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Editorial Entertainment Games

Looking at Video Games and Violence 404

rootrider writes "Mark Rahner of the Seattle Times has written a great article discussing the recent trend here in the US to outlaw the purchase of violent video games by minors. I'm sure articles have been written in the past that refute the idea that video games lead to violence, but this is the first mainstream article I've seen that details the issue and does it well." The trend isn't really that new. In the past, Ozzy Osbourne and Dungeons and Dragons have been favorite scapegoats, and when I was in high school it was gangsta rap music. I can't wait until we can attribute violence to the nightly news.
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Looking at Video Games and Violence

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  • by danimal ( 1712 ) on Saturday April 12, 2003 @09:41AM (#5715946) Homepage
    maybe they're related, maybe not. still good.

    PVP comic strip from yesterday [pvponline.com]

  • by Pharmboy ( 216950 ) on Saturday April 12, 2003 @09:43AM (#5715950) Journal
    Won't someone PLEASE think of the children!!!!

    Behind most "well meaning" laws designed to protect children, is a facist who simply wants to limit your freedom.
    • by sg_oneill ( 159032 ) on Saturday April 12, 2003 @10:54AM (#5716157)
      Someone mod this dude up. "redundant" is an unfair mod.

      Seriously tho, there is a Brisbane Australian Academic who I'm verry fond of called "John Hartley", and in his book "teleology, studies in television", he uses a word "Paedocracy"; Rule by children for children.

      Basically the idea is that in the interests of "protecting the children", adult interests are subsumed to the point where we become as children under the regulatory reigme of parenthood. The adult never gets to 'become' an adult.

      Interestingly almost EVERY study done thats found that violent tv or games causes probs in kids have tended to either come from
      (A) Right wing think tanks, which most academics I've met rate somewhere around creationism in the legitimacy stakes (ie zero) or
      (B) Have methodological holes the size of craters.

      What *HAS* come across however, is that the only tv violence that does seem to mess with kids is.... news violence! Basically the idea is that for young kids, the violence on TV is real, and de-contextualised. Kids have a surprisingly well honed ability to tell real from play, and the worse "play" violence on TV/games seems to lead to is occasionally rougher play in the schoolyard. (Ie recreating powerrangers etc), but not to fisticuffs or anything.

      Now, just the other day, a friend of mine told me in rather exasperated terms how he was freaked out that his 4 year old daughter was terrified that mister president bush was going to fly a plane and bomb her day care center. She didnt understand that the little blown up kids on the tv set (Hey nice one TV guys, showing bodies on newsflashes during 9am cartoons.. gee thanx) was part of a complex series of political events staged on the other side of the planet. The 4yo brain just dont get that iraq is not a 5 minute bus ride away, and that the Americans are 'on our side'.
      Basically , she dont get the context, but knew the killing was real.

      And thats the rub. Real violence causes real problems, while 'pretend' violence only leads to 'pretend' problems.
      • Now, just the other day, a friend of mine told me in rather exasperated terms how he was freaked out that his 4 year old daughter was terrified that mister president bush was going to fly a plane and bomb her day care center. She didnt understand that the little blown up kids on the tv set (Hey nice one TV guys, showing bodies on newsflashes during 9am cartoons.. gee thanx) was part of a complex series of political events staged on the other side of the planet. The 4yo brain just dont get that iraq is not a
      • by Pharmboy ( 216950 ) on Saturday April 12, 2003 @01:14PM (#5716710) Journal
        Right wing think tanks, which most academics I've met rate somewhere around creationism in the legitimacy stakes (ie zero)

        Now, as a conservative, I COULD take what you said wrong. But I won't because Im not a knee jerk kinda guy, and I see the validity in your statement, even if I think the target is a bit broad. There is a difference in people who are 1) conservative (me) and 2) Religious Right Dogmatist (not me).

        Your main point is right on the money. Not only do so many expect kids to grow up too fast by subjecting them to all this war violence, but then underestimate them by thinking they cant tell the difference between real and pretend.

        The problem is NOT the kids, its the adults that forget the difference. Unfortunately, many people forget how to pretend and just "play" somewhere along the way. TV and game violence is not a good mental diet if its the main thing a child (or adult for that matter) see, but we ARE preditory carnivores (PETA be damned) so the idea of certain violence is pretty normal. Cowboys and Indians (oops, native americans), soldiers, cops and robbers, etc. have been a natural part of a child's existance since time began. Its a natural part of growing up. In moderation, its perfectly normal and healthy, unless we want to raise a generation of mindless goobs. Showing REAL violence on TV, such as the newsflash during cartoons, is NOT. This also takes away a parents right to decide if their child is ready to see this or not, by simply imposing this information on them.

        And thats the rub. Real violence causes real problems, while 'pretend' violence only leads to 'pretend' problems.

        But as usual, some feelgoodnicks will worry about petty shit, like games, instead of the real problems. Its like the minority of COPS who won't chase a guy with a gun, but will jack up a pot smoker, because "pot smokers don't shoot back". They get to "feel good that I made a difference" while not actually risking anything. Its a form of social masturbation, where they are more concerned about LOOKING important, and having something to brag about at cocktail parties.

        They might as well march on DC with signs that say "Crime is Bad!". Well duh, but this cures nothing but their own desire to be self important.
    • Biggest cause of violence?

      BOWLING!

  • infuriated Slashdot reader takes sniper rifle and shoots clueless politicians.

    Can I blame Denis Leary now?
  • I don't know what video games. And violence he was looking at.

    Because the only thing I noticed. In his article, were all the fragments. :/
  • by zerOnIne ( 128186 ) on Saturday April 12, 2003 @09:45AM (#5715958) Homepage
    I wrote a paper about this topic for my Intro to Communication Theory class, available for download in pdf [neu.edu] ... note, the pdf is actually crappy quality compared to the original cwk file, since i couldn't track down a decent distiller program
  • Diversions (Score:5, Interesting)

    by ackthpt ( 218170 ) on Saturday April 12, 2003 @09:47AM (#5715965) Homepage Journal
    During times of war I tend away from video games which involve killing people. Images in the news, particularly if you've gone to the Al-Jezeera site and looked at their un-censored images (yes, this is what war is really like, unlike what you see on US news broadcasts), disturb me and I tend to shift of to strategy games and D&D (where I'm hacking monsters to bits, rather than humans.)
    • Re:Diversions (Score:2, Insightful)

      by pimpybra ( 561963 )
      Not me at all, I'm ganking asshole terrorists left and right in Raven Shield every night.

      A game is a game. War is war. They are separate.
      • by ackthpt ( 218170 )
        Not me at all, I'm ganking asshole terrorists left and right in Raven Shield every night

        Well, if you put it like that... I could probably get into a game where I get to slaughter, dismember, torture, eviscerate, perforate, electrocute, vaporize, annihilate, massacre, butcher and really badly hurt spammers... know of such a game?

  • Face it (Score:4, Insightful)

    by Tri0de ( 182282 ) <dpreynld@pacbell.net> on Saturday April 12, 2003 @09:48AM (#5715966) Journal
    Behind every kid who "plays too many games for their own good" is a shitty parent. I think the mediamorons and other general arsholes are confusing the symptom with the cause.
  • by Travoltus ( 110240 ) on Saturday April 12, 2003 @09:53AM (#5715976) Journal
    Will kids be forbidden to download it?
    What ever will happen to our Government's new military recruiting tool?
    (I suppose they'll go back to talking to real life recruiters and finding out.. oh nevermind!)
    • I suppose they'll go back to talking to real life recruiters and finding out...

      America's Army was nevery about replacing real life recruiters. Think of it more as a movie trailer. You see it and think, "Wow that looks cool. I think I'll go see the movie." But you still need to go and buy tickets, show ID (for kids trying to go see R movies), and buy candy and popcorn.

      All the trailer does is get you interested. I think it is a really great idea overall. Mostly becuase kids now tend to spend more

    • What ever will happen to (y)our Government's new military recruiting tool?

      Speaking as a) a norwgian, b) an officer in the Royal Norwegian Airforce (RNoAF), and c) as a officer in the RNoAF whos duties involes recruiting youngsters for a military education, I would say that AA is a pretty useless / stupid (delete as appropriate) tool for recruitment. It is a middle to good game, but is gamers what the armed forces really need? I'm more in favour of - and has used as recuitment tools - information given i

  • by Submarine ( 12319 ) on Saturday April 12, 2003 @09:53AM (#5715978) Homepage
    Actually, you ask an interesting question: what is the influence of news reporting when it comes to violence?

    I see two kinds of influence:

    * News reports may create copycats out of weak minds. Let's say you catch some cretins throwing rocks on cars from bridges over freeways. If you make too much publicity of the case, you'll have imbeciles doing the same thing all over.

    * More importantly, news reporting may alter the way people perceive the world and human interactions.

    Let us take international relations. If you're brought up in the idea that your country is the best in every domain and the rest of the world is just made of jealous jerks, you obviously have a different outlook on violence - specifically, you may not be reluctant to approve the use of violence by your government.
    • Let us take international relations. If you're brought up in the idea that your country is the best in every domain and the rest of the world is just made of jealous jerks, you obviously have a different outlook on violence - specifically, you may not be reluctant to approve the use of violence by your government.

      Very insightful..... I wish more people read the press from at least two other countries regularly.

      Or here is another example-- I read the Israeli press quite often and one wonders what lead si
  • Halo...? (Score:3, Insightful)

    by pimpybra ( 561963 ) on Saturday April 12, 2003 @09:54AM (#5715981)
    I love how the article says that the Beltway Snipers supposedly practiced with Halo. If they said that or not... I don't know, but either way, even if they DID... how the HELL is a game any good practice for a real sniper rifle. True, you get hand eye coordination, or adjusted vision for it... But you don't line a target up in sights in the game like you would with a REAL gun in your hand. If Halo had a sniper gun attachment which you played with (Like Time Crisis' pistol), then maybe.... but not with that GIANT xbox controller.
    • I love how the article says that the Beltway Snipers supposedly practiced with Halo. If they said that or not... I don't know, but either way, even if they DID... how the HELL is a game any good practice for a real sniper rifle. True, you get hand eye coordination, or adjusted vision for it... But you don't line a target up in sights in the game like you would with a REAL gun in your hand. If Halo had a sniper gun attachment which you played with (Like Time Crisis' pistol), then maybe....

      You'd probably wa
    • I love how the article says that the Beltway Snipers supposedly practiced with Halo.

      The controls of Halo are designed with the concept of performance-enhancing exoskeleton-like armor with a HUD. Show me one of these, and I will believe that it is a sniper-training game ;)
  • [...] I can't wait until we can attribute violence to the nightly news.
    The war in Iraq is more than enough violence for me.
    • Re:Iraq war (Score:5, Interesting)

      by Glock27 ( 446276 ) on Saturday April 12, 2003 @10:08AM (#5716036)
      The war in Iraq is more than enough violence for me.

      I do have an issue with the 'embedded' coverage not showing complete combat footage or dead bodies. There should be an adult news channel where the full account resides - to remind us what is being lost in those battles.

      War is sad, its just sometimes necessary. The whole truth of it should be shown regardless.

  • Idea sources (Score:3, Insightful)

    by meridoc ( 134765 ) on Saturday April 12, 2003 @09:56AM (#5715984)

    I don't put much stake in the whole "violent video games makes you eeeevil" thing either. It's sort of another source for ideas. Just how many murder mystery books have "inspired" murders? Think "Basic Instinct."

    But kids don't read these days, so there've been fewer book-burnings...

  • OK, the truth. (Score:5, Informative)

    by Unknown Poltroon ( 31628 ) <unknown_poltroon1sp@myahoo.com> on Saturday April 12, 2003 @09:57AM (#5715989)
    Half life and counterstrike didnt make me violent. I was a sick evil fuck long before that. ALl the antisocial dangerous stuff i know and think i learned the old fashoned way, From reading dead tree paper books. Yes folks, there was dangerous thoughts around before the internet.

    What violent games have done is allwed me an amazingly simple venting system to get rid of stress. Get home from work, and go kill virtual people. Works wonders for relaxation. Exercise would probably work, but hey, im lazy. THey can have my video games over several dead bodies.
    • Again, another person appears to think that behavior is governed by rational (ie conscious) thought.

      Do you have any idea what it does to your brain to associate killing and the sounds of killing with RELAXATION?

      Wake up computer guys: there are things called attitudes and emotions. Those are what propaganda uses to get you to buy/think stuff.

      • Hm. If at least a portion of behavior wasn't governed by rational thought, I doubt we'd have civilization.

        Few people - that I've met, anyway - who play video games are violent at all. AMAF most of them are pretty peaceful nerds who'd rather sit in front of a monitor then even play a mild contact sport.

        SB
      • than playing football in highschool(which i did). OR watching football, or basketball, or hockey, where watching two people fighting in the middle of a gameis the height of entertainment. Or better yet, a bench clearing brawl. How twisted is that?
        Boxing dosent count, im my book, because they are both committing acts of controlled violence that are acceptable withn the realms of the rules that have been set out.
        Meanwhile, most professional sports glorify the players that suddenly get angry, and start beatin
  • by kongjie ( 639414 ) <kongjie&mac,com> on Saturday April 12, 2003 @09:57AM (#5715990)
    One on hand I do see this as another manifestation of the "Footloose" theory of evil teen influences (i.e., dancing=Satan).

    However, I do myself play Soldier of Fortune II and so I can understand that some might be concerned that kids playing a game all day long that involves shooting your opponent might somehow be predisposed to shooting someone in real life.

    But training, as the D.C. snipers have suggested? That's crazy. Even after playing so much that my right wrist aches, I can't imagine that I'm now more capable with an AK47 than I was before SOFII.

    Furthermore, when I was a kid, trying not to get eaten by Tyrannosaurus Rex, we actually ran around outdoors with fake guns or BB guns and stalked each other. Those low-tech methods were surely more effective at grooming future killers than the sit-on-your-ass and get fat video alternatives.

  • and for the more clever of the minors out there, they will also be cracking down on minors warezing violent games.....oh, wait...nevermind

    xao
  • Hypocritical (Score:3, Insightful)

    by Anonymous Coward on Saturday April 12, 2003 @09:59AM (#5716002)
    As long as RC tanks, tinsoldiers and other war toys are banned as well, banning violent videogames is just hypocritical activism.
  • by Broken Bottle ( 84695 ) on Saturday April 12, 2003 @09:59AM (#5716004)
    I don't think that you can attribute video games as the source of violent behavior in kids any more than you could Ozzy, but the nightly news is a big stretch because, frankly, you'd have to get the kids to watch it on a regular basis first and that would be a pretty crappy thing to do to a kid because the quality of the reporting on television is pretty pathetic right now.

    Chris
  • Absolutely! (Score:3, Funny)

    by Glock27 ( 446276 ) on Saturday April 12, 2003 @10:01AM (#5716013)
    Don't let your children waste their time playing violent video games...do something useful and teach them to shoot instead!

    America needs more sharpshooters! :-)

  • by Anonymous Coward on Saturday April 12, 2003 @10:01AM (#5716014)
    I think it's the parent's fault who let their children play violent games and even purchase for them. Companies who make video games are people like us who have to make living and it is not their responsibility to watch out for your children. It is saying that it is webmaster's or photograhers's fault who take and publish pornographic pictures. It is upto parents to talk to their kids about video games and porn and such material like this. When parents can't handle their kids, they go of to blaming video games and people who are making them.
  • by Qzukk ( 229616 ) on Saturday April 12, 2003 @10:02AM (#5716017) Journal
    and I'll believe this bullshit that somehow games teach kids to kill. People in the media (and our our own representatives) claim that these games are "murder trainers" but they can't even teach you to hold a gun properly. How to aim a gun. In the games, you don't even have to look down the sights on the gun to aim!

    Thats just the starting point. The fact is, the only person who makes you do anything is YOU. I grew up on good ol' PBS. Monty Python didn't turn me into a drag racing nun. Or a nude pianist. Red Dwarf didn't turn me into a cat. The Red Green Show didn't make me very handy (I wish it had though, I'm not all that handsome). And that was all before I became a teenager. Add in the Atari 2600 I swapped in for a Nintendo in my 6th grade year, and later for a super nintendo, and according to these idiots, I've turned out to be some kind of saint or something since I haven't shot anyone or tried to fry them with Street Fighter 2 moves.
  • by scoobywan ( 313363 ) on Saturday April 12, 2003 @10:03AM (#5716020)
    #1, The government should have no say in what I buy
    for my children, this is just rediculous. #2, Most
    of the games I bought for my Playstation/Computer
    were bought with the mindset I want something I'll
    like just as much as my son will. So does this
    mean that me buying resident evil and such and then
    letting my son play make me a bad father?? I don't
    know how many of you have kids out there in /. land,
    but the ones who do I think will agree that kids now
    don't quite fit into the old catagories. I mean my
    son (age 6) already has better views on life, and
    understands a lot more than most people that are
    older than me. I don't think it's the fact that
    video games teach them anything, I think it's the
    fact that most parents buy kids video games to
    "keep kids out of thier hair". I mean you take
    the whole colombine shooting, these kids had all
    kinds of stuff in the basement (pipe bombs/whatever),
    so that just shows how much attention the parents
    were paying to them. I think the parents of these
    kids that go on shooting sprees just don't want to
    admit that they weren't doing thier job, or that
    maybe thier kids had some real issues. It's just
    easier to blame a game company, and not to mention
    that if you actually do win a case against a game
    company you get a pretty good payment. These
    people need to worry more about talking to thier
    kids and less time trying to take thier rights.

    Just my opinion

    Scoobywan
    • My $0.02 USD worth....

      Disclamer-- I do not yet have any children of my own.

      I actually wish more parents had your mentality. Way too often parents/schools/the government/others assume that children are mindless blank-slates which need to be programed just like that spare athlon and that without programming, the child is nothing...

      Children are amazing, inquisitive, and social. They like it when others take the time to share with them, and love is one of the most powerful emotions for a child. I think th
    • I thought kids bought their own games. Mind you - when I was a kid in the 80s - tapes of C64 games were only about the equivalent of between $1.50 and $7.50 (+ 20 years of inflation). These days games are more commercial and expensive (outside of the weekly pocket money allowance). Kids just play games for fun. There's the whole "edutainment" section too - computer aided learning etc etc etc. Schools started buying computer software to teach maths, foreign language vocabulary, english etc - before there rea
  • by Peter_Pork ( 627313 ) on Saturday April 12, 2003 @10:03AM (#5716021)
    I can't wait until we can attribute violence to the nightly news.
    Bowling for Columbine [bowlingforcolumbine.com] is certainly making that point. US citizens are constanly bombarded with news from the wars and violent conflicts in which the US is involved. The idea is that this sort of news, and in general, this type of government policy, constantly shows that violence and killing are acceptable solutions. Iraq is a great example of this. I do think this is an important point, but it is much easier to blame videogames than government policy. Furthermore, government policy has an impact in the way everybody thinks, while videogames only affect those that play violent games (if it affects them at all).
    • Obligatory dose of clue [rollingstone.com] for columbine historians.
    • US citizens are constanly bombarded with news from the wars and violent conflicts in which the US is involved. The idea is that this sort of news, and in general, this type of government policy, constantly shows that violence and killing are acceptable solutions. Iraq is a great example of this.

      Especially with the "embedded reporters". Politicans in both the US and UK moaning about other journalists showing other things. Even firing of journalists who are non-PC.

      I do think this is an important point, bu
    • bolwing for columbine is chock full of errors, fabrications, and lies. [spinsanity.org] moore is an absolute idiot. if you choose to agree with his political perspective, fine, he is certainly "entertaining". but as a source of information, he is not. for example, stupid white men is also full of more lies, etc. [andrewsullivan.com]
      • Wow, Spinsanity seemed to totally gloss over the whole point of Bowling for Columbine. Example:

        He dismisses typical liberal concerns about poverty creating crime, noting that, "Liberals contend [gun violence is a result of] all the poverty we have here. But the unemployment rate in Canada is twice what we have here." By every measure of international comparison, though, Canada's poverty rate is significantly lower than that of the U.S., thanks to the generous social insurance programs that he repeatedly

      • So you point to equally biased pieces? These ones are more accurate ... because the slant is in the direction you want?

        I especially liked the part where Spinsanity quoted Moore as supporting banning of all guns and then "I don't think, ultimately, getting rid of the guns will be the answer." Umm, those aren't conflicting statements, contrary to what the article implies. Maybe getting rid of guns will be part of the answer? Maybe? Can you see his point? Even if you don't agree with it?

        I can see whe
    • Don't try and quote Bowling for Columbine (or any Michael Moore film for that matter) as a point of factual reference. Thought provoking it certianly is, but accurate it is not.
    • He did have a good point about there being a big difference between Canadian and NA news. But I think he missed the point; while people in the US are watching CNN, CBC Newsworld is the closest thing we have here. Instead of having live continuous commentary, though, they alternate between showing groups of experts giving their opinions and running documentaries on the subject.

      Likewise, the closest we have to CNN Headline News is CTV Newsnet. They have to stick closely to the script, and when they decide
    • Yeah, it's just too bad that anyone who didn't already agree with his agenda will never bother to see it.

  • Has the media forgotten a little singsong lesson as demonstrated in the Willy Wonka movie:

    Blaming the kids is a lie and a shame
    You ought to know just who's to blame
    The mother and the father

    (Point of reference: this is when Veruca Salt and her father found exactly where the bad eggs went when they were disposed of out of the manufacturing facility. I have not read the book, but knowing what I do of the author it's fairly close.)

    When are people going to remember that it's up to parents and not video

  • wtf? (Score:3, Funny)

    by SlashdotMakesMeKool ( 610077 ) on Saturday April 12, 2003 @10:06AM (#5716031) Homepage
    Dugeons and dragons responsible for society's violence. Yeah right, because we all know how renound ganst* thugs are for smoking crack, jacking cars, and then going back home to play some D&D.

    Can you rap, Cowboyneal [yahoofs.com]?

  • by Anonymous Coward
    Look, I'm as liberal-hippie-pinko-commie-fag as they come, but I'm sick to death of people defending the manufacturers of ultra-violent media as if they were struggling artists in need of protection. It's easy enough to point an accusing finger at the parents for not insulating their children from the evils of the world (especially when the finger-pointer is not a parent), but the truth is that it takes a village to raise a child, and we all bear some responsibility for what our children grow up believing i
    • by DarkZero ( 516460 ) on Saturday April 12, 2003 @11:48AM (#5716332)
      we bombard them with this dreck day in and out (and I'm not just referring to MA games, but all the other pointlessly violent garbage that Hollyweird shovels down our throats by the truckload), it seem to me to be rather obvious that this will have an adverse influence on their perception of violence.

      (anyone who has spent five minutes in an Electronic Boutique knows that the average age of a video game purchaser is less than 28)

      Alas, your overwhelming anecdotal evidence trumps our woefully inadequate extensively researched statistics and scientific studies. We might as well just give up now, because we've already lost.
    • A lot of the assumptions made in this particular article were clearly innacurate (anyone who has spent five minutes in an Electronic Boutique knows that the average age of a video game purchaser is less than 28

      Now that's a pretty foolish argument. Do you really believe that EB sells most games? What about Walmart, Target, BestBuy? Not to mention online sources such as Amazon? EB is a mall vendor, and kids hang out in malls. Adults don't have time to hang out in malls. As an over-28 game buyer, I buy per

    • A lot of the assumptions made in this particular article were clearly innacurate (anyone who has spent five minutes in an Electronic Boutique knows that the average age of a video game purchaser is less than 28)

      wow. Where is your EB at, in the kiddie playground at McDonalds? I was just at a GameStop today picking up Final Fantasy Origins, and quite a few of the people came into the store while I was hunting through the disorganized playstation 1 section. All of them but one were adults or children with
  • I played a lot of violent games as a youth. I smashed balls [pong-story.com], I beat people up [geocities.com], I violently ate ghosts [neave.com], and I even engaged in animal cruelty [retrogames.com].

    And now I am an axe-murderer.

    Don't be like me.
  • by WIAKywbfatw ( 307557 ) on Saturday April 12, 2003 @10:15AM (#5716054) Journal
    I was looking through some old stuff the other day when I came across some AD&D manuals, etc.

    Whilst browsing, I came across one of my old characters, a cleric who had chronic gastric problems that would most likely be fatal. I remember having that hobbled priest when I was 15, and thinking about how damn unlucky I was to have to play a virtual cripple.

    Ten years later I was diagnosed with chronic ulcerative colitis (a bowel disease similar to Crohn's disease), exactly what that cleric had. And, similarly, my situation deteriorated over an 18-month period until the day came when I had to choose between major surgery and certain death - a seemingly obvious choice but one which was still the hardest decision I've ever had to make (believe me, if you're ever in the same boat then you'll understand why).

    Now, I'm not saying that AD&D ruined my life, or that playing it cast some wicked curse on my life. But I do think that, any day now, I'm due to find a ring of invisibility, boots of speed and a +3 vorpal sword, and when that day comes, I'm gonna kick some major ass.
  • Shock and Awe (Score:5, Insightful)

    by FearUncertaintyDoubt ( 578295 ) on Saturday April 12, 2003 @10:15AM (#5716057)
    So, Shock and Awe, the Sony videogame, will be responsible for corrupting youth, but Shock and Awe, the GWBushCorp's real-world enterprise of death and conquest is what, exactly? A beautiful inspiration of courage and restraint, suitable for the instruction and edification of all children? Please. We need to set up a detox center for all the people with Lee Greenwood-addled brains.
  • by quantaq ( 643138 )
    I think the cart has been put before the horse here. Instead of saying that the games inspire the violence, perhaps it is accurate to say that those with violent tendancies are attracted to these games. It sounds logical since only a small number of people/kids who play them participate in real-life violence. Of course, further conclusions can be drawn about other influences, i.e. parents' roles, etc. Saying the games inspire the violence is like saying masturbating causes rape.
  • by nordicfrost ( 118437 ) on Saturday April 12, 2003 @10:17AM (#5716064)
    A short introduction: My fridge kicked the bucket two weeks ago. I quickly started investigating where to buy a new and cheap fridge fast. The trip went to the Expert chain on the other side of the road and I inquired about the latest Whirpool fridges. I talked to the salesperson on the showroom floor and then went to the checkout to investigate the prices. I also started to look for a stove and a to-piece ceramic plate for later

    There I saw a familiar sight. There was a poster of GTA3 along with a printed message saying "This store does not carry the following games: GTA3, GTA: Vice City and BMX XXX. because we don't sell violent games to youngsters. We boycott these games"

    The really catered to the asshole in me and I asked exactly why they did not want to sell these games. The clerk stumbled out som answer like "We don't want young people to see graphic contents etc.". I asked her if she had actually read the covre of games like GTA:VC. The cover here is covered with a warning not to distribute to youngsters, approx 1/3 of the front in size. She had not.
    I asked her if the store prevously had a practise of selling this game to children, thus ignoring the manufacturer's warning. She said no.
    I then said that if you only sold the game to people 18 years of age, why boycott it? She could not give an answer to that.

    I then spoke to the store manager and said: "I disagree to your boycott and have decided to cease all purchases from this store and all Expert stores until you let people think a bit for themselves. This wil cost you the following in lost sales in near future."

    The owner really got something to think about then. He looked dumbfounded.

    I walked out of that store and went to a mom-and-pop electronics storer that did not carry videogames at all and they were nicer and cheaper. After completing the purchases there I went to the Expert store and showed the manager the 3000USD reciept for sales he missed. I underlined that I would NEVER purchase anything there, but walk a click to the next store.

    Again, I believe he started to think about the boycott.
  • How come more of our parents aren't one-eyed, or have serious damage to the back of their heads? I mean, look at all of the Laurel and Hardy movies, or the Three Stooges...they are filled with many sceens of people poking others eyes out, impacts upon their head usually in the back since they are looking the wrong way...and falls, impact with doors/windows/chairs/etc. headfirst...So, let's see a study of the injuries of our Parents and Grandparents in relation to the L&H, and Three Stooges...And I bet i
  • Really, it is! [penny-arcade.com] Just like yesterday's PVP...
  • by morebrackeen ( 228619 ) on Saturday April 12, 2003 @10:33AM (#5716108)
    look at the statistics:

    http://www.ojp.usdoj.gov/bjs/glance/cv2.htm [usdoj.gov]

    overall, violent crime in the US has been on the decline since 1993.

    interesting coincidence: the decline started the year DOOM was released, one of the first widespread, graphically violent games.

    and a proven statistic: the higher the unemployment, the higher the crime rate. does this mean we can make bad economic policy illegal too?

  • Also spracht CowboyNeal: I can't wait until we can attribute violence to the nightly news.

    Current, mainstream TV news coverage of the invasion of Iraq is nothing more than pornography. No analysis. Simply as many different angles of view of the same act repeated over and over until it just is. I have cow-orkers who talk about nothing else couching what they could never understand in so many CNN/FoxNewsisms. Look at the way Chemical Ali was done on MSNBC: he face was plastered beside a Sid Meyersesque char
  • This is unreal. As if the fact that the United States Army employs a video game in order to lure youngsters into its ranks isnt enough evidence.

    Have you guys EVER studied behavioral sciences at ALL?

    How is it that you people feel you are apt to comment on such a complex issue as learning and attitude formation?

    Theres a reason movies have ratings. And its not because kids cry. Developing minds are extremely susceptible to suggestion. Attitudes and emotions are extremely fragile.

    There is a concept in behav
    • There is a difference between consciously engaging the lyrics of a song or words in a book and actively reliving experiences (remember, observations and sensations are experiences) involving violence and death.

      Whether or not playing a first person shooter is "reliving experiences involving violence and death", in my opinion, up in the air. I don't see how clicking a mouse button and killing a blocky polygonal representation of a human being that is clearly NOT alive and has nothing even barely resembling
  • by Schnapple ( 262314 ) <tomkidd@gmail . c om> on Saturday April 12, 2003 @11:16AM (#5716232) Homepage
    Obviously just about everyone who would come here will err on the side of the videogames. And I've gone on and on [tripod.com] about it already, so I won't regurgitate that here.

    But one of the things I rarely see mentioned is this - not terribly unlike the JFK consipracy theorists of the world, people who make the bold sweeping claim that video game violence caused things like Columbine do like to hang on to the tiny shreds of evidence that support their theory and ignore the mountains of evidence against it.

    The lawyer mentioned in the article has attempted to make a living off of suing video game makers. His Kip Kinkle and Columbine cases were thrown out, so either he's making money either way or he's getting really frustrated right now. In addition to the Beltway Sniper case, he's suing the government over the America's Army game. His mentality is that of a spammer - it doesn't matter how sleazy and slimy what he does is, so long as he gets paid.

    And the fact is that all you have to do is bring a picture of a dead kid and a waving finger to Congress and you can get any law in the world you want passed.

    But think about it - how many violent kid incidents do you ever hear about? Columbine, Kip Kinkle, those kids in Arkansas, that kid in Flint. That's what, four? And what did they all have in common? Well three of them were white kids shooting white kids (the kid in Flint was a black kid shooting a white kid - significant since the kids were six years old). But what about black kids shooting black kids? It happens all the time, but the news never centers on it. Similarly, when Elizabeth Smart went missing it was Chandra Levy Part II, but the same week a black girl from a poor neighboorhood was kidnapped and no one outside of her state cared.

    So the parents groups, mostly white people terrified of this happening to them, use this handful of incidents and blow them out of proportion. The game industry is growing while the overall crime rate is dropping. We haven't had a big school shooting since Columbine. And the biggest retailers (Wal-Mart, Target, GameStop) won't sell M-rated games to minors.

    Personally I support not selling M-rated games to minors, but not at the point of law. The movie industry hasn't needed laws to enfore R-rated movies. Do kids still see them? Sure. But they can't just walk in. And consider this - kids can't pirate cigarettes, but if you make it to where kids can't buy M-rated games by law they'll just hit up the newsgroups.

  • by Kirijini ( 214824 ) <(kirijini) (at) (yahoo.com)> on Saturday April 12, 2003 @11:41AM (#5716302)
    Some people say the the problem is that parents arn't paying attention to what games the kids are playing.

    I think the problem is that the parents arn't paying attention to the kids at all.
  • Kid Violence (Score:3, Interesting)

    by NetGyver ( 201322 ) on Saturday April 12, 2003 @11:47AM (#5716323) Journal
    Just recently I watched a show on Court TV about a 12 year old killing his baby cousin (one or two years old) using a WWF wrestling move. He was left to babysit his cousin alone as well. The show also talked about video game violence in brief, basically saying that it's on of the mediums that kids may want to immitate in real life.

    The question that comes to my mind is: Are video games/wrestling/media/etc causing the violence, or are the kids?

    Well, that's a no-brainer, kids are committing the acts. I've known many young boys who really look up to WWF wrestlers and immitate violent acts such as those in video games. Not because they want to hurt anybody, but because they want to immitate their idols and what they see. With wresling, the see a guy get a beatdown, and magically get back up, and after the show is over, they walk out of the ring unscathed. With video games, I think it's the player's interaction, coupled with the glamorization of violence that would make some kids want to try it out in real life.

    Kids *are* impressionable like that. Which on one hand makes this topic understandable. But what is the media in general supposed to do about it? Make everything sugar-coated and soft for the sake of preventing some deaths? Should the world go on a censor-spree because one kid may pick up a gun and decide to go on a killing spree while exclaiming "I'll bury you in a lunckbox!"?

    Every parent wants to blame video games, the gun manufacters, the internet, movies, you name it. It's easier to pass the buck then it is to accept the responsibilty. Oh parents are taking responsibility because they banded together and got a bill passed in to law? How exactly does that help?

    "Because just as parents don't want retailers to sell beer or wine to their children or tobacco to our children because it's bad for them, they're saying 'Help us. Don't make this stuff available to our kids.' Parents absolutely do need to take responsibility, but in society today, you and I both know that it's pretty easy for kids to go next door and get hold of something that parents won't allow them to have."

    This is understadable as well. Retailers shouldn't be selling alcohol or tobacco to minors, just as gun manufacters shouldn't be selling guns to minors. There are laws to prevent that, and they do help the problem. However, these are things that directly harm children. With video games and the media, they're more passive, so the direct link isn't as clear.

    In any case, there's something about American parents not wanting to take responsibility for their children. You shouldn't leave a 2 year old in the care of a 12 year old, period. Or if your child gets a hold of your gun and kills someone, who's at fault, you or the kid?

    Most of these cases are directly linked to the parents inability or laziness. It's true, parents can't keep an eye on their kids 24/7, but they can take steps and get more involved in their kids lives. "Let me read the box on that video game", or "what are you watching on tv?" Just don't leave them to do whatever they want. Spend time with them and what they're doing, be their moral conscious and guide while their playing that video game, or cheering their favorite wrestler on.

    The more you get involved with what you're kids do, the more you can instill in them what is acceptable in real life, and what is not.
    • Just recently I watched a show on Court TV about a 12 year old killing his baby cousin (one or two years old) using a WWF wrestling move. He was left to babysit his cousin alone as well. The show also talked about video game violence in brief, basically saying that it's on of the mediums that kids may want to immitate in real life.

      The question that comes to my mind is: Are video games/wrestling/media/etc causing the violence, or are the kids?

      Well, that's a no-brainer, kids are committing the acts. I've kn
  • The National Rifle Association insists that minors, unless they have a criminal record, be allowed to purchase guns. So just package your violent video game with a real gun. Call the game a "training aid".
  • Well... (Score:3, Insightful)

    by Peterus7 ( 607982 ) on Saturday April 12, 2003 @12:28PM (#5716517) Homepage Journal
    and when I was in high school it was gangsta rap music.

    It's only dangerous if 'weird' kids listen to it. Same deal with Dungeons and Dragons, and Ozzy Osbourne. Weird stuff generates paranoia, when there are kids out there who draw pictures of Iraqi's/Saddam getting slaughtered in detail, and their teachers and friends commend them for it, calling them patriots. Kids go around beating the shit out of weaker kids, and the weaker kids go into stuff like D&D, or violent videogames, and suddenly the parents think they're gonna shoot up the school. Perhaps they should try solving the problem at the root. If anything, violent videogames are good, because they help kids vent. I had times in high school where I was pissed off and instead of trying to go and beat the crap out of someone, I would sit down and play Doom or Half life, and bam, all my problems would die down. But does the older generation understand? No... they love demonizing the children's generation so they can take away from their own faults. */rant*

  • Whenever I see those reports about video games/D&D/gangsta rap, etc making teens violent, etc, I often wonder why it is that the people that say this (i.e. my parents, grandparents, etc) are not so messed up & violent.

    Let's go back one generation (relative to me - I'm 24 years old, my father is 53). Many of the people my father knew were in the military fighting in Vietnam (he joined later and was posted in Germany). A good part of society thus experienced and were exposed to REAL violence. Not on
  • I think the link between video game violence and real life violence is tenuous at best. Further, I believe the perception that there is a link has been manufactured entirely by the sensationalist media who have essentially decided to at least imply that anything a murderer might have done in his/her life is directly related to their crime.

    "Empty Pop Tart boxes were found in a search of the killer's apartment. One expert we talked to told us that junk food has been linked to many mass murderers in the past

  • Competitiveness has gone too far in our society. It's good to compete, since it brings progress, but to compete so much ? from year 0, a child is in competition: in school, in college, in every day life. And it is a race in multiple levels: money, fame, happiness...kids are bombarded every day with images of what makes a person happy(cool!!!): being rich, having the latest sports car, the most beautiful man/woman, the best body...

    Even in geekdom, there is too much competition. We all know it: who's the sma

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