Concern Over Dropping Japanese Console Sales 39
Thanks to an anonymous reader for pointing to a Yahoo/Reuters Japan article discussing worrying issues for Japanese console and software makers. The article states that "..sales of family game machines in fiscal 2002 were 8.76 million units, down about 20% from fiscal 2001, when sales jumped 30% ahead of the year before." It also notes that "per-title sales [for Playstation 2 software in 2002] dropped 25% to around 63,000", even as the total volume increased to almost 30 million units. The article postulated this is because "..the market is turning from one of growth, to one.. where manufacturers compete with each other to get a bigger share." Possible solutions suggested include "producing items that can link to audiovisual equipment, or.. cultivating markets overseas."
Piracy (Score:5, Funny)
Re:Piracy (Score:1)
I know it was a joke, but still.....
Software privacy should actually stimulate hardware sales.
Not saying it's the solution to bearish console hardware sales, but, well, it's an option.
If they only would.... (Score:3, Insightful)
Re:If they only would.... (Score:2)
You mean like Metroid Prime? Oh, wait...
Re:If they only would.... (Score:2)
Re:If they only would.... (Score:3, Informative)
Also, by getting the English version later, you usually end up with fixes to bugs in the Japanese release. Or tweaks to fix things people complained about (i.e. in Zelda: Wind Waker, a section of the game towards the end was made much less tedious for the US release, because Japanese gamers c
duh (Score:3, Insightful)
Re:tsarkon reports - flawed thinking altogether (Score:2)
Re:tsarkon reports - flawed thinking altogether (Score:2)
That means nothing. The discussion is about how the Japanese economy is changing internally, not about how it compares to other countries.
Re:tsarkon reports - flawed thinking altogether (Score:2, Interesting)
Electronics cost 2-3x what they cost here and you can ONLY buy the latest and greatest high end equipment, because THAT'S ALL THERE IS. This isn't because the Japanese consciously have said "We only want new stuff!" but rather, the companies have dictated "We only sell you new stuff."
Games cost $80-$100. They've always cost $80-$100. Selling used games/CDs/etc. is considered "Grey market", with many stores closing down due to police pressure
Re:tsarkon reports - flawed thinking altogether (Score:1)
Gas is over $10/gal.due to the fact they import 100% of their oil, and levy heavy transportation taxes on gasoline to help pay for their public transportation system. Combined with the hefty registration fees, many people do not own a car in Japan.
Obviously this means energy is more expensive as well. When I was in Japan, I think I calculated that 1kilowatt of electricity cost abou
What do they expect? (Score:4, Interesting)
Consoles continue to sell units up until the end of their product cycles, but the large majority of existing installed base is not buying games at the same rate that they were in the past. For the current PS2 owner, the number of worthwhile NEW titles is waning.
Re:What do they expect? (Score:2)
Re:What do they expect? (Score:2)
Yes, I did. Apparently you didn't. PER TITLE sales are way down. Overall software sales are up sheerly on the basis of a larger installed base, but the average sales per game has dropped.
You get a cookie if you can understand how that works.
Re:What do they expect? (Score:2)
Did you go to business school or something? Overall sales are up. That means when you say this:
but the large majority of existing installed base is not buying games at the same rate that they were in the past.
Re:What do they expect? (Score:2)
Let's take a simplified version:
Year 1:
10 people own Console X
All of those people buy 2 games each
20 games are sold
Year 3:
100 people own Console X
All of those people buy 1 game each
100 games are sold
So five times as many games are being sold, but individualy consumers are buying half as many games.
Another example, based off the first:
Year 1:
10 people own Console X
2 games are developed
Each
Re:What do they expect? (Score:1)
Dude, it's not even 3-yrs old!!!
A typical console's lifecycle is about 5 years.
But then, I won't be the first to suggest that the length of console lifcycle is generally decreasing.
>>> For the current PS2 owner, the number of worthwhile NEW titles is waning.
Maybe you should read some reports from E3 this year. There are plenty of great titles in the works.
I think you're speaking of
Atari 2600 kicks ass! (Score:1)
Other than that, I think a monopoly in the console market could be beneficial. Or at least standards on how to execute software. With this, no matter what console you buy, you'd be able to play the same games. Why? Because then you don't buy an X-Box (@@%#@#) and then find out that they're going to make loserific games for it.
We have standards for everything else, why not this? The difference would be where the consoles e
Re:Atari 2600 kicks ass! (Score:2)
less bad games? (Score:1)
maybe the cake isn't that big (Score:1)
And so what ? One time , they contribute to a great part of the cake and then another time , they leave without a sign.
Burden of Proof (Score:3, Insightful)
If you can show a consistent drop in all those areas, then yes, the thesis is upheld. Even better, if you multiply console sales drops by their previous market share, you can take a weighted average and pretty closely estimate that drop.
The article fails to do this. I'm not saying the article is wrong, but what happened to responsible journalism? Oh, yeah. FOX! [fox.com]
Do the math (Score:3, Insightful)
if sales went up 30% in 2001, then...
x + 0.3x = 1.3x = sales in 2001
and if sales went down 20% this year, then...
1.3x - 0.2*(1.3x) = 1.04x = sales in 2002
therefore, that means sales over all went up, since 1.04x > x, 4% since 2000. Or I could be crazy.
Dropping state? (Score:1)
that's because everyone own's one (Score:1)
Huh? (Score:2)
Similar reasoning for games. There are less titles out for new consoles, so when a console is new, per-title sales are high. That's why developers like to have their games be release titles along with a new console. As the number of games in the market goes up it only m
North America vs Japan (Score:2)
One thing I still have never really understood about the video game industry is why Japan is number one. Isn't the North American market MUCH larger? Wouldn't it make much more sense to cultivate this market, since there would be much more money to be made? Meanwhile developers seem content to not bother bringing some games over for what seem like arbitrary reasons (Where my Bonk on Gamecube?). I know these companies probably consider Japan very important since that's whe
Re:North America vs Japan (Score:1)
You're missing something. Video games have much greater exposure in Japan, and the market isn't nearly as narrow as it is in the US, where only a very specific portion of the population plays games. RPG's such as Final Fantasy, for instance, do greater volume in Japan than in America or Europe, regardless of the fact that the country's population is so much lower.
Besides, do you want the titles that they don't market outside of Japan? You know, the 17,000 mahjongg titles and dating simulations? No than
Re:North America vs Japan (Score:1)
Re:North America vs Japan (Score:1)
There are entire *genres* that have never been released outside Japan, not to mention innumerable tie-in games for franchises that have never really caught on outside the US (mainly anime/manga titled games...)
This isn't necessarily a bad thing... Do you really think the JAL (Japan's train system) simulator would sell well outside of Japan? Yes the whole game simulates you driving a train be