MultiTheftAuto Mod For GTA3 Released 32
Ryan M. Pamplin writes "There's an announcement on the MultiTheftAuto website that the MTA v0.3b multiplayer mod is out for the PC version of Grand Theft Auto 3, a milestone for the community. Servers are popping up everywhere - we can finally play a little GTA against our pals in 3D!" We ran a story on this a little while back, but there's now a downloadable version to tinker with.
Just what we need... (Score:1, Funny)
Re:Just what we need... (Score:3, Funny)
Anyone tried this yet? (Score:1)
Re:Anyone tried this yet? (Score:2, Informative)
Re:Anyone tried this yet? (Score:5, Informative)
Unless they changed the mod dramatically in the previous versions, that is. This is the way it worked originally - maybe they found some wonderful other way to do it. I doubt it.
Re:Anyone tried this yet? (Score:1)
Any word on Vice City? (Score:2, Interesting)
Re:Any word on Vice City? (Score:2, Insightful)
GTA 3 (Score:4, Insightful)
I wonder if precious features such as multiplayer will get rarer, now that many hit titles are ported from various consoles to proper computers. In this case the game was released with the unfinished multiplayer code and some dedicated people are getting it to work. Why did the original programmers give up at what appears to be more than half way through?
Re:GTA 3 (Score:1)
I think that if that was going to happen, it would have already happened, and be declining with the rise of multiplayer consoles. I think that we will see quite an interesting new array of multiplayer ports from consoles.
Re:GTA 3 (Score:1)
The only drawback was that there were no centralized GTA game servers. So you'd have to arrange a game yourself over ICQ or IRC or whatever, and have people connect to the server at the same time. But that was the only drawback to it.
Re:Ugh tsarkon reports: flight control systems (Score:1, Insightful)
Being professional, clean, well documented, writing things that are easier to read and idiomatic if it serves no purpose not to be is far more important that y
Re:Ugh (Score:1)
ps. you are a grammar nazi and who the fuck cares
Screen Shots? Real World Experiences? (Score:2, Insightful)
I'd really like to hear how it's working out for others before I reinstall my GTA3 and download this mod. I'm sure I'm not the only one.
Early adopters, speak up!
Re:Screen Shots? Real World Experiences? (Score:2)
Ok, they're not great screenshots, but...
Get it! (Score:1, Interesting)
Crossover mayhem (Score:2)
But it's not Win98 compatible! (Score:1, Flamebait)
Re:But it's not Win98 compatible! (Score:2)
Typical MS-bashing FUD.
There are several documented ways to disable XPs ability to "call home".
Feel free to stay with an OEM-unsupported OS, as well as a vendor-unsupported OS.
Not to mention, 98's protocol stack can be pushed around by all the old script-kiddie tools (bitchslap, satan, portfsck, etc).
GTA3 already had MP implemented (Score:4, Interesting)
I don't know if Vice City was built upon the GTA3 engine or that the original engine was completely rebuild. In the former case we can expect there to be a multiplayer mod soon.
One word of warning with the multiplayer mod. I have played it and it's really buggy. Lots of syncing problems and you have to do strange things to get the games synced on all machine on beforehand. But nonetheless i expect a complete groundbreaking multiplayer experience when the mods have matured.
Re:GTA3 already had MP implemented (Score:1)
Liberty City Surviver (Score:3, Funny)