



Former Nintendo Boss Talks GameCube, PSP 57
Thanks to an anonymous reader for pointing to a GamerFeed article translating an interview with former Nintendo boss Hiroshi Yamauchi about the state of gaming. The legendary Yamauchi is customarily dismissive about Sony's attempts to get into handheld gaming with the PSP ("I don't think [Sony] understand the game business... but software for both machines will be much different, and it would be a mistake to consider them in direct competition."), and also offers a different perspective on slipping GameCube sales ("Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles. Our target market is the entire world, so it's very difficult to develop software that appeals to everyone.")
NES production to stop this year? (Score:4, Interesting)
Yamauchi-san: Fortunately, many people have the chance to enjoy it. It became impossible to procure a fixed number of parts to continue manufacturing the console, so production will stop this year.
Huh? Are they saying that the origional 8-bit NES / Famicom is STILL IN PRODUCTION? Or at least that it was until this year? Where? And can the top-loader still be had?
Re:NES production to stop this year? (Score:2)
Sad how everything has to be a fad like the computer just because the newer machines can show more of Lara Croft's pixels.
Re:NES production to stop this year? (Score:3, Insightful)
Actually, the NES had to be a fad like everything else because most of us couldn't play games on our NES consoles without 10 minutes of cleaning cartridges and aligning them just right in the old front-load systems we bought 15 years ago. I've never seen an original NES system that didn't start having problems loading games after a few years, and most of us couldn't justify buying a 'n
Re:NES production to stop this year? (Score:2, Interesting)
Re:NES production to stop this year? (Score:2)
Then my frickin' brother borrowed it to someone and was never eager to get it back. I've never forgiven him for that. Oh well. We had about 30 games then, and I have 3 CDs full of ROMs (eh, including, like, 100 SMB hacks and multip
Re:NES production to stop this year? (Score:2, Interesting)
I've never had any problems with CD and DVD based games, but then I treat the discs much better than I ever did a cartridge. I've never had a major problem with a top-loading cartridge-based system, either, just the old front-loading NES systems. My Atari 2600 (the old wood-panelled one) still worked just fine when I so
There is an easy solution to this. (Score:3, Insightful)
Re:NES production to stop this year? (Score:2)
Got ours for Christmas in '85, and it still works fine, except for Double-Dribble, which loads, but dies after a few minutes.
85? (Score:1)
Re:85? (Score:2)
Re:85? (Score:1)
I was wrong (Score:1)
http://www.nintendo.com/corp/history.html [nintendo.com]
Nintendo has been associated with RPGs since... (Score:3, Interesting)
Metroid Prime proved they could do more, but there doesn't seem to be as much focus on the intricacies of more violent games. The RPGs have depth but other games seem to be well, a little thin.
On platforms recognized as designed for 3D there's an ironic turn. Now that the 3D is so rich, games designers can use that to focus on things such as hiding from enemies or looking over another character's shoulder. Nintendo's games aren't quite as involving.
Re:Nintendo has been associated with RPGs since... (Score:2, Insightful)
Nintendo hasn't had an excellent traditional RPG since Super Mario RPG on SNES. Paper Mario on N64 was decent I guess. One RPG in particular, Final Fantasy VII, jumpstarted the PlayStation brand. The fact that it didn't come out for N64 was the beginning of the "problem" years for Nintendo.
Furthermore, you say their other games are lacking depth. Super Smash Bros. Melee has a dee
Re:Nintendo has been associated with RPGs since... (Score:1)
Misleading summary (Score:5, Insightful)
<quote>
The legendary Yamauchi is customarily dismissive about Sony's attempts to get into handheld gaming with the PSP ("I don't think [Sony] understand the game business... but software for both machines will be much different, and it would be a mistake to consider them in direct competition."),
<quote>
Actually, Yamauchi isn't dismissive at all, and the [Sony] in the summary is incorrect. It's the *analysts* who don't understand the game business. Here's the actual interview quote:
<quote>
Sony's PSP isn't expected to hit the market until late 2004, and there's still many unknown details about it. There have been analysts who think Nintendo has a monopoly over the handheld market and Sony maybe able to break it - I don't think they understand the game business. New product competition in this industry is important. Although Nintendo's core business is software, having another hardware developer will allow us to judge the superority or inferority of our machine. But software for both machines will be much different, and it would be a mistake to consider them in direct competition.
</quote>
Now, where exactly is he dismissive of Sony? Doesn't he actually accept the possibility that the Nintendo machine will be inferior?
Please use some basic reading comprehension before coming up with summaries like this...
Re:Misleading summary (Score:2)
Actually I think I can kind of see that point. If the PSP comes out with remakes of PS1 and PS2 games, quite a few people would probably buy the PSP, ignoring the GBA in the process. Even though the styles of games are different, lots of people buy based on potential rather than on the strengths of the games available (or in development).
There's a point to be made either way. In some ways the GBA will al
Re:Misleading summary (Score:2)
That summary was utterly sad. Almost, but not entirely, unlike what was actually said in the article.
Re: GCNBoy (Score:1)
Re: GCNBoy (Score:2)
What they _should_ do is make a handheld of PSX/N64 level hardware that plays GCN sized disks. Like the PSP, the disks should have a hard shell like 3.5 floppies. When the next generation handheld after that comes out, it should be GCN level hardware, and they could sell empty cases that GCN disks could be put into and used in the exact same manner as the first generation disk-c
Re: GCNBoy (Score:2)
Domestically (Score:2, Insightful)
Re:Domestically (Score:2)
But consoles like this [vidgame.net]don't help the problem much.
I wish Nintendo would pull away again and beat Sony. But then I see things like this [penny-arcade.com], and I realize that they're right. I look around me. The kind of people I know who own PS2s by and large, aren't gamers. They're people who play for 5 minutes at a time before going to work in the morning, or who like to Play Grand Theft Auto with all the cheat codes on because
Oh really? (Score:2, Insightful)
sounds like a cop out to me. Anime is so violent they put disclaimers on it when it shows on American TV.
BC
Re:Oh really? (Score:1)
"sounds like a cop out to me. Anime is so violent they put disclaimers on it when it shows on American TV."
You are comparing apples to oranges. Anime is a passive form of entertainment, and violence consumed passively is much different than killing someone in a interactive video game.
On the other hand, just look at the statistics for 2002:
Of all video game software sold in 2002:
* 55.7% were rated Everyone (E).
* 27.6% were rated Teen (T).
* 13.2% were rated Mature (M).
* In 2002,
Nintedo-versity (Score:1)
They want to maintain a certain image, which is great in theory, but tough on sales. They may have a right to be stubborn, considering the quality of the core games they release is always phenomenal. Still they need to broaden the hori
Re:Nintedo-versity (Score:1)
It's also helpful when Lieberman and the Vice Squad start making the rounds of game companies...
This attitude of superiority has cost them the friendship of Sony and Square, two mistakes that they have been paying for ever since.
Just a nitpick here, but it seems to me that Square, not Nintendo, suffered after deserting to Sony. Their late Super Nintendo games (FF6, Chrono Trigger, RS3, SD3) were extremely good, but in
Re:Nintedo-versity (Score:1)
Of course, the 'mess they made' resulted in the highe
Re:Nintedo-versity (Score:1)
If Square is doing so well, why did they need Fund Q money so badly? For that matter, why in Heck did they merge with Enix, at terms disadvantageous to themselves? (IIRC, 1 share of Squaresoft to
[Full-Motion Vi
Re:Nintedo-versity (Score:1)
The link you sited said it all, at least all that could be said in such a small item
Re:Nintedo-versity (Score:1)
Actually, looking back at most of the Final Fantasy series which was released during the SNES/NES days, they were at least trying to tell the story mostly through the game itself, but they still always had those one or two times in each game where it just broke away to a screen that had a bunch of text on it to tell the next bit of story. They added in a couple of pre-rendered cut-scenes after the fact for the PlayStation re-releases, which imo neither helped nor hindered those particul
Re:Nintedo-versity (Score:1)
To cite a particular example, I would say that FF7 suffered immensely from its use of rendered video instead of in-game cinematics. The video looked very different from the game itself, more so in the PC than the PSX version, and took up so much disk space that they weren't even able to implement reviving Aeris.
I think what I was trying to point out is simply that the pre-rendered video replaced an even more mediocre method of story-telling in video games: putting up a screen or mor
Re:Nintedo-versity (Score:1)
I think what I was trying to point out is simply that the pre-rendered video replaced an even more mediocre method of story-telling in video games: putting up a screen or more of text and expecting the player to read all of it (usually at the game developer's choice of scrolling speed) to get the plot movement.
My own thoughts on this? Done properly, it's spectacular; but for it to work, one must both (a) do it extremely sparingly and (b) catch the reader's interest *before* the scrolling marquee of
Re:Nintedo-versity (Score:1)
My own thoughts on this? Done properly, it's spectacular; but for it to work, one must both (a) do it extremely sparingly and (b) catch the reader's interest *before* the scrolling marquee of text. Case in point: Final Fantasy IV, with the scrolling text leaving Baron, with "Crossing the Bridge" in the background... Spectacular.
Of course, too many screenfuls of text, I agree, are even worse than rendered video. Morrowind is a perfect example of what not to do -- uninteresting story, no characterizatio
Re:Nintedo-versity (Score:1)
I think we've reached agreement on this subject.
[CT and Enix]
http://www.wikipedia.org/wiki/Chrono_Trigger
(th e same info is in many other places, but I figured the first link I hit on a bad google search will do well enough (I searched for Chrono Cross instead of Chrono Trigger, oops)
I stand corrected.
[New feel to CT]
Probably a combination of the two, and Square's willingness to make a lot of changes (which they incorporated in the FF series) in terms of the various systems the game used (ie the
Re:Nintedo-versity (Score:1)
Re:Nintedo-versity (Score:1)
I agree. I wouldn't care particularly much... if the ESRB could just produce a decent rating system, and anyone at all cared about it. It's a sad day when the official ratings board of the ISDA itself can't devise a system to equal a bunch of berserker fundamentalists [capalert.com], and can't enforce its age recommendations as well as even the movie industry...
Violence has been part of human entertainment s
Re:Nintedo-versity (Score:1)
One neat thing about the GTAs is that the gratuitious violence is mostly optional. You don't have to do anything violent that doesn't forward the story. You don't have to run over random people on the street to finish the game; it's up to you.
I wouldn't call the violence in Wolfenstein 3d gratuitious because that was the whole point of the game (and most other fps'): pure violence. If you're going to be looking
Re:Nintedo-versity (Score:1)
Violence in gaming (Score:4, Interesting)
Sales of GameCube software fell short in North America and Europe last year, and I believe that's due to the popularity of violent games on other consoles. The culture of Japan is much different and less accepting of such titles.
It's a funny juxtoposition but the quick answer is always something about how violent anime is yadda, yadda. I think I finally hit the cultural nail on the head today though when I read this story. It's not the vaunted 'tolerance for violence' that everyone keeps spouting (on both sides). It's simply a cultural preconception. In Japan it's okay for cartoons to be violent but games should be cute. In the US it's okay for games to be violent but cartoons should be cute. Neither country seems (in a general sense) to be able to get over these preconceived concepts.
Consoles (Score:1)
It's hard to read into Yamauchi's words since, on many occasions, he has been quoted as ferventing believing other companies are non-threats and being critical of them, even as Nintendo continues to lose to Sony. The absolute worst thing Nintendo can do is dismiss the threat Sony poses. I don't think Yamauchi has outright expressed that in this article, but both he and Nintendo in gener
Mario has lost his dingy (Score:1)
Re:Mario has lost his dingy (Score:1)
Never mind the pricing and features of the two, right? I have a feeling that Sony may also have problems making disc-based portables work as well as cartridge systems, too, but that's their problem to work out, and remains to be seen.
HELLO! This is ancient thinking... look at what has happened to Nintendo with the N64 and GameCube? They lost LOTS of marketshare because it
Oh yeah? (Score:2)
Last time i checked MagicBox, the GameCube sales in Japan were pretty abysmal too. How do you explain away that?
I like Nintendo as much as the next guy (well, better mos
Re:Oh yeah? (Score:2)
And you said " If you were actually paying attention to those sales charts, you'll also see that most Nintendo titles sell > 500,000 copies in Japan (exceptions are the American games like Metroid, Eternal Darkness). Of course you're so blind you can't see that."
Well let's go and take a look at those c [the-magicbox.com]
Re:Oh yeah? (Score:2)
Me: "I like Nintendo as much as the next guy (well, better most likely) but i'm not so blinded that i can convince myself that they're doing _well_ at the moment, at least in the console area."
You: "If you were actually paying attention to those sales charts, you'll also see that most Nintendo titles sell > 500,000 copies in Japan (exceptions are the American games like Metroid, Eternal Darkness). Of course you're so blind you can't see that.
Bowser! Rawrrr! (Score:1)
Did anyone else get an image of Bowser growling at Nintendo executives?
Violent Game Titles (Score:1)
Wrong interpretation of Yamauchi Quote (Score:1)
simoniker quote: "The legendary Yamauchi is customarily dismissive about Sony's attempts to get into han
Why the PSP will suck.... (Score:2)