Thought Control Game Helps Musicians 36
Thanks to Ananova for their article discussing a videogame controlled by brainwaves that helps musicians play better. According to the piece, "Scientists have improved the performance of musicians by up to 17% by teaching them to control their thoughts... Sensors were attached to their heads that filtered out specific brainwaves. These influenced a video game displayed on a screen, which the students learned to control by altering particular thought patterns." At the end of all this, "a panel of expert judges" proclaimed the 'deep relaxation' neurofeedback as having a significantly positive effect on the musicians' playing.
Lara Croft (Score:1, Funny)
Re:Lara Croft (Score:1)
Unspoken?
How scientific. (Score:1)
Re:How scientific. (Score:2, Interesting)
I'll take a wild guess and say that the Royal College of Music has six grades, where one grade ~17% of the total skills you are supposed to learn.
Aside from that, being a musician myself, I know from personal experience that being relaxed and focused really helps your playing, not only technically but very much creatively. This mental state is what musicians refer to as being in the mood
Re:How scientific. (Score:1)
Offtopic, I know. But an example that maybe most musicians don't play worse when drunk...
Re:How scientific. (Score:1)
Where does it say exactly?
Re:How scientific. (Score:2)
Were they given ratings by judges of some kind and difference in ratings before and after measured out? Or is there some more quantitative measurement they were able to make? Or maybe they just had all the musicians compete at DDR or some other rythem game before and after and compared the scores =P
Re:How scientific. (Score:1)
I'd assume they were known pieces of music. At that point, it'd be quite easy to judge on at least the accuracy of the performance, though they also judged on imagination and communication with the audience (the latter would be pretty hard to judge imo, but the former should be easy if the pieces have some portion in which the student could experiment a bit).
Most long-time students c
Did the results vary by instrument? (Score:1)
Yikes! (Score:5, Funny)
DecafJedi
During the experiment, a researcher once said (Score:1)
Really, someone did.
OK OK, no-one did.
Sign me up (Score:3, Funny)
Re:Sign me up (Score:2)
Cool (Score:1)
Does anyone else think it would look badass to go to an arcade, put a helmet on, and use your brainwaves to kick someone's ass at a fighting game?
We are one step closer to using the force!
More research (Score:1)
Re:More research (Score:3, Interesting)
They do use this kind of thing (biofeedback) for certain mental conditions, like ADD. When the learner has "focused" brain waves, s/he does better at the game.
This article reminds me of the "Mozart effect." Fellow musicians proclaimed it to be the reason we teach music . . . until the "effect" was proven quite temporary. But hopefully this will turn out to have some long term
Placebo? (Score:1)
Dopamine (Score:2)
Re:Dopamine (Score:1)
At least with this contraption we don't have to unzip our pants.
Re:Dopamine (Score:2)
Excellent! (Score:1)
However... (Score:5, Funny)
The scientists conducting the experiment neglected to mention that spending the same amount of time rehearsing improved their skills by 25%.
Other Areas? (Score:2, Interesting)
I would love to see such things made more widely available if there are benefits for the rest of us.
I dunno.... (Score:3, Insightful)
It sounds compelling, but they certainly don't give me reason to believe it from the article. Of course, just like every other news story like this (such as the mozart effect [skepdic.com]), we won't see a follow up article if it proves to be bullsh!t and people are going to be repeating this "fact" for many years to come.
Why yes, I am in a bad mood today
Whoa... Thought control!!!! (Score:2)
More details from BBC (Score:2, Informative)
17% eh? (Score:2)
17 percent? (Score:2)
<rant>
17% of what? measuring qualitative data with quantitative measures makes very little sense. think about it: can a pizza be "17% more cheesy" than another pizza?
</rant>
this is probably why i'm not a social scientist ;-)
Re:17 percent? (Score:1)