Neverwinter Nights for Linux 325
Marshall writes "Today I received an email from Tux Games that I never thought I'd get: confirmation that they were shipping me Neverwinter Nights complete with Linux installer! I didn't believe my eyes, so I checked out bioware's web page, and it was confirmed, the linux client is complete. Also check tuxgames.com which states that they are completing the installer and plan to ship games on Monday, 23 June."
Linux AND an OS X demo! (Score:3, Informative)
Not a bad week in gaming for those who have strayed away from the flock.
Re:therefore, it's offtopic... or outright false. (Score:2, Informative)
OS X NWN Demo Story on Slashdot [slashdot.org]
Re:Linux AND an OS X demo! (Score:3, Insightful)
Seriously, I mean, that's just like saying "this is not a Ford engine -- it doesn't fit in my Ford Escort. Perhaps when people realise that there is more to Ford than Mondeo, then they can truly say 'It works on Ford'."
Re:Linux AND an OS X demo! (Score:2)
Re:Linux AND an OS X demo! (Score:5, Insightful)
Windows users have a fair point that not many games are released for Linux because the market is less than 5% of the Windows market.
You can't seriously tell us you expect them to support about 5% of the Linux market.
If you have an Alpha linux box, it's not so you can play games on it. It's because you're serious about what you're doing. And if you are good at what you're so serious about doing, you can afford to buy a cheap-as-buscuits x86 system.
But email them and complain, by all means. Maybe you can ask them if it will run on the latest $10,000 professional GPU, and if they can write support for those lasergun things you point at the screen. Those are cool. Oh, Oh, Oh, and force feedback. Gotta have force feeeeeeeeedbaaaaaack!
Senseless Sarcasm and a Valuable Contribution (Score:2, Insightful)
Yes, you are right, it is not a linux version, it won't run on PS2 [playstation2-linux.com] and Zaurus [handhelds.org]! Let's not forget all the other linux devices! Down with Never Winter Nights! Only support TRUE linux developers!
Now that I got that sarcasm out of my system, may I suggest that anyone who wants to see more Linux games buy NWN, even if you won't play it. I am not into that game, but I feel that I should support it, so I am buying the Linux version.
If it does well enough, it might convince other developers to make linux ve
In other news (Score:3, Funny)
Re:In other news (Score:5, Funny)
Re:In other news (Score:5, Funny)
Re:In other news (Score:5, Funny)
SB
Misleading Title (Score:5, Funny)
Perhaps Eventuallywinter Nights, Finallywinter Nights, or Tookadamnlongtimewinter Nights.
Re:Misleading Title (Score:4, Funny)
Re:Misleading Title (Score:5, Funny)
Troc
Complete? Hardly. (Score:5, Informative)
ppffttt
Certainly not what we were led to belive we were getting when Bioware first announced a client.
Both the Mac and Windows versions get movie playback, what do we get? Nada.
Not only that the jackballs at Infogrames/Atari jacked up the the Linux installer included on the Shadows of Undrentide expansion disc by saving all the shell scripts using DOS line endings.
Re:Complete? Hardly. (Score:2)
Re:Complete? Hardly. (Score:3, Informative)
My old SNES (NES even!) had cutscenes better than that... I'd say that BioWare went cheap, but the fact of the matter is, you CAN replicate them (instructions at nwn.bioware.com) for homemade modules, so I guess its just "showcasing" the feature...
Re:Complete? Hardly. (Score:2)
Re:Complete? Hardly. (Score:2)
I must admit the game is still enjoyable despite these shortcomings, but they could have made several decision different. If they were really planning to make a cross-platform game they
Re:Complete? Hardly. (Score:5, Insightful)
And what do they get in return? Well if this thread is to be believed, nothing but gripes and complaints. No wonder they don't want to break their nuts getting a Linux port out the door - they'll get headaches either way.
And the toolset hasn't been ported to Linux, mostly because Borland supposedly didn't come through with a compiler. And the Linux Client doesn't have movies becaue Bink's a little licensing bitch. And there's not an installer since they signed a bad contract with InstallSheild, who doesn't have a Linux version. Get over it. As Linux users you guys are supposed to be the "rebels" of the computer world - don't rebel and whine at the same time.
FYI, hit up the Bioware forums, there's a linky in there to get the toolset running in Linux using a hacked WINE. It's got some glitches but they're minor from what I've been told.
Also, get it right - Bioware didn't ship this game a year ago, Atari (then Infogrames) did. They had just spent a good load of cash getting Bioware away from Interplay and Bioware was in no position to tell them to sit on it a year.
Constructive Criticism (Score:5, Insightful)
Bioware got a lot of press around these parts for their promise of concurrent Linux and MacOS releases. They screwed up. Badly. Not only did they miss a concurrent release... but they've missed it by over a year (considering the MacOS isn't 1.0 yet and the caveats with the Linux version).
It is also a valid point that they got further delayed by technology they didn't own. Borland, Bink, and InstallSheild didn't help. But then, Bioware is supposed to be a professional outfit. Where was the process that ensured the technology being used would be cross platform?
Bioware's savings grace is that they've slogged through the experience and are finally delivering... more or less. It seems they are trying to make good, despite obvious inexperience in doing this kind of thing. Maybe they've learned enough to make the next time (and I hope there is a next time) go smoother. After all, other game houses have managed to pull this off.
The Bioware guys seem to be honest enough to admit to their mistakes and take the criticism. And they deserve that criticism. Keep in mind that they are selling commercial software. If their Windows release had the same issues as the Linux version, they'd get the same criticism and more. You wouldn't have people saying "we should all buy this despite how rough it is... after all, they could have just made a version for the PS2 and ignored Windows."
Having said all that - there is that saving's grace. Its a good game. They're trying. And they're doing a decent enough job at delivering. I'll be buying my copy today after work. I'll even buy the expansion set if its available.
But I'll still point out when and where they screwed up. As well as where they succeeded.
Nobody is above contructive criticism.
Re:Constructive Criticism (Score:2)
The installer got broken by the publisher, got converted into DOS short names so it doesn't work unfortunately.
Here is a workaround that you'll need after installing the main game:
http://nwn.bioware.com/forums/viewtopic.html?to
Do install the expansion before using even the original campaign as it adds a lot to the original (spells, feats etc).
StarTux
Re:Constructive Criticism (Score:2)
I'm not a developer or a publisher, but it seems to me that, except for products for consoles, cross-platform isn't that important to the people in the industry (bold for emphasis, not shouting). Neverwinter Nights took a long time to complete - it was even announced for BeOS, an OS long dead by the ship date. Along the way tons of decisions had to be made, and I'm sure Bink or InstallSheild didn't make any efforts to poi
Don't listen to the whiners (Score:3, Interesting)
I am exceptionally happy with the way the Linux client has evolved. Anybody bitching is either a Troll or clueless.
Signed: One happy Bioware customer and Linux user who is looking forward to getting his hands on Shadows of Undrentide.
Re:Complete? Hardly. (Score:2)
I'm missing the part where poor planning on bioware's part is supposed to be an excuse for them not delivering what they promised. Bink has shitty licensing? Don't use Bink. They could have reen
Re:Complete? Hardly. (Score:2, Informative)
Incorrect, InstallShield has InstallShield Multiplatform [installshield.com] which handles "[...] Mac OS X, OS/400, Windows, Linux, Solaris, AIX, HP-UX, and all other OS platforms you target." It creates a Java Swing GUI (commandline available by using the -console switch) which I'm using at work to create installers for our apps. Our target archs are AIX, Solaris and Linux, you layout your app, then it create
Re:Complete? Hardly. (Score:2)
Let that be a lesson to other developers thinking of using products from these companies.
BUT, Bioware made promises it wasn't able to fulfill. It's perfectly valid for us to complain about that. Ju
Re:Complete? Hardly. (Score:2)
darn (Score:2)
it's %sno/CTRL-V ENTER/CTRL-V ENTER/g
Re:DOS line endings (Score:3, Informative)
Since you're using vim, why not just do it this way:
:set ff=unix
:w
The advantage is that you learn more ways to use the tool. It would be kludgy to reverse the process your way, but my way, you'd just do this:
:set ff=dos
:w
Eh. Just a thought.
More than a client (Score:3, Interesting)
I would suggest that you're missing a LOT of what NWN if you focus on the game client alone. After all, the stand-alone module that comes with the game is a nice introduction to the environment. But it is hardly a compelling game (and not up to the standards of other Bioware releases like Baldur's Gate).
NWN is not just a game. It is a complete gamin
Re:More than a client (Score:2)
It's also because Quake had truly amazing net code, which IMO has still to be surpassed by any game in terms of playability. You could play quakeworld over a 14.4kbps modem and actually have a quite good experience. Try THAT with Q3A.
Re:Complete? Hardly. (Score:5, Informative)
You cannot play this game without the toolset because that is how it works. A DM creates modules and hosts them on his/her box and you connect to it and play. This means one of the people you play with has to run windows.
Wrong.
There's a perfectly usable Linux server -- so your earlier startement that Linux can't host the games is wrong. The DM client is not windows only, so that's wrong. The only windows only component is the toolset... but there are hundreds of modules already made by earlier users which you could download and play. So, you can have a 100% Linux solution.
The only drawback is that the toolset is, as you note, Windows only. If you want to MAKE your own mods and not play existing ones you are out of luck. If that's going to cripple the entire experience for you, okay, don't buy it. Fair enough, vote with your dollars. But at least get your facts straight before complaining.
Re:Complete? Hardly. (Score:2)
Honestly, since, again, the whole point of this game was the ability to make and host your own modules I would consider the experience pretty crippled.
Thanks for the information about the server though.
Re:Complete? Hardly. (Score:2)
And yes, modding is what I do, not having it does cripple the entire experience for me...
Not that I'm really complaining about the game -- it's pretty good, or even that they're slowly releasing a second-rate Linux client. I'm only complaining that they promised everyone a concurrent release, and let's face it: this Linux
Finally... (Score:4, Funny)
This made my year. How sad is that?
Re:Finally... (Score:5, Funny)
On the sadness scale of 1 to 10 where:
1 = A Rainy Day, and
10 = Your independently wealthy, nymphomaniac, computer literate, console game playing girlfriend who looks like a genetic combination of Pamela Anderson, Natalie Portman and Lara Croft (only with bigger boobs) crashes your new Porsche into a school bus full of nuns and orphans on their way back from rescuing puppies and kittens from the animal shelter, resulting in a huge explosion with no survivors, two days before your wedding after which you would have been a rich man and sole remaining heir to the (insert company of your choice) corporate empire.
I'd say you're about a 12, maybe 12.5.
Re:um... (Score:2)
Actually, she just gets 'em rotated every thousand...
System Requirements??? (Score:2)
Re:System Requirements??? (Score:5, Informative)
450 MHz CPU
128 MB RAM (win2k/XP), 96MB (Win9x)
1.2 GB HDD (Minimum Install + OS etc.)
16 MB OpenGL 1.2 GFX
Note that NWN has had problems w/ ATI cards all from the start. I'd suggest using a GeForce 2 MX card and a 1 GHz CPU for fair performance.
Re:System Requirements??? (Score:3, Informative)
I've run it on RH 8 and 9 with a Radeon 7500 and had no issues whatsoever with the ATI card.
You might want to turn off DRI in the X config, it makes things run better.
Re:System Requirements??? (Score:2)
I thought that the latest XFree86 works by default [xfree86.org] for most Radeon chipsets. The fact that they're open source and not binary only was supposed to be a major plus over NVidia. Is this not the case? Lots of users on the red hat 9 list were crowing about how their Radeon 9xxx cards were doing 3d without any driver mucking.
Let's hope they plan on releasing the installer (Score:3, Insightful)
Re:Let's hope they plan on releasing the installer (Score:5, Informative)
Re:Let's hope they plan on releasing the installer (Score:2)
How many times have I wished I could buy some patience--at any price.
Re:Let's hope they plan on releasing the installer (Score:2, Informative)
http://www.nixnuts.net/nwn.htm
Linux NWN client out for months .... (Score:5, Informative)
So far everything in the game has worked flawlessly. With this and ut2003 native linux clients, Tux finally can be a gamer.
I recommend downloading Gentoo's [gentoo.org] Unreal Tournament bootable CD if you want to demo native Linux gaming for some non-believers... Sorry, can't find a direct link... It's in their livecd folder...
Also I recommend transgaming [transgaming.com] for Windows games on Linux. Warcraft 3, Ghost Recon, Max Payne to name a few games that run under Winex3...
I hope more game development companies want my money, cuz from now on the only way their getting it is if the game has a native Linux client... Unless it's a ps2 game of course..
yes, and... (Score:2)
However, I like the Linux client quite a bit; I'm only using beta 4, and even that is much better than the Windows client, IMO.
Re:Linux NWN client out for months .... (Score:5, Insightful)
Sadly, no. It will take a lot more than two games to get this gamer anywhere near taking Linux seriously as a gaming platform. I go through more than two games in a week.
It's a shame, really. I know that technically Linux has all it takes, but until game companies start taking it anywhere _near_ seriously, well, it doesn't start to count as a gaming platform.
I recommend downloading Gentoo's Unreal Tournament bootable CD if you want to demo native Linux gaming for some non-believers
And "demo it to non-believers" is one thing I wouldn't do, either. Sorry, it's not there yet. In fact, if anyone really is a gamer, my honest advice would be not to even think about Linux to that end. Use it for your firewall, use it for editing docs in StarOffice, heck, maybe even for browsing the web. But for gaming it's _not_ the OS I'd recommend to anyone.
Also I recommend transgaming for Windows games on Linux. Warcraft 3, Ghost Recon, Max Payne to name a few games that run under Winex3
... if you don't have anything better to do than spend a week configuring the damn thing to even run at all. And going through the usual Linux routine of "the app wants version 42.5.1 of some library, but everything else on the system was compiled with the incompatible 43.18.9 version, while the video card drivers can't possibly be installed without the 41.2.6 version, and is incompatible with the beta AGP drivers. And oh, each of them wants a completely different and incompatible version of 42 other libraries." So you spend a month just tracking the dependencies and downloading and compiling everything, just to play a game. No, thanks.
You see, gaming is about, you know, _games_. Strange concept, I know.
It's _not_ about feeling macho that you could recompile X and the kernel to run some 2 year old 2D game. _That_ is not something that your average gamer thinks of as fun.
Your average gamer wants ideally something like the Playstation 2 that you mention: where you can just pop in a CD, and it just works.
Don't get me wrong, I'm aware than the Winex does the best it can, and is remarkable from a technical point of view. But even with that, I still wouldn't recommend Linux as a gaming platform to anyone who isn't already a total nerd. (In which case they'll have so much fun recompiling the kernel, that they don't need more than a game per year anyway.)
Re:Linux NWN client out for months .... (Score:3, Informative)
Re:Linux NWN client out for months .... (Score:2)
Re:Linux NWN client out for months .... (Score:3, Insightful)
Sweet! (Score:3, Funny)
- shazow
Re:Sweet! (Score:2)
Personally, I thought it was a neverwinter nights jiz rag, for use during periods when you do a lot of loading games. Aribeth, here I come!
Sticky mouse? (Score:2)
Anyone happen to know if this problem is fixed?
did they fix the video problems? (Score:3, Interesting)
Re:did they fix the video problems? (Score:5, Informative)
2) Are you running in 16 or 24bpp.
There were problems with 24bpp on my radeon 8500le until beta 3 or 4. Now it runs great.. as long as I turn off hardware TCL. The T and C are fine, but the Lighting part in XFree86 DRI is messed up.
Linux Installer on SoU - but beware! (Score:5, Informative)
The expansion pack Shadows of Urdentide [bioware.com] even ships with a Linux installer on the CD
Almost...
It seems that the CD mastering tool BioWare/Atari used converted all the text files - that includes shell scripts, mind - to Windows-style text, and when you try to run the installer /bin/sh chokes on all the ^M characters.
Happily, there is a workaround. See HERE [bioware.com]
Note to all single-player-campaign people - pick up the SoU expansion pack and install it concurrently with NWN. The expansion pack adds many more spells, classes, feats etc and they work with the original game, plus some minor bugs are fixed in the process (the SoU expansion patches the original game content too)
Huh, I submitted this as a story this AM, and it was rejected in favour of this. Go figure.
DG
Should Mention This Too (Score:5, Interesting)
The Linux game client binary on the SoU expansion CD is V1.30, where the game client on their website is V1.29. So the SoU version is NEWER than this one.
I can confirm that the "sticky mouse" problem that showed up on some resolutions is fixed with V1.30. I actually finished the game at 800X600 with 1.29B5. I tried running at 1024X768 with B5, and got the "sticky mouse". Tried it again with 1.30 after I installed SoU, and it worked - although I seem to have hit the bandwidth limits of a PCI-based GeForce MX400, 'cause it was a little slow.
At 800X600, Athlon 2100+, RH8, latest NVidia drivers, 32Mb textures, game was nice and snappy.
I expect that with a more modern, AGP-based card, the game would scale better to the higher resolutions.
I didn't get very deep into the SoU single-player campaign last night, but the little bit I did shows that it is MUCH improved from the original. The BioWare module people are getting very good. Lots of nice little touches. This is a game worth picking up.
DG
Re:Should Mention This Too (Score:2)
Fortunately my copy comes in today (fsck Gamestop, by the way - they have a warehouse 30 miles from he
Just in time... (Score:2)
Does this include the toolset too? (Score:4, Interesting)
No (Score:4, Informative)
The toolset works fine under wine though.
Bittorrent (Score:4, Insightful)
Bittorrent Link (Score:4, Informative)
BitTorrent link with the resources and the client. I've not even unpacked it, let alone tested it. I'm just hoping that Fileshack gave me a good copy.
Installer.. heh (Score:3, Informative)
Where are you Adobe? (Score:2, Insightful)
What the hell are you waiting for?
Wow, what a day ! (Score:2, Interesting)
Joy! (Score:5, Funny)
humm (Score:2, Funny)
Sweet (Score:2)
You can be sure that I will pay for the Linux version to show up on the stats that way rather than the Windows version. Much appreciated.
I want my coasters (Score:2, Funny)
Kazaa NWN keygen (he he he he.....)
Re:I want my coasters (Score:2, Insightful)
I know because my husband and I wanted to play together, but there's no way we're buying two copies of a game for one household. But, fortunately, we're playing on a LAN, so we just decided that NWN didn't need to have any external internet contact while we're playing to check on CD keys and send who-knows-what other information.
But at
Re:I want my coasters (Score:2, Insightful)
Thanks a lot.
It's a start, I suppose (Score:5, Interesting)
Sure, this version lacks some features, which is grotty. Sure, it's horribly late, which will massively reduce interest in it. Sure, it's very unlikely you'll see this version hitting the stores (which is where you need the Linux versions!) but it's better than nothing. Just.
Am I over-dramatizing all this? Can games really make that big of a difference? Well, yes, they can. To use a term I detest, but it's all-too-accurate, it's all about mindshare. Every time someone sees a Linux title on the shelf, every time someone sees Linux placed alongside the mainstream choices, Linux gains mindshare. People consider it as a real option. Something they can actually use.
At the moment, it's generally seen as a "fairy-tale" OS - something that sounds all magical and unreal. That's because it gets mentioned a little but sightings are still rare. It becomes the computer version of Bigfoot.
Now, you start seeing stores stocking Linux software - not just the distributions, but actual applications, games, utilities, etc - then you will see a gradual dawning on people that Linux actually does exist, and actually does something.
The games market is key, though. Companies are loath to change what they use, but students are less likely to care, so long as it's cheap, simple, and covers the same titles as Windows. Younger kids certainly won't care, so long as they can make things go splat.
To get to these people, you need to get titles in the stores. Current titles. Hot-selling titles. Stuff that people will gravitate towards, not just glance at. The Linux port of NWN is not that, by a long way, and I doubt I'll see it stocked on the shelves anywhere soon.
But, it is a step in the right direction. It has got the company aware of what it takes to write Linux code, and it now has their graphics engine ported. Both of those are essential ingredients in the brew that'll get the company releasing titles for both Linux and Windows at the same time. However, they are just two ingredients. It's got to be clear to these people how to write Linux code well, how to make money from it, and how to promote it.
We're not seeing any of those, here. We've not really seen any of them from any other porting effort. Without those, companies won't bother.
Here's the kicker, though. Once teens & students switch to Linux in a serious way, the more visible Linux will become to everyone. The more visible Linux is, the more mindshare it'll grab. The more mindshare, the more it'll be used.
Nobody wants a system they can't use, but equally nobody wants to be seen as an ignorant has-been. There is a "critical mass" of people which, if you can reach it, the popularity will massively explode. Below that point, usage will stabilize and eventually fizzle out. The reason people use Microsoft has nothing to do with quality, it's because: (a) they know others use it, (b) they know about it, (c) it's easy to get and (d) it does what they (think) they want.
You need titles on shelves. Preferably games titles, as those sell more than office suites and other "big" applications. You only need one word processor, but most games-players have more than one game.
NWN, Quake, et al, are all great in that people are learning what it takes to get these games onto Linux. The skills are valuable. But that's not enough. The day Linux titles are stocked by corner stores, video stores (they rent computer games), Wal-Mart and all the other major outlets, then Linux will become a mainstream OS and (in turn) more profitable for companies to write for.
As of right now, Linux looks destined to dominate t
So how long till they port the (Score:2)
Re:So how long till they port the (Score:3, Informative)
Check out http://nwn.bioware.com [bioware.com] - all the info is there, or in the forums.
Scary (Score:2)
The only thing that has saved me is keeping my PC's dual boot defaulted into going into Linux.
Now a Linux version - this might be the the final straw. I wish I didn't love games so much - especially the D&D kind. I know my wife and kids feel
Linux needs to be primary os for users (Score:3, Insightful)
Neverwinter Nights (as sweet a game as it looks) will need some serious power to run it, and a significant number of units sold for it to be worthwhile.
Re:Linux needs to be primary os for users (Score:2)
Linux runs on almost anything. However, I agree that if anyone wanted to use it for serious gaming, then that 64MB 120 MHz P2 isn't enough. However, miltiboots work fine and there is nothing really stopping people from running Win and Linux on their fats computer. The trouble is that Linux non-game performance on such
Re:Linux needs to be primary os for users (Score:3, Insightful)
Oh please. You're either a zealous Linux fanboy or getting all your information about Windows from Slashdot or both. Win2K and XP ran very nicely on my old PIII-550 with 256MB RAM and the system was always nice and responsive, even when playing GAMES. And Linux GUI performance has never blown me away, in fact Windo
Re:Linux needs to be primary os for users (Score:2)
You are correct sir. KDE and OO are bloated because they are trying to be Windows and Office. Therefore they are very slow no matter what. I am sure they could be optimized somehow (for instance if you compiled them for your hardware or changed some of the things that are being loaded for you in the background). However, Linux is not in itself slow.
Personally, I have similar hardware to yours and run fvwm2 as my window manager. I also use the sourcemage distro because it makes compiling difficult pac
Re:Linux needs to be primary os for users (Score:4, Insightful)
I have to agree this is a problem in the Linux community, but it is a chicken-egg problem. People keep Windows on their main hardware when they think they can only do their usual work on Windows. That is why when I decided to take the plunge several years back and use only Linux I made sure to install it on my main machine. Linux on decent hardware is a far better experience than Linux on a POS, though it is still fun to see what you can accomplish on a properly configured/tweaked 486 running Linux.
The problem is, people won't do this unless they can do on Linux what they normally do on Windows, and most people aren't adventurous enough to force themselves to figure out the 5000 things they need to to do this. Just judging by /., there are at least a few who were ready to take the plunge because they can play this game on Linux now. That is good.
More focus needs to go into this IMHO. It is not just about making Linux useful to Joe Sixpack, which many Linux developers do not care about. It is about making LInux more useful so people are empowered by their computer (instead of being controlled by it like Microsoft wants you to be).
PIss Poor Single Player (Score:2, Informative)
After reading all your responses I hope that the anticipation of this release will not be dampened by the frankly poor single player game.
Limited plot, gameplay and modules. Not to mention the sheer annoyance of having to deal with a sidekick that has a mind of it's own.
BUt I know you lot :) It's the multiplayer your after isnt it? Well in this respect the game is considerable stronger with module building tools and what not.
Don't say you werent warned about the single player...
Petition for Linux port of Half Life 2 (Score:4, Interesting)
riblet [plus.com] that would be given to Valve. They have about 3000 confirmed entries by now. This is a good way to show how much interest there is to port games to Linux.
This really is news (Score:5, Funny)
Ben
Distro? (Score:2)
My experience with linux games has been that they work with the released version EXCEPT something. i.e. EXCEPT you need to compile your own version of XFree86 from CVS to get some patch or another.
Maybe that's why Gentoo users always respond with "what's the problem?".
Awesome... (Score:2)
--John
what's the big deal? (Score:2)
What's so special about this game that it warrants the occasional /. update story? I don't play games much, but my kids do. Is this something that they would like if they enjoyed Heavy Gear & Tribes2?
Re:what's the big deal? (Score:4, Insightful)
Tribes and Heavy Gear certainly were great thanks to the efforts of Loki, don't get me wrong. And we have SDL, Loki_update, and some other great tools thanks to Loki.
However, when Loki went out of business, support for most of their games got dropped as well. You could not call up a company like Sierra and ask for Tribes 2 support for Linux. Patches were also discontinued. In the case of Tribes 2, it was just luck that Sam Lantinga was working for Sierra (Blizzard, to be more specific) and was allowed to patch the Linux version as well.
Bioware has made a commitment. They will always support Linux. They will, not a third party who may go out of business at some point while the game is still being developed. In-house porting is what makes the Linux port of NWN so signifficant.
Or you could have just downloaded it months ago... (Score:4, Informative)
The thing this article talks about is that NWN has an actual installation program, so you don't have to install it under Windows then copy it to your Linux box.
It's big news to people who don't have some Windows machine they can borrow. Most of us have a neighbor or girlfriend with one, so it's not a terrible thing.
Besides, PLEASE, how hard can it be to write an INSTALL program?
Re:Excellent (Score:3, Insightful)
Re:Excellent (Score:2)
Re:Clarification (Score:2)
Re:It's great, but... (Score:2)
1,084,184 BioWare Users:
179 Logged In
20 Hidden
536 Guests
3226 Playing Online
Not too shabby.
not at all. (Score:5, Informative)
From your post, it's obvious to me that you know nothing about this, and the only reason I'm replying is because it pains me to see such an uninformed post sitting at +5.
Re:not at all. (Score:2)
Actually, I was speaking as someone who played the Windows version for a few months and played through everything that looked interesting-- I particularly liked the first part of Witch's Wake, for example-- but, in typical short-attention-span gamer fashion I gave up on waiting for something else and moved to another timesink.
It is certa
Re:It's great, but... (Score:2)
I bought NWN when it first came out, and was so unimpressed by the story in the solo game that I didn't even bother with multiplayer. Then a friend of mine started talking about the game a few weeks ago, and how he had found a sweet little server that he was having lots of fun in, meeting folks to play with and so on. We've been playing like crack addicts ever since. And we've never lacked enough people around to party up w
Re:It's great, but... (Score:5, Informative)
With the Linux and Mac versions being so late, there's probably not nearly as many people still playing it now as there were, say, a year ago.
Good news! You're wrong.
The community is still hella strong -- scope out www.neverwinterconnections.com for all your multiplayer matching needs. Nobody plays the official campiagn; it's always user mods, and usually ones the DM himself whipped up. You won't have to worry about people having played through the content already and then left the community.
You can download hundreds of good mods (amoung thousands of average ones) at nwvault.ign.com. Aside from movie playback, which is rarely used and almost always optional, you'll be able to play the same single player or multiplayer mods windows users have been enjoying.
Trust me, it's not too late to jump into NWN. If anything, you have the advantage of not being around during the early days when mods were really clumsy and new. Now you have multiple polished masterpieces to pick from and some thriving match services./p
Re:It's great, but... (Score:2)
Aside from BioWare's main http://nwn.bioware.com/ site I'd also recommend you check out http://www.neverwinterconnections.com/
Re:ATI sucks (Score:3, Informative)
http://www.schneider-digital.de/html/download_ati
They work find with 4.3.0
And a little research on the NWN linux boards would have pointed you in the right direction.
Dinivin