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Indie Developers Show They've Got Game 15
Thanks to Wired News for their article discussing the continuing rise to prominence of high-quality independent games. The successes are pinpointed: "Determined independents are making it in the game business. Where they're making their mark - and profits - is on the PC, through creative Net-based distribution, and in genres and with audiences that the mainstream game industry typically ignores or has left behind", and the article explains how companies like PopCap Games are actually making money nowadays, with "'deluxe' downloadable versions of their games that... offer additional features, such as additional game modes, better graphics and music, as well as the ability to play offline."
That's it? (Score:5, Informative)
Re:That's it? (Score:2, Insightful)
Big Time Software (Score:5, Informative)
Re:Big Time Software (Score:2, Informative)
Even better than the original.
Combat Mission [battlefront.com]
Re:Big Time Software (Score:5, Informative)
I call dupe! (Score:2)
business opportunity (Score:2)
Making the CORRECT puzzle games (Score:3, Insightful)
Unlike classic PC puzzle games like Sokoban, which there are about 100 different versions available, and even one inside of the Nethack dungeion, the games offer a lot more playability. Sokoban, for example, has each level as a puzzle with, well, really one solution. You either get it right, or you try again. If you can't figure one out, you get stuck.
PopCap games like Bejeweled, Bookworm, and Alchemy don't follow this "one right answer" syndrome. And they don't require any level of hand-eye coordination or reflexes like Tetris. You take as long as you want between making moves, and you have a lot of options for your moves. Some moves are better than others, but you can pick even horrible ones and still play for a bit.
As you play, it gets tougher, and you have to improve to keep going. So you can measure your progress - and as your abilities improve, you can make use of them in the early stages, and progress through them faster. No matter what your skill, the early levels aren't boring, and you can get through them faster.
Bejeweled was cool - Bookworm is even better, I'm still addicted to it. They know what they're doing. These games have GAMEPLAY, which is what everyone talks about games needing.
I'm waiting to see them start offering bundles of their games for sale at the store - $40 for Bejeweled, Bookworm, and a few others would be a great deal, and would likely sell well. And they might even work for consoles, too.
Re:Making the CORRECT puzzle games (Score:1)
Combat Mission (Score:1)
I recommend you at least download the demo if you are into turn based strategy games. I promise you it'll be one of the best you've ever played.
Re:Combat Mission (Score:2)
Tennis Critters (Score:2)
I can't stop playing Tennis Critters [garagegames.com] from Garage Games [garagegames.com]. If I understand correctly, their actual line of business is a 3D game development engine and platform, which they promote by selling/distributing games developed by others USING the engine as demos!
Ingenious!
Spiderweb Software (Score:2, Informative)
Thre's other indie developers (Score:1)
And of course, Ambrosia [ambrosiasw.com] who have been in the Mac shareware business for ages, and have ported a few of their most successful titles to Windows already.