Sam & Max - Freelance Police Previewed 20
tabacco writes "Adventuregamers.com is running a preview of the new Sam and Max game, titled Sam & Max: Freelance Police. Those who didn't enjoy Escape From Monkey Island's keyboard interface should be happy to know that LucasArts is making its sequel to Sam & Max Hit the Road a traditional point-and-click adventure. According to Adventure Gamers, Sam & Max: Freelance Police will have mini-games like the first one, and the same weird humor. Check out the official site for more info." S : We first spotted this title a couple of weeks back, but this new preview confirms point and click gameplay and Steve Purcell's involvement.
Oooh, does this mean... (Score:4, Interesting)
Seriously though, at this point, the little graphics seen so far, I don't know what to say about them. But at least the animation looks really, really good. Very cartoony like it should! And sounds like they got the original sound actors - right on!
Better read the Sam & Max collection comic book once again while waiting for this game.
Re:Keyboard interface?? (Score:1)
Re:Keyboard interface?? (Score:1)
Re:Keyboard interface?? (Score:4, Interesting)
I didn't like the keyboard interface much, so I'm glad to see the point&click stuff back.
Re:Keyboard interface?? (Score:1)
Re:Keyboard interface?? (Score:1)
Re:Keyboard interface?? (Score:1)
The first versions were still a parser interface, but they soon moved to the point-and-click system. It had a vanishing "toolbar" at the top, from which one could typically select walk, get/use, talk, inventory, options, and help. There were some variations (Space Quest 1 VGA and Space Quest 4 had "smell" and "taste," Quest for Glory had a submenu for run/sneak, sleeping, and viewing your characte
Re:Keyboard interface?? (Score:2)
Re:Keyboard interface?? (Score:2)
Other sources on S&M 2 (Score:5, Informative)
http://www.samandmax.net/
It's the number one source on everything related to Sam & Max. Keep an eye out for that site!
I'm just hoping that... (Score:4, Interesting)
For instance, some of the cut-scences (after the first or second time through)... or just walking, walking, walking...
The original Monkey Island had a way to change the walking speed of a character (double-click on an exit point is my memory). I don't remember anything like that for Sam and Max, and it made it very frustrating...
Re:I'm just hoping that... (Score:3, Informative)
This place reeks of adventure and excitement, Sam! (Score:5, Interesting)
The new Sam and Max is also being produced by Dan Connors who worked on the original game (which is great), Day of the Tentacle (very good), The Dig (pretty darn good), The Curse of Monkey Island (good), and the big one itself: Grim Fandango (friggen awesome!). Looks like the new Sam and Max should be great...in my own very subjective opinion of course
PIRATE: We're going to bury you with our extra stash!
MAX: BURIED ALIVE? I'm alarmed!
PIRATE: We're going to shoot you first.
MAX: Oh, thank God!
Re:This place reeks of adventure and excitement, S (Score:4, Informative)
Uselesss trivia: Bill Farmer, the voice of Sam, also does work for Disney as the voice of Goofy. Nick Jameson, the voice of Max, was the voice of Vlada (the restaurant owner) on The Critic
Why is this not cel-shaded? (Score:3, Interesting)
There are many other games out there that use cel-shading inappropriately, just as a gimmick; why does one of the few games where it's actually appropriate not take advantage of it?
The original? (Score:2)
Re:The original? (Score:2)