

Machinima Invade Hollywood's Turf? 156
Thanks to Wired News for posting an article discussing the rise of machinima, which are "animated movies.. utilizing the [real-time] 3-D graphics engines of games like Quake or Unreal." The article cites prominent machinima such as Jake Hughes' Anachronox: The Movie and the machinima-created music video for Zero 7's 'In The Waiting Line', and according to Bill Rehbock of Nvidia, "..machinima methods, in addition to providing a hobby for aspiring filmmakers, are starting to be used in the creative industries far more than is apparent. For example, George Lucas' Industrial Light and Magic is using the Unreal engine to storyboard Star Wars movies." There's also a significant cash prize for machinima makers as part of Epic's Make Something Unreal competition we mentioned a few weeks back.
Movies of Games (Score:5, Interesting)
Re:Movies of Games (Score:5, Insightful)
I don't think the article is being very realistic asking if hollywood's turf is being invaded. ILM doing storyboards with a game engine? Great didn't they used to do story boards with pencil and paper? More like animators turf being invaded.
Once you develop a game system to the point where you have so much character control and facial expression that it rivals cgi films I think you've probably made a CGI development environment and not a game engine.
Re:Movies of Games (Score:5, Interesting)
In the first case, developers would be able to edit facial expressions. In the second (a la Half-Life 2) the facial expressions will be generated automatically according to the situation. And while the first case would not be very useful to amateur machinima creators, the second one just might.
With Half-Life 2 you can have a small team play out the scenes and be sure that game face expression and physics engines will take care of the rest. Look at their trailer - the gameplay already looks close enough to movies.
The idea is not to replace the physics of the real world with a CGI environment, it is to replace basically everything except the director with software.
Then you will be able to quickly select and tweak the models, levels and objects, load up the game engine, take control of the characters, give some orders to AI bots (just look at the Rome: Total War trailer to see how AI-controlled bots can make for "totally awesome" Braveheart-quality footage), may be even recording actions for some characters and then running these recordings to remove the need for additional human players and record the scenes. You can be sure that most of the stunts, the lipsync, environmental sounds, etc. are done automatically by the engine. Then you will have the video and audio footage. Now just load up the editor and make the final film.
The only remaining question would be the rendering quality, but with the impressive progress done by the game industry every year, I have no doubts that real-time video-realistic graphics can be achieved quite soon, probably in less than a decade, a few years after movie studio CGI reaches that level.
Re:Movies of Games (Score:3, Insightful)
The footage is very impressive.
Re:Movies of Games (Score:2)
Re:Movies of Games (Score:2)
There are two kinds of games.
1. Games that simulate something that you play with.
2. Games that simulate you as another character in another world.
First category includes games ranging from chess to RTS, to economic simulators, to logic games. These need gameplay first, story second and graphics third. All parts are important, though. You (an average game player that represents THE CUSTOMER) might settle for a game with poor graphics, but brilliant story and gameplay,
Re:Movies of Games (Score:2, Interesting)
Wrong? I guess in your opinion. Just because people look at game engines and say wow, you could make a film doesnt mean that people will be, at least for things you'll go and pay $10 at the theater for. My opinion would be that you've been drinking too much of the kool-aid, at least as much as those who predicted midi would replace studio musicians by now. If nothing else the focus and economics of it
Re:Movies of Games (Score:2)
If you're going to do that, the least you can do is throw in a porn joke as well
Re:Movies of Games (Score:2, Interesting)
Many Linux advocates have been saying that would happen with Linux on the desktop. A niche market (Linux) taking over a huge market (Windows desktop).
Re:Movies of Games (Score:2)
The
Re:Movies of Games (Score:2)
Re:Movies of Games (Score:2)
Re:Movies of Games (Score:3)
Exactly. I vaguely recall (sorry I can't find the exact quote) an advertising article in which one of the marketing people working on the new Tomb Raider was talking about how the movie was "a total marketing package" or something of the sort. Basically it was one long commercial. The wa
Re:Movies of Games (Score:2)
Game engines are interactive, CGI development environments are pre-scripted. That's the only difference that matters.
Re:Movies of Games (Score:2)
Well the thing is that the article description is a bit misleading and it's comparing two slightly different things. ILM used the Unreal engine to do storyboarding for Spielberg's AI couple of years ago. The system would allow Spielberg to decide shots, say where to place the camera and actors, any camera movements etc. (this was mostly for the Rouge City seqeunce). It was just a crude system to help the director plan the shot.
It's not much differrent than say now using CAD programs to design sets inst
Re:Movies of Games (Score:5, Funny)
Of course, it's really just likely we'll have a whole new breed of porn.
As far as game movies and movies games? 98% garbage.
Not so much merging as maiming.... (Score:5, Insightful)
There is a long tradition of movies being made from books, games, etc. However, this is not merely a blending of different mediums - I believe it will bring about a major shift in the powers that control our allowed entertainment.
Think of a great movie that you have seen - now imagine that you could choose to download (free/licensed/whatever) the scenery (level) and any assosciated mods/custom scripts etc.
You and your friends are able to recreate the "movie", either exactly or to your own interpretation, and allow others to watch live or captured recording of your performance.
I can see the Hollywood Machine quacking in it's boots over this one (despite the fact that if they play their cards carefully they stand to gain much more than they will lose). Although the Casting Association of America is guaranteed to do all within it's power to restrict the casting to union members...
I for one would love to be able to recreate the marine charge in Aliens.
It is conceivable that groups of performers will become so popular amongst the audiences that they will be able to become commercial entities (if they so choose) themselves. Kind of analogous to the local community acting groups.
The largest stumbling block at the moment is the difficulty in portaying emotive content. I can see "Rambo" making an easy conversion to machinama, but "Driving Miss Daisy" may be left lacking...
What we really need is a system that (through consumer grade USB cameras) can capture the expressions on a face, convert them to relative muscular movement descriptors, and then send this information as modifiers for the model of the character is currently playing. For instance, this should allow characters without a typical humanoid appearance to still represent the facial movements in a mostly understandable way (ie. a smiling dog).
I believe similar systems are currently being developed for "quasi" video conferencing, so a meshing of the two technologies would greatly benefit both goals.
There are a large number of issues, which although not immediately obvious, bear some consideration before we rush in. Censorship (never a favourite concept of mine admittedly), copyright and a whole host of others.
My overwhelming thought? Maybe we will actually get some decent entertainment if we take the power from the hands of the yellow-livered, "let's just do another sequel", mentally challenged, emotionally crippled individuals we currently call Hollywood executives...
Q.
Re:Not so much merging as maiming.... (Score:3, Funny)
Am I the only one who didn't get a mental image of ducks in galoshes trembling with fear? I hate to pick on typos (I make enough of them myself), but that one was priceless.
Thanks for cheering up my morning!
Surprisingly enough... (Score:2)
http://www.redvsblue.com/
--Basically it's Halo on the Xbox used to make some pretty good movies (they're actually *funny* because they're scripted and timed so well.) Check them out.
Re:Movies of Games (Score:3, Interesting)
The graphics aren't the story (Score:5, Insightful)
Look at films like Final Fantasy, SW1&2, or even LoTR (flame on!). The directors went overboard with the graphics and the story suffered as a result. In FF, the CG was the story. In SW1&2 it is debatable whether Lucas had any story to tell in the first place. And in LoTR, so much time was spent showing battle after battle, landscape after landscape, hokey special effect after hokey special effect, that it took 3 and a half hours to tell one third of a 2 hour movie.
But considering the current crop of crappy movies out, CG or not, I doubt very much that there is a genuinely original storyteller/director out there getting his work into theaters.
Re:The graphics aren't the story (Score:5, Interesting)
The artists fall in love with the medium, but ignore the story, hence they create a crappy product. After awhile, water finds its level, and the balance is restored. I am most familiar with the the cinema but I am sure you can find a similar theme running throughout all of art. With the cinema, we had the advent of sound which produced a boat load of crappy sound films. I believe at the time people thought it was a fad and we would go back to silents which of course, would never be the case. Then came color. And with the rise of the blockbuster, we had special effects taking ahold of us in the eighties, and now we are seeing cgi enter the palette of the filmmaker.
I will even argue the same with trends such as in the forties we had noirs out the ying-yang. In the fifties, we had musicals. In the late sixties early seventies, we had the counter-culture movies. Then the blackpoltation movies. We had slasher films in the eightes.
All the crap dissappears and we remember the best. But during the time period, we are saturated with all of them. And in time, we will forget.
This is history. That's all.
And strangely enough (Score:3, Insightful)
Perhaps the medium *is* the art to a lot of people. In fact, quite a few think the movies mentioned higher in this thread are wonderful solely because they lo
Re:The graphics aren't the story (Score:3)
To debunk this absolute statement, take a look at any of Akira Kurosawa's films, Rashomon, Ran, Throne of Blood & Dreams in particular. Kurosawa began as a painter, and went into cinema falling in love with the camera. He used the camera like no other before him and in a lot of his films he used the camera as a large part of telling the story. It was his canvas. He was a master is considered one
A few things (Score:5, Insightful)
You give examples of bad CGI movies, but ignore the good ones. What about Toy Story, and basically, everything else by Pixar?
It's easy to say, look at all this crap. The hard part is looking through the crap to find the genuinely good movies out there involving storytelling. And in some cases, so what? Was the story behind T3 compelling? No. Was it still awesome because of all the stuff blowing up and other CGI effects? Yes.
Re:A few things (Score:2)
Three and a half hours probably refers to the Director's Cut of Fellowship of the Ring. It's an exaggeration to say that only a third of it was shown. It was more like three quarters, but he did add passages, many of which featured CGI effects, that could have been cut in favour of showing more of the actual story.
I've been underwhelmed with the CGI in both LotR films so far. It's good, but not great. You can't simply forget it, especially when it's shoved in your face so often. For example: CGI not
Re:The graphics aren't the story (Score:5, Insightful)
On the flip side, the easier (and less inexpensive) it is for a realistic film to be made, the more likely it is a good story will not be passed by.
Our "current crop of crappy" movies as you fondly put it (I like how that rolls of my tongue, I'm going to be saying "current crop of crappy (insert noun here)" for weeks now) oh yea where was I. Yes, our "current crop of crappy" movies are the work of the same film companies that have been ignoring wonderful stories since the companies conception. With never available before ease, a small independent production will be able to create a quality film that incorporates a wonderful story with realistic visual and audio. Before now, we were commonly presented with either a bad story with decent effects, or good story ruined by a limited budget. Hopefully, with the advances in effects, and the costs of creating them dwindling, more good stories will be properly recreated in film, and we can just avoid the "crappy crop" as usual.
Personally, I like the thought of the diversification of quality production that inexpensive realistic methods will allow.
The best work comes... (Score:2)
if you allow yourself to use every new effect, every sound stage technique, every actor that all the money in the world can buy, you hem yourself in.
its the small budget films that use a very strict set of rules (thusly forcing themselves to exploit those rules far more than someone that can simply add a cgi effect) that are the most creative, the most original, and the most entertaining.
If you limit your tools when making a movie, you can make a gre
Re:The best work comes... (Score:3)
I feel that these limitations made Clerks a much better movie than Smith's later big-budget "Dogma". Not that Dogma was a bad movie, it just seemed less "tig
Re:The graphics aren't the story (Score:3, Funny)
BTW, any filmmaker knows that audiences would
Re: The graphics aren't the story (Score:2)
Conversely, I suspect that the main reason that Toy Story did so well is because, despite the amazing graphics, they worked very hard on the story; everything you see is designed to tell and support the story.
I was thinking yesterday that a story is to a film what a melody or vocal line is to a piece of music: it's
Re:The graphics aren't the story (Score:2)
Look at films like 2001, The Abyss, The Matrix, or any of the other GOOD films that broke new FX technology ground. If you want to talk purely about CG, I doubt that it's fair at this point. The medium is new, and most of the really good work is going to be in the background right now, done by people who are struggling to get into the business. This is t
Re:The graphics aren't the story (Score:2)
>Ok, name a battle that wasn't in the books. Name a battle that took more time in the movie (proportionate to story) than it did in the books.
The troll in Moria. Rohirrim versus warg riders. Elves at Helm's Deep (not primarily CGI, but you did ask, and they did get screen time that wasn't in the books). It's not just battles though, there were other scenes added; some of them were benign "subtitles for dummies" scenes, some were nepotism writ large, but the "dwarf tossing" scene added in Moria was
Re:The graphics aren't the story (Score:2)
You replied:
The troll in Moria
As I recall, the goblins in Moria engaged our heros in a battle in which Frodo's armor was revealed in exactly the way it is in the movie. I didn't ask if you could name a creature that was out-of-place, obviously you compress some things from the books rather than simply throwing them away (like trolls), and that was
Re:The graphics aren't the story (Score:2)
Based on the work that's out there, I don't think that's impossible as LoTR is a good but fatally flawed story in the sense that it myopically ignores vast areas of character development. There are some works that come to mind (
Re: The assassin's high school reunion (Score:2)
http://us.imdb.com/Title?0119229
"Grosse Point Blank" with John Cusack and Dan Aykroyd, which I enjoyed quite a bit. Which scene used morphing?
Re: The assassin's high school reunion (Score:2)
If you watch the DVD (Score:2)
And, umm, did you read LoTR? Cause maybe you forgot, but there are battle after battle after battle in the books. Maybe you'd like a G rated version where Gollum is a carebear.
Re:The graphics aren't the story (Score:2)
Re:The graphics aren't the story (Score:2)
Re:Final Fantasy... (Score:2)
I wish the ILM Unreal storyboards were on the DVD (Score:4, Funny)
Re:I wish the ILM Unreal storyboards were on the D (Score:2, Funny)
they might as well let us kill stuff in them.
Lucas probably didn't want to admit that he knows that everyone that watches to movie wants to go and shoot Jar-Jar.
Re:I wish the ILM Unreal storyboards were on the D (Score:2)
Well...after watching some interview with him (or the making of..) on tv...I seem to remember he was asked a question regarding Jar-jar (something along the lines of: What were you thinking?
Animatrix shows the future (Score:5, Interesting)
Re:Animatrix shows the future (Score:4, Informative)
Re:Animatrix shows the future (Score:2)
Anachronix??? (Score:5, Insightful)
The direction is utter, if I might be so bold, s--t. The camerawork is dizzying for no real cinematic effect. The plot is nearly nonexistant. The mood is dull and always dark.
If you want to talk about real Machinima competition for hollywood, the only thing I've seen that comes close is the Reds vs. Blues Halo-rendered comedy, which even then is only funny the first two or three episodes. Then it starts to drag on in the way that amateur comedy tends to do.
I'm afraid we've got a long, long time before the techniques get smoothed out and we stop focussing on technology and start focussing a little on story, direction, editing, and foley art.
Re:Anachronox??? (Score:2, Insightful)
To be fair, most games with "cinematic" cutscenes tend to do really impossible things with the camera. It's generally because the directors have a full 6-degrees of freedom all the time, and they tend to overuse it. Anachronox is a good example, though I loved the game. Or perhaps they don't move the camera at all, and you get very static, rigid cutscenes (Deus Ex comes to mind).
Very
Re:Anachronox??? (Score:2)
99% of machinima copies the plot of Quake II (Score:4, Informative)
G4 (Score:5, Informative)
Short Stories (Score:5, Interesting)
The first thing I thought of when I saw this article was the easter egg from Summoner making a little good-natured fun of D&D. That was one of the funniest skits I've seen about the pen and paper experience.
I can really see game engines as being a great way for someone to make a short story cheap, but I can't imagine sitting for an hour and a half watching a drama made from Sims footage. It would require VERY good writing, and that is not an easy thing to come by. As the technology advances, I could see it becoming the standard way to story-board or 'pre-edit' a movie before it is even shot.
I hope some developing film maker could use it like a musician uses a demo tape, and convinence someone to fund smaller projects. At the very least maybe it will lead to a group of people that can create really good in-game cinematics or cut-scenes.
Dead Alewives (Score:2)
Re:Short Stories (Score:4, Informative)
The first thing I thought of when I saw this article was the easter egg from Summoner making a little good-natured fun of D&D.
That's a machinima adaptation of a skit by the Milwaukee-area comedy troupe The Dead Alewives [deadalewives.com]. Slashdotters who don't hate Flash can check out a new adaptation by Cybermoon Studios [cybermoonstudios.com].
I can't imagine sitting for an hour and a half watching a drama made from Sims footage. It would require VERY good writing, and that is not an easy thing to come by.
Too true, but don't condemn the idea out of hand just because the medium seems unsuitable. One of the greatest works of Japanese drama, the Chushingura (Tale of the 47 Ronin), was written for puppet theater. An early animated feature, Lotte Reiniger's "Adventures of Prince Ahmed" (1926), is told entirely through animated paper cutouts, yet it still holds up quite well as a beautiful artwork. (I know because I just saw it for the first time last week on Turner Classic Movies.) I expect a compelling story can make its impact felt even in machinima. I'd like to try it myself someday.
Videos from MMORPGs (Score:5, Informative)
These illustrate very nicely how much you can do with good editing and music, even if the visuals are limited somewhat by the game engine.
Re:Videos from MMORPGs (Score:2)
While we're at it, everyone should check out The Holimion Trailer [ign.com], for a NWN module. This stuff was certainly epic, something that isn't often seen in rest of the NWN but that is possible. Yippee - flying dragons, real war, stuff from the front lines, special effects that bring the NWN engine to knees... and the Koreans weird idea of English =) And most of the bits and pieces in this are available as custom content for the game, too.
(If you try to find that one from P2P... SHA1: 536844f26e6779961585858d7c
Homemade vs. Hollywood (Score:5, Interesting)
I think that says it all. There have been home-made videos, home-made (music) CDs, home-made food, etc. for ages. Technology has just made it possible to spread home-mades to another area. The picture itself isn't even half of the movie. Those hundreds of people working on a Hollywood movie, aren't for nothing.
It doesn't really matter whether you can do those movies at home or not, it still takes hundreds of people to make a quality flick. I've seen many machinimas and in my opinion, this is just hype. Machinimas are a wonderful idea and finally people can do movies about anything they can imagine. But I still believe that machinimas need atleast dozens of people to become even TV-series level.
Re:Homemade vs. Hollywood (Score:5, Insightful)
In a way, it is the Cathederal and the Bazaar all over again. Hollywood's star maker machinery vs small independants with powerful tools.
Both examples are false. (Score:2)
Oh, the blair witch had a few hundred thousand (maybe even $700,000) in post production applied to the raw footage before it was released to theaters. Of course that example doesn't work as well as "Wedding" but still, the tech isn't there yet to do it on your own unless you are willing to really learn your equipment.
Re:Homemade vs. Hollywood (Score:2)
Re:Homemade vs. Hollywood (Score:2)
For example, the anime DVD Voices of a Distant Star [animefu.com], a half hour anime (with cgi graphics) done by a single person (except for the voices) on a Macintosh G4/400. It was quite incredible looking, better than some professional anime with dozens of people involved.
Re:Homemade vs. Hollywood (Score:2, Interesting)
I'm really going to have to disagree (with the article) here. The quality of Machinima movies is not even *close* to Toy Story, or hell, even Tin Story (the predecessor of Toy Story).
Anachronox: The Movie? Made from a game based on the Quake 2 engine. The Ill Clan? Real-time, looks to be about Unreal 1 / Quake 1 level in quality.
With godly hardware, like a GeforceFX, custom shaders, and a lower resolution it could be possible. Square d
Re:Homemade vs. Hollywood (Score:2)
>Lip syncing is also pretty touch to do in real-time (The Ill Clan and Anachronox use basic facial expressions), though Valve has had technology which supposedly can do it for a while now.
The news bimbo on http://www.Ananova.com/video has been doing it for a couple of years. It's a slightly different issue because it's done through Text To Speech and the animation is done at the same time as the phoneme generation. It also does some content and context analysis to try and determine an appropriate mo
Red Vs. Blue (Score:2, Informative)
They are working on the Blood Gulch story right now, and have about half of it up for d/l (using Bittorrent)
Copyright/licensing issues? (Score:5, Interesting)
I'm really interested in these questions because I think this is a great way for people who want to tell stories but who don't have the resources to use other media to get their material out there, and I hope we see more of it in the future.
Re:Copyright/licensing issues? (Score:2, Insightful)
A) Halo's smart enough to understand that what they're doing is free publicity for the game -- and on a personal note, it works. I didn't particularly want an XBox+Halo, but the only thing stopping me from getting it at this point is the fact the new job is starting in a week and until then I have no money; RvB sold me on the game;
B) They're not exact
Re:Copyright/licensing issues? (Score:2)
WARNING: This post contains half-remembered incidents of years ago, learned second-hand. Until somone more dilligent than I provides factual backup, it should be regarded as rumor.
I recall a court case of many years ago, where some packager was selling a CD-ROM collection of user-created maps for Duke Nukem 3D (often without the map maker's permission). 3D Realms sued them for copyright infringement, and won.
Now, on its face, this seems absurd. The CD-ROM contained only user-created data. None of 3
So what... (Score:2)
I think computer generated images still need to go a long away to be truly photorealistic, which is where they would be the most useful. Even in recent big budget movies, Terminator 3 for example, you can clearly spot some of the CGI. Granted, it looks great; shiny and flawless... maybe a little too much so. Perhaps that is why it stands out so much. I'm sure
Re:So what... (Score:2)
Apparently you haven't seen video of the Half-Life 2 demos. I'd give you a link, but I found it on P2P myself...
CGI in the adult industry? (Score:2, Interesting)
Re:CGI in the adult industry? (Score:5, Interesting)
Models as good as, say, the chick in Final Fantasy or the chick in the first animatrix short (Last Flight of the Osiris) are NOT cheap or easy to build, at least not yet. Look at how much they spent just to make Final Fantasy: The Spirits Within--$100 million+. I'd argue that you need a model at least as good as Aki's (the FF chick), if not better, to get the man on the street to want your porn. Most people, despite what you may have seen on the internet (Caution: that's porn), do not want to watch animated sex of any sort. Porn is usually produced on a shoestring budget (or shall I punningly say g-string?). If you spend $25,000 on your porn film, you're spending a lot, believe it or not.
With a CG movie, you'd still need to pay the animators, the modelers, and the voice talent, as well as some time on a render farm to actually make the film. I can't help but think that adds up to rather a lot more than $25,000 right now, and probably will for quite a while.
On the other hand, CG porn probably is coming eventually, and here's why I think it'll happen: reusing old animations and hacking up models to make them look a bit different (rather than building new ones) will result in a big savings over doing things the hard way. If that means some clever camera angles will hide that fact Porn Movie Alpha and Porn Movie Bravo are using the same sex scene, only with marginally different models, well, as long as it was a good sex scene, who cares? Certainly not the pornographer. That's how the cost of making a CG movie will be brought down low enough to make it feasible.
Great, I just wrote about porn on Slashdot. That means an extra 7 years of no sex.
Re:CGI in the adult industry? (Score:2)
Re:CGI in the adult industry? (Score:2)
Great, I just wrote about porn on Slashdot. That means an extra 7 years of no sex.
Surely with a username like that you're getting plenty at home?
Re:CGI in the adult industry? (Score:4, Insightful)
I mean, they've got an endless supply of fresh faced young whores who'll let 30 guys fuck holes not even discovered yet and spit on them, and drink a gallon of jizm for maybe $500-$1000 a movie. If the hoe wants to make it in the industry, she pays for her own fake tits and brazilian waxes, etc. The profit margin is huge because they can film 10 of them a day and sell every copy for $50 to some sex deprived sticky fingered geek. Even better yet, put it on a website for $29.95 a month, and the geek can whack it as much as he wants.
I'm sure that there's some cost analysis going on there, for instance to determine that "even a hard core pud whacker can't use more than $X worth of bandwidth a day wrestling the purple headed bishop, and even if he goes over that he'll have to take a day off to recouperate, so the average turkey jerker uses $Y a month of bandwidth; if we make it difficult enough for him to cancel his account, for instance if he has to call an 800 number and ask to cancel his monthly subscription to DIRTY CUM DUMPSTER WHORES DOT COM in person, he'll probably keep his subscription until he cancels his credit card, which means our profits will go SKY HIGH!"
That being said, barring the emergence of an extremely low-cost photorealistic rendering farm that can generate cum loving whores faster than an L.A. casting couch, this would have to be a long term investment of capital by one of the leading corporations in the porn industry, with views on transforming the porn industry; for instance, being able to cater to combinations of fetishes and deviations not already provided for in the market (necro-sado-bestio-scata-philia?) There would have to be a proven profit potential for any sane person to consider this; in other words, people would either have to pay more or BUY MORE PORN.
Can you imagine a Beowulf cluster of these?
Re:CGI in the adult industry? (Score:2, Interesting)
"...to enter the adult industry"? Look, the old law of technology: After any given technology is out of initial testing, someone is going to use it for pornography. So it's not a wonder they've already done that.
Hmm, merging Machinima and Porn... well, the only example that springs into mind (and that I have seen) is "Metal Pr0n Solid 2: Sons of Libido", but I bet this practice is actually far more widespread than that single example. =)
Well (Score:2, Funny)
In a word... (Score:2)
Re:In a word... (Score:2)
Ick. [slashdot.org]
Machinima might hold out hope for movies (Score:5, Interesting)
For example, I watched about 5 minutes of Anachronox, then turned it off. The graphics are cool, but the camera pans were too distracting and took away from the story. Hollywood's been guilty of the same thing. There are lots of movies with great special effects that are collecting dust at your local video store. "The Matrix" on the other hand is still a popular title to rent and buy. It worked because the special effects added to the story, and the filmmaking created a larger-than-life environment.
Quick, Alert The MPAA (Score:4, Funny)
MPAA Goon #2: "Are they finding a new way to pirate our movies?"
MPAA Goon #1: "Worse, they're expressing unauthorized levels of creativity and trying alternatives to film."
MPAA Goon #2: "Those heartless bastards. Don't they know this could result in 20... maybe even 30 dollars in lost profits?"
MPAA Goon #1: "Better get the lawyers."
Machinima vs. Hollywood, OSS vs. Microsoft (Score:5, Interesting)
Presumably Hollywood will go through the classic cycle: denial, arrogant dismissmal, panic, protectionism, decay, death.
Don't you just love the way these things go?
Half Life2 (Score:4, Interesting)
Quake 2 Done Quick - been around for years! (Score:2)
What is it? It's a recammed demo (basically a movie) of someone completing Quake 2. In 21 minutes. On "Hard" difficulty setting.
There's an even older Quake Done Quick, but I haven't seen it.
Re:Quake 2 Done Quick - been around for years! (Score:2)
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Re:Quake 2 Done Quick - been around for years! (Score:2)
Seconded!! Here's the Web site [planetquake.com] of the Quake Done Quick crew.
Of special note is Scourge Done Slick [planetquake.com], a speed run through the Quake add-on pack Scourge of Armagon. It has remarkably good voice acting, some good lines (including a cameo by The Levelord), good camera work, and some astonishing moves and play tactics. As a Quake afficianado, I regard this as required viewing.
No matter how you slice it, it's good stuff. Recommended.
Schwab
I must not be tempted... (Score:2)
I have to resist the dark side....must not make obvious comment...aaargh...no....
<<bangs head against wall>>
<<Sigh>> I give up...here goes:
"Used a computer game (engine) to storyboard Star Wars? Wellll...THAT explains a lot!"
don't download, quality sucks (Score:4, Funny)
The Videoterrorist used MPeg-Video-Level1 to encode 640x480 at a rate of 130kByte/s - including audio!
For Heavens Sake, even using most uptodate codecs like MS-Video9 or H.264 its not possible to achieve anything watchable with that specs.
The Encodingclone used INTERLACED material, but the codecs obviously wasn't aware of that... which makes the video incredible fuzzy. A five year old knows that this sucks.
That Eyeball-Necromant even left a LARGE black border around the video - which is also VERY BAD for quality. While the black compresses very well the border to the real video is the problem, MPeg-Video-Level1 wastes incredible amounts of data on those.
This Eyeball-Knife also is totally darkened, nearly not watchable at all. Even raising the Gamma and Brightness with FFMPEG sucks as there is nearly no contrast left after all those encoding failtures.
My personal oppinion: The Ideas are smart, the realisation is ok too, but that ridiciulus encoding makes it impossible to watch. Stay away, don't waste bandwidth.
Anachronox deserves the attention (Score:2, Interesting)
Don't forget "Red vs. Blue" (Score:4, Informative)
Re:Don't forget "Red vs. Blue" (Score:2)
My bad, that should have read "the first I've heard of Anachronox".
Yes! (Score:2)
Fingers crossed: Padme dressed like Aida for the entire movie!
bittorrent / mirror (Score:5, Informative)
If you have the downloads complete, please join the Bittorrent 'network' to share your bandwidth.
Something else to check out (Score:3, Interesting)
http://www.ananova.com/video [ananova.com]
Basically a virtual newsreader done through animating a talking head as part of a text to speech engine. The subtlety is that it does content and context analysis to determine an appropriate mood; watch her go serious when talking about road traffic accidents, for example. It's not perfect ("fighting for their livs in hospital"), but given that it selects stories off the news feeds and TTS and renders them 24/7 with no human interaction at all, I find it fairly impressive.
You wouldn't know it from their marketspeak site, but the company behind it ( http://www.digital-animations.com/ ) are working on expanding the content analysis and tying it to an animation library, with the goal of being able to select appropriate models and act out arbitrary text with minimal human interaction, and eventually do a basic render of a complete film from a (slightly marked up) screenplay.
Heh, I'd like to see what they'd make of a screenplay of Tron. A computer generated version of a film about a computer generated world. Sweet.
This is likely the future of cgi (Score:2)
The current state of CGI is s
So when do we get decent content ?? (Score:2)
Re:On the lighter side.... (Score:2)
Re:Bugrit. (Score:2)
Re:Father (Score:2)
It might have been the doritos, or the mountain dew, or the fact that it was 3 in the morning, but, at the time, that was the most hillarious thing I had ever experienced.
Re:Bad idea... (Score:2)