Halo PC FAQ Updated, Developers Interviewed 37
Thanks to several people for pointing out that the official Halo PC FAQ at Bungie.net has been updated. This relatively new FAQ includes info on a playable demo ("shortly after the game is released") and Mac version ("..in the capable hands of our friends at MacSoft and Westlake Interactive.. scheduled for a near simultaneous release with the PC version"), as well as previously-released info such as PC multiplayer-exclusive Fuel Rod Guns and Rocket Launcher Warthogs. In related news, Shacknews put out an interview with Gearbox president Randy Pitchford a couple of days back, offering a bunch of extra information on the PC debut of this originally-for-PC title.
Re:They're putting the demo out after it's release (Score:2, Informative)
Split Screen (Score:4, Insightful)
Re:Split Screen (Score:1)
Re:Split Screen (Score:2)
Re:Split Screen (Score:1)
Oh yeah the whole, "push the stick to one side and wait while I rotate around" sure is superior to flick the mouse to the side to turn around in a fraction of a second.
Face it, the analog control sticks on ALL consoles are not fast enough and don't give enough precision when compared to a mouse/keyboard combo.
Re:Split Screen (Score:2)
Re:Split Screen (Score:3, Insightful)
In some cases just because controls provide more accuracy that doesn't imply the game is more fun or more playable.
Re:Split Screen (Score:2)
As far as Halo goes, I've had times when a faster response time on the analog stick might have saved me, but those few times aren't that big a deal considering the hugely engaging multiplayer modes that Halo has. And really, it was my own damn fault: I could've just upped look sensitivity for my character instead of keepign it at the default.
Re:Oh boy. (Score:1)
Re:Oh boy. (Score:3, Informative)
Re:Oh boy. (Score:1)
However, iirc, Halo isn't an X-Box Live title anyway. The only way to get multiplayer over the internet in the first place is to trick the game into thinking it's playing a LAN game.
Re:Oh boy. (Score:1)
Rocket Launcher Warthogs? (Score:3, Funny)
Damn, would I buy that game.
Re:Resolution (Score:3, Funny)
Re:Resolution (Score:1)
Half-life didn't (in OpenGL or Direct3D) for about 2 years (it did at release, one of the patches took it out, a more recent patch put it back in).
It's not hard to support 1600x1200, so I would guess the only reason to even mention it would be the fact that the XBox (and therefore the XBox version of Halo) does not support it.
As for widescreen/surround sound, I'm pretty sure that support was in the XBox code, so it shouldn't take much to port it...
originally-for-PC title? Uhh no (Score:1, Informative)
Re:originally-for-PC title? Uhh no (Score:2, Insightful)
Don't you love it when people make up facts to suit their worldview?
-Tom
Re:originally-for-PC title? Uhh no (Score:1)
And what makes you think it wasn't originally for the macs and going to be ported to the PC to be released at the same time? I would think thats how it was since it was never shown running on PC hardware until very recently.
Re:originally-for-PC title? Uhh no (Score:2, Insightful)
And maybe, just maybe, a person employed by Bungie might know what he's talking about.
Re:originally-for-PC title? Uhh no (Score:1)
Yes, we're all very impressed that you work there, but grow up and stop acting like a child.
For the record, several gaming sites still refer to Halo as originally being a Mac exclisive. While I don't doubt that you're correct, try to be a bit more forgiving of people next time.
Re:originally-for-PC title? Uhh no (Score:1)
Halo's time has come and gone (Score:2)
Being a huge fan of the Marathon games, Myth, and the other Bungie offerings, I was excited to see what Bungie would make with Halo. But it's been so long since that demo at MacWorld, and Bungie being bought by Microsoft, "Yes, we're making it for Mac/PC", "No, it's going to be XBox Only", "We may make it for Mac/PC, but XBox first", "We just don't know about ot
Re:Halo's time has come and gone (Score:1)
So, when are you going to learn?