Ultima Online Increases Monthly Subscription Rate 37
Thanks to Blues News for pointing out an announcement from Origin/EA that Ultima Online's monthly subscription rate will increase to $12.95, though you can still buy 6-month prepaid packages for the previous rate of $9.99 per month. We covered Sony's flat-rate MMO subscription a few days ago, and it'll be interesting to see if EA would consider doing similarly for their properties, which would include Earth And Beyond and The Sims Online. But does Ultima Online still have certain charms that other MMORPGs can't offer?
Not as bad as sega.net (Score:4, Insightful)
The plan was
1. Sell games promising online play
2. Let people play for free for a while
3. Not make enough money
4. Start charging monthly fee
5. 95% of players don't pay
6. Other 5% don't pay as soon as they figure there's nobody left to play with
7. No need to support the servers any more
8. Profit!
If that's not asking for a class action lawsuit, I don't know what is.
Re:Not as bad as sega.net (Score:2)
Re:Not as bad as sega.net (Score:2)
The game packaging and advertising promised online play and never mentioned either a fee or an expiration date.
Where does the money go? (Score:3, Interesting)
Re:Where does the money go? (Score:2)
Re:Where does the money go? (Score:4, Insightful)
Not nececarily. I know it takes money to develop, but the person who buys, plays thier month, and quits is also getting stiffed. They can't DO anything with that box without the fee. Its a pretty high bar to entry. IMHO, it would be smarter to roll the initial cost, and the cost of any expansions into the monthly cost. I'd pay $15 a mo or something w/o box cost. Thats $15 first month (no longer free) + $3*11 = $48 in the first year. Almost perfect.
The telco's for example know better than to pull a stunt like this. I know of few if any DSL providers that stick you with the full modemn cost (somewhere ~$250), and most have constant 'special promotions' that include a 'free' modemn. The cost of this comes back to them in the monthly fees.
I think that paying $50 for a box, that lasts only 1 month before becoming fairly useless on its own is a bit of a ripoff. They need a better buisness model.
Re:Where does the money go? (Score:3, Interesting)
Telcos have charged outrageous fees for modems and installation for DSL/cable etc. ISPs that offer DSL not provided by the telcos are often charging full price for modems. I've recently seen the costs of installation
Re:Where does the money go? (Score:2, Insightful)
> The telco's for example know better than to pull a stunt like this. I know of few if any
> DSL providers that stick you with the full modemn cost (somewhere ~$250), and most have
> constant 'special promotions' that include a 'free' modemn. The cost of this comes back
> to them in the monthly fees.
Actually, it turns out there are good economic reasons to have up-front box costs that has little to do with profits from those boxes.
What the online game companies have discovered i
Re:Where does the money go? (Score:2)
Re:Where does the money go? (Score:1)
Re:Where does the money go? (Score:4, Interesting)
$0.74 Credit card company
$0.90 Bandwidth
$0.38 Hardware, assuming 2-year replacement
With only 2000 subscribers, we're not yet at the point where we need to have paid GMs or customer support staff. However, we're close, and that's where the real costs come in. Right now, half of my time is spent on support. I work 80 hours/week, and am probably 2x as efficient at support as a non-developer would be. As we grow, we probably need a $30k/yr cost-to-employ person per 1000 players, so add to the above:
$2.50 Customer Support
So that's $4.52/month. I've heard that most of the big comapnies spend a bit more than that ($6-$8 total).
The problem with including many months of gameplay with a retail purchase is that a publisher/developer sees just a fraction of the retail price - the store and distributer take a big bite.
I know that Blizzard includes online play with their titles. Does anyone know whether you can summon someone if you, for instance, lose an item?
Re:To me, it matters not... (Score:4, Insightful)
Re:To me, it matters not... (Score:1)
Re:To me, it matters not... (Score:2)
Re:To me, it matters not... (Score:1)
Re:To me, it matters not... (Score:1)
Re:To me, it matters not... (Score:2)
Re:To me, it matters not... (Score:2)
First ones free kid!! (Score:2)
Planeshift (Score:2, Informative)
Absolutely! (Score:3, Funny)
I'd hate to see players leave. If it empties out, I don't know where'd I go... Maybe back to Raganrok, I hear the latest beta is quite nice.
Any suggestions?
Re:Absolutely! (Score:1)
Re:Absolutely! (Score:1)
Ultima's Lasting Appeal (Score:5, Interesting)
Using AC as an example, if "A$$NUGG3+" starts mouthing off to you or is just being annoying your choices are find someplace else to be, or log out. (Assuming he's not doing something you could call a GM over, of course.) Now, what I want to do, and what my character would do is kill this punk mofo and take his gear. AC doesn't really let you do that. Going PK in AC is kind of a pain (You have to do a quest), and unless you're part of the right clan you're just gonna get run out of the game. (Important Safety Tip: Unless you know it's okay for you to be there, don't go to "The Hub" as a PK.) Even then, unless the punk in question is a PK as well, you can't touch them.
Not so in UO. In UO, while there are penalties and consequences in game to killing someone who hasn't actually stolen from you or attacked you, you can kill them, for any reason or no reason at all. So when "A$$NUGG3+" says, "u r gay ur guild is gay", etc., you can beat him down. (For the record, I am one of those annoying people who role plays, so when you insult my guild, I "keep it in play" as we said back in the day.)
True, there are zones where you are protected by the "Guards", and if you try and attack someone there you probably will never land the blow before you're off to resurrect. Most places if you attack someone who is flagged as an innocent, i.e. they haven't done anything bad in game, you'll likely get a "Murder Count", but that isn't the end of the world. There are other places where it's law of the jungle.
I'll pony up the extra dough mainly because UO lets me really play my character, whereas AC and the like artificially limit my choices in order to try to eliminate "griefing." Of course, all it really does it provide griefers a consequence-free environment.
In a perfect world, the game service provider would only eliminate the cheaters, and let me take care of the griefers "in game." I am still waiting for the perfect online fantasy RPG. I have high hopes for Middle Earth, but something tells me they aren't gonna let my character "Telumhatar" riddle "A$$NUGG3+" with arrows just on general principle.
Re:Ultima's Lasting Appeal (Score:2)
Re:Ultima's Lasting Appeal (Score:4, Insightful)
I haven't forgotten what UO was like in the bad old days, when solos would get killed just for being solos. That's why I switched to AC in the first place, because I thought I wanted a no PvP game. What I found out is that no PvP is more annoying because the punks and trolls have no concequences, which just makes them bolder.
In the years I played AC, UO changed and grew. As another poster said, they put in a really great craft system. They fixed some of the problems in the acquisition of gold, so I didn't have to "work" eight hours at tailoring or whatever so I could adventure for a hour. But especially they put in the "new lands" and made it so there were several grades of protection for characters, from guarded zones where attacking another character means certain death, to wild lands where there is no law but might makes right.
It's not that I want to just randomly kill people, but I want the choice. Some people just can't learn manners except at the sharp end of a sword.
Something that other mmorpg dont have? (Score:4, Insightful)
There's nothing more fun than testing out on monsters your new armor suite and grandmaster sword.
For the record... (Score:1)
I'll be pretty sad if I see more and more games switch over to this model.
I mean its fun running your own server and a great way to participate (I ran a Tribes 2 War2003 modded server for about a year).
the pointlessness of it all (Score:1)
Well, at least this doesn't TOTALLY kill the game (Score:1)
But I have to say, of all the MMORPGs I've played (and thats a shitload, definitely all the major ones plus countless MUDs) UO has the best trade skill system hands down. They somehow made it actually FUN to run into the forest, chop wood till your backpack is full, and make crossbows to sell in town. Doesn't take too muc