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PlayStation (Games) Entertainment Games

Manhunt - Rockstar's Secret Weapon? 37

Thanks to Shacknews for pointing to a Gamers.com report with the first solid details about Rockstar North's PS2 'survival horror' title, Manhunt. This allegedly disturbing and voyeuristic, long in development game is from the developers of Grand Theft Auto, and has been kept about as secret as it's possible to. But according to this new information in a UK magazine, it's "a wholly realistic survival horror game, in which the player assumes the role of an inmate on death row whose lethal injection is faked, and suddenly finds himself in the middle of a violent urban warfare game arranged for the amusement of its wealthy creator. Your goal is to escape the city... populated by roving armed gangs." Are Rockstar keeping this quiet to get the game onto shelves unbanned, or is the stealth marketing just a publicity ploy?
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Manhunt - Rockstar's Secret Weapon?

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  • Reused idea (Score:3, Insightful)

    by sofakingl ( 690140 ) on Saturday July 26, 2003 @07:53AM (#6539177)
    Not meaning to troll, but this sounds a lot like they are trying to reuse the story from either "The Most Dangerous Game" or "The Running Man".
    • that would be "Escape from New York" then

    • Re:Reused idea (Score:4, Informative)

      by Paradise Pete ( 33184 ) on Saturday July 26, 2003 @12:33PM (#6540290) Journal
      his sounds a lot like they are trying to reuse the story

      Almost all story plot ideas are reused. Movies, television, plays, whatever. The basic elements of what make good stories can be found over and over and over again. There are even standard formulas for stories. How many stories does this formula match? :

      - Meet the Main Character (MC)
      - MC has a problem.
      - MC attempts a simple, straightforward, and reasonable solution.
      - The first attempt fails, because of some new, unforseen information.
      - MC attempts a more complicated solution to the now more complicated problem.
      - The second attempt also fails, because the problem turns out to be much more complex than previously thought.
      - MC attempts a third solution. This attempt is is very complicated, and involves great risk.
      - As this attempt unfolds it encounters tremendous resistance, and seems doomed to failure.
      - At the last moment, the MC snatches victory from the jaws of defeat.
      - Finally, another character confirms that the problem is solved. This part is important, as it assures the audience that it is indeed over. This character is essentially the one who says "He's dead, Jim." Even though everybody knows he's dead, it still has to be said.

      Many many stories fit this framework. And the three attempts is exactly the right number. Four is tedious, and two is unsatisfying.

      • Re:Reused idea (Score:1, Interesting)

        by Anonymous Coward
        Yep. And this '3' is quite disturbing, indeed.

        In most of fairy tales, things are done or repeated 3 times. (Classic examples are in the three little pigs, or the three bears, which even have the magic three in the title).

        I wonder where that 3 come from. Is it because those tales are what mentaly format us, or is it something deeper ?
      • Wow, thats a word for word description of me cleaning my bathroom last week.
  • is this NEW? (Score:3, Insightful)

    by Transcendent ( 204992 ) on Saturday July 26, 2003 @08:35AM (#6539256)
    ...whose lethal injection is faked, and suddenly finds himself in the middle of a violent urban warfare game arranged for the amusement of its wealthy creator. Your goal is to escape the city... populated by roving armed gangs.

    Sounds like the same game as GTA, but with a different way of getting on the street, and a different way of getting off... but the middle could be exactly the same.
    • Re:is this NEW? (Score:2, Insightful)

      by rgonsalves ( 656276 )
      I don't think it is new either. I think i remember seeing this movie in the 80's but it was called The Running Man.

      -RPG
    • Re:is this NEW? (Score:4, Interesting)

      by techstar25 ( 556988 ) <.moc.liamg. .ta. .52ratshcet.> on Saturday July 26, 2003 @05:55PM (#6541853) Journal
      That's the problem with making a game where your character is free to do EVERYTHING and ANYTHING. It's hard to make another game with anything new to do.

      Maybe your character can eat his own arm to survive. Now, that would be cool.
      • That's the problem with making a game where your character is free to do EVERYTHING and ANYTHING. It's hard to make another game with anything new to do.

        for one, you cant do EVERYTHING and ANYTHING in GTA. Sure killing people and stealing cars may be your universe, along with doing jobs for mob bosses and such, but I'd hardly concider that EVERYTHING.
  • I don't know where simoniker got this notion of "stealth marketing" from. This was all over the radio while I was driving around in GTA 3 :]
  • Well... (Score:3, Interesting)

    by Bagels ( 676159 ) on Saturday July 26, 2003 @12:07PM (#6540152)
    From what they've revealed so far, it does at least make me wonder what the main character would be on death row for. Of course, any character in the GTA games would probably go straight to death row if caught (or just life in prison, depending on the state's position on capital punishment), so it's not too hard to imagine. The whole premise of the game sounds a bit shaky, though - I'm not involved in the legal system, but I seriously doubt that there would be any way to "fake" a lethal injection.
    • Re:Well... (Score:1, Funny)

      by Anonymous Coward
      It's a lot like faking an orgasm, so says my girlfriend / executioner.
    • Actuallay, IANAD, but I'd imagine that it would involve replacing the chemicals themselves with a saline solution or IV fluids.
  • by Mulletproof ( 513805 ) on Saturday July 26, 2003 @02:33PM (#6540893) Homepage Journal
    State of Emergency [gamespy.com], anyone?
  • I was hoping they'd picked up the old Manhunter license from Sierra.

  • Guns are the top of the food chain and very rare, while baseball bats, machetes, shanks, garrottes, and even a plastic bag are the more common (and messy) options. As in Tenchu and its descendents, every weapon can be used for an automatic kill if you approach the target undetected. In a neat twist, though, the ensuing death is presented from the Director's perspective, forcing the player into his unpleasantly voyeuristic role.

    Hype or not, this sounds pretty cool. I've been pretty impressed with what Rock
  • by robson ( 60067 ) on Saturday July 26, 2003 @11:44PM (#6543026)
    Very important difference.
    Rockstar is a publisher.
    Rockstar North, formerly DMA, is a developer -- the people behind the Grand Theft Auto series.

    Don't assume a GTA-level of quality just because Rockstar is publishing the game. One link within the article [playstation.com] mentioned Rockstar North, but not in an official or definitive way. We'll see, I guess.
  • Robinson's Requiem (Score:3, Interesting)

    by Jagasian ( 129329 ) on Sunday July 27, 2003 @12:37PM (#6545292)
    Damn, I was hoping that someone was creating a modern version of Robinson's Requiem. That game was a true survival game, where your spaceship crashes on an earth-like planet. You then have to eek out a living, survive the elements, etc... The game was very detailed, medically, and you sometimes had to resort to things like self amputation of limbs in order to survive.

    I was around 12 years old when I played that game. I would always start the game off by amputating both legs. Made movement really difficult. ANyways, that game was all about experimentation.u
  • that keeping details of a game under wraps is really any way to keep a game from hitting the shelves 'unbanned'. The ESRB has to pay attention to something, that is unless they slip them a new pre-rendered sesame street pilot instead of thier game content. Big Bird: Manhunt Don't ask me why.
    • The ESRB can pay attention to the game all that they want to, however that does not change the fact that the ESRB is still a voluntary rating system and no publisher/developer has to submit a game to them. On the other hand its pretty much become fact that not submitting a game to them sounds your death anyway.

There's no sense in being precise when you don't even know what you're talking about. -- John von Neumann

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