Star Wars Galaxies - Release Date Announced 106
DCookie writes "It's official! The highly-anticipated PC MMORPG, Star Wars Galaxies, is set to hit the shelves on June 26th. The NDA for the Beta will most likely be lifted in the next few days as well, so be prepared for more info about the game soon!" The press release also has info on the subscription plans, which range from $12.00 to $14.99 monthly, depending on how many months you buy at once - the game will retail for $49.95 and include one free month's play.
I hope its not the Sims (Score:1)
Re:I hope its not the Sims (Score:4, Interesting)
Sims: Make fake people do what you want.
Sims Online: The worst repetitive parts of an RPG, minus the plotline, plus all the fun of lamers yelling at eachother in a poorly-designed chatroom with no scrollback. And no control over anybody else, since they're all real too.
In short, it simply can't be the same game online.
You have to wonder why nobody pointed this out.
Re:I hope its not the Sims (Score:1)
Because it was so obvious. Either they already knew it or were clinically deranged beyond the point of help.
This game was a corporate bread heads dream game. What are the big cash cows on the PC at the momement? The Sims, Everquest..
Re:I hope its not the Sims (Score:2, Insightful)
The user interface is great, but the way it connects to the world is horrible. There is no immersion. They didn't even TRY to facilitate immersion.
Honestly, for the 25+ million dollars they spent on this game, it doesnt look like it. There is no free form movement. "Zones" like you see in other MMO's are a single city block. You can't even walk from block to block without zoning.
If you work your way past that you have to spend time tryin
Game without a purpose (Score:4, Interesting)
Hey, there's nothing wrong with playing games now and then, but I'm sure that plenty of game addicts (myself included) can talk about what a life sucker these games can be.
Don't buy! not for the first few months anyways (Score:5, Informative)
Re:Don't buy! not for the first few months anyways (Score:1, Insightful)
Re:Don't buy! not for the first few months anyways (Score:5, Insightful)
I really tried hard to like the game, but it's just too tedious.
Re:Don't buy! not for the first few months anyways (Score:3, Informative)
I gave on on AO after making repeated bug reports only to have the bug forums wiped not once but twice. After reposting I folded and retired. It was a real shame
I got a free month awhile back and logged in
Re:Don't buy! not for the first few months anyways (Score:1)
Re:Don't buy! not for the first few months anyways (Score:1, Informative)
I dunno. This guy might be right. But that is one of my major disappointments of EQ was economy trashing and uber folks camping low level mobs with high level characters.
Re:Don't buy! not for the first few months anyways (Score:2)
Re:Don't buy! not for the first few months anyways (Score:2)
ha ha. you have no idea how funny that sounds...just wait till you see for yourself...
If you don't get in early with MMORPGs you might as well not play. Otherwise by the time you actually get in the economy is ruined and all the uber folks are camping a level 20 mob with their level 50 character cause they can sell for cash.
as someone who IS in the beta, let me tell you:
the economy will be just fine.
maybe you have read this in other previews or whatever, b
Re:Don't buy! not for the first few months anyways (Score:2, Interesting)
Intended effect accomplished: I'm not a doctor, but I play one on TV...
Nah, I haven't been following the SWG stuff at all. My wife and I played EQ for about a year and half fairly regularly and quit around January. We really liked the game, even when we left. We found that in the high end game we needed to dedicate more than 8+ hours at a time to really get anyting done though. Alas, a flaw in the genre of game I think.
Verrant seemed to only cater to t
Re:Don't buy! not for the first few months anyways (Score:3, Informative)
I probably shouldn't touch on this one too much as the NDA is still in effect for a bit longer...but I'll tell you this: you can become extremely successful, respected and well-known across your galaxy WITHOUT engaging in any combat....ever (if you choose).
just wait and see.....the people planning on "power-gaming" in SWG are in for a change of world-view, and I'll be enjoying every minute of i
Re:Don't buy! not for the first few months anyways (Score:2)
That, and if you thought EQ required you to sell your soul to the game for success, Galaxies will be even worse. I already spend far too much time playing games. Unless I withdraw completely from the world at large and work a shit job in a pizza place and live in a shit ap
Re:Don't buy! not for the first few months anyways (Score:2)
Far better crafting, and social based activities.
Re:Don't buy! not for the first few months anyways (Score:3, Funny)
-George Lucas, Inc.
Re:Don't buy! not for the first few months anyways (Score:2)
Re:Don't buy! not for the first few months anyways (Score:1)
Breaking the NDA (Score:1)
"Do you want to pet my wookie" is not an appropriate question, it was worn out well before the first day was over.
One last thing: If someone asks you if you are a god, you say YES!
I bent my wookiee ! (Score:3, Funny)
Re:Breaking the NDA (Score:1)
Ghostbusters!
[back on topic]
What sounds a little surprising is that they didn't have a filter for skywalker variations. Or similar storyline names. They should have thought about that right away.
Does anyone realize just how AWFUL this will be? (Score:5, Interesting)
I'll be avoiding this like the plague thank you very much, though I will keep up on it to watch the train wreck develop. This could be a worse launch then Anarchy Online!
Re:Does anyone realize just how AWFUL this will be (Score:2)
They'll avoid this game for the same reasons everyone else will - because the fights are boring, the other gameplay tedious, and there's no way to be a jedi.
Re:Does anyone realize just how AWFUL this will be (Score:3, Informative)
read the constitution. You can be president.
Re:Does anyone realize just how AWFUL this will be (Score:2)
You have a group of people that have 2 huge games under their collective belt. Now if it was a new game developer I would assume they would make a lot of the same mistakes, being this is the 3rd time around for most of them I expect to see some changes.
I like the idea of droids, and NPC doing the tedious stuff. I like the idea of a perma dea
Re:Does anyone realize just how AWFUL this will be (Score:1)
Upset people post, happy people continue playing the game.
Angry people are much louder than happy people.
Despite what everyone says.. (Score:1)
Re:Despite what everyone says.. (Score:1)
Re:Despite what everyone says.. (Score:2)
The game should have taken place in the Expanded Universe...
Re:Planeside. (Score:1)
Re:Planeside. (Score:1)
In planetside, you can spend days figuring out "who you want to be". I tried driving tanks, and hated it. I tried getting MAX armor, and hated it. I tried being a GAL pilot, and hated it.
In the end, I found out what character I wanted to be - a sniper who flies a mosquito. Now that I am in my groove, I am happy.
I hope SWG works out the same for me (it sounds like it will). Right now, I think i
Will it be Buggy? (Score:1)
Re:Will it be Buggy? (Score:1, Informative)
Jedi (Score:1)
Re:Jedi (Score:1)
They've already considered this. Whether their solution is sufficient remains to be seen.
Re:Jedi (Score:2)
you know how the dev team says they're sticking with the storyline, and that it is set shortly after the events of ANH? And that roleplaying is going to mean something? Well, they meant it.
Know what happens to a jedi with a big mouth when a very large and determined force is out HUNTING THEM TO EXTINCTION?
Oh, and there is plenty reason to fear death as a jedi. And out of fea
Re:Will it be Buggy? (Score:1)
Will Rainz be at the closing of the Beta? (Score:1)
Story here [aschulze.net].
Dunno about you guys, but I'd like to off Lucas for two so massively crappy Star Wars. Mr. FBI Lurker-man: I am joking, I will not and would not even try to kill Mr. George Lucas.
Just Say No! (Score:1, Funny)
Error in headline (Score:5, Funny)
But, then, I'm cynical, jaded, and broken.
Why the retail price? (Score:5, Interesting)
Yeah, I know - it's to squeeze more money out of Joe Consumer. But I still hate it. I suppose with any game you're taking the risk that you won't like it or will get tired of it quickly.
I think of Diablo II - great game that's fun even without the online experience. And they don't charge for that. So if a game company is going to sell a game that has *only* an online experience, why charge for the $50 shiny box?
I'll pass.
Re:Why the retail price? (Score:1)
There is no reason to pay for distribution. With a game like this, Sony and/or Lucas could EASILY distribute the game online or directly. If the game has any hope of success, they'll have to be making enough money to reimburse the development costs.
If they insist on charging for the box, they should provide at least a number of months
Re:Why the retail price? (Score:5, Insightful)
That's right because bandwidth is free.... oh wait.. it isn't. Even if they set up a bunch of servers on high speed connections and add bit torrent links there is the problem of distribution, and it's expenses. It may not be as expensive to provide the game in a downloadable format, or it may be just as expensive, I haven't seen any formal statistics on the subject. It is obvious however that there is a cost associated with both the traditional method of distribution and internet distribution. It also completly ignores those people that cannot download the images due to a lack of adequate bandwidth. Of course you could distribute in both mediums, but that will probably increase the cost of traditional distribution due to decreased volume. I have a hard time believing that those increased costs will be offset by any reduction in cost due to internet based distribution.
I've said this a dozen times already, but I guess I'll say it again. There are plenty of people willing to pay the full retail box price and still pay the monthly fee for these games. If nothing else, why should these companies change the model if they don't feel they are losing a significant number of customers. The fact that a few people bitch about the price of the boxed copy and don't buy the game is probably not the biggest concern of the bean counters when it comes to the bottom line as that group of people is clearly in the minority. If they weren't I'm fairly certain we would start seeing alternative distribution methods. If you don't think that these companies are willing to change thier distribution methods go take a look at the box sizes of older games and then compare them to the newer smaller boxes you see on all the store shelves. It may have taken a long time for that to happen, but it is progressing rapidly at this point. If enough people decide that they aren't going to play the games because of the initial cost the distributors may reduce the initial cost. Until then don't expect anything to change.
If you want to know for you sure you might want to contact Funcom as they had downloadable versions of AO though at the full retail price. Though I doubt they will give that information out.
Re:Why the retail price? (Score:1)
No, actually, it doesn't. I mentioned direct sales by Sony and/or Lucas. I'm also pretty certain that most (not all) users of these games have broadband of some sort.
A few months (year+ ?) ago one of the PC Game magazines had a breakdown of costs. The 'development costs' were only about 25% of a game's cost. The remainder went to wholesaler markup, dealer markup, and, the bulk, to advertising. Why
Re:Why the retail price? (Score:2)
A few months (year+ ?) ago one of the PC Game magazines had a breakdown of costs. The 'development costs' were only about 25% of a game's cost. The remainder went to wholesaler markup, dealer markup, and, the bulk, to advertising. Why does SWG need advertising? (Actually, marketing, which includes advertising) All of the online and print mags
Re:Why the retail price? (Score:1)
Re:Why the retail price? (Score:2)
Why Expansions? (Score:1)
The one advantage expansion packs have from a marketing/publisher stan
Re:Why Expansions? (Score:2)
Re:Why Expansions? (Score:1)
There's a section in the analysis on expansions, where he comes to the conclusion that expansions aren't a significant impact on subscriber growth, although he also notes at many points that a particular MMOG experiences growth of small or significant value in the subscriber base due to the release of an expansion. I'd be interested in seeing more analysis on this really.
To continue with conjecture, I somewhat feel that the release of expansions is ben
Re:Why Expansions? (Score:2)
I can see why expansions are beneficial for marketing as it gets a shiny new box in front of people that may not have played. I can see it as even a source of additional revenue to fund further development as the expansions seem to be priced similarily to original retail releases. I would even be willing to pay for expansions more often if they contained "substantial new features" as you pointed out. The problem is that when you are already getting updates on a
Re:Why the retail price? (Score:1)
Again cutting out the middle man is only a portion. Distribution costs are shifted under your model but may actually be increased due to shipping units to individuals rather than to wholesalers etc.
Many people that buy products online don't even consider the shipping costs until they're right in front of them, and by that point a large percentage of them have alr
Re:Why the retail price? (Score:2)
I realize that part of what you're saying, though, is that they still have to pay for the bandwidth to allow downloads, too, but then they should already be paying for massive amounts of bandwidth to host their game in the first place.
While it takes large amounts of bandwidth to host a MMORG with a lot of clients I would be willing to bet it is significantly smaller than we all think. For the most part all the clients are sending is
Re:Why the retail price? (Score:1)
Perhaps it is. I find many people that believe a given FPS game uses XXK/sec bandwidth on the client side (and the server side would normally be XX times the number of clients), but overall they are thinking it's about 3-4 times what a well-coded game will use. The sad part is that with most fps games the data is available in-game, if you know the console
Re:Why the retail price? (Score:2)
In any case, the current model uses the initial $50 price point to pay the setup costs from the first X number of sales. The long time that it takes for that price to come down reflects the company's unwillingness to take less of a profit on a successful game, even though in the long term the majority of their profi
Re:Why the retail price? (Score:1)
Dumbasses!!!!
Now I must go back and monitor my stocks.
Re:Why the retail price? (Score:1)
Re:Why the retail price? (Score:1)
Most (if not all) MMORPGs come with a months free subscription, which buys you more time that you would enjoy from a standard game. The monthly fee then justifies (well more than covers) the required upkeep, bandwidth costs etc... if you think about it most multiplayer games require the gamers to set up their own servers and pay the related costs.
Fin
Re:Why the retail price? (Score:1)
I paid the price for Half-life, Quake3, NWN and so on, and still play them all the time, with great fever.
Fact: The one and only reason a company charges full price is cause they CAN, cause people will pay it. after a year the price goes down, or the original game is included in expansion packs that sell for much less. Like in AO and UO, all their expansions let you start a new account
Star Trek Galaxies (Score:2)
Hey Beta Testers... (Score:1)
I've rushed out to play both The Sims Online and Anarchy Online upon launch and was horribly dissapointed/disgusted at the outcome. The only impulse behind buying the
Re:Hey Beta Testers... (Score:1)
The dork side (Score:2, Funny)
Re:The dork side (Score:1)
How they decided the subscription rates... (Score:1)
LucasArts Guy: Well Jim, its a little behind schedule but we think the kids will still play it. In fact, we have over 100,000 pre-orders for it and we just announced we're charging 15.00 a month for a subscription.
Sony Executive: You mean people still want to play the game after the 15.00 price announcement?
LucasArts Guy: Yeah, people will pay anything to be a pathetic loser posing as a Jedi in a video game.
Sony Executive: True, but
oooh, same day as... (Score:1)
A soon as there is no tredmill (Score:4, Insightful)
Re:A soon as there is no tredmill (Score:2)
-t
bacca! bacca! bacca! (Score:1)
hey what are you gonna do with that bacca?
man that's the shizbacca!
lather, rinse, rebacca.
Only Two Questions (Score:2)
2) Is xenocide allowed?
If so, $50 + $14.95/mo is a bargain!
I can see it now: Gungan_Killah
Re:Only Two Questions (Score:1)
2) Is xenocide allowed?
If so, $50 + $14.95/mo is a bargain!
Alternatively:
if (1 && 2 == true){bargain;}
if (1 == true && 2 == false) { $14.95 + $0/month > bargain;}
if (1 == false && 2 == true) {WeShallSee();}
and yes, I know there's a more efficient way to code that
I'll beleive it when I see it on the shelves. (Score:2)
Lucas can only 'Cry Wolf' with the release date so many times before people will not get excited about this game.
I don't know about everyone else but I'll just wait until the game is actually on the store shelves THEN I'll get jazzed about this game.
Dolemite
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Re:I'll beleive it when I see it on the shelves. (Score:2)
Dolemite
_________________
Re:I'll beleive it when I see it on the shelves. (Score:2)
Research your facts and I won't make you look like a complete idiot.
Dolemite
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my 2 cents (Score:1)
SWG (Score:1)
Stuff that MATTERS (Score:1, Insightful)
Re:You have to pay for it?! (Score:3, Insightful)
Plenty of free game information has been posted here. It so happens the commercial game community is much more vibrant, for much the same reasons that the commercial movie industry is more vibrant than the non-commercial one. (Looked at all the credits for a recent game lately?)
Is that the best you can do? (Score:1)
Re:oh, boy! One whole month free? (Score:1)
Re:oh, boy! One whole month free? (Score:1)
Re:oh, boy! One whole month free? (Score:1)