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XBox (Games) Entertainment Games

Play PSX Games On Your Xbox 187

falzbro writes "Now Xbox owners (well, modded Xbox owners) can do what the Playstation people have been able to do for years; play PSX games on your console! PCSX has been ported to the Xbox. It's unfortunate that the homebrew Xbox development scene is stuck in a world of pseudo-legality, due to the lack of a usable Legal XDK. A compatibility list is currently being hammered out, and it's limited to only playing games stored on your Xbox HDD."
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Play PSX Games On Your Xbox

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  • Oooookay... (Score:4, Insightful)

    by InfinityWpi ( 175421 ) on Monday May 12, 2003 @04:29PM (#5939775)
    So you essentially have to rip the game onto your hard drive to play it? .... How big is an Xbox hard drive, and how much is your average PSX CD, again?

    Somehow, I don't think this is as big a drawback as you make it sound.
    • Re:Oooookay... (Score:4, Insightful)

      by stratjakt ( 596332 ) on Monday May 12, 2003 @04:33PM (#5939807) Journal
      When your harddrive is full of 9 gig xbox images that you "fair use legally" backed up after you rented them from blockbuster, this gets to be a pain in the ass.

      Also, you have to make an ISO on your PC, then ftp to the xbox, copy it over, then play it (maybe).

      That's a lot of work to avoid paying 25 bucks for a modded PSX.
    • Re:Oooookay... (Score:5, Informative)

      by Hast ( 24833 ) on Monday May 12, 2003 @04:37PM (#5939853)
      A modded XBox can handle a 120GB IDE drive. So you can fit quite a few games on it.
      • Re:Oooookay... (Score:2, Insightful)

        by amuro98 ( 461673 )
        And for the price of a 120GB HD, I can buy a PS1 and a handful of games.

        Yeah, yeah, this is more of a "Gee whiz, that's nifty" type of thing but after trying to get BLEEM to run on my PC, I have to wonder at the amount of effort folks are going through here...
        • Re:Oooookay... (Score:3, Insightful)

          by gl4ss ( 559668 )
          well, considering that you would have to fiddle around with the game cds with a real psx..

          the psx emus for pc's have come a long way, with installers that should make it easy enough for anyone who can read..

          aaand since i'm guessing that this takes advantage of 3d hw, with filters(like most psx-emus for pc), it looks better than on the real psx.

          not that i would go running to buy a xbox because of this.. or would ever. maybe an used one someday, but the for the hw it has it's getting a worse buy day by day
  • by compwizrd ( 166184 ) on Monday May 12, 2003 @04:30PM (#5939783)
    So does this mean i can play NES games on the emulator for the PSX, under XBox?

    Or does that rely on hardware tricks with the PSX hardware?
  • by stratjakt ( 596332 ) on Monday May 12, 2003 @04:30PM (#5939785) Journal
    PCSX is highly incompatible on a P4 2.53 with a Radeon 9500. I highly doubt any sort of extreme performance on the xbox.

    Just get a PS2 - oh and mod it, because we all know this isnt about playing the games, but playing them for free.

    From a technical view, emulation is really neat. Too bad the authors cant get credit for what they accomplish, as they're drowned out by some asshat who ports the source using a stolen dev kit for the sole purpose of pirating games.
    • by wo1verin3 ( 473094 ) on Monday May 12, 2003 @04:36PM (#5939846) Homepage
      This project may not interest you, but as an XBox and original PSX console owner this is extremely cool for those times I want to play Twisted Metal 2 and my PSX is being flaky because the plastic piece containing the laser assembly has warped slightly giving me problems reading discs.

      You are talking about a tool. All tools can be used for good or for bad. A hammer can be used to damage a car, or to fix a house.

      I'll be choosing to fix my house with this tool.
      • by stratjakt ( 596332 ) on Monday May 12, 2003 @04:47PM (#5939945) Journal
        I'm talking about a piece of software that was developed using stolen code from microsoft, and is a port of open source code (GPLed, IIRC).

        Sure makes the OSS community look grand, doesn't it?

        So fine, you don't respect MS's IP in the XDK, but you respect the IP of every PSX devloper. I'll buy that.

        But I'd bet the next step is to use the same reasoning as the kazaa users. "Why should I pay 20 bucks for a game with only 1 good level?"

        I already said that technically I think emulation is really interesting.

        I used to follow the develoments closely a couple of years ago. I watched NES and GameGear, then SNES and Genesis, then N64 and PSX emerge from the works of skilled coders.

        By then it had all changed 100%. It was about 0-day r0mz and free games, not about mastering a piece of hardware.

        Watch the emu community now, this "preservation of hardware" stuff, which used to be the driving mission, is now mostly lip service. Lots of work emulating popular stuff like GBA or PSX, little to nothing on Jaguar or Saturn or Dreamcast (the platforms in need of "preservation").

        So this is just another step. Free 0-day r0mz for your xbox. Very little skill created this. It's a port of some open source using stolen libraries. It's written for a community that cares nothing at all for IP, and feels entitled to free games.
        • Really, I would. You hit teh nail right on the head. Good post.
        • *Applause* Seriously. I'm glad I'm not the only person that feels this way. The same applies for everything else, you can't use two wrongs to make a right.

          The whole excuse "Why should I pay ... when it only has ..." is nothing more than an excuse to reason with yourself why your doing something illegal or wrong. If you don't want to pay money for the software, don't use it.

          Seriously, applause again..

        • by wo1verin3 ( 473094 ) on Monday May 12, 2003 @05:23PM (#5940220) Homepage
          How long have you been working for the RIAA?
        • little to nothing on Jaguar or Saturn or Dreamcast (the platforms in need of "preservation").

          True.. very true. I'd love to see a Saturn emulator and get ROM^H^H^Horiginal copies of many of the Japanese games released for the system, supposedly they were really good (many titles not released in the U.S.).

          Actually I own a Saturn and X-Men vs Street Fighter (an import). Good stuff.
    • is pcsx really _that_ slow? or you just unable to configure it properly? you do realise theres recommendation specs of p3-500mhz/256mb/3dcard?

      havent tried pcsx personally myself, but you can get perfect emulation of psx on a k7-700mhz/128/gf2 combo i used to have, with certain emulator(s).
  • XBox Modchips (Score:1, Interesting)

    by mcbridematt ( 544099 )
    It looks like M$ will never let us mod our XBoxes without being banned from XBL. What a shame.

    Well. It looks like we will still need to depend on Buffer overflows then. I wish we just used the buffer overflows to install and boot a Linux system, not use it like Knoppix.

    Then again, I can't wait for *BSD on Xbox!
    • Re:XBox Modchips (Score:3, Insightful)

      by Bendy Chief ( 633679 )
      Well, it's not as though you'd get a different response from Nintendo, Sony, or any other console maker, for that matter.

      One way or another, for Microsoft, your installing a modchip is A Bad Thing. Either you do it to turn your box into a PC, therefore very likely forgoing games (which they make all their profit from), to actually pirate games, or to use it for some other obscure purpose which I can't think of at the time being. :)

      You'd protect your interests if you were in MS' shoes. If you're looking f

      • Re:XBox Modchips (Score:3, Informative)

        by Jeff Reed ( 209535 )
        I believe Microsoft was also concerned that gamers with chipped systems would start using hacked versions of online games to cheat (see Diablo 2, Everquest, or hell, just about any PC online game ever). That was (at least once) the official line on why they didn't allow chipped systems to be used on X-Box Live. Can't say I blame them, really; I wouldn't want to have a gaming session ruined because c00ldude7189 decided he wanted to be invincible and have a +99 Sword of Hurting or that sort of thing.
        • Ahh yes, the obscure third purpose I couldn't put my finger on. Thanks.

          Obscure perhaps isn't the best term though; cheat prevention is a very, very important thing. I don't even play Counterstrike anymore thanks to hacks, and I fear that the official Valve release of DoD could be the beginning of its end too. Ah well.

    • by goombah99 ( 560566 ) on Monday May 12, 2003 @04:55PM (#5940001)
      Microsoft (steve balmer) has said that we should not fret so much about Paladium (redubbed Next Generaion etc...) since it will be optional. The end user can choose not to use it. of course certain Apps wont run in non-trusted mode but that'll be my choice. And of course, the ability to run certain apps in a trusted mode will indeed be desirable (e.g. medical records, banking, coroporate VPN). sounds good right?

      So if MS really feels this way, why are they so obstinate about the Xbox modding? Xbox's protection is highly analogous to the Paladium in the way it uses a secure platform. So it seems like I ought to be able to diable this at boot time. Okay in return I should expect that Xbox games and Xbox network should be inaccessible in a non-secure platform mode, but if we take steve balmer at his word then this should be an acceptable choice left to the user to make.

      On the other hand one could draw a more troubling inference. MS is saying, we are going to lock out non-approved game vendors by using our secure computing platform as a club. This is not unreasonable if it just stopped at Xbox (since they dont have a monopoly on game boxes). But this may also be a the camel's nose in the tent for genertal computing: we're going to do the same with paladium to secure our software monopoly. We will just call it a choice-- a hobson's choice--to evade the monopoly problem.

      Of course I'm just talking out my ass here. But I see a strong parallel and dont like it.

      • by alienw ( 585907 ) <alienw,slashdot&gmail,com> on Monday May 12, 2003 @05:59PM (#5940505)
        WTF are you talking about? Every video game starting with the 8-bit Nintendo used the same kind of copy protection to keep out unlicensed titles. Why are you dissing Microsoft for following the accepted industry practice? It's not that I like Microsoft, but people really look pretty dumb when they start inventing conspiracy theories left and right.
        • Except M$ is trying to apply that same "copy protection" (meaning keeping out competitiors and open source developers) crap on generic computers! I don't want to be forced to use only M$ software on my computer.

          • The PS1/PS2 is just as commodity hardware as the xbox. They all use fairly standard processors. They all use fairly standard hardware. You can develop your own software for the PS1 or PS2. Hell, the PS2 even has a proprietary Linux distro. Yet, everyone always bitches about xbox being protected. My question: how exactly is sony better?
            • I don't think Sony is better. It's just Microsoft is positioning themselves to remove generic non-MS computers from the markets where I live. First they got rid of any for-profit Operating System developers (unless you count Linux Distros), now they may get rid of computers which will run the non-profit ones too.

              Maybe Sony is doing something similar in Japan, but I don't live in Japan. So I don't know, and it won't affect me. Not that it would be right for Sony to take over Japan or anything, I just have

      • So if MS really feels this way, why are they so obstinate about the Xbox modding? Xbox's protection is highly analogous to the Paladium in the way it uses a secure platform. So it seems like I ought to be able to diable this at boot time. Okay in return I should expect that Xbox games and Xbox network should be inaccessible in a non-secure platform mode, but if we take steve balmer at his word then this should be an acceptable choice left to the user to make.

        Huh? So for Paladium, you'll accept that so

        • Microsoft does some minimum amount of testing (especially for Live games), which theoretically should help keep quality high.

          Hmm, can your theory explain "Nightcaster II"?

          • Hmm, can your theory explain "Nightcaster II"?

            Nope, and it can't explain Kabuki Warriors either (well, perhaps the need for third-party launch titles can explain that one). But then, lots of things only work in theory. In practice, lots of things can happen. As well, I'm not sure Microsoft tests to make sure things are fun, just to make sure the game is reasonably playable and bug free. Even so, some games still slip through the cracks (like Ghost Recon, though I'd again lump that into the "need la

  • by tomanator ( 661015 ) on Monday May 12, 2003 @04:39PM (#5939873)
    PCSXBox - PSX Emulator for XBox v1
    >> Xport did it! , the first PlayStation emulator working on Xbox.

    From Xport on forums.xbox-scene.com:
    [QUOTE]
    What's New :
    - Emulates Playstation
    - Memory Card manager (select from 10 memory cards)
    - Save states (LTRIGGER+BLACK and LTRIGGER+WHITE)
    - Cheat code searching
    - Gameshark code-compatible
    - Gameshark cheat code database with codes for over 1700 games
    - Remappable PSX buttons
    - Throttle/speed-up
    - Supports BIN files or GZIP'd BIN files. (GZIP is not the same as ZIP)
    - Background - Thanks to CandyISO for the background image
    - True Type Font - Thanks to CandyISO for this PSX font
    - MP3 support
    - XPort's Configurable PlayThing

    This version does not support real CDs. There are a different set of technical hurdles involved with PSX cds than with SegaCD and PCE CD/SCD. I was finally able to get the XBox to read XA sectors, but it reads them much too slowly for anyone to want to play games using it. (Reads about 2.5KB per second)
    For now, create BIN/CUE's of your PSX games and either copy them to your HD or burn them to DVDR/CDRW. Your BIN and CUE files should have the same names.

    When you select the BIN file to load, you will be presented with an options menu. You can start the game using one of two different BIOS methods. Using an actual BIOS file for the emulation is the most compatible, however it's a little slower than HLE. Try both and see which one works best for the game you're playing.
    [/QUOTE]

    Official Site PCSXBox: http://xport.xb-power.com
    Official Site PCSX: http://www.pcsx.net
    Download: n/a (built with XDK)
    News-Source: forums.xbox-scene.com
    Posted by:: XanTium
    May 11 18:14 (GMT+1)
  • by JayBlalock ( 635935 ) on Monday May 12, 2003 @04:43PM (#5939910)
    Just talking strategy, what's one of the biggest reasons the PS2 is kicking them around in the marketplace? The huge back-library of PS1 titles that can be had for $10. Suddenly, with NO work on Microsoft's part whatsoever, all those PS1 games are playable on X-Box - removing one more reason for people to shell out for a PS2. Of course, they'll probably just sue everyone anyway.
    • Just talking strategy, what's one of the biggest reasons the PS2 is kicking them around in the marketplace? The huge back-library of PS1 titles that can be had for $10. Suddenly, with NO work on Microsoft's part whatsoever, all those PS1 games are playable on X-Box - removing one more reason for people to shell out for a PS2. Of course, they'll probably just sue everyone anyway.

      The consequences for Microsoft of people modding their Xboxs outweigh the benefit of people buying an XBox because they can pla
      • The consequences for Microsoft of people modding their Xboxs outweigh the benefit of people buying an XBox because they can play PS1 titles on it. Well, that would be their fault for selling below cost and thinking they could sue anyone who attempts to mod the hardware. It's gonna happen, whether they want it to or not, and absolutely regardless of their legal actions. So should they sue everyone they can, to no real effect besides even more bad PR, or should they embrace movements that will potentiall
        • Well, that would be their fault for selling below cost

          So they should charge more and sell less units?


          they could sue anyone who attempts to mod the hardware

          It's is actually in Microsoft's best interest to put the pressure on. Regardless of what slashdotters do, the vast majority of people will mod their xboxs to play pirated games.


          The only people that MS really doesn't want buying X-Boxen are folks who just want to convert it into a spare PC.

          Of course, they want these people to buy a PC with
          • If we measure the intelligence of a business decision in dollars (and not necessarily PR), then there is really nothing wrong with Microsoft's decision to try and limit XBox modding. As evidenced by the soaring sales and universal love granted to the RIAA following a similar campaign?
    • by Anonymous Coward
      ...to burn, transfer, etc, one could earn the money even working a minimum wage job and buy a PSOne. Forget about "evil corporations", etc, on a pure time basis it's really cheaper to buy one.
      • by Anonymous Coward
        You're talkin to Linux users remember. The same ones who'll spend hours downloading/building/tweaking/building/tweaking/bu ilding an app that offers 60% of the functionality of any of six Windoze shareware/pd apps (and about 30% of commercial apps) just to either save the $15 shareware fee/$120 commercial fee/just to avoid M$.

        Remember, "it's only free if you don't value your time" and the average /.'er has more time than anything else (e.g. a life).
    • On the flip side, PlayStation 2 game writers have to compete with $10 PSX games. This is why PSX "emulation" on a PS2 doesn't render at higher resolutions, etc.

      Speaking of which, does anybody know of a PSX emulator that runs well on Linux for PS2?
      • This is why PSX "emulation" on a PS2 doesn't render at higher resolutions, etc.

        Actually, it does. You can enable texture smoothing and faster disc reads for PSX games from one of the system menus.
        • "Actually, it does. You can enable texture smoothing and faster disc reads for PSX games from one of the system menus."

          I've tried both. Both offer little in the way of visual benefits and both tend to make PSX games more buggy on the PS2 than they would be otherwise (which, in my experience, is still fairly buggy).

          Texture smoothing is an insignifigant benefit next to polygon rendering at higher resolutions. Generally speaking, higher resolution is all that really separates Star Fox from Star Fox 64.
          • I've tried both. Both offer little in the way of visual benefits and both tend to make PSX games more buggy on the PS2 than they would be otherwise (which, in my experience, is still fairly buggy).

            Texture smoothing is an insignifigant benefit next to polygon rendering at higher resolutions. Generally speaking, higher resolution is all that really separates Star Fox from Star Fox 64.


            Then I guess we can all turn off bilinear (or trilinear, or anisotropic) filtering on our PC graphics cards, despite the
            • Rant on about PC cards all you want. I've seen several PSX games on the PS2 both with and without the texture smoothing enabled. The differences between the two are small enough that, unless you were looking for the differences, most non-audiophile people wouldn't notice.

              "And yes, SF64 uses bilinear filtering, SF doesn't (in fact, if I remember right, it doesn't use textures at all - just flat-shaded polygons)."

              Are you trying to say that SF would look just as good as SF64 if it kept the old rendering
        • A PS2 still will not render PS games at 640x480 because the 33MHz chip from the PS is doing the rendering. Rendering at 640x480 up from 320x240 is four times as many pixels on the screen. That would make racing games actually playable for me. I can't race a PS game when I'm staring a a 3x3 block in the center trying to determine if that is a left or right turn. 6x6 would help. Anyone know if the xbox renders at 640x480? Will it render N64 games at 640x480? California Speed is one of my favorite arcad
    • I really don't think Microsoft is worrying too much that people aren't buying their console based on the fact that it doesn't support a 7-year-old console's games.

      Aside from that, the development, and probably the use, of this emulator is/was illegal. Not to mention that you have to get your Xbox modded, which (a) allows you to pirate Xbox games (which will certainly destroy any added revenue owing to the very small crowd that buys an Xbox based on the fact that it can now play, poorly, a few PSX games),

      • Aside from that, the development, and probably the use, of this emulator is/was illegal. Nope. If they legitimately reverse-engineered the PS1 hardware, then the emulator itself is completely legal. See the Supreme court Atari\Coleco ruling from '83 or so.

        Obviously, playing pirated games is illegal, but we don't need two laws covering the same area. And the provision in the DMCA claiming you can't mod "protected" hardware is clearly ludicrous and almost certainly won't stand up to a Supreme Court

    • by RatBastard ( 949 ) on Monday May 12, 2003 @05:18PM (#5940171) Homepage
      What's in it for Microsoft?
      • How would they benefit from this?
        They wouldn't.
      • What aspect of their business interests would this serve?
        None.
      • How does letting people modify their console to play their competitor's products help them?
        It doesn't.
      • Do they get any money from those $10.00 PSX titles?
        Nope. Sony does. (And since you have to use .ISO's, that's not really true, either.)
      I don't see any business case for Microsoft not stomping this into the ground. Hell, they might even get Sony to help them out with this one as the need for .ISO's could be seen as an invitation to pirate PSX games.
      • So increasing hardware sales, and getting massive PR points among the technologically literate don't matter? The geeks who despise Microsoft and try to undercut them are the ONLY group who would have any interest in this. My point is simply they can do *nothing* and almost certainly be better off than if they act. And "acting" for a major corporation involves millions of dollars spent. Imagine the cost of a single high-profile court case. Then imagine that weighed against the amount of money lost to p
        • So increasing hardware sales, and getting massive PR points among the technologically literate don't matter?

          Original, legit psx games can already be played on the psx, ps2s, and above average computers.

          If you're technologicly literate and don't have one of the three, and rather dish out money for an xbox, solder, a modchip, and invest the time to dump and transfer every game you buy, I'd be incredibly suprised.

          So basicly the market is for nerds with shitty computers, who haven't bought either of the l

      • What's in it for Microsoft? The underground community that wouldn't normally buy anything branded by Microsoft are clamouring over each other to get Xboxes. Face it, the Xbox is cool to a whole different community now, and the faster the machines sell, the faster Microsoft gets its investment back.

        Besides, if you've got a modded Xbox, getting an emulator is the only way you can play decent games on it. The Xbox has been out for a year and a half and Microsoft is still peddling its launch titles, and Hal
        • What's in it for Microsoft? The underground community that wouldn't normally buy anything branded by Microsoft are clamouring over each other to get Xboxes. Face it, the Xbox is cool to a whole different community now, and the faster the machines sell, the faster Microsoft gets its investment back.

          No, the faster the machines sell, slower Microsoft has to sell to get its investment back! (Their big Achilles' heel against Sony is the X-box's much higher hardware costs. Sony have aggressively slashed producti

  • by klui ( 457783 ) on Monday May 12, 2003 @04:46PM (#5939939)
    Site is slashdotted, but I'm curious if this emulator will play PSX games at a higher resolution like Bleem! for Dreamcast.
  • by Anonymous Coward on Monday May 12, 2003 @04:53PM (#5939990)
    Finally I can make a 733 Mhz CISC CPU operate as well as a 33 Mhz RISC CPU! Oh wonder of wonders!
    • And then there is the issue of running something designed for a MIPS processor on an x86. You are paring 30 general purpose registers down to 4 specialized registers.

      That is why I think that the PS2 will not be emulated for a while, you have to get by with 1/30 the register space. The registers on the PS2 are 128 bits wide, and there are 30 of them.
  • by adzoox ( 615327 ) * on Monday May 12, 2003 @04:55PM (#5940005) Journal
    I really think Sony missed a golden opportunity with Connectix Virtual Game Station. (I think Apple missed the boat too.) As Apple seems to be trying to get "Mac Onlyness" to the computer user, I think this would have been a perfect "switch reason". (A built in Playstation emulator) This program opened up a vast game title to the Mac and did so legally. The fact that it was Mac Only was the driving force behind my purchasing another Apple laptop instead of a desktop as my main machine.

    Virtual Gamestation was flawless with the emulation it provided. It was in most ways superior to the Playstation before the PS2 came out. Before most games started being Playstation II only, I already had a transportable DVD Mp3 playing, Playstation game playing unit in my PowerBook G3 500, upgraded to 900Mhz now with 768megs of RAM and a 32x CDRW/DVD combo drive.

    I was really hoping at the time Connectix faced legal concerns with Sony, that Apple would step in and co liscense it and just add the emulation to the Mac OS. After reading the article about Virtual PC , many wished Apple would have done the same thing with it or a program called Boch's [slashdot.org].

    I was hoping that Sony would make PCI cards or even PCMCIA cards that would would compliment software emulation.

    All said, I'm very content playing Intelligent Qube and Puzzle Fighter on my PowerBook on Airplane trips with the Gravis Gamepad that was just a "PSX controller with a USB connection."

    • VGS wasn't flawless by any means. It was good, and more compatible than Bleem! for sure, but many many games had serious issues, or just flat-out didn't work.

      Neither prevented you from playing copies, both threw in little routines to check for originals, both were easily patched out within a day of release, which is Sony's main beef.
    • Truly, VGS was very nice for less 3d-intensive games (some FF collection games notably) that didn't work as nicely on some things such as EPSXE. However, it lacked the 3d power and configurability of many of the more common modularized emulators.

      If Sony had wanted, there were probably a lot of choices they could have picked up on after VGS for emulation, provided they find a way to reduce their usage for piracy.
    • Sony missed a golden opportunity? How about Microsoft? Who owns Connectix now? That's right, Microsoft. Connectix already went through the whole court battle regarding the legality of their Playstation emulator, and they won. All MS has to do at this point is:

      1) Port Vitrual Game Station to the XBox
      2) Profit!

      Seriously.
  • Who cares? (Score:3, Insightful)

    by RatBastard ( 949 ) on Monday May 12, 2003 @04:56PM (#5940010) Homepage
    Not to be a dick or anythingm but who cares? You can get a PSOne for $50.00 (US) almost anywhere. That's less than getting your XBox modded. And you won't have to worry about whether or not the emulator works with any particular game.
    • Mod parent up. Makes sense, and you don't have to worry about breaking your Xbox.
    • Re:Who cares? (Score:3, Insightful)

      Well, most things posted here are not really "practical" but they are rich on the pure geek factor alone. Hell, Linux on a cash register, web servers on C-64's, and Dreamcast VMU's, etc. None of these are at all practical....but damn it's nifty...isn't it.

      Doesn't being geeky also involve having some fun and playing with your toys in a non-practical way?

    • Re:Who cares? (Score:3, Interesting)

      by acidrain69 ( 632468 )
      Because that's $50 extra I don't need to spend on a piece of hardware if I can make something I already own do it. Also, how big is the HD in the XBox? 40 gigs? 20 gigs? You can fit a nice handful of playstation games on that. Let's see, CD swapping hell +$50, or xbox jukebox for the cost of a modchip. Checking modchip prices, the difference is very small. Like $10 after shipping. Now also take into consideration that if you have 2 systems, you have to plug them both in somewhere. Now you need an AV switchb
      • Also, how big is the HD in the XBox? 40 gigs? 20 gigs?

        Lower. 8GB.
      • umm i gotta agree with the "who cares" comment.

        You can play all those games on a PC with a good mega-drive, SNes, etc, emulator.

        I mean if you are intrigued by the challenge of modding the system yourself then by all means, but most of you are just free-loaders and most of the rest of us really don't care about your pain.

        • But my PC monitor isn't 36". Nor does it also play XBox titles.

          As for your "not caring about our pain", then why bother to uphold an opposing opinion?

          I don't even own an XBox, but if I did, I'd like to be able to do things like this.
    • I care. It's just one more reason why xbox is one of the greatest things a shoddy company like Microsoft has ever produced. It means that the modded xbox I have sitting in my living room now plays xbox, psx, amiga, snes, megadrive and arcade games. It's hooked up to the LAN so I can listen to my mp3 collection or listen to shoutcast streams. I can stream videos from the LAN, or simply play them from the huge hard drive I now have installed. I can stick a CF memory card into my computer in the other roo
    • Because they may actually look better on an Xbox and because I have enough things plugged into the back of my television already.
  • by Anonymous Coward on Monday May 12, 2003 @04:57PM (#5940016)
    Just give /. a review on the new threat and its taken care off imediately by the slashdotting
  • by Herkum01 ( 592704 ) on Monday May 12, 2003 @05:05PM (#5940085)
    I am sure that MS will quickly sue those individuals who would dare play an PSX game instead of a legal one. The X-Box was not made for people to have fun, it was supposed to help MS make money. They will just have to get with the program like the rest of the suckers, I mean consumers.
    • by Anonymous Coward
      Right... Nintendo and Sony OTOH made their consoles with the only concern being the consumer's "fun". They had no intention of making any money whatsoever.
  • Unfortunately there is no "pseudo-legality" about it. Until we have a legal SDK for the Xbox, the modding community is going to have to stay underground.

    The best news in the last few days was this story about open source modchips [slashdot.org] on the games.slashdot.org site, so perhaps we are slowly getting closer to Xbox modding becoming a legitimate hobby.
    • Actually I've been thinking about this, and I wonder if one couldn't install linux and use WineX to "emulate" the DX layer? Rather than depend on the nefarious use of MS's XDK, you can use the freely-available DX9 SDK available for windows to develop applications, which happens to have mostly the same API. Of course, there's a few extra functions in the XDK that aren't in DX9 for windows, but I don't think it would be too hard to add support for the missing functionality.
    • Sounds good to me:

      http://sourceforge.net/projects/openxdk/
  • by Viewsonic ( 584922 ) on Monday May 12, 2003 @05:57PM (#5940484)
    Who wants a bunch of crummy bugs and imcompatabilities? Just go buy a PSX at your local shop for a few bux.. They dont even cost anything anymore.. The only reason I could see why someone would want this on their XBox is to pirate games (As usual.)....
  • No use for a slow intel console, hey I'll buy a CD32 and a CDTV to go with that XBox.
    Since the xbox uses an intel processor, with stripped down windows (from what I know) why not make an xbox emulator for the pc.
    I don't know what the xbox software want's to see when run, but somehow someway it must be possible.
    A wine xbox emulator, that would piss microsoft off :-)
    Did I mention how I have no use for a slow intel console and it ain't going to be the center of anything in my house.
  • me: w00t, FFIX - finally!
    compatibilty list: Final Fantasy IX - NO, Freezes on start after "Produced by Squaresoft slide"
    me: damn, but maybe ChronoCross..
    list: Chrono Cross - loads but hangs after i choose start new game
    me: aaaah! xenogears! please!
    list: Xenogears - wont go further than title
    me: *sob*

  • I don't really understand why?
    I own an snes, a playstation, an nes, and an xbox.

    I've got all my cd's ripped to mp3s on my home system, and I've got most of my dvds ripped to high quality vbr xvid.

    Now, I can play all of this content through my xbox.

    Nearly all of it, ('cept the playstation stuff) is shared through samba, and I can access it all through a convient, on screen menu system.

    I also have in-game saves for all of my games, and it is really nice to be able to pick a playlist of a GENRE of movie yo

  • The port is based on the open source PC PSX emulator PCSX and plugins. The Porter has NOT released the source code despite repeated requests. Just FYI.
  • at last we can play good games on Xbox!

If it wasn't for Newton, we wouldn't have to eat bruised apples.

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