Virtual On Marz Pre-Release Probed 11
Cacophanus writes "There's a rather comprehensive review over at Tokyopia for Sega's upcoming release 'Dennou Senki Virtual On Marz' for Playstation 2. It is worth mentioning that the game isn't released in Japan until this Thursday (29th), so have a gander on how the latest (non-Sega hardware) incarnation fares, especially considering that the game lacks any TwinSticks (the regular interface for the series)." There's a good fansite for this cult mech one-one-one fighting/action game series at Virtualon.net, too.
PS2 controller will fare just fine. (Score:2, Interesting)
Re:PS2 controller will fare just fine. (Score:1)
From someone who has played Marz [vo-marz.com] (as well as every other incarnation in the series) I can support Mr. Sakaguchi's claim that the Dual Analogue sticks simply do not fit the bill for the more advanced aspects of the game (most notably close combat).
Admittedly Force's [hitmaker.co.jp] close combat is frankly disgusting (you can block almost everything very easily), but tryi
NOW they tell me (Score:4, Informative)
The crux of Virtual On's game design is that of vector based dash attacks and close combat moves within a fixed arena. More specifically the dash attacks are pivoted around your opponent, in that you are locked onto your target, and the ensuing high-speed tactical ballet is very much a hallmark of the series.
This would have been useful information back when I was starring as a "projectile recepticle" with the Oratorio Tangram release. I eventually came to think of myself as a training dummy for the CPU. I don't read Japanese, but I always imagined that my computer-controlled opponents ended most battles not with taunts, but rather with something along the lines of, "I am owing you debt of gratitude for standing polite while I practice happy combos."
In retrospect, I guess I should have done a little light reading on the subject. I never quite managed to grasp the subtlties of its rather novel gameplay physics, which the above description now puts into much better perspective.
"High-speed tactical ballet"
Re:NOW they tell me (Score:3, Informative)
Priceless.
In all seriousness though, since Force [hitmaker.co.jp] the series has become more inclusive to newer players simply becuase it is more "point and shoot" rather than a brutal high speed 3D spatial reasoning test. Naturally Marz [vo-marz.com] is very much like this too (I also have a beta [cacophanus.net] of the game, so I can also attest to the game's similarity to Force [hitmaker.co.jp]).
Re:NOW they tell me (Score:1)
Re:NOW they tell me (Score:1)
In Oratan, the game speed was (marginally) slower but the control responsivity was super high, hence negating the aforementioned strategic element of the previous game.
What Virtual On gameplay looks like. (Score:1)
virtual on without twinsticks... (Score:1)
Re:virtual on without twinsticks... (Score:1)
I can also assure you that the PlayStaion2 Dual Analogue sticks do not work as a "makeshift TwinStick setup".