Play PSX Games On Your Xbox 187
falzbro writes "Now Xbox owners (well, modded Xbox owners) can do what the Playstation people have been able to do for years; play PSX games on your console! PCSX has been ported to the Xbox. It's unfortunate that the homebrew Xbox development scene is stuck in a world of pseudo-legality, due to the lack of a usable Legal XDK. A compatibility list is currently being hammered out, and it's limited to only playing games stored on your Xbox HDD."
Oooookay... (Score:4, Insightful)
Somehow, I don't think this is as big a drawback as you make it sound.
Re:Oooookay... (Score:4, Insightful)
Also, you have to make an ISO on your PC, then ftp to the xbox, copy it over, then play it (maybe).
That's a lot of work to avoid paying 25 bucks for a modded PSX.
Re:Oooookay... (Score:5, Informative)
Re:Oooookay... (Score:2, Insightful)
Yeah, yeah, this is more of a "Gee whiz, that's nifty" type of thing but after trying to get BLEEM to run on my PC, I have to wonder at the amount of effort folks are going through here...
Re:Oooookay... (Score:3, Insightful)
the psx emus for pc's have come a long way, with installers that should make it easy enough for anyone who can read..
aaand since i'm guessing that this takes advantage of 3d hw, with filters(like most psx-emus for pc), it looks better than on the real psx.
not that i would go running to buy a xbox because of this.. or would ever. maybe an used one someday, but the for the hw it has it's getting a worse buy day by day
Re:Oooookay... (Score:1)
Re:Oooookay... (Score:1)
Emulation of emulation (Score:5, Interesting)
Or does that rely on hardware tricks with the PSX hardware?
Re:Emulation of emulation (Score:1)
Re:Emulation of emulation (Score:1)
Uh WHY? (Score:3, Interesting)
Re:Uh WHY? (Score:1)
Re:Emulation of emulation (Score:1)
Thanks for the Warez update (Score:3, Interesting)
Just get a PS2 - oh and mod it, because we all know this isnt about playing the games, but playing them for free.
From a technical view, emulation is really neat. Too bad the authors cant get credit for what they accomplish, as they're drowned out by some asshat who ports the source using a stolen dev kit for the sole purpose of pirating games.
Re:Thanks for the Warez update (Score:5, Insightful)
You are talking about a tool. All tools can be used for good or for bad. A hammer can be used to damage a car, or to fix a house.
I'll be choosing to fix my house with this tool.
Re:Thanks for the Warez update (Score:5, Insightful)
Sure makes the OSS community look grand, doesn't it?
So fine, you don't respect MS's IP in the XDK, but you respect the IP of every PSX devloper. I'll buy that.
But I'd bet the next step is to use the same reasoning as the kazaa users. "Why should I pay 20 bucks for a game with only 1 good level?"
I already said that technically I think emulation is really interesting.
I used to follow the develoments closely a couple of years ago. I watched NES and GameGear, then SNES and Genesis, then N64 and PSX emerge from the works of skilled coders.
By then it had all changed 100%. It was about 0-day r0mz and free games, not about mastering a piece of hardware.
Watch the emu community now, this "preservation of hardware" stuff, which used to be the driving mission, is now mostly lip service. Lots of work emulating popular stuff like GBA or PSX, little to nothing on Jaguar or Saturn or Dreamcast (the platforms in need of "preservation").
So this is just another step. Free 0-day r0mz for your xbox. Very little skill created this. It's a port of some open source using stolen libraries. It's written for a community that cares nothing at all for IP, and feels entitled to free games.
I'd mod you up if I had points. (Score:1)
Re:Thanks for the Warez update (Score:2, Insightful)
The whole excuse "Why should I pay
Seriously, applause again..
Re:Thanks for the Warez update (Score:4, Funny)
Re:Thanks for the Warez update (Score:1)
True.. very true. I'd love to see a Saturn emulator and get ROM^H^H^Horiginal copies of many of the Japanese games released for the system, supposedly they were really good (many titles not released in the U.S.).
Actually I own a Saturn and X-Men vs Street Fighter (an import). Good stuff.
Re:Thanks for the Warez update (Score:3, Insightful)
Hence the "the platforms in need of "preservation" comment by the original poster.
"Sure there's a bunch of good Japanese Saturn games, but who wants to play a game in a language you can't even understand? Not me."
Then go download the translation patch. It's how I played Seiken Densetsu 3.
"Dreamcasts are still very cheap and easy to find, and there's not goi
Re:Thanks for the Warez update (Score:2)
havent tried pcsx personally myself, but you can get perfect emulation of psx on a k7-700mhz/128/gf2 combo i used to have, with certain emulator(s).
Re:Thanks for the Warez update (Score:1)
Neither can the xbox. CD-RWs usually work, its hit and miss. You need to replace the xDVD drive to get anything working well.
Re:Thanks for the Warez update (Score:2)
XBox Modchips (Score:1, Interesting)
Well. It looks like we will still need to depend on Buffer overflows then. I wish we just used the buffer overflows to install and boot a Linux system, not use it like Knoppix.
Then again, I can't wait for *BSD on Xbox!
Re:XBox Modchips (Score:3, Insightful)
One way or another, for Microsoft, your installing a modchip is A Bad Thing. Either you do it to turn your box into a PC, therefore very likely forgoing games (which they make all their profit from), to actually pirate games, or to use it for some other obscure purpose which I can't think of at the time being. :)
You'd protect your interests if you were in MS' shoes. If you're looking f
Re:XBox Modchips (Score:3, Informative)
Re:XBox Modchips (Score:2)
Obscure perhaps isn't the best term though; cheat prevention is a very, very important thing. I don't even play Counterstrike anymore thanks to hacks, and I fear that the official Valve release of DoD could be the beginning of its end too. Ah well.
Xbox DRM versus Paladium (NG...) (Score:4, Insightful)
So if MS really feels this way, why are they so obstinate about the Xbox modding? Xbox's protection is highly analogous to the Paladium in the way it uses a secure platform. So it seems like I ought to be able to diable this at boot time. Okay in return I should expect that Xbox games and Xbox network should be inaccessible in a non-secure platform mode, but if we take steve balmer at his word then this should be an acceptable choice left to the user to make.
On the other hand one could draw a more troubling inference. MS is saying, we are going to lock out non-approved game vendors by using our secure computing platform as a club. This is not unreasonable if it just stopped at Xbox (since they dont have a monopoly on game boxes). But this may also be a the camel's nose in the tent for genertal computing: we're going to do the same with paladium to secure our software monopoly. We will just call it a choice-- a hobson's choice--to evade the monopoly problem.
Of course I'm just talking out my ass here. But I see a strong parallel and dont like it.
Re:Xbox DRM versus Paladium (NG...) (Score:4, Insightful)
Re:Xbox DRM versus Paladium (NG...) (Score:2)
Except M$ is trying to apply that same "copy protection" (meaning keeping out competitiors and open source developers) crap on generic computers! I don't want to be forced to use only M$ software on my computer.
Re:Xbox DRM versus Paladium (NG...) (Score:2)
Re:Xbox DRM versus Paladium (NG...) (Score:2)
I don't think Sony is better. It's just Microsoft is positioning themselves to remove generic non-MS computers from the markets where I live. First they got rid of any for-profit Operating System developers (unless you count Linux Distros), now they may get rid of computers which will run the non-profit ones too.
Maybe Sony is doing something similar in Japan, but I don't live in Japan. So I don't know, and it won't affect me. Not that it would be right for Sony to take over Japan or anything, I just have
Re:Xbox DRM versus Paladium (NG...) (Score:2)
Re:Xbox DRM versus Paladium (NG...) (Score:1)
Huh? So for Paladium, you'll accept that so
Re:Xbox DRM versus Paladium (NG...) (Score:2)
Hmm, can your theory explain "Nightcaster II"?
Re:Xbox DRM versus Paladium (NG...) (Score:1)
Nope, and it can't explain Kabuki Warriors either (well, perhaps the need for third-party launch titles can explain that one). But then, lots of things only work in theory. In practice, lots of things can happen. As well, I'm not sure Microsoft tests to make sure things are fun, just to make sure the game is reasonably playable and bug free. Even so, some games still slip through the cracks (like Ghost Recon, though I'd again lump that into the "need la
site is down already.. (Score:5, Informative)
>> Xport did it! , the first PlayStation emulator working on Xbox.
From Xport on forums.xbox-scene.com:
[QUOTE]
What's New
- Emulates Playstation
- Memory Card manager (select from 10 memory cards)
- Save states (LTRIGGER+BLACK and LTRIGGER+WHITE)
- Cheat code searching
- Gameshark code-compatible
- Gameshark cheat code database with codes for over 1700 games
- Remappable PSX buttons
- Throttle/speed-up
- Supports BIN files or GZIP'd BIN files. (GZIP is not the same as ZIP)
- Background - Thanks to CandyISO for the background image
- True Type Font - Thanks to CandyISO for this PSX font
- MP3 support
- XPort's Configurable PlayThing
This version does not support real CDs. There are a different set of technical hurdles involved with PSX cds than with SegaCD and PCE CD/SCD. I was finally able to get the XBox to read XA sectors, but it reads them much too slowly for anyone to want to play games using it. (Reads about 2.5KB per second)
For now, create BIN/CUE's of your PSX games and either copy them to your HD or burn them to DVDR/CDRW. Your BIN and CUE files should have the same names.
When you select the BIN file to load, you will be presented with an options menu. You can start the game using one of two different BIOS methods. Using an actual BIOS file for the emulation is the most compatible, however it's a little slower than HLE. Try both and see which one works best for the game you're playing.
[/QUOTE]
Official Site PCSXBox: http://xport.xb-power.com
Official Site PCSX: http://www.pcsx.net
Download: n/a (built with XDK)
News-Source: forums.xbox-scene.com
Posted by:: XanTium
May 11 18:14 (GMT+1)
Microsoft shouldn't block this... (Score:5, Interesting)
Re:Microsoft shouldn't block this... (Score:2, Insightful)
The consequences for Microsoft of people modding their Xboxs outweigh the benefit of people buying an XBox because they can pla
Re:Microsoft shouldn't block this... (Score:1)
Re:Microsoft shouldn't block this... (Score:1)
So they should charge more and sell less units?
they could sue anyone who attempts to mod the hardware
It's is actually in Microsoft's best interest to put the pressure on. Regardless of what slashdotters do, the vast majority of people will mod their xboxs to play pirated games.
The only people that MS really doesn't want buying X-Boxen are folks who just want to convert it into a spare PC.
Of course, they want these people to buy a PC with
Re:Microsoft shouldn't block this... (Score:1)
In amount of time it takes to do all this work... (Score:1, Insightful)
Re:In amount of time it takes to do all this work. (Score:1, Insightful)
Remember, "it's only free if you don't value your time" and the average
Re:In amount of time it takes to do all this work. (Score:1, Insightful)
Saves $120 for person #2, person #3
Re:Microsoft shouldn't block this... (Score:2)
Speaking of which, does anybody know of a PSX emulator that runs well on Linux for PS2?
Re:Microsoft shouldn't block this... (Score:2)
Actually, it does. You can enable texture smoothing and faster disc reads for PSX games from one of the system menus.
Re:Microsoft shouldn't block this... (Score:3, Informative)
I've tried both. Both offer little in the way of visual benefits and both tend to make PSX games more buggy on the PS2 than they would be otherwise (which, in my experience, is still fairly buggy).
Texture smoothing is an insignifigant benefit next to polygon rendering at higher resolutions. Generally speaking, higher resolution is all that really separates Star Fox from Star Fox 64.
Re:Microsoft shouldn't block this... (Score:2)
Texture smoothing is an insignifigant benefit next to polygon rendering at higher resolutions. Generally speaking, higher resolution is all that really separates Star Fox from Star Fox 64.
Then I guess we can all turn off bilinear (or trilinear, or anisotropic) filtering on our PC graphics cards, despite the
Re:Microsoft shouldn't block this... (Score:2)
"And yes, SF64 uses bilinear filtering, SF doesn't (in fact, if I remember right, it doesn't use textures at all - just flat-shaded polygons)."
Are you trying to say that SF would look just as good as SF64 if it kept the old rendering
Re:Microsoft shouldn't block this... (Score:2)
Re:Microsoft shouldn't block this... (Score:2)
Aside from that, the development, and probably the use, of this emulator is/was illegal. Not to mention that you have to get your Xbox modded, which (a) allows you to pirate Xbox games (which will certainly destroy any added revenue owing to the very small crowd that buys an Xbox based on the fact that it can now play, poorly, a few PSX games),
Re:Microsoft shouldn't block this... (Score:1)
Obviously, playing pirated games is illegal, but we don't need two laws covering the same area. And the provision in the DMCA claiming you can't mod "protected" hardware is clearly ludicrous and almost certainly won't stand up to a Supreme Court
Re:Microsoft shouldn't block this... (Score:1)
I was referring to the fact that they used the illegally-obtained Xbox SDK to port it. That makes it illegal, doesn't it? :/
Re:Microsoft shouldn't block this... (Score:1)
What's in it for Microsoft? (Score:5, Insightful)
They wouldn't.
None.
It doesn't.
Nope. Sony does. (And since you have to use
Re:What's in it for Microsoft? (Score:1)
Re:What's in it for Microsoft? (Score:1)
Original, legit psx games can already be played on the psx, ps2s, and above average computers.
If you're technologicly literate and don't have one of the three, and rather dish out money for an xbox, solder, a modchip, and invest the time to dump and transfer every game you buy, I'd be incredibly suprised.
So basicly the market is for nerds with shitty computers, who haven't bought either of the l
This is what's in it for Microsoft (Score:1)
Besides, if you've got a modded Xbox, getting an emulator is the only way you can play decent games on it. The Xbox has been out for a year and a half and Microsoft is still peddling its launch titles, and Hal
Re:This is what's in it for Microsoft (Score:2)
No, the faster the machines sell, slower Microsoft has to sell to get its investment back! (Their big Achilles' heel against Sony is the X-box's much higher hardware costs. Sony have aggressively slashed producti
Higher resolution like Bleem!cast? (Score:4, Interesting)
Re:Higher resolution like Bleem!cast? (Score:2)
I don't know. I have the Gran Turismo 2 Bleempack for Dreamcast and it works quite well. Fry's Electronics had a display demo a while back where they had a PS2 and a Dreamcast running GT2 and the graphics improvement on the DC was quite obvious. There were no noticable slowdown on the DC, and when I played it on my console, but it was nice having a PS2 to do a side-by-side comparison
Wonder of Wonders (Score:4, Funny)
Re:Wonder of Wonders, MIPS to X86 (Score:2)
That is why I think that the PS2 will not be emulated for a while, you have to get by with 1/30 the register space. The registers on the PS2 are 128 bits wide, and there are 30 of them.
Sony Missing the boat with CVGS (Score:5, Interesting)
Virtual Gamestation was flawless with the emulation it provided. It was in most ways superior to the Playstation before the PS2 came out. Before most games started being Playstation II only, I already had a transportable DVD Mp3 playing, Playstation game playing unit in my PowerBook G3 500, upgraded to 900Mhz now with 768megs of RAM and a 32x CDRW/DVD combo drive.
I was really hoping at the time Connectix faced legal concerns with Sony, that Apple would step in and co liscense it and just add the emulation to the Mac OS. After reading the article about Virtual PC , many wished Apple would have done the same thing with it or a program called Boch's [slashdot.org].
I was hoping that Sony would make PCI cards or even PCMCIA cards that would would compliment software emulation.
All said, I'm very content playing Intelligent Qube and Puzzle Fighter on my PowerBook on Airplane trips with the Gravis Gamepad that was just a "PSX controller with a USB connection."
Re:Sony Missing the boat with CVGS (Score:1)
Neither prevented you from playing copies, both threw in little routines to check for originals, both were easily patched out within a day of release, which is Sony's main beef.
VGS, better? (Score:2)
If Sony had wanted, there were probably a lot of choices they could have picked up on after VGS for emulation, provided they find a way to reduce their usage for piracy.
Re:Sony Missing the boat with CVGS (Score:2)
1) Port Vitrual Game Station to the XBox
2) Profit!
Seriously.
Who cares? (Score:3, Insightful)
Re:Who cares? (Score:2)
Re:Who cares? (Score:3, Insightful)
Doesn't being geeky also involve having some fun and playing with your toys in a non-practical way?
Re:Who cares? (Score:5, Funny)
I hope so. There has to be some benefit in exchange for women.
So....... (Score:1)
Excuse me, I think I'm a bit lost. Where do I go to exchange my geekiness for a woman?
Re:Who cares? (Score:3, Interesting)
Re:Who cares? (Score:1)
Lower. 8GB.
Re:Who cares? (Score:1)
You can play all those games on a PC with a good mega-drive, SNes, etc, emulator.
I mean if you are intrigued by the challenge of modding the system yourself then by all means, but most of you are just free-loaders and most of the rest of us really don't care about your pain.
Re:Who cares? (Score:2)
As for your "not caring about our pain", then why bother to uphold an opposing opinion?
I don't even own an XBox, but if I did, I'd like to be able to do things like this.
Re:Who cares? (Score:2)
Out of shape, yes; fat, not really.
Maybe I should rephrase that. How about the mess created by throwing 30+ CD's around the room? Does that mean I get to call you a filthy pig for liking that idea better?
Re:Who cares? (Score:1)
Re:Who cares? (Score:2)
Playstation sucks (Score:3, Insightful)
I bought a used PSX. It appears to be in good condition, but it sucks. Half my games won't play at any given time. I bought some used, but even the new ones with no scratches have problems. I'd like to be able to play the game I want when I want.
Are all the PSX systems like this? I'm sure their black CD surface "copy protection" doesn't help. I'd rather go back to the days of DOS where you have to configure the game for all your hardware and cross your fingers--assuming the game even supports your hardwar
Microsofts New Plan To Deter Piracy (Score:3, Funny)
I am not Worried (Score:3, Funny)
Re:I am not Worried (Score:1, Insightful)
Open Source SDK and Modchips (Score:2, Interesting)
The best news in the last few days was this story about open source modchips [slashdot.org] on the games.slashdot.org site, so perhaps we are slowly getting closer to Xbox modding becoming a legitimate hobby.
Re:Open Source SDK and Modchips (Score:2)
Re:Open Source SDK and Modchips (Score:1)
I don't think anyone has been able to get 3D acceleration in an xbox linux, and without that it'd be sunk.
OpenXDK the free legal XBox SDK (Score:2)
http://sourceforge.net/projects/openxdk/
Why bother? Just buy a PSX for next to nothing! (Score:3, Insightful)
Gotta say it! (Score:1)
Since the xbox uses an intel processor, with stripped down windows (from what I know) why not make an xbox emulator for the pc.
I don't know what the xbox software want's to see when run, but somehow someway it must be possible.
A wine xbox emulator, that would piss microsoft off
Did I mention how I have no use for a slow intel console and it ain't going to be the center of anything in my house.
ok, this is just not my day.. (Score:1)
compatibilty list: Final Fantasy IX - NO, Freezes on start after "Produced by Squaresoft slide"
me: damn, but maybe ChronoCross..
list: Chrono Cross - loads but hangs after i choose start new game
me: aaaah! xenogears! please!
list: Xenogears - wont go further than title
me: *sob*
A lot of people seem to say this is inconvient. (Score:2, Interesting)
I own an snes, a playstation, an nes, and an xbox.
I've got all my cd's ripped to mp3s on my home system, and I've got most of my dvds ripped to high quality vbr xvid.
Now, I can play all of this content through my xbox.
Nearly all of it, ('cept the playstation stuff) is shared through samba, and I can access it all through a convient, on screen menu system.
I also have in-game saves for all of my games, and it is really nice to be able to pick a playlist of a GENRE of movie yo
This port is also a *GPL VIOLATION* (Score:2, Informative)
The port is based on the open source PC PSX emulator PCSX and plugins. The Porter has NOT released the source code despite repeated requests. Just FYI.
wow! (Score:2)
Re:unfortunate (Score:2, Insightful)
You'd probably break down and cry if someone violated the GPL.
Re:unfortunate (Score:1)
Then again, it's also addressing the same crowd who put a computer in a toilet for the hell of it...
Re:unfortunate (Score:2, Funny)
That's a pretty harsh way to describe installing GNU/Lunix.
Re:Why don't you... (Score:1)
Re:Not ready for prime time game playing (Score:2, Insightful)
The PSX emulation scene is quite mature and has been for some time. Emulators such as EPSXE [epsxe.com] for the PC and Linux are highly compatible with PSX games, nearing 98% compatible with all games.
PCSX2 is a Playstation2 emulator however, not a Playstation emulator, which is why it only runs a few demos. This is a port of its predecessor, PCSX, which is about on par with EPSXE.