



MMO Election Tactics In A Tale In The Desert 30
Thanks to an anonymous reader for pointing to a GameGirlAdvance article describing the political machinations inside the game world of A Tale In The Desert, the intriguing non-combat-based MMO title that article author and ATITD development intern Jia Ji describes as "..historical simulation, a mixture of the Sims and Civilization with real people thrown in to make it interesting." Of particular interest are the tactics being used in the game to garner votes in the election for Demi-Pharaoh - "Some players are bribing other players for their votes with ingame resources or favors. Others are forming political parties to used their combined voting power to sway the election process.. we even have the equivalent of a 'Green Party' which believes that mining, heavy industrial production, and other activities that have a detrimental effect on the gameworld's environment should be limited and regulated."
Hey all. (Score:1, Interesting)
Also, I wonder why people can wrap their heads around politicking in a game, but are so stone-dumb when it comes to electing the good candidates. Especially given how boring this game sounds.
Re:Hey all. (Score:2)
This is all IMHO of course (total speculation and educated guessing), but there you have it. I vote and I think the premise of this game sounds intriguing.
Re:Hey all. (Score:1)
Makes for a really cool, and smart, community. probably why the game is so addictive.....
Re:Hey all. (Score:2)
Strangely, while we have an active player base of around 2k people now, we typically only get 500 or 600 votes around election time.
Re:Hey all. (Score:2)
Because in a game the issues are simpler and the consequences are negligable. Hell, you don't even have to vote the way you really would, you can vote the way your imaginary character would vote. Look at this "green party" in the game. Does it really matter if the gameworld becomes "polluted"? Of course not, it's just role-play. Maybe that's why some people like the game. They wish that understanding all the complexity behind real-life issues was as easy as understanding those in the game. The game s
Re:Hey all. (Score:2, Informative)
Re:Hey all. (Score:2)
Well, I meant matter as in having non-game consequences, but that's interesting anyway :)
Re:Hey all. (Score:1)
The motivation is that you can actually make a difference! Lets face it. your probably not going to do something in your lifetime that will effect every single person. But in ATITD, your simple research can
Re:Hey all. (Score:2)
The motivation is that you can actually make a difference! Lets face it. your probably not going to do something in your lifetime that will effect every single person. But in ATITD, your simple research can benefit the whole community.
Exactly. That's what I was getting at with my post. The game is a sort of simplified real-world that people can actually get their heads around. That's why they like it. It's not as difficult or complex as the real world.
Re:Hey all. (Score:2, Insightful)
One of the discussions after the election was how all the canidates essentially had the same platform with just a few small variations between them (sound familiar?). Most people agreed that this is what happens with a committee process...the extremists get filtered out and you're left with essentially bland canidates that, for the most part, campaigned on NOT using thier
strange (Score:4, Insightful)
Re:strange (Score:3, Insightful)
Re:strange (Score:1)
Re:strange (Score:3, Interesting)
This doesn't come as a shock, especially to those familiar with the work of Delli Carpini and other researchers on the matter. But conflict, compromise, and coordination are learned habits and in moder
Re:strange (Score:1)
Just look at how Coke reverted to their original formula when they tried to pull that "New Coke" bullshit on us. And the Star Tours ride at Disneyland would be dead if it wasn't for political activists. And all those Buffy campaigns to influence the plot of the show.
Who says democracy is dead?!
Re:strange (Score:1)
Re:strange (Score:1)
Re:strange (Score:1)
I think you might want to take a look at how the Founding Fathers setup the voting system in the US again. Not to mention the things they implemented in the first decade or so to prevent 'uninformed' people from voting.
All of that being said, when I lived in California the only time my vote counted was in local elections (up to the level of the H
Re:strange (Score:1)
Re:strange (Score:1)
Where I went to high school there was practically a small buffet next to the blood donor site, because people gave more if there was free food. The school wanted the blood drive to go well, so they threw pizzas and beverages in on top of the cookies the RC was handing out.
bah (Score:1)
Why the Demi-Pharaoh election matters (Score:5, Interesting)
People are assigned into randomly selected juries of about 7 people each, and each jury must promote one of their own. The person promoted moves to the next round, with the final round's vote taking place Egypt-wide.
The person elected Demi-Pharaoh has just one power. He or she can permanently exile (as in, game over, many months of work on your character gone, don't come back) up to 7 people. Whether to actually use this power is up to the person elected.
So it's a Test about figuring out who to trust with power. Tempers often flair during Demi-Pharaoh elections.
Anyway, if this kind of thing appeals to you, check out the game. I think we're the only MMO to launch with both Windows and Linux clients, and the first 24 hours are free. (I'm the designer of ATITD.)
Re:Why the Demi-Pharaoh election matters (Score:2)
Any decision yet whether you'll proceed with a MOSX port?
Ahem... (Score:4, Interesting)
Don't be too quick to judge (Score:3, Insightful)
The game concepts are unique, the problems and Tests are challenging but not impossible, and almost everyone I've met through the game is a good, friendly, kind, intelligent, helpful person.
I'd go so far as to say that ATITD is the best MMOG I've played, and it has the added benefit of having an extremely high-quality player base. It can be frustrating at times, but only because the puzzles are actually -hard-. I've devoted a lot of time to deciphering one particular aspect of the game (winemaking) and it still largely baffles me. Where most games err on the side of being too easy, this one definitely isn't "dumbed down" for the masses.
Client is a free download (both windows and linux -- and you never pay for it, unlike those sneaky AO people), and there's a 1-month-or-24-hrs-game-time free trial period.
It's really quite fun, and if you're interested in MMOGs at all, you really should take a look.
Re:Don't be too quick to judge (Score:2)
Finally, a follow-up article (Score:4, Informative)
Our free downloadable linux client is at http://atitd.com/eClient-linux.run. Our engine is also partially open-sourced. "A Tale in the Desert" owes a lot to the open source community too. We're a small company with only two lead developers that basically coded the entire game on their own. Thus, we make use of alot of free software such as, eCal3D (download source here [atitd.com], a derivative of Bruno Heidelberger's Cal3D.
I'm not sure why some Slashdot readers are so hostile to the idea of a "cooperative thinking game." Isn't that what the open-source movement is all about? Does everyone really love mindless hack-and-slash leveling treadmills that much? I guess we'll find out if SWG becomes a success (and I wish Raph Koster the best of luck too!).
Anyway, this is just the first in a series of articles about ATITD I plan on writing for GGA. The next one will probably be about the player-run legal system. So far players in our game have drafted, voted on, and passed laws about theft, land ownership, property permissions, social taboos, obsenity laws, and even virtual rape. Feel free to continue to link to future news about us since we can't afford to advertise on Slashdot (contacted OSDN's advertising department, figure they quoted was 10 times what we paid for our Penny Arcade ad deal).