Licensing Music For Games Big Business 38
Thanks to an anonymous reader for pointing to a Billboard/Yahoo story discussing licensing music for videogames. As the article states, "Facing an industry-wide decline in mechanical royalties, music publishers and songwriters are increasingly turning to a new revenue source - video games." Although specially-composed soundtracks (a better way to go for a more integrated audiovisual experience?) are also discussed, licensing of existing songs seems to work as a"..flat-fee buyout that can range from $1,500 for a song from a new artist to $20,000 for six songs from Elvis Presley", with royalty-based licenses the 'holy grail', potentially bringing artists a great deal of money if their songs are featured on million-selling games.
Re:Gamers and Elvis... (Score:2)
Re:Gamers and Elvis... (Score:4, Insightful)
It depends on the game for me, and the music in the game. The first time I play through a game I almost always leave the soundtrack intact. If I'm playing online I usually turn the music off completely, and only play my own music if I'm not trying very hard to do well in the game. The only game I can think of at the moment in which I've replaced the music when I'm playing single-player is Project Gotham Racing, which was just screaming for a good rock/metal soundtrack, and allowed me to run the songs from the hard drive so I don't have to choose between the game and the music for the stereo.
Some games have soundtracks that add to the games, and those I rarely change, others detract from the game, and quickly get the shaft
Still, I think any game developer that accepts a royalty agreement for music on their games is getting shafted, because obviously some percentage (if not all) of the gamers are going to give the music the boot. The people that really like the music and can track it down will most likely buy it on a CD, for which the artist should be paid royalties. The article even quotes industry people discussing releasing game soundtrack CDs, and the (sometimes disgusting) practice of releasing 'special edition' versions with the sound track CD bundled with the game after the game has shown to be a good seller (I call this sometimes disgusting because it's often the only way to get the CD and some amount of gamers will buy the special edition even if they already have the original; note that I have no problems at all with developers/publishers releasing a special edition along side the original release, only the whole 'after its successful' part, which the movie industry seems to have really jumped on, especially with XMen 1.5 and the new Fast and the Furious release to promote sequels).
Re:Gamers and Elvis... (Score:1)
Re:Gamers and Elvis... (Score:1)
Re:Gamers and Elvis... (Score:2)
I the only one who goes into sound prefrences and turns that crap off so I can listen to my own MP3s?
The only game whose soundtrack I always left alone was Quake I. Reznor's incredibly creepy soundtrack [metauponmeta.com] was critical to the atmosphere of the game.
Re:Gamers and Elvis... (Score:1)
Re:Gamers and Elvis... (Score:2)
I'll take note of your recommendation and give it a whirl with it on, thanks.
I've ripped it to iTunes. It's great mood music (for when you're in a really pissy mood). Would probably work as date music for goth chicks, too.
Re:Gamers and Elvis... (Score:1)
I can't wait what Reznor will cook up for Doom 3... The leaked alpha has freakin' crazy sound effects! No music in the alpha, tho...
WTF? (Score:4, Insightful)
Game soundtracks! (Score:5, Interesting)
Never mind that, how about Rob Zombie / Dragula? Remember 2-3 years ago when that track appeared in every other game?
In Soviet Japan, game soundtracks are big business, just like movie soundtrack - the best known example is the Final Fantasy series (dozens and dozens of CDs!).
My personal favorite: Xenogears/Xenosaga.
Check out, say, GameMusic.com [gamemusic.com] for the original Japanese overpriced releases or find the China/HK knockoffs in any number of places.
Warning: Extremely geeky. You do NOT want your [potential] girlfriend to catch you with these CDs.
Other retailers of import soundtracks also (Score:1)
Also, a good site that sells import game music is CocoeBiz (www.cocoebiz.com). Their selection is smaller, but they carry some things the other retailers don't, like the soundtrack to Okage and Metal Slug 3. They also have official English translations of certain game composer sites, like t
Royalty Based License cost more than money (Score:5, Funny)
My personal preference (Score:5, Insightful)
Re:My personal preference (Score:2)
Think of it this way: Setting. Britney Spears wouldn't belong in Sonic the Hedgehog. It would, however, be appropriate in GTA 3. The game's a simulation, and the more it does to remind you that you're driving your car, the more successful it is. I have a fe
Re:My personal preference (Score:2)
Re:My personal preference (Score:1)
Re:My personal preference (Score:1)
after you play for 40+ hours, they get pounded into your head. a positive association if you will. plus, I don't know if there's even an option to turn them off...
Game soundtracks? (Score:5, Interesting)
But real soundtracks for games? Offhand, I can only think of few games where the music so impressed me I bought it: 'The Longest Journey [longestjourney.com]' is the most recent example, but the 'No One Lives Forever' games also had good music which really added to the experience, the original songs were exactly like the 60's songs of the world Kate Archer is supposed to live in.
As for licensing existing music -- how many games really fit with such music? There's only so many GTAs. I'd be willing to bet most movies have an original soundtrack, or at least a number of songs written especially for the movie. Why should another visual medium be more suited for 'recycled' music?
The article mentions 'Enter the Matrix' as an example of a game with a soundtrack, but I can't say the music of movie or game really did something for me.
Games are just like movies: those with great soundtracks are those where the soundtrack has been conceived as an integral part of the product from the start, but most only seem to have had some ambience painted on, perhaps with one good theme at most.
If more games come with complete --and original-- soundtracks, that will finally be a reason to buy the deluxe editions again: all too often I preorder a 'special edition' only to find some cheap addons.
Re:Game soundtracks? (Score:2)
Re:Game soundtracks? (Score:1)
Re:Game soundtracks? (Score:2)
(Also, I won't touch console games, so I can't talk about those, either).
Quake, the first one, was absolutely perfect. The soundtrack was really even more evil than the game, for crissakes. I wish someone would do a REAL Cthulhupunk game to do that score justice.
Descent, the first one, was magnificent. It was all MIDI, but hearing it
Re:Game soundtracks? (Score:1)
Soundtrack for C&C Generals is amazing. The GLA (terrorist) parts sound like Black Hawk Down and USA parts sound like The Rock/Gladiator
Rogue Spear series is also scored by Bill Brown, and is awesome as well...
Oh, and classical music in games: Mafia and Medal of Honor. Aaaaaah....
Tpyo (Score:4, Funny)
Whoops, typo. Here's the fix:
...potentially bringing the RIAA a great deal of money if their songs are featured on million-selling games.
I hope this doesn't get overused, (Score:1)
last thing I want to see is N'sync or Christina Agulera making game music.
I most certainly hope good quality composers make the game music
On a side note, one of the better places to listen to game music is GamingFM [gamingfm.com]. But beware of the Sonic Arcade tracks.
Re:I hope this doesn't get overused, (Score:1)
Re:I hope this doesn't get overused, (Score:1)
Appropriate for the game? Sure.
Appreciated? Not at all.
Re:I hope this doesn't get overused, (Score:2)
Whoa! Hold on a second! Did I just say I like Christina Aguilera's music? No. Not at all. But the composers of much pop music, such as Max Martin, are completely capable of making mousic I like, though they frequently don't.
A lot
Re:I hope this doesn't get overused, (Score:1)
Well, I don't know much at all about the music biz, so I would not know who composes their own music and who are just performers of pre-written music.
I guess what I really meant was that I would not like to see the over-hyped artists recording game sound tracks.
Re:I hope this doesn't get overused, (Score:3, Interesting)
Also, there are quite a few really good composers out there writing original music for games. Jeremy Soule has had some stellar offerings in Mo
Christina Agulera (Score:1)
Thankfully, you can replace it with your own music...
If you think that is big business (Score:2)
Wipeout (Score:2, Informative)
Re:Wipeout (Score:1)
I hope this doesnt work for RIAA either. (Score:2, Insightful)
-Benjamin "Durandal" Edelen
bkedelen@yahoo.com
Hit me (Score:1)