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PC Games (Games) Entertainment Games

MultiTheftAuto Mod For GTA3 Released 32

Ryan M. Pamplin writes "There's an announcement on the MultiTheftAuto website that the MTA v0.3b multiplayer mod is out for the PC version of Grand Theft Auto 3, a milestone for the community. Servers are popping up everywhere - we can finally play a little GTA against our pals in 3D!" We ran a story on this a little while back, but there's now a downloadable version to tinker with.
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MultiTheftAuto Mod For GTA3 Released

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  • by Anonymous Coward
    a beowulf cluster of carjackers.
  • I wonder how the net code is..?
    • It was all written by rockstar (they removed it just shy of release) so the code should work pretty well. I've heard positive things previously.
      • by moonbender ( 547943 ) <moonbender@@@gmail...com> on Friday May 30, 2003 @06:42AM (#6075213)
        Um, no. It was not all written by Rockstar. There are some traces of multiplayer gaming in the original code, but this basically is a huge (and neat) hack, working only because the game tracks a list of cars the players used previously. Players joining the game then get to control those cars. And the netcode is allegedly sluggish even on a 100 Mbit LAN.

        Unless they changed the mod dramatically in the previous versions, that is. This is the way it worked originally - maybe they found some wonderful other way to do it. I doubt it.
  • by MoOsEb0y ( 2177 )
    Is there any word on how easy it would be to make a mod like this for Vice City? I think the idea of having helicopters, motorcycles, and Michael Jackson singing in the background is great :).
  • GTA 3 (Score:4, Insightful)

    by sebi ( 152185 ) on Thursday May 29, 2003 @09:27PM (#6073202)
    Maybe someone should note that the mod is for GTA3. The original Grand Theft Auto had multiplayer right out of the box. I can't remember if it was LAN only or if internet play was possible as well. But then that was a PC only game, right.

    I wonder if precious features such as multiplayer will get rarer, now that many hit titles are ported from various consoles to proper computers. In this case the game was released with the unfinished multiplayer code and some dedicated people are getting it to work. Why did the original programmers give up at what appears to be more than half way through?
    • I wonder if precious features such as multiplayer will get rarer, now that many hit titles are ported from various consoles to proper computers.

      I think that if that was going to happen, it would have already happened, and be declining with the rise of multiplayer consoles. I think that we will see quite an interesting new array of multiplayer ports from consoles.
    • The original GTA, GTA2, and GTA London all had multiplayer out of the box. And you could play it over the internet even. I remember this because my friends and I used to spend many hours fragging each other in the game. :-)

      The only drawback was that there were no centralized GTA game servers. So you'd have to arrange a game yourself over ICQ or IRC or whatever, and have people connect to the server at the same time. But that was the only drawback to it.
  • Can we get some real in-game screens? How about your experiences with the mod? I know you guys are out there and are playing. Share some info!

    I'd really like to hear how it's working out for others before I reinstall my GTA3 and download this mod. I'm sure I'm not the only one.

    Early adopters, speak up!
  • Get it! (Score:1, Interesting)

    by Anonymous Coward
    Its worth the download, but scrap playing online (over the internet) Its still an alpha, and while it works, there are lots of issues still being tackled. LAN play works great, enjoi!
  • Combine with the Sims online and watch the chaos ensue.
  • From their message boards, they're not supporting Win98 (only XP). Get on the ball guys - I'm not upgrading to M$pyware just to play your mod. :(
    • From their message boards, they're not supporting Win98 (only XP). Get on the ball guys - I'm not upgrading to M$pyware just to play your mod. :(

      Typical MS-bashing FUD.

      There are several documented ways to disable XPs ability to "call home".

      Feel free to stay with an OEM-unsupported OS, as well as a vendor-unsupported OS.

      Not to mention, 98's protocol stack can be pushed around by all the old script-kiddie tools (bitchslap, satan, portfsck, etc).
  • by The Moving Shadow ( 603653 ) on Friday May 30, 2003 @04:54AM (#6074896)
    The mod was made possible due to the fact that the guys at Rockstar had already implemented a multiplayer code into the game. But since they couldn't finish it due to time and coding complications they disabled it. The dev teams that made the two multiplayer mods that are available today just enabled the old mp code and wrote a whole shell around it while fixing the code fragments that Rockstar didn't finish.

    I don't know if Vice City was built upon the GTA3 engine or that the original engine was completely rebuild. In the former case we can expect there to be a multiplayer mod soon.

    One word of warning with the multiplayer mod. I have played it and it's really buggy. Lots of syncing problems and you have to do strange things to get the games synced on all machine on beforehand. But nonetheless i expect a complete groundbreaking multiplayer experience when the mods have matured.
    • Vice City is based on GTA3. The problem may be, though, that when they remade the engine for Vice City, they completely scrapped the multiplayer code, which may or may not make such a mod for Vice City extremely difficult, if not impossible. Myself, I would enjoy a Multiplayer Vice City more. I don't think it will happen, though, at least until this mod matures.
  • by Xibby ( 232218 ) <zibby+slashdot@ringworld.org> on Friday May 30, 2003 @08:34AM (#6075938) Homepage Journal
    It will only be a matter of time until Liberty City's favorite Reality TV probram becomes a reality now.

"Tell the truth and run." -- Yugoslav proverb

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