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Dungeons And Dragons Online Slated For 2005 35

As part of the continuing announcement-based madness that is E3, Atari have announced that they're partnering with Turbine Entertainment to make Dungeons And Dragons Online. This is especially interesting since developers Turbine, the makers of Asheron's Call 1 and 2 for Microsoft, have also just announced they're creating Middle Earth Online (previous Slashdot story). Which one are you going to be playing?
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Dungeons And Dragons Online Slated For 2005

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  • As much as Middle Earth Online appeals to me, and as excited I am about hearing D&D Online --

    World of Warcraft will be spectacular
    It's Blizzard, when they do a game, they do it right, or not at all (Warcraft Adventures).

    World of Warcraft will be my pick!
  • Trolls (Score:3, Funny)

    by AtariAmarok ( 451306 ) on Thursday May 15, 2003 @03:45PM (#5967562)
    Great! Now there will be another online way to keep the trolls down besides moderation on Slashdot.
  • by Randolpho ( 628485 ) on Thursday May 15, 2003 @03:47PM (#5967604) Homepage Journal
    from the article:
    the definitive online "Dungeons & Dragons" experience, complete with dramatic dungeon crawling, terrifying monster combat and challenging puzzles, character advancement and guild-based power struggles.
    "guild-based power struggles?" That's not D&D. That's standard mmorpg crap. The least they could do is something original. Or for an emoticon/smiley list so I could place a roll-eyes picture here!

    Personally, the best online D&D experience, IMO, is Neverwinter Nights. Sure, it's not MMORPG, but at least it's the closest CRPG to D&D there is!
  • Neverwinter Nights? (Score:4, Interesting)

    by loftwyr ( 36717 ) on Thursday May 15, 2003 @03:53PM (#5967670)
    Don't we already have D&D Online? Neverwinter Nights is 3rd Ed rules for DND in an on-line setting.

    If not, what have I been playing for all these months?

    Maybe it will be first edition D&D and we'll all have to dig out our old rule books to figure out all the old restrictions...
    • Neverwinter Nights is 3rd Ed rules for DND

      You give too much credit. NWN pretty much bastardized the 3ed D&D rules. Knockdown requires a feat, and you can't bull rush or charge at all, for example. There are no hidden doors, either. (IWD2 didn't do any better, though it was in some ways different.)

      I'd like to see this game done with a little more appreciation for the pen and paper rules, although I can't help but think that the real reasons to play D&D - camaraderie with your friends, using yo
  • I think I'll keep playing "Paper & Paychecks".

    Like an online role-playing game, P&P keeps me in front on a computer 10 hours a day, and it doesn't cost $29.95 a month.

    Actually, playing "Paper & Paychecks", I get paid real US dollars to do the same sort of mind-numbingly repetitive stuff that Everquest players do for the "love" of the game and a few "gold pieces".
    • Isn't your Paper & Paychecks reference directly lifted from an old What's New with Phil & Dixie? comic strip [that ran in Dragon magazine] ... ?

      • Isn't your Paper & Paychecks reference directly lifted from an old What's New with Phil & Dixie? comic strip [that ran in Dragon magazine] ... ?

        Actually, I don't know if it was What's New with Phil & Dixie?, but it was a cartoon in Dragon magazine.

        I was hoping somebody would get the allusion. Thanks.
  • by baturkey ( 55015 ) on Thursday May 15, 2003 @04:10PM (#5967839)
    Unless a research team has developed an AI that can DM as well as a human, this may be D&D in name but not in spirit. The main thing I like about D&D is being able to be creative. For example, are all of the ways a flask of oil can be used going to be programmed into the system? I doubt it. Unless Atari and Turbine are planning on hiring hundreds of DMs to run this world, this is going to be faux D&D.
    • Unless a research team has developed an AI that can DM as well as a human, this may be D&D in name but not in spirit. The main thing I like about D&D is being able to be creative. For example, are all of the ways a flask of oil can be used going to be programmed into the system?

      Ok /.'er, how exactly did your, uh, Dungeon Master, uh, creatively use that flask of oil?

      Was your character's name, oh, I dunno, Goatse Man?

  • I wonder if Bioware is pissed? It's not the same as NWN, but it ain't that far.
  • Come play our MMORPG! We're different because we have a creature called fae! All the other MMORPG's call them fairies! *snore*

    How about Vampire: the Masquerade? We don't have a horror MMORPG yet.

    Maybe Twilight 2000? We don't have a near future post-apocalyptic warfare MMORPG yet.

    Nope. We're gonna do D&D cause there just aren't enought medieval fantasy MMORPG's.

    (Note: I'll take this entire post back if they're including Ravenloft or Planescape, which I doubt is the case.)
    • >if they're including Ravenloft or Planescape, which > I doubt is the case I doubt to, but if they did.. oh my.. if they did... And I'm willing to bet that after the lessons learned on how NOT to build an interface in any of the Black Isle games (Icewind Dale, Planescape: Torment, etc), it might actually not suck. I'd have to say that of all the D&D-esque games to date, the interface I've truely fallen in love with is Neverwinter Nights'. -Tmork
    • I'd kill for a Planescape MMORPG. A good one. Not like EverQuest. More like SW: Galaxies. Less "kill it and take its stuff" and more "roleplay and create a viable economy."

      I mean, even if they just did Sigil, in all its torus-shaped glory, I'd be happy.

      OTOH, I'd love a World of Darkness MMORPG, on the condition that PCs of different types were limited to reasonable numbers. I don't want to see 2000 vampires in Nowheresville, Iowa. I want reasonable numbers based on the pen-and-paper RPG. Of course,
  • Linux Client (Score:3, Interesting)

    by Bruha ( 412869 ) on Thursday May 15, 2003 @04:16PM (#5967893) Homepage Journal
    Considering how Turbine has been a MS partner the past few years I can only wonder if a Linux Client will be available. Considerng their G3 engine is DirectX I highly doubt it. But would be nice to see it ported.

    Of course one can hope WineX will be able to use DX9 by then also.
  • Microsoft, mentioned in the story, has just announced [microsoft.com] that they also plan to be releasing a live-action version of the Lord of the Rings saga, focused in Washington.

    Excerpt from the Press Release:
    Striving to recreate the atmosphere and saga of Lord of the Rings as much as possible, Microsoft has announced a 'Live Action' version of 'Lord of the Rings' in which teams of two set off from Boston, MA, trek across the United States, and eventually make it to Redmond, WA, where they seek to destroy Microsoft's
    • "Microsoft has announced a 'Live Action' version of 'Lord of the Rings' in which teams of two set off..."

      Interesting in this script is the departure where the Fellowship ends up in the Mines of Slashdot where legions of trolls just about do them all in.

      Looking forward to such scenes as the Cowboy Neal's of Rohan, Shemod the moderating spider, and the Tower of Linux Ungol.
  • Market Saturation.
  • whichever the best game :)
  • by Soulfader ( 527299 ) <<moc.liamg> <ta> <ecapsgis>> on Thursday May 15, 2003 @05:24PM (#5968431) Journal
    Which one are you going to be playing?
    Which ONE? Oh please. I'm sure I'm not the only one with more than one computer. =)

    Honestly, though, it would cut into my pen & paper D&D evenings. Can't have that. ("Can I have a Mountain Dew?")

    • I guess I'll just wait to see who will survive first. With all these MMOG's, some inevitable will fail and stop. The better ones will remain, right?
  • by Ochobee ( 672000 ) on Thursday May 15, 2003 @05:54PM (#5968657)
    So how many pen & paper sessions have you played that were "massively multiplayer"?This is terrible. The thing that NWN got right about the D&D experience is that it is best played by a small group of players and a DM. Try some of the persistent worlds people have set up for NWN and you will see that a MMO dungeons & dragons is extremely difficult to do- and on the scale that this game would need to be considered a success I would say it's impossible.How is this any different than Everquest- other than naming conventions?
  • by elid ( 672471 )
    Ahhh....Internet D&D should be like: DM: You quietly tiptoes into the approaching chamber. The air is murky and the only light is coming from the glowing pendant you wear around your neck. Suddenly, you notice an enormous beast, at least twice your height, crawling down the passage towards you. The creature opens its mouth and, in an apparent attempt to mock your puny self, screams, "I am the legendary Mieqqerowzzuft. Where do you want to go today?" Player: I rip out my Linux Sword of Vengeance +7 a
  • I think I'll pass. (Score:4, Insightful)

    by bluemeep ( 669505 ) <bluemeepNO@SPAMgmail.com> on Thursday May 15, 2003 @08:08PM (#5969419) Homepage
    The thing that makes AD&D great is that you and your friends are the protagonists. The heroes. Through your actions you shape the world. Here you're Elven Magic-User #48994 with head #14. Through your actions, you can add another Wand of Fireballs to the market pool, lowering their overall price by 3 copper.
  • AD&D is meant to be paper and dice... and Real Role playing.... Make up your own story..

    Middle Earth however is an awesome world that I would love to play around in. Hell I play Dark Ages of Camelot cause I can be an Elf.
  • Another online swords-and-sorcery RPG.

    As if the world really needed another one.

  • The simple reality for many of us who own complete sets of rule books for Cthulhu, AD&D 1st, 2nd, and 3rd ed. is that we have the curse of actually getting a group of people to show up on a regular basis over a fairly long durration of time.

    This takes a lot of effort, then you have to cross your fingers and hope you have the right mix of people so that it is not a constant whining festival that turns inevitably into a player vs. DM bitchmatch.

    When everyone gets along it's more fun than anything else,

"I've finally learned what `upward compatible' means. It means we get to keep all our old mistakes." -- Dennie van Tassel

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