Neverwinter Nights Mac Client Gone Gold 34
Mandelbrot-5 writes "From the official NWN page: 'That's right - the Mac version of Neverwinter Nights has been sent off to duplication! Watch for it on store shelves in the coming weeks!' It could be in stores as early as August 2nd." I never thought the day would come that I'd care about Mac games, but here it is. I've still yet to play through Shadows of Undrentide, but I reckon I'll pick it up once it's also released.
the word on the street.... (Score:3, Interesting)
Re:the word on the street.... (Score:1)
Re:the word on the street.... (Score:5, Informative)
at least until some mac user writes their own toolkit anyway.
Re:the word on the street.... (Score:1)
Are the devs at Bioware so dependent on D3D that a Mac version runs 12+ months late?
Re:the word on the street.... (Score:2)
Re:the word on the street.... (Score:1)
Re:the word on the street.... (Score:2)
So far, Bioware says we are on our own.
Re:the word on the street.... (Score:4, Interesting)
Re:the word on the street.... (Score:3, Informative)
Re:the word on the street.... (Score:2)
Re:the word on the street.... (Score:1)
Re:the word on the street.... (Score:1)
If NWN sells well on the Mac, and it probably will, we will get the expansion.
All we do not currently have is the toolset, and there is already a project on SourceForge that is attempting to create one.
At least the Mac version will hit stores $10 less then the PC version did.
NWN:Mac specifics (Score:5, Informative)
Also, if you intended to make any modifications to creature stats or dialog, you will have to do that on the fly, in the case of dialog having to (I assume) possess the creatures.
In addition, it is unknown at this time whether the Shadows of Undrentide (SoU) content from the Windows CD will work on the Mac (it is known that it will work on the Linux version). The Mac will have the correct version of the binaries, but it remains to be seen whether MacSoft will request exclusion code to make Mac users ineligible for the Windows SoU material. Why would they do this? Because if MacSoft manages to get the SoU pack out within a few months, they may find the Mac market saturated with Windows SoU packs and so lose the revenue stream.
On top of this, any module so much as saved using a Toolset with SoU available will make the game unplayable to those without SoU, even if no SoU specific resources were added to the module.
This last point is why some folks are concerned about module availability and PW playability for Mac users. However, many PW admins have stated they will stay away from SoU for awhile to get Mac users into the fold, so to speak. And a plethora of good modules already exist and can be downloaded now before too many SoU versions crop up.
In addition, hak packs should work just fine when dropped into the Mac version, again, assuming nothing SoU specific is included or depended upon. In short, the Player client experience should be completely in synch with NWN:Windows users without SoU.
Cheers...
Re:NWN:Mac specifics (Score:2)
If the PW server is upgraded to SoU, though, non-SoU users (i.e. Mac users in particular) will not be able to participate.
Demo available (Score:5, Informative)
Re:Demo available (Score:2)
Neverwinter nights is a pretty demanding game. I have an XP 2000+ and a GF4Ti4200 a
I don't know where to begin. I hate you all. (Score:5, Funny)
A week later we agree to meet for a bite to eat, and start talking after ordering food.
My first warning was that she told me the last three relationships she's had were people she met on Evercrack. That, and the fact that she called it "Evercrack", should have made me run right then. But didn't know. I wasn't even sure what Everquest was, or what a role playing game was. So I toss out that I've heard of it from my roommates and ask her what she likes about it.
It turns out this girl plays more than 6 hours a day on weekdays ! She's part of some "raiding party" that has more than 100 people and started yammering about how they had standards for admission in ping times and bandwidth and stuff. It goes on and on. She won't shut up. She writes down a link to her character online and gives it to me. She stares at me after I get the napkin, so I feel obligated it put in my pocket like I'm gonna check it. (She is some magician-elf-Romulan thing.) She starts telling me how it is a real problem that her character can't see in the dark, and how her "gameplay" develops around this. I'm totally puzzled. "It gets dark in the everquest world too, you know!" Yeah, that's a "real" problem.
I'm out of my league and struggling here, but I'm not giving up. Remember she's hot. I remember my two roommates (the linux dudes) having a conversation with a third nerd (hey that rhymes) about some game that was a top secrete local project funded by some rich dude -- basically, the idea was a distributed P2P world, so each player got to edit and make rules for the piece of the universe hosted on their computer. There was some contrived shit with giant cylindrical space stations, to allow for the fact that you could visit anybody, not just the physical neighbors in a flat world. I realize now it is sick and gay and will probably lead to school shootings, but I'm trying to bang this chic so I tell her everything I remember.
While I am talking her face slowly smooths out and gets very calm, and then her eyes starting getting narrow. I think this is because she's interested.
As soon as I finish, she informs me in this dead, calm voice that I am part of a conspiracy of corporate powers envious of Evercrack's (yeah she still called it that) success and plotting to bring it down by siphoning off all the new gamers who didn't know better than to fall for our false sirens rather than join the one true game, evercrack. She actually said the words "the evercrack world is just as valid as the real world." She got into some Sony versus someone else and how Everquest was cheaper per hour entertainment than the movies so Hollywood was probably behind it.
I get really scared for some reason, but I start defending my self. First, I have no designs on the evercrack world and I'm not even the one writing the competeing game. (She interrupts and accuses me of making fun of her for being an evercracker.) I said I planned to try evercrack myself, since it sounded fun. (I'm sure my face betrayed the fact that I will never go near it.) She accused me of thinking that playing Evercrack was a waste of time, which I never even said. She wouldn't be stopped. At this point she also said I rudely made her feel fat by ordering a smaller meal than she did. (She was skinny and very hot.)
Her voice kept rising, and some peop
Re:I don't know where to begin. I hate you all. (Score:1)
Re:I don't know where to begin. I hate you all. (Score:1)
CB
PS - f the stoplights on 360
+10 OMFG!!!!!!!! (Score:2)
Re:I don't know where to begin. I hate you all. (Score:2)
Just kidding. I never played Everquest. I had a roommate in college that played for 20 hours straight one time.
Re:I don't know where to begin. I hate you all. (Score:1)
Re:I don't know where to begin. I hate you all. (Score:1)
Re:I don't know where to begin. I hate you all. (Score:1)
Beautiful on Cinema Display (Score:5, Interesting)
If anyone needs to try some unsupported resolution, let me know, and I'll go back and figure out how I did it.
matthewATappliedinformation.com
http://www.stovepipehat.com [stovepipehat.com] (my slash site)
I've yet to install it on my G4 (Score:2)
I'll buy the Mac version just to support the creation of Mac games. However, this delay is pathetic. I waited about 3 years for them to finish this game for the PC. There was no way I'd wait another year for a Mac version sans
Re:I've yet to install it on my G4 (Score:2)
oo! (Score:1, Flamebait)
Goodbye College (Score:2, Funny)
Re:Goodbye College (Score:1)