Breaking Into The Games Industry Discussed 24
Thanks to GameZone.com for their interview with Marc Saltzman discussing his book, Game Creation and Careers: Insider Secrets from Industry Experts. The book includes interviews with many leading creators, plus design docs from Chris Taylor of Dungeon Siege/Total Annihilation notoriety, as well as "..everything from how to protect your game idea, how to sell it, getting a job at a development studio or publishing company, setting up your own development house, working with headhunters and agents, doing it yourself by selling games online (shareware, etc.), proper game testing, marketing, public relations and key organizations, conventions, Web sites and schools." He also tries to address the paradox stumping many wannabe game professionals: "..how do you get experience when no one will hire you without any?"
huh? (Score:1)
A breaking into the games industry article? Is it Friday already? Oh crap, I'm goin home then!
The Truth about Marc Saltzman / Getting into Games (Score:5, Interesting)
If you really want to know how to break into the games industry you should read this Slashdot thread on pitching games [slashdot.org], and check out this guide to submitting games from the International Game Developers Association [slashdot.org]. Why waste your money on a questionable book when you can get better information about breaking into the industry for free?
As for Marc Saltzman [slashdot.org], read this post about what he's really about. The top post is quoted below but I suggest you read the whole thread.
MORE HERE [slashdot.org]
I am sorry but... (Score:5, Funny)
I've read many of his articles, seen him on tv, heard him on the radio and even bought one of his shitty books. This guy knows absolutely nothing about games and nothing about editing.
All he does is email some people he knows and asks them to write an article about getting into the gaming business and then he staples them together and calls it a book. I have "Game Design: Secrets of the sages" (or something like that) from him and it's a total piece of shit.
You'd think it would go into great detail about things since its quite a hefty book but it definately does not. Just about every second page is a new letter from a different person and 90% of the content is the same in each letter. A proper editor would of compressed the useful information of this book into a backpocket paperback.
This guy knows nothing about computers, he's just a guy who can talk infront of a camera and somehow get people to write books for him and get away with him.
He's almost as much of a poser as Kevin Rose [techtv.com].
Phew.
Re:I am sorry but... (Score:2)
Since everyone seems to not trust this guy... (Score:1)
Lets turn all this negativity into something positive! Make it an ask
My tip, I know its tired but I can say for certain that it works, put time in at the publisher QA level. I have a couple friends who have gone on to be titled designers DIRECTLY from this route and many more who are titled producers both at publishers and developers. This works best of course if you happen
getting hired as a programmer (Score:5, Interesting)
Speaking of which, there's an entry-level programmer/scripting position [troikagames.com] that we're looking to fill on the team for Vampire: The Masquerade [ign.com]. Impress me.
Re:getting hired as a programmer (Score:1)
Simple answer (Score:1, Insightful)
Who needs experience when you can just tell them your slashdot karma?
Why? (Score:4, Insightful)
Stick to Mod development where there is no pressure and spend your week days working for company X developing business applications.
Re:Why? (Score:3, Insightful)
But no, it's not for everyone.
Re:Why? (Score:2)
Most game developers take the lower pay for the risk of nice royalties on a AAA game some day in the future. They would rather devote all of their time to a "hobby" than relegate it to a side project that gets a fract
ARTICLE: Games industry changes & career prosp (Score:2, Informative)
We recently interviewed Electronic Arts director of advanced technology John Buchanan, CORE Digital Pictures VP Doug Masters (himself a former EA developer) and Side Effects' Robert Magee for an article about major shifts in the games industry and how they affect job prospects [geartest.com].
They said some surprising things that should give anyone thinking about pursuing a career in games a lot of food for thought.
Most surprising was this statement from EA's John Buchanan, which seems to shatter a commonly-held belie
Brands and Looming disaster? (Score:1)
You misunderstood and misattributed the comments.
EA director of advanced technology John Buchanan was saying you can no longer sell a game on technology
There's always shareware... (Score:1)
Create a game: make money? (Score:1)
--joeware
John Carmack on how to break into games (Score:2, Informative)