Stunts Spawns A Spiritual Successor 24
Siliron writes "Back in the heyday of DOS gaming, there was one game that had more of a BBS addons-trading scene than any other, and that was Stunts. Now a German developer, Moon Byte, has decided to update the game in full 3D glory. Check it out at the official Crashday site." The new game, which is still in development, seems to be influenced by the original Crash (which was called 4D Sports Driving outside the US) in its custom track creation and stunt-making capabilities.
Surprisingly unmentioned (Score:4, Informative)
Re:Surprisingly unmentioned (Score:1)
Oh, and this game does run under modern Windows, although you may need to use the
Oh yea, you can download it at (Score:5, Informative)
http://www.the-underdogs.org/game.php?id=2162 [the-underdogs.org]
I loved Stunts... (Score:4, Interesting)
This game rocks (Score:2)
Download - Game is now freeware (Score:5, Informative)
The site has 3 different versions with special features.
From the website:
"The game is FREEWARE as we checked with the former distributors BRODERBUND and MINDSCAPE, who do not have any copies of the game left. Thus you may download three different versions of the game from our site."
More information, screenshots and a player how-to is here [kalpen.de].
Adi Gadwale.
Re:Download - Game is now freeware (Score:4, Interesting)
Misc. Stunts Trivia:
The developer Distinctive Software got bought EA in 1990. The studio was renamed EA Canada, which produced the famous yearly Hockey, Basketball, and Soccer (FIFA). Need for Speed was made by the same driving "Driving Team", but never got the same marketing dollars as the other "Big Three".
I agree that it was a very cool* game. The Track Editor was a brilliant idea at the time. I imagine I wasn't the only one who setup a high speed banked course and tried to take the corner fast as possible
* AS much fun as I had with Stunts, NFS PSX remains a favorite for personal reasons.
Moonybe Interview (Score:3, Informative)
Crashes.... (Score:4, Insightful)
I want crashes that are different everytime, and if the game claims to have 'realistic damange' end the race if I had a wall head on going 100+ miles an hour. I find few aspects of racing games quite so lame as the whole "I hit a solid wall at speeds that would surely kill me, and all it did was stop by car and load a pre loaded 'my hood is slightly messed up' model" problem.
Re:Crashes.... (Score:2, Interesting)
If you hit a solid object offset going 150-200, you could actually manage to shear the car in half every now and then. Since the game was really about hitting pedestrians and crashing the car doing crazy stunts, I guess they put a lot of effort into the damage part.
Re:Crashes.... (Score:2, Funny)
I'm sure that will be the case. Microsoft [microsoft.com] has contributed a plethora of very handy functions® [microsoft.com] the programmers can use to create varying and realistic crashes, like e.g. generalProtectionFault(), invalidPageFault(), windowsProtectionError(), fatalException() and the colorful blueScreenOfDeath().
Re:Crashes.... (Score:1)
Umm.... what about THIS stunts remake (Score:1, Interesting)
http://www.mayhem.sk/index.php?l=1002&r=1002
Looks and smells like vaporware but this joint did just manage to get their Empire of Magic game published.
A perfect game for a remake (Score:2, Interesting)
One major disappointment with a lot of the modern day racers is the lack of expandability. Take Need for Speed as an example. It's always had good graphics and gameplay. But they never provide any expansion packs, or ways to add more card or tracks. They are much more intere
Bizarre. (Score:1)
Re:Whiplash (Score:1)
Ultimate Stunts (Score:1)
Hooray. (Score:1)
Damn (Score:1)
Deathtrack (Score:1)
I'd love to see a GOOD update of Deathtrack.