Nintendo Pioneer Talks NES Phenomenon 18
Thanks to Video-fenky for his article translating a recent Famitsu interview with Hiroshi Imanishi, former executive director of Nintendo, about the original launch of the Famicom/NES console, which celebrated its 20th anniversary last week. The Famicom wasn't immediately well-received, according to Imanishi: "We were the new kid on the block, and a lot of places said to us 'We've already seen Donkey Kong in the arcades and on the Game & Watch! You're putting it out again?'" He also describes how the trademark NES controller almost never came to be: "...during development the majority of Nintendo wanted to include a regular joystick with the system. However, during that time, we made the first multi-screen Game & Watch, and we introduced the control pad so you wouldn't have to keep on glancing at your hands while you're playing the game"
Yes (Score:1)
Mind-bendingly brilliant. Note that his work is critical to all of Miyamoto's biggest hits, so he's critical to the Nintendo experience.
Donkey Kong (Score:2, Informative)
Re:Donkey Kong (Score:2)
Re:Donkey Kong (Score:4, Informative)
The NES was an incredible feat, though. Since it only used a bit of internal hardware, it then relied on large amounts of processor in the cart. That's why it's so hard to emulate the console. By contrast, only a handful of SNES games (Super FX games, and Mega Man X 2 and X 3) have any processing hardware in the cart.
Re:Donkey Kong (Score:2, Informative)
Most of the games that came out in the last 2 years of the SNES lifetime had procs in the carts, the FX chip is the most famous, but the most well done ones were the Donkey Kong Country games. It's still amazing they pulled those off on a 16 bit system, though they prolly had interesting processors in them. I wonder what the specs of them were and how much power a cartridge was al
Re:Donkey Kong (Score:4, Informative)
Remember the bug in Metroid that allowed you to access "hidden areas" ? Get caught in a door, mash up & down repeated on the control pad, and you'd work your way thru the wall into the room above or below you. It would look different, but it would really be nearby areas of the map, but the graphics data of the room you started in would still be mapped in.
Re:Donkey Kong (Score:1)
Toy? (Score:2, Insightful)
if only they had used a joystick... (Score:3, Funny)
the nes arcade style stick controller that nintendo sold too was _very_ good imho especially for games like tmnt2(the arcade conversion), the 'flying stick' kind of a stick(stinger??) that nintendo sold sucked ass though imho, mostly because digital sticks like that just suck major ass.
Re:if only they had used a joystick... (Score:2)
Re:if only they had used a joystick... (Score:1)
Its all about the buttons (Score:3, Interesting)
I just got my GCN the other day (and promptly stayed up
Re:if only they had used a joystick... (Score:2)
I have one of those. It was nice for some games, but for many, I found it to be useless. It's kludgy and not very responsive.