtual Sarah Michelle Gellar they won't be able to make 'em fast enough.

    KFG
  • Oops! (Score:5, Funny)

    by Evil Adrian ( 253301 ) on Monday March 24, 2003 @02:22AM (#5581811) Homepage
    They left one out: Good games.
  • by Have Blue ( 616 ) on Monday March 24, 2003 @02:28AM (#5581826) Homepage
    Genres aren't dying, they're just becoming less well-defined. It's getting harder and harder to pigeonhole modern games into exactly one genre, because they aren't sticking to patterns (in basic design, at least). The only "genre" that has really died is text adventure, but that's only an implementation of RPG. Diablo is the same thing with graphics, and that's still going strong.
  • 8) Light Gun
    7) Text Adventure
    5) Virtual Reality
    3) Full Motion Video

    All of these shouldn't be considered game genres, they're just a description of the technology involved. Any "genre" based on a technology is a fad, and that technology will eventually be replaced.

    Text Adventures were "Text" Adventures because they didn't have the graphics horsepower around back then that they have now. If the creators of Zork started out today, they'd make a game with a simliar design with 3d graphics.

    You could have a virtual reality shoot'em up, a virtual reality rpg, a virtual reality adventure game, and so on. Again, it's a description of the technology used to implement the game, it's not the genre. It was a fad.

    Full Motion Video is the most obvious non-genre here. Again, based on a technological fad. We can put movies in a game, so why not turn the "game" into a movie? There were different kinds of games that had a lot of FMV in them, I wouldn't put them all in the same genre. Though they did all pretty much suck.

    And as for puzzle games, if they don't cost $50 anymore, does that mean they're dead??? No! Puzzle games are probably the most alive and kicking genre there is today! They're everywhere, even your Grandma probably plays a couple of them!

    I do agree with the article on one point at least: Oregon Trail for the Apple II most certainly did rock.
  • by Captain Beefheart ( 628365 ) on Monday March 24, 2003 @02:54AM (#5581901)
    Quote: "For example, a couple years ago when Lara Croft and the Tomb Raider games were generating a lot of buzz, every other new game on store shelves seemed to be some sort of third-person action\adventure that primarily involved staring at the shapely backside of a groaning, attractive young female heroine."

    ...What the hell is he talking about? Sure, it makes for good-sounding copy, but, uh...yer waaay off the mark there, bro. I can think of Space Bunnies Must Die *shudder* but after that, my mind draws a blank.

    #2: A couple years ago? Try like 1997, maybe '98.

    I don't usually nit-pick, to be honest, but you just can't start off an article with such confusing laziness.

    Plot: 8
    Characters: 8
    Execution: -4

  • by jasonditz ( 597385 ) on Monday March 24, 2003 @03:21AM (#5581965) Homepage
    The sad thing is nearly all the commercial releases nowadays fall into one of three categories, Quake clones, Warcraft clones, and Sports Games. To me the most important dying genres are: 1. 2D platformers 2. Turn Based RPGs And despite the fact that most of the best selling games of all time fit nicely into these categories, there really aren't any companies willing to produce new content for them. What Gamespy really needs is a list of genres that need to die. How about "Mindless Warcraft or Command and Conquer clone", or "Game loosely based on popular movie license"... and surely the world wouldn't miss "Financial simulation that is so random that there is no strategy involved".
  • More dying genres... (Score:5, Interesting)

    by Jugalator ( 259273 ) on Monday March 24, 2003 @03:31AM (#5581995) Journal
    Strip Poker & Other Sex Games

    lol, anyone remember those... More often than not B/W horrible graphics, but you still felt a sense of achievement when having stripped a girl completely. I wonder what would happen today if such a game was released?

    Sports Games

    I mean the specific genre like Summer Gammes, Winter Games, etc. Where you have to wiggle your joystick as fast as you can. Talk about hardware destroyer!

    What angers me is that graphical adventures are so uncommon these days... Especially Grim Fandango was easily the game of the year to me, better than most movies I've seen lately even! Everything from the character personalities to the unique setting and music. A true masterpiece..
  • by kgbowengsi ( 661217 ) on Monday March 24, 2003 @04:00AM (#5582063)
    Hi, I wrote this article thing Top Ten thing:

    I love the Sierra strategy games... GameSpy claims in this article "...but now their days as a game developer are pretty much over." Is it really that bad? Am I the only one left that loves their new titles? Empire Earth anyone?

    Empire Earth was Created by Stainless Steel Studios [stainlesss...tudios.com]

    My point was that Sierra primarily publishes other people's games now, like Half-Life. Most of Sierra's Adventure games were developed in-house.

    Genres aren't dying, they're just becoming less well-defined. It's getting harder and harder to pigeonhole modern games into exactly one genre, because they aren't sticking to patterns (in basic design, at least). The only "genre" that has really died is text adventure, but that's only an implementation of RPG. Diablo is the same thing with graphics, and that's still going strong.

    This is somewhat true. One could argue Grand Theft Auto is just a free-roaming beat 'em up \ racer.

    One game I wanted to somehow mention in this article was 1989's David Wolf: Secret Agent, which tried to combine hang-gliding, flight simulation, driving, diving, and bad acting into one poorly digitized adventure-like package. Try categorizing that one.

    Strip Poker & Other Sex Games - lol, anyone remember those... More often than not B/W horrible graphics, but you still felt a sense of achievement when having stripped a girl completely. I wonder what would happen today if such a game was released?

    That's true, they probably should have been included in this article since they peaked in the 2600 days and Custer's Revenge [classicgaming.com]... well... jeez

    how was side scrolling platform games not on this list. haven't seen one of them in a long time.

    I didn't include side-scrolling platformers because platformers are still around, they're just 3D.

    All of these genres seem like something that a young kid in the 80's grew up to.

    Guilty.

    Sure, this article has some flaws and I probably should have included pinball, but oh well, life's tough!

  • On the PC maybe... (Score:3, Insightful)

    by Viceice ( 462967 ) on Monday March 24, 2003 @04:28AM (#5582142)
    ... but remember the 2 things that make these games great in the day was that they were fun for the sake of fun and they ran on very little resources.

    So while thay might be redundant on PC's they make great games for PDAs. Just look at Pop-Cap Games. Diamond Mind, Dynomite and many other great fun games.

    And there are the PC classics that are still fun on a PDA, like Astroids, Space Invaders and tetris...

    So i feel that theses games make great PDA games, letting you kill time quickly on that long daily commute.

  • *BSD (Score:4, Funny)

    by inode_buddha ( 576844 ) on Monday March 24, 2003 @04:38AM (#5582168) Journal
    Oh.
  • The "Not getting laid tonight" catagory.
  • by blancolioni ( 147353 ) on Monday March 24, 2003 @05:15AM (#5582243) Homepage
    ... is the interactive fiction equivalent of Cage's 4'33", and is still the subject of controversy in the community. It's worth trying, and it will only take five minutes out of your day (but stimulate a lifetime of contemplation) (well, maybe not).

    Here's the link [spatch.net] in case you missed it.
  • by YeeHaW_Jelte ( 451855 ) on Monday March 24, 2003 @06:12AM (#5582311) Homepage
    I know Microsoft is still churning out updates to Flight Sim, but I used to spend hours and hours flying around, doing imaginary missions and such, and I haven't seen any new simulators come out for years.
  • by toriver ( 11308 ) on Monday March 24, 2003 @07:53AM (#5582458)
    It seems GameSpy thinks that a genre is dead just because it isn't flooded with copycat crap anymore. I prefer that "dead" genres produce artworks like Ikaruga and Viruta Fighter 4 than the sewage drenching "alive" genres like RTS and FPS.
  • Light Gun Games. (Score:4, Insightful)

    by OS24Ever ( 245667 ) <trekkie@nomorestars.com> on Monday March 24, 2003 @10:47AM (#5583061) Homepage Journal
    I think light gun games are fading is because of the Columbine backlash. Too many groups were looking at light guns as the cause of all evil. I remember when I got my Dreamcast I wanted a light gun something awful for Silent Scope (never got it) but because of the recent isolated tragedies in Columbine no one wanted a kid playing with a gun for a while.

    Which is unfortunate, because at least at most of the Dave & Busters I've been to recently most people play with the light gun type games the most. Mainly while waiting for the 8-way linked NASCAR games, but still, they're playin the light gun ones.

    Even a firefighter type game.
  • by podperson ( 592944 ) on Monday March 24, 2003 @02:43PM (#5584617) Homepage
    In essence, the problem with this article is that it misses the point of most modern game designs. Let's take some top selling games from the last year or two:

    Grand Theft Auto III: Vice City
    WarCraft III
    NeverWinter Nights

    Each of these games has a role-playing component (develop your individual war leaders' skills).

    Each of these games has a puzzle-solving component (open the ancient seal by following clues).

    Each of these games has a maze component (learn you way around Vice City).

    Each of these games has a "dot-eating" component (pick up the gold, hidden item, etc.). Each of these games uses 3D graphics, canned video.

    Each of these games has a "twitch" component (although in single-player mode, WC III and NWN allow you to pause to get your bearings or grab a snack).

    In essence, all that the article shows is that the "one trick wonder" game is dead; you need to have more going for you than a single concept or a technology demo. Indeed, if you look at the graphic adventure -- it simply integrated the text adventure, the canned slide show, and a few mini-games.

    There are a few minor things that have disappeared. E.g. being able to type text into a game has been replaced by selecting from canned responses? Why? Probably because most people find the process of figuring out that you have to SCRATCH your name into the rock and not WRITE, CARVE, or SCRAWL it to be too damn annoying.
  • Dr. Mario for GBA (Score:4, Informative)

    by yerricde ( 125198 ) on Monday March 24, 2003 @03:03PM (#5584823) Homepage Journal

    CmdrTaco wants Dr. Mario for GBA.

    CmdrTaco gets open-source Dr. Mario for GBA [pineight.com].

Arithmetic is being able to count up to twenty without taking off your shoes. -- Mickey Mouse

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