Gran Turismo 4 Preview 57
ãã¾ããããsã®ãS writes "FiringSquad has published a preview of Polyphony Digital's Gran Turismo 4, the upcoming flagship online racing title for PlayStation 2." Acccording to the preview, where the last Gran Turismo made us all adopt a Playstation 2, this one will have us adopting network adapters for online racing. The preview's also got some notes about the lengths Polyphony Digital has gone to in order to make GT4 as realistic as possible.
What's the poster's name again? (Score:1)
Daniel
Re:What's the poster's name again? (Score:1)
I don't mind articles about gaming, as it relates to nerds, but we have bluesnews for everyday stuff like this.
Don't get me wrong, love the new games.slashdot.org, but PLEASE stick to NEWS
Re:What's the poster's name again? (Score:4, Informative)
Re:What's the poster's name again? (Score:2, Informative)
And in incompatible browsers, it'll just show the individual parts of the Unicode character (usually some accented vowels and stuff like that.) IE's pretty good about it.
Re:What's the poster's name again? (Score:1)
Re:What's the poster's name again? (Score:1)
Re: (Score:2, Insightful)
Re:Snore (Score:4, Insightful)
One of the big plusses with GT is the amount of customization you can perform on the cars. I can see why some people wouldn't be as interested, it's not for everyone. For those of us that live for the details, it's a dream come true.
Re:Snore (Score:1)
In the GTA series, its very much a Driving game. The aim is to improve your own driving, with all the emphasis going on the handling model and beating your own lap times by either exploiting the best out of the handling, or tuning the car to go faster. Unless you're playing multiplayer the opposition e
Re:Snore (Score:2)
now dont get me wrong, i love arcade racers, and spent many an hour on MSR and Le Mans and mario kart, and love
Re: (Score:1)
Re:Snore (Score:1)
In 1998 Papyrus released "Grand Prix Legends" (GPL) which was a driving simulator based on the 1967 GP series. Five years later, it remains perhaps the most accurate driving simulations and boasts about 300 "aftermarket" tracks and analysis utilities for downloading. Analysis utilities? Yep, they analyze your replay files so you can learn from them. GT3 doesn't have much on GPL. And you're right --
Re:Oh no, I feel a trend coming... (Score:1)
Re:Oh no, I feel a trend coming... (Score:1, Funny)
Re:Oh no, I feel a trend coming... (Score:1)
heh (Score:2)
Oh. Wait. That's in game???
Some physics glitches... (Score:3, Interesting)
1) The axis restriction. No car can rotate more than 90 degrees in any direction from normal on any axis. It's to prevent the car from ending up upside down, something that wouldn't fly in GT, as there's no "abort" button a la "RUSH."
2) The wheelie 700 Mph trick. It's fun, and it's cool to do, but it's probably indicative of a larger shortcut in the physics engine.
Either way, I'm already drooling for GT4. Online play is enough to make me want it, but man, I really wanted hard drive features. Importing my own music is something I've wanted to to with GT4. Oh well, there's always 5...
Re:Some physics glitches... (Score:2)
I'm with you...but there are just so many physics mistakes, it's impossible to list them all. Among the most irritating was the lack of trailing-throttle oversteer/trailbraking oversteer on *any* car. I'm sorry -- driving into a corner hot and stand on the brakes after you've initiated a turn and transferred weight WILL spin a real car -- hell, you can lift off the throttle at the limit in a real car and expect a little oversteer to tighten up the line a little. No luck on GT3. These are extreme example
Network games for PS2 (Score:3, Interesting)
I guess my real question might be - are there any network games for the PS2 that make buying the network adapter worthwhile?
Re:Network games for PS2 (Score:2)
SOCOM is supposed to be good too, but I have yet to try it.
Re:Network games for PS2 (Score:1)
Well, probably Final Fantasy XI if you are into RPGs; but not that much else. It is lame that Sony isn't supporting a network for the systems games and that it is dependant on the developer to make it happen.
-rpg
Graphical Observations (Score:4, Interesting)
Sorry, I'm just not that excited this time around! (Score:5, Interesting)
GT really needs an engine overhaul:
- better collision physics - I get tired of racing against other 'bricks'
- car damage - now pieces falling off etc., would be very exciting and cool, but even something as simple as a damage bar to represent what is going on and reduce performance. There's just no way in a game as realistic as GT3 (in other areas) that the fastest route on some tracks should involve setting up a nice billard ball bounce. That should totally screw up your car. The best would be individual parts breaking, and affecting handling, as well as cosmetic damage that may even affect aerodynamics.
Without some major changes, we're still just playing GT1.
I'd gladly wait a couple of more years for GT4 if it had actual new features!
Colin McRae Rally 2.0 has car damge, but... (Score:1)
Realistic car damage in car racing games is quite important, but at least some car damage (like in CMR 2.0) is better than none at all. I'm quite surprised that such a well-respected brand as the G
Re:Colin McRae Rally 2.0 has car damge, but... (Score:2)
One time I managed to finish a stage on 3 wheels! It was a little ways from the end, and was damn near impossible to steer, but some how I made it - even won that particular rally with all the other time I'd made up.
Nothing like heading towards a cliff edge, going to slam on brakes and getting nothing but a horrid squealing noise!
If GT had that, it'd be just plain the best game ever I think!
Re:Colin McRae Rally 2.0 has car damge, but... (Score:1)
I think it's simply a matter of the audience they're going for. There are many games out there that have significant car damage features. The GT series seems to go more towards the appearances and variety of the game, while still allowing for more of an arcade
GT2 had limited collision damage (Score:2, Informative)
Re:GT2 had limited collision damage (Score:2)
Yawn. Cone-racing is for pansies. I suggest road racing for the real thing.
http://www.panozracingschool.com
http://www.performance-drivers-club.com
http://www.opentrackchallenge.com
http://www.safemotorsports.com
Re:GT2 had limited collision damage (Score:2)
Re:GT2 had limited collision damage (Score:2)
Please see Spec Miata, Spec 944, and Spec RX-7 [nasaproracing.com] just to name a few of the sub-$10K classes out there...and Spec Miata is probably the most competitive club racing class that there is (SCCA had to create a new novice class just to give us "normal" folks a chance to trophy.) OK -- gate fees are up there, but $30,000 for a race car is waaaay off the mark.
While we're on the topic of gate fees, have you ever done a simple cost analysis of ga
Re:Sorry, I'm just not that excited this time arou (Score:5, Insightful)
Yes, lack of damage is a problem with the realistic look they have going on. Hell, before we even get to damage I'd like to start by having rally cars that don't look shiny and clean after 10 laps of dirt racing. But its what comes with it thats the problem.
Far more than with GT2, progress in GT3 is boringly slow. Without the second-hand market, you spend ages doing the same tracks over and over again at first earning a few pennies to pay for meagre upgrades to the car. Cash is really boringly tight.
So if you could write off the $100,000 worth of Lotus Elise on the first corner and have to start saving all over again, you'd be going straight for the "revert to saved" option the moment you recieved any damage in any case.
If you want to see spectacular crashes, buy Burnout 2 (its a more fun game all round, too, but you didn't hear me say that). If you want to play Gran Tourismo's career mode, you're better off without damage that you'll never see again after the first time.
Re:Sorry, I'm just not that excited this time arou (Score:2)
From a gameplay perspective it makes perfect sense.
(I'll never understand why Racing games don't have enough money and RPG's have too many random enemy encounters. Neither should be too tight or too frequently forced that people complain about it, especially in games with
Re:Sorry, I'm just not that excited this time arou (Score:1)
Grand Turismo is rubbish (Score:2)
I was sorely disappointed that the screenshots once again seem to show only pristine cars. Every release they do this, and every release people complain like hell.
Blame Car Makers (Score:4, Informative)
Re:Grand Turismo is rubbish (Score:2)
online play... (Score:2)
Re:online play... (Score:1)
BUT, you need to already have the proper components to play the game online:
-A PS2 (duh!)
-A network adapeter
-An ISP
Now, keep in mind that games like Everquest and such are subscription based games, because they are continually evolving (at least somewhat). This will not be like that.
Ughh...I hate previews like this (Score:2, Interesting)
Re:Ughh...I hate previews like this (Score:1)
Until these consoles start using AA driving games will continue to look like shit.
Beyond GT3 (Score:1)
The graphics are nicer, but as others have stated, the in-game graphics are significantly worse because 30% or more of the screen is filled by the road. So mostly we're talking about better replays.
I welcome the tracks. I just wish they would have a creator or download capability. I we
GT = either you love it or you hate it. (Score:1)
Re:GT = either you love it or you hate it. (Score:1)
Replay Mode (Score:1)
realistic damage... (Score:1)
GT4 would rock if it modeled Vette's damage system with the modern graphics. Get wacked on the front left wheel and steering as well as the engine gets damage. Hit hard enough and your engine blows up killing everyone within 30 miles.
Though the realistic damage should be an option as it could turn off many people. It's no fun when you get bumped on a turn and from
What about the sound quality? and other comments (Score:2)
fix sound, collision damage, THEN improve graphics (Score:1)
The sounds are bad. If they are going to tout this as a simulator, fix the audio first.
Damage is a must too. I want to flip my car. I want to cartwheel down the infield. I want to blow my engine if I redline too long.