How Console Piracy Affects Gaming 65
Thanks to GameSpy for posting a three-part article discussing the problems of pirated console games, and the steps being taken to combat the problem. The article talks to IDSA boss Doug Lowenstein, and suggests that "..console piracy is a worldwide industry, as multi-national as wireless telephones or McDonalds hamburgers.", also contrasting the piracy problems of the major manufacturers: "Nintendo's piracy problems are more localized than those of Sony and Microsoft. While GameCube piracy has not been a problem, Game Boy piracy, on the other hand, has proliferated."
Lik-Sang (Score:5, Interesting)
Re:Lik-Sang (Score:1)
A cart can be pretty sturdy, but what happens when your most favorite GB game gets rolled over by a 5 legged rolly chair?? You just cant send the game back to nintendo with a small fee, get a new game which you owned.
The same problem exists with CD's. Does Nintendo provide a backup service where you send in scratched/broken minis and get a new one? NOPE. They tell you buy another full license at 40-60$.
Backups are part of our copyright, and any format whic
Re:Lik-Sang (Score:2)
The design is copyrighted- you can't copy it. But, if you break the figurine, they don't replace it for you.
It is not the companies responsibility to ensure that you always have use of their product- it is their responsibility to make sure that the product they originally give to you is what you paid for.
And you can be damn sure that if you went around trying to duplicate and sell those figurines, you would
Re:Lik-Sang (Score:2, Interesting)
They key is in the 'and sell' part. Only a small number of people would bother to justify selling copies of games (though more would try to justify buying those copies). Backing up copyrighted material is covered under fair use in the US.
Some PC game publishers do have a policy of sending replacement CDs for a small fee if you return a scratched or otherwise damaged disc to them
Re:Lik-Sang (Score:2, Interesting)
And if we're paying for that 1 copy of the data, we should be able to, for a fair price, send the remains of the broken media and get a new disc/cart.
Since MANY game manufacturers do not allow that, we're forced to use "semi-legal" means where you cannot tell if it's backup or copyright violation. And now add in zone-based game plays where a Japanaes game wont wo
Re:Lik-Sang (Score:2)
How many people are really making legitimate backup copies, and how many are pirating the software?
The companies MUST be able to protect their time, and effort in creating the software.
If there were no pirates, there would be no copy protection.
Re:Lik-Sang (Score:2)
Yes, but the customer did not purchase the design, did they? They purchased the doll and the doll cannot be copyrighted.
You are a troll.
Re:Lik-Sang (Score:2)
First of all chucklehead, I said 'figurine', not 'doll'.
And I would recommend that you learn something about copyright law before you post your ignorant statements. Yes, a figurine CAN be copyrighted- it falls into the 'statuary' category.
But of course, if you don't bother to educate yourself, then my comments would make no sense.
I still hold the same opinion. The copyrighted material is the artistic work (software/statue) The physical material you buy is the delivery system. Whether you break y
Come on... (Score:4, Interesting)
We really need to worry about more serious things [foreignwire.com].
Re:Come on... (Score:2, Insightful)
Your statement is moot because pirating a game is the opposite of buying it so if they're gonna buy it then they're not gonna pirate it. Try this:
We all know that most people would pirate a game that they want but don't want to buy.
These 'most people' make up quite a large
is this really a problem? (Score:4, Interesting)
However, what about the people who do mod their consoles and download games? I knew a guy who had tons of Playstation games and almost every Dreamcast game period. He had more games than he could ever buy, and he was a college student. He still spent what money he had on Playstation and Dreamcast peripherals and whatnot.
So how much money did the big video game companies lose on him personally? Probably the price of a few games, at most. And how much did they make? Well, I don't know, but I had the opportunity to try out just about any game I wanted to for the Playstation and the Dreamcast, without having to buy it. Now I have a Playstation, and I have quite a few games for it, all legal.
So I guess the question here is, does the price of the one or two games the average modder would otherwise end up having to pay for outweigh the incredible amount of free advertising they do?
Personally, I'd say their time would be better spent going after the professional pirates, who can produce professional-looking games at base manufacturing costs. And I'd say the same thing to the RIAA and the MPAA. Just as long as you aren't actively screwing over the vast majority of law-abiding customers, you have nothing to fear; this is probably why the RIAA is so scared right now.
Re:is this really a problem? (Score:5, Informative)
If you ever travel to South America and parts of Asia, its hard to find a *legitimate* copy of a game. Burned copies are being sold on every street corner
Yes, I've heard that before. (Score:1)
Also, were these professionally done, or just cheap home CD-burner jobs?
Re:Yes, I've heard that before. (Score:2)
And the quality varies. In Bangkok, professionally made copies are the norm; in South America its usually some cheap burned disc.
And there are TONS of pirated game boy, mega drive (genesis) and famicom cartidges floating around the world. TONS I tell ya!!
Re:Yes, I've heard that before. (Score:1)
Re:Yes, I've heard that before. (Score:1)
Actually, Sony doesn't sell consoles/games in South America because piracy is so bad there, so they essentially lose every legitimate sale they could have made. At the same time, they chose not to sell their system there, so it's their problem. It's a nice little circle there.
Re:is this really a problem? (Score:2)
What I'd like to see... (Score:2, Interesting)
Lets see how Console makers like them apples.
Re:What I'd like to see... (Score:1)
>>>>>Not going to happen. Why would it? The people who sell you the means for backup (or illegal copying, whatever) are doing it for profit, just like the original video game publishers.
Exactly. And if they're knocked out of that business of selling mod-circuits by those companies, I'd release all my information about the firmware code and PCB's. You dont think that would give Sony, MS, and Nintendo a collective heart attack? It's not profit, it's called REVENGE.
>>>>There's no p
I think before (Score:5, Interesting)
Pretty much piracy is a double edged sword. If your system is pirateable like MS or Sony you get increased market share. But at the same time if your system is unpirateable you get more profit per sale.
Check this. Playstation games are pirateable, probably the most pirated games ever. The PS1 is a cheap and easily obtainable and moddable piece of hardware. Low income people (most of the world) can afford to get the Playstation because they can get the hardware cheap and can pirate games. I know a lot of people who have PSOnes. Sometimes I think I'm the only person without one. But all of them that I know have both legitimate and pirated/imported games. Because games are pirateable more people buy the system, and those who own the system are highly likely to buy a few legitimate games. However, because of piracy you will have a few people who would have and could have bought the game, but pirate instead. And of course if your system is pirateable there is the extra revenue you get by winning lawsuits against pirates.
Then you look at an unpirateable system like the cube. Everyone who owns a cube paid for it. They paid for every game they own and every accesory for the system. So on every sale Nintendo makes profit. The only people who own a cube are people who want it and can afford it. Nobody else has one, so Nintendo's market share is low. But when a game comes out for the cube that is awesome, like wind waker, it is instantly a million seller. Everyone who has the system buys the game.
So, piracy good and bad at the same time. Market share or profit margin? I don't see Nintendo going out of business any time soon, but I don't see sony going out either. But I do see XboX turning a loss despite higher market share in the US over the cube. Hmmmm.
Re:I think before (Score:2)
Actually, I think you'll find that the dreamcast was far more piratable; most DCs didn't need any mods what so ever to play a properly ripped game; burn to CD and off you go.
Re:I think before (Score:2)
Re:I think before (Score:2)
Disc juggler, as I recall.
There was some nice stuff you could get in Europe, but not North America, such as Rez, Headhunter, Shenmue 2.
dumbass, xbox is losing on purpose... (Score:1)
I once saw one of those... (Score:5, Funny)
I didn't notice any problem with the quality of the games, I guess extensive play will be required. <bsa-protection>What a pity I immediately destroyed the cartridge in disgust at the ripping off of the poor software giants and movie studio execs who had licensed their preciousss IP.</bsa-protection>
However, if I had played it extensively, I'm sure I would have noticed some of the false advertising on the box compared to its contents. While the four gameboy advance games (Harry Potter/Mario Advance 2/Lord of the Rings/Shrek: Hassle in the Castle) I'm sure would've been as advertised, I noticed that Dig Dog (sic) was shown on the cover as having Doraemon characters in it, I guess due to Dig Dug's resemblance to an earless, robotic cat and Doraemon's relative popularity in SE Asia. There would've been some wierd games too like "King of Ghost."
Yes, 115 games in all... but most of those were old gameboy games that I doubt would sell outside of Asia anyway... like two Majong games...
<bsa-protection>Oh well, all hail BSA/MPAA/RIAA and their continuing war against copyright infringement. Their neverending quest to screw up every computer everywhere and crush legitimate reverse engineering projects like Bleem!, Gameboy Advance Flash Cartridges and Freecraft has inspired me to behave morally whenever I see anyone try to infringe their preciousss IP.</bsa-protection> Of course, some might say that in such a war, morality has become a gray area....
Re:I once saw one of those... (Score:1)
Freecraft was shut down by Blizzard [slashdot.org], not the BSA/MPAA/RIAA. Just an FYI.
Piracy (Score:1, Insightful)
Profit source (Score:3, Insightful)
Will M$ always lose money selling X-box? (Score:2)
Will this always be the case? Typically, the same PC at the same speed, with the same hard disk becomes cheaper to produce as time goes on. Since an X is like a PC, if Microsoft is selling the same X-box that they started with, does this mean that they lose less and less money on each unit sold as the months go by, and eventually they will break even (unless they upgrade the platform?)
Re:Will M$ always lose money selling X-box? (Score:2)
Re:Will M$ always lose money selling X-box? (Score:1)
Re:Will M$ always lose money selling X-box? (Score:1)
Considering Microsoft lost $190 million (on $493 million in sales) in calendar Q1 on the Xbox, I highly doubt they're making any mon
Re:Profit source (Score:1)
Re:Profit source (Score:1)
Companies sometimes encourage piracy. (Score:3, Interesting)
This is very similar to the region system in DVD's, which does nothing but encourage piracy, DeCSS, and region-free hacks of players because the companies often never make certain material available in certain regions.
In situations like this, the problem is not piracy: piracy is a symptom and result of the companies inexplicably refusing to take money for games (or movies) that the public wants to buy.
No, not at all (Score:2)
No, that wasn't it at all, Mr A.C. You missed my point. My point was that they often refuse to sell the games (or DVDs) *at all* in certain regions, which leaves piracy as the *only* method of getting the games.
"Publishers don't localize games into Russian because it is not profitable to do so."
How much overhead or cost to the company in letting the Russian distributors buy the games and distribu
How much in North America/Europe? (Score:3, Interesting)
I think PC Piracy is a much bigger problem - I do know more than one person who will d/l software. And even large than that, is the borrowing/cracking of games between friends. I'm sure most purchased PC games make it onto more than one machine.
Re:How much in North America/Europe? (Score:2)
In Europe, everybody and their mother have chpped their XBOX or PS2, and just buy games from people with the proper type of DVD burner for les than half price. Maybe it has to do with the insane videogame prices ($60-$65 in many cases).
The main reason the GCN is not selling very well there is that GCN games cannot be copied easily
The standout quote on pg 3 (Score:2)
This is going to continue to be a problem untill consumers have a reason to stop doing it. If that means the industry dies, its unavoidable as far as I can see.
Likewise, enforcement will never ever reach majority level, and even then won't stop the problem. Online games w/ a key-challenge kind of deal, where signifigant portions of the game logic rely on the game server
Piracy Vs. Success (Score:2, Interesting)
Play Station - Piracy High - Success High
N64 - Piracy low - Success Low
Play Station 2 - Piracy High - Success High
GameCube - Piracy none - Success Low
That may not say Everything, But it sure says Something.
Re:Piracy Vs. Success (Score:1)
Re:Piracy Vs. Success (Score:1)
Still hasn't been profitable.
3rd in the world out of 3.
Piracy is higher than PS2 as far as I've seen (because the modchips are more efficient and more beneficial, more people I know have modchips in their Xboxen than their PS2s).
You pointed out more people pirated the systems where it was profitable to pirate them. Not that pirating makes something profitable.
Now why would someone pirate the systems where it's worth their while?
Re:Piracy Vs. Success (Score:2)
Most people I know who have XBoxen use them as a media center. Mostly to hook up to their sound system to play MP3s, movies, and other things..although...
While we do that, might as well use it to play burnt games. That's a secondary function.
There's not just competition between games. There is competition between consoles to get those games. Piracy increases the installed base, which looks good to the bean-counters, there-go the lack of GC ports.
In Nintendo's case,
Re:Piracy Vs. Success (Score:1)
I pretty much agree with you, but the primary reason (and it is stated in the article iirc, or maybe that was another article) is that the games that use licensed content (which are a lot of them these days) often have to license the content from different companies in different regions (especially US and Asia, and es
Re:Piracy Vs. Success (Score:3, Informative)
And besides, I think you're a bit off on saying that the Gameboy has a high rate of piracy. Yeah, it is in the Asian/South American markets where you can buy bootleg carts. But in the states/Europe/Japan, most people don't buy bootlegs or have flash carts.
--Jeremy
Re:Piracy Vs. Success (Score:1)
Re:Piracy Vs. Success (Score:2)
Re:Piracy Vs. Success (Score:2)
Re:Piracy Vs. Success (Score:1)
Re:Piracy Vs. Success (Score:2)
Next week on GameSpy(tm) (Score:1)
Lowering prices? (Score:3, Insightful)
This isn't surprising at all. (Score:1)