Xbox Live Volume 2 Released 36
Xs writes "As if the first Xbox Live Starter Kit wasn't selling well enough, Microsoft has released a new Starter Kit. This time the kit includes demos of MechAssault and MotoGP. Plus, a complete online version of Tetris Worlds. To make things even better, they are no longer bundling in Whacked! I hope to be picking one of these up soon. Full stories at Xbox IGN and GamerFeed.com."
Xbox Live, Year 2 (Score:4, Insightful)
See, if they price it at $10/month, as has been tossed around from time to time, then it seems to me that people would just give up on the whole GamerTag value-add and get another $50 starter kit. Heck, with different games added in and a spare headset, that might not even be a bad idea. Is it really worth $70/year to current subscribers to keep the same handle within the service? Maybe...but I imagine a few will see an advantage to using that $70 savings on a new game (or a couple of used or budget-priced games).
If, on the other hand, they price it at $5/month, then for only $10/year over a starter kit you get to keep your online handle. That's getting much closer to the point at which people might pony up the extra dough.
My prediction is that they're going to shoot for somewhere in the middle, say around $7/month ($84/year) and just count on getting the $50 from the starter kits for those people who can't stomach the full price.
One thing I don't know (and yes, I'm too lazy to research it right now) is whether a Live kit is tied to a specific Xbox. Or, perhaps I should say, once an Xbox has been online with a specific Live kit, whether it can be reinitialized with a new kit (allowing the $50 choice I mentioned above).
Anyway, this is one of the more interesting announcements that I'm looking forward to at E3. Microsoft has apparently put together a good service; now, can they find the right price point to keep people using it?
Re:Xbox Live, Year 2 (Score:1)
Killer apps on the way...I hope... (Score:1)
Yep (Score:2)
My brother already has one and lives a few towns over, would love to play him online, but can't go into it blind like that.
Re:Xbox Live, Year 2 (Score:1)
Reinitialized? (Score:2)
The new-kit method (which I thought about when a local retailer blew out their Live! kits), would require you cancel your old account + delete your old tag. The new one will be automatically put on when you enter the new validation code + your CC number.
Tetris Worlds (Score:2)
I would love to see how many parents suddenly are willing to play the kids system online for the first time with this one. If this works, console online gaming could become a normal everyday thing.
Re:Tetris Worlds (Score:2)
Re:Tetris Worlds (Score:2)
Yeah, kinda boggles the mind, eh? n/t (Score:1)
need more Live enabled games (Score:3, Insightful)
Re:need more Live enabled games (Score:2)
Re:need more Live enabled games (Score:2)
I eagerly await, on the other hand, StarCraft: Ghost.
Re:need more Live enabled games (Score:1)
agreed!
Re:need more Live enabled games (Score:1)
Re:need more Live enabled games (Score:2)
Console platformer games were what Blizzard did until Warcraft hit gold.
Re:need more Live enabled games (Score:1)
Whacked! (Score:1)
Fry up a pig, put it in a can SCRAPPLE!
Early Adopters (Score:2)
Remember Dreamcast (Score:3, Insightful)
The only benefit I can really see to console gaming online is that it would be much more difficult to cheat. I finally quit playing Counterstrike (which I loved, btw) because it seemed like every third person was using a hack of some sort.
Re:Remember Dreamcast (Score:2)
This may be true, but it's also understandable, as many console gamers have little to no online experience (as far as gaming goes). One hopes that this will eventually improve, but until then, you can always just play with friends...
Re:Remember Dreamcast (Score:2)
Happens constantly when playing StarCraft on Battle.Net. Reason I quit playing the game. There is a LAN group in my area that gets together often enough to fill my quota for CounterStrike without having to play against the Internet Cheaters.
Re:Remember Dreamcast (Score:2)
Specifically, people quitting Warcraft and Starcraft games is just as common as any such problem on the console, and the same goes for virtually any two-player game.
As for your "quality of gamer" comment, that's just flamebait/trolling/etc. I quit playing FPS games online a long time ago because I was
More Stats Needed (Score:1)
Stats are the answer and (Score:2)
You can easily do this for quitters by chalking a stat at game start and at game end; the difference between these numbers is how many games they bailed out of.
Now that game developers have gotten to grips with the technical
Need more small games (Score:2)
About Linking to IGN (Score:1)
Still waiting for ReVolt (Score:3, Insightful)
I'm still angry about that one. Release the damn game, I will purchase it.
Re:Still waiting for ReVolt (Score:1)
I, too, looked forward to ReVolt and would have bought Live just for that game. Now, my Xbox sits unused (except to play DVDs) due to the $50 game prices (the same games are $40 on PC with more features).
Where's Revolt? (Score:2)
Well the final release didnt have it.
It was one of few games I couldnt put down on the Dreamcast and would love to see a online version whether its Xbox or PS2.
Anyone know?
XBox Live's Must-Have Game (Score:1)
Not only waiting for subscription price to be set (Score:2)
I'm waiting for xbox live games worth playing. Aside from mechassault which I'd like to play but don't want to invest that much money in, what is there worth playing? Tetris worlds, that's nice, it comes with it, but I'm sure as hell not going to pay to play tetris online. Think about that. There are any number of free online networked tetrises, and any asshole with any
Re:Not only waiting for subscription price to be s (Score:1)