Neverwinter Nights Tidbits 74
WWWWolf writes "The fine folks at Bioware have opened a new For Developers section, aimed for people who make external tools for the game. At the moment they have a forum and description of one of the crucial file formats, used for packaging data in the game, with more coming." This looks pretty cool. It's been several months since I loaded up the Aurora Toolset. I might have to get back into it again. In related news, Apostata writes "It seems there's even more steam under the lid of the NWN Linux community now: the Linux client won't be shipping with any ability to play the narrative cutaway movies between chapters, due to licensing/porting problems with Bink. Many are outraged, as this obviously makes for an incomprehensible game." Apostata also notes that the Aurora toolset also won't be ported.
Bink (Score:3, Insightful)
(a) There is no Bink codec for Linux, and
(b) Bink's license w/ NWN forbids BioWare from converting the cinematics to any other format.
While this sucks, it should be said in BioWare's defense that a Linux port was not originally planned. Bink was a fine choice at the time--it's not BioWare's fault that they're pioneers in the Linux retail gaming market. Instead, fault Bink for not having their shit together.
Re:Bink (Score:2)
I just hope that whatever they learn from this game makes it into their future titles. Maybe hire some ex-Loki guys? *hint*
Re:Bink (Score:2, Interesting)
Um...NO! I just have to say that as a single player game, NWN was very impressive, However on the multiplayer side it sucked big time. However it did get us to restart an old D&D pen and paper group around here...
Jainith
Re:Bink (Score:2)
Um...NO! I just have to say that as a single player game, NWN was very impressive, However on the multiplayer side it sucked big time. However it did get us to restart an old D&D pen and paper group around here...
Were you using the Gamespy browser to try to find games? If so, yes, it sucks. Gamespy is a terrible way to set up a D&D game -- D&D is not something where you can join some stranger's server right in the middle and play away, and a lot of the persistent worlds out there are weak.
Re:Bink (Score:1)
Re:Bink (Score:2)
Re:Bink (Score:2)
Re:Bink (Score:2)
Re:Bink (Score:2)
Doesn't really matter to me, I use FreeBSD for my server, right where it belongs, though I also have a FreeBSD box as a server/workstation, and my Windows box for playing games.
I see no reason to move to an all Unix based system, I like Windows for what I use it for and I don't use it for stuff that I don't feel it should be used for, alth
Re:Bink (Score:1)
If it had been "planned" then it wouldn't have arrived a year late with less functionality than the PC version.
Re:Bink (Score:1)
Still I've been using the beta (5 now). And it has been behaving much better than the Windows version. It's more stable and faster! -- I'm very happy with the port -- and there are ways to play the movies outside of the game.
Wrong... (Score:2)
So as you can see you are very wrong.
Re:Bink (Score:4, Insightful)
(a) Using a proprietary codec which doesn't support Linux, and
(b) Signing such a dumb-assed contract that allows a third party to prevent them from fulfilling their promise to their customers.
Bink may not have their shit together, but it was BioWare who allowed Bink to be a show-stopper. As Obi Wan said, "who is more foolish; the fool, or the fool who follows him?"
Closed vs Open (Score:5, Insightful)
So much for adopting proprietary movie format while they had choices. 'Vendor-locked' is a curse for many existing legacy system nowaday and whenever we design a system we put openness in high priority(next to budget
Just as I speak we ruled out acrobat for our electronic form submission project and seek some pure Java solutions.
Why are they locked in? (Score:3, Interesting)
It seems like they could just compress the things into Divx format and ship 'em. I think most folks could live without extensive Q&A, especially when the alternative is no movies. Just add an option to disable cinematics t
Re:Why are they locked in? (Score:3, Interesting)
So here's an idea - prove to them its worth it.
Re:Why are they locked in? (Score:2)
Thanks for the best laugh I've had all week.
There's open source, then there's just bonehead business strategy.
The latter seems to apply in this case.
Re:Why are they locked in? (Score:2)
Re:Why are they locked in? (Score:2)
So DivX (well, sans license) is currently illegal in the US? This is news to me...
Re:Closed vs Open (Score:2)
[for those curious, the 5th was a broken CD-checking mechanism that wouldn't allow the game to run on ntfs]
NWN2 (Score:2)
For once I'm glad I didn't grab the game as soon as it came out.
Re:NWN2 (Score:2, Insightful)
When I see games that come out on linux I try to pick them up to support the companies doing it. So, while it may not be as feature rich (no movies, no editor) in linux, I am telling the company they are moving in the right direction.
Personally I'd love to see Blizzard do some linux ports.
You see, I bought win2k last fall, but it will be my last MS pu
Re:NWN2 (Score:1)
Look at KOTOR. Same engine as NWN, but they will never port it to Linux.
GAME OVER
Re:NWN2 (Score:2)
When Bioware revises/redoes the NWN engine is the time to be critical of their "future" Linux support. Not now.
Re:NWN2 (Score:1)
I agree.
My point was that Bioware is not porting KOTOR to Linux, even though a lot of the work has already been done for NWN.
Bioware wont make the same mistake twice by trying to port games to Linux. It's a money-losing proposition.
Re:NWN2 (Score:2)
My point was that Bioware is not porting KOTOR to Linux, even though a lot of the work has already been done for NWN.
Bioware wont make the same mistake twice by trying to port games to Linux. It's a money-losing proposition.
While you may be right about future porting, how is it a money-losing proposition? Bioware has probably already made money on porting to Linux. Many Linux gamers have already bought the game, and Bioware obviously hasn't spent a lot of money on the port. And if they apply
Re:NWN2 (Score:1)
While you may be right about future porting, how is it a money-losing proposition? Bioware has probably already made money on porting to Linux. Many Linux gamers have already bought the game, and Bioware obviously hasn't spent a lot of money on the port. And if they apply what they learned this time, the port won't cost any more the next time.
Bioware definitely has not and will not make money on the Linux port, and likely not the Mac port either. As you and everyone else freely admits, Linux users ha
Re:NWN2 (Score:2)
And I have very little sympathy for companies that promise something and then get a lot of shit for not delivering. If on release day, it had turned out that the -Windows- vers
One thing to remember is to... (Score:5, Insightful)
If we blow our collective tops about this, what do you think that will accomplish?
I seriously doubt it'll encourage them to develop for Linux when they are planning the next game.
I hope they have learned a lot from this and will realise that the proper way to go about multi-platform support is to do so from the beginning.
Re:One thing to remember is to... (Score:1)
Well if the next one is also extremely late and incomplete as well, then they can keep it.
Lies, damn lies, and statistics... (Score:5, Interesting)
I really want to know how Bioware could possibly claim they were going to provide a native Linux port, when it's very obvious they were using non-portable libraries like Miles and Bink. How did they expect things to work at all? Were they just hyping things hoping that community good will would help sell their game better because they were going to have a Linux port? Bah.
The point is, I demand a full client. They said it was going to be there, and it's very close, but it's not quite there. They have done so well, and it's absolutely shameful that they've decided to do this.
As it is, they might as well call the Linux port the "Neverwinter Nights Multiplayer Special Edition", since it doesn't include a toolset, and without movie playback the Single Player experience has been greatly diminished.
Re:Lies, damn lies, and statistics... (Score:2, Insightful)
NWN2 will be done a lot better and will, hopefully, open the door for more Linux ports of retail games.
Re:Lies, damn lies, and statistics... (Score:2, Interesting)
I disagree. Saying the Linux client would be out "soon" when it apparently hadn't even started development was a bad faith manipulation to get Linux folks to buy the Windows version expecting that they'd have the Linux client shortly.
Re:Lies, damn lies, and statistics... (Score:1)
Re:Lies, damn lies, and statistics... (Score:1)
You're saying when someone is lied to it's thier fault for believing the lie? That's hardly a defense for the liar is it?
The burden of wrong doing is on the originator of the lie not the people lied too.
Re:Lies, damn lies, and statistics... (Score:1)
Re:Lies, damn lies, and statistics... (Score:1)
A week before release date they changed that to the Linux client being available 'soon'. Reasonable expectation is that when they said it would be available soon, that they meant soon. In actuality it appears that serious work on the Linux client didn't even *begin* until the programmers got back from a two week vacation following the release of
Re:Lies, damn lies, and statistics... (Score:5, Insightful)
Many of us bought the game because they promised that a Linux client would be released. So they do "owe me shit" as you put it. I might have never purchased the game if they hadn't said they were going to release a Linux client. I followed this game for a long time because of it. It would be one thing if they hadn't been saying for a year or so before the game came out that they were going to have a Linux port, but they did. It's their responsibility to live up to their words.
Re:Lies, damn lies, and statistics... (Score:1)
They've been working on it, apart from the Bink movies, I've heard it works pretty well. Sure, there are bugs, but it's being done. They also said the game was due out when? How late did it arrive, and you're shocked, indignant and whining about
Untrue (Score:5, Informative)
This is completely untrue. They had mentioned and "planned" a Linux port, years before the client came out. Look here:
http://www.insidemacgames.com/news/story.php?Ar
They mentioned it as early as 2001!!!
Re:Untrue (Score:1)
Here it is, a year after the initial release of NWN, and the Linux port is still in development and slightly crippled. Doesn't seem very planned to me.
Re:Untrue (Score:2, Interesting)
Again I say that making an attempt at a port is a step in the right direction. You've got a right to be pissed, however. Maybe they'll learn their lesson when they release their shitty port to lackluster sales--and try to do it better next time.
Re:Untrue (Score:2)
True, it is abundantly clear they didn't have those plans, and had done essentially no work on Linux or Mac ports even at the time of release. That makes them liars. Since a lot of Linux gamers pre-ordered the game based on those lies, they made money off of those lies.
Again I say that making an attempt at a port is a step in the right direction. You've go
Linux Installer (Score:3, Informative)
If you don't bother all this you can download a graphical GTK+ installer from here [icculus.org], make sure you have support for Joilet.
won't get my money (Score:3, Interesting)
Well, I guess that has kind of fallen through... Guess I'll be trying out some RPG's on my PS2 instead.
Re:won't get my money (Score:2)
The cutscene movies are crap anyway... you won't miss much. The best part about NWN are the thousands of community-created modules, at least half of which are better than the included single-player campaign, and only a handful of them have any cutscene movies.
Really, it's a fantastic game. Don't miss out.
Re:won't get my money (Score:2)
I couldn't have said it better, except that I am into RPGs, but generally not computer RPGs. The exception there being Daggerfall/Morrowind, which I gave up to becom
Re:won't get my money (Score:2)
Saying that, this is a lesson in NOT using proprietry formats, use one that has better licensing.
StarTux
Re:won't get my money (Score:2)
I mean, come on, WHAT were they thinking? There are plenty of open and/or free and/or cross-platform video file formats. DivX ;-), MPEG 4, Quicktime(yes, you can get proprietary cross-platform dev kits for using qt on Linux, Mac, Windows, even other unixes), even MPEG 2 would be fine.
It just doesn't make sense, unless they wer
Keep it in perspective (Score:4, Interesting)
Sure, there's a places for cut-scenes, storylines and cinematics. But, believe it or not, some of us don't care about the story line; we'd rent a DVD if we wanted that.
Some of us have always enjoyed exploring interesting dungeons, killing cool monsters, collecting useful treasures, going on challenging quests and upgrading our characters without pondering the deeper meaning of *why* our character does this.
I mean, does anyone really read the storybooks that come with the game? I'd be surprised if 10% of gamers even bothered.
Plus, it's interesting for D&D fans to see the 3rd Edition rules engine applied to a video game format.
Considering how popular Nethack is, I don't think a game-only version of NWN for Linux would have any problems with popularity.
Please quit your bitching for one minute -- NWN is a top-flight game and now Linux users can enjoy it.
Re:Keep it in perspective (Score:3, Funny)
You mean like Metal Gear Solid 2?
Re:Keep it in perspective (Score:2)
Providing you have a Windows installation to copy the files from, and you don't mind not using the toolset.
This was a blatant bait-and-switch, whether through planning or incompetency.
Screw Bioware (Score:3, Insightful)
When the Windows version was released and they had to go hire someone else to start the Mac port, it became clear that they were lying. Furthermore, I bet they're going to demand that Mac and Linux users pay full price even though we won't get any of the DM tools.
Well, screw that. The main reason I was interested in NWN in the first place was the ability to run campaigns. If all they're offering is another RPG, I'll go play one by a company that doesn't lie to me and try to rip me off.
Re:Screw Bioware (Score:1, Flamebait)
Calm the hell down. (Score:1, Troll)
Once, MAYBE twice.
NO ONE USES the ability to put them in a game. With the exception of Bioware and their 2 minute intro you won't miss much. This rage over the lack of a movie player is stupid and juvenile. If you're looking for something to be pissed-off about (wait, of course you are, this is about a Linux port) then be mad because the promised port is almost a year late. I agree that
Re:Calm the hell down. (Score:2)
Yep. Game cutscene production is often out of the league of Your Average Modder. The software is way too expensive and lousy software makes cheesy cutscenes. (Heck, the cutscene tutorial by Bioware recommended PowerPoint and an .avi screen recorder! Ewww!) Almost everyone can make mods with the toolset, quite a few can make custom 3D objects, but producing several minutes of cool-looking animations is stuff that requires a severe caffeine budget for even pro
Aurora was never planned. (Score:3, Informative)
Not about Linux (Score:1)
who cares? (Score:1)
Linux, Lies, and videogames (Score:2, Insightful)
I have been very quiet and patient at this point. I was upset when no linux support was given out of box. "I'll wait", I said. I felt confident that I would not be long for a release because Bioware had been very good about keeping linux users up-to-date as to the "status" of the linux port. I was not shocked when it did not come out right away, because I figured that it was indeed not the highest on thier list of priorities. But I never suspected that I was li
Played it through... (Score:2)
Now wish radgames would pull their fingers out of there a$$ and make a codec for Bink and Linux...
Perhaps Bioware will make the moral choice and drop radgames for future games, I am sure they can find alternatives.
StarTux
Open file formats is huge news. (Score:1)
Okay, so the Linux NWN client won't do cutscenes. Big deal. Very few mods use cutscenes anyway, and the only thing I remember from the cutscenes in the official campaign is that the playback was quite choppy. =)
But the developer section is huge news. Yeah, the obscure file formats Bioware has developed have been reverse-engineered [torlack.com], but this stuff is sti
Cutscenes suck (Score:2)
(but because enough is never enough)
The cutscenes were interesting in that they added to the back story, but scrolling text would have worked just as well. I *really* like in-game cinematics. Going to Bink just serves to dissrupt my suspension of disbelief. The cutscenes were jarring and broke up the continuity that hours of play had built up.
I'm certain that going with Bink is a mistake that Bioware won't be repeating. (and hopefully, they'll switch to in-game cinematics or at least use an open