



Final Fantasy XII First Mentioned 52
According to a story over at GamerFeed, Square-Enix has said that Final Fantasy XII will appear at the Tokyo Game Show. No further details are given other than the game will be offline, as opposed to the forthcoming Final Fantasy XI. Apparently this is in response to fan pressure. Sounds good to me, too, since I don't really want to pay a monthly fee to play a Final Fantasy game.
Release scheduled for this year (Score:3, Interesting)
It was announced earlier that FFXII is slated for the second half of this fiscal year, so perhaps the game is farther along than Square Enix is letting on. As soon as we know more, you'll know more.
Re:Final Fantasy sucks (Score:2, Interesting)
Re:Final Fantasy sucks (Score:1)
Re:Final Fantasy sucks (Score:5, Insightful)
Additionally, the only reason that there seem to be so many cutscenes in FFX is because of the voiceovers, etc., which cannot be accelerated. I would be willing to wager that if you compared the amount of pure story dialogue in FFX with that of previous FFs, it wouldn't be vastly different. It just seems that way since you can't skip through it as fast as you can read as in older FFs.
Re:Final Fantasy sucks (Score:1)
Re:Final Fantasy sucks (Score:1)
Re:Final Fantasy sucks (Score:1)
I bet you I'm not the only one that wanted to destroy that TV during that part where Tidus and Yuna were laughing so hard.. so fake..
CG's weren't that bad.. but ya, it's getting to the point where it's barely a game, and mostly a "you can only do this so you can watch a movie"...
Reminds me of those early Sega-CD games..
What a relief (Score:5, Funny)
Re:What a relief (Score:3, Insightful)
Of course Square seems to be kicking themselves in the face lately with FF games. The series reached it's apex with VII. VIII was good but the overcomplicated card system was discouraging and the GF system was lame. IX was too cartoony
Re:What a relief (Score:2)
Some might argue that MMORPGs offer a stronger RPG element than offline RPGs, because your interactions with other people aren't planned in advance. Mind you, this viewpoint is contingent upon the people around you not being mindless
Re:What a relief (Score:2)
Why not branch out? Taking a different approach on one isn't going to hurt too many feelings (i think after #8 it would take a lot of crap to shake off their fan bases)
Re:What a relief (Score:5, Interesting)
I'd agree that Final Fantasy XI is in fact a *good* MMORPG, but unfortunately it has very little to offer in the way of being a 'traditional' Final Fantasy. I, too, am in the beta, and I'd encourage everyone to read my journal entry about it at http://slashdot.org/~cyan/journal [slashdot.org] if they'd like to see my detailed thoughts about it. But, in short:
While the music makes us feel at home, the gameplay seems to follow the traditional "Everquest" style of MMORPG. SquareSoft could've gone for something very unique and different for "Final Fantasy Online", but instead we've got a game that looks like they hired most of the Everquest development team. Instead of experience tables being 'serial' or 'linear' (where you gain levels at relatively the same pace over the course of the game), you're forced to suffer through the 'exponential' system where the experience required to gain a level next is double what it was previously, and experience offered up by monsters is typically half. This, of course, is designed in such a way that you're forced to play longer to actually get to those high levels -- which means more money bucked up to PlayOnline.
Walking around from place to place takes *way* too long (sometimes five minutes or more, just to get across the other side of the city), and combat has become a boring chore instead of exciting like the previous Final Fantasies. Nobody likes to just sit there while your character goes "hrrf!" over and over again as he auto-attacks. Half the fun was managing things via the combat menu system. Then, it took me four levels to obtain another spell.
Of course, this is all notwithstanding the fact that there sqeems to be no solid story at all.. just a bunch of subquests (like in all other MMORPG's) that hint here or there at certain things. And *then* there was a huge problem of nobody wanting to team up with you at all to go out on party adventures, while this may be a symptom of the beta (not enough people), it was rather frustrating and seemed counter-productive to the spirit of the game.
In all honesty, Square has made the same mistake with FFXI as they did with "The Spirits Within", they should've simply called the game "Vana'diel" and left Final Fantasy out of it -- then at least people could've enjoyed it for what it is -- a nice MMORPG but ultimately not a Final Fantasy. Final Fantasy means "Completable in about forty hours, with rapid level progression, lots of treasure and goodies, a well-rounded storyline, and complete control over your party characters." As you can imagine, this isn't it.
Again, it's good as far as MMORPG's go, but bad as far as a Final Fantasy is concerned. I've been playing since Final Fantasy IV was released, and have since had the pleasure of playing all of them (that means I through XI now,) and they've all been relatively the same (which is a good thing!) until FFXI. FFXI broke things pretty badly. Besides, why pay for FFXI when you can just play something along the lines of Neverwinter Nights for free? Sorry Square, my dollars will be better spent somewhere else.
As for those of you complaining about Final Fantasy X, I thought it was actually one of the better ones. It took me the same amount of time to complete as any other Final Fantasy, offered that same amount of satisfying hack-and-slash (perhaps even more -- that monster arena will keep you busy for many, many hours), and the sphere grid system is an insanely great idea. Especially when you get into the late stages of the game where 'customization' of the grid is possible.
But isn't it funny that when there was an initial backlash against FFXI, Square quickly backpedaled and said, "Wait! We've got FFXII and FFX-2 in the works, too! Don't go away :("?
Re:What a relief (Score:4, Insightful)
Why not branch out? Taking a different approach on one isn't going to hurt too many feelings (i think after #8 it would take a lot of crap to shake off their fan bases)
I just kind of wish they hadn't wasted a number on it. They've done FF:Tactics, FF: Mystic Quest, FF: Legends, and FF:Crystal Chronicles, why not FF:Online?
Instead they've double the amount of time that those of us not interested in MMORPGs have to wait for the next main game.
All in all it's not that big a deal though, since i'm not looking forward to the new games that much anymore. I've kind of given up hope that they'll ever come out with another IV, V, or VI, or another Chrono Trigger. I've got some hope for IX, which i'm halfway through now, but a lot of people have claimed the ending sucks.
Taking a different approach on one isn't going to hurt too many feelings (i think after #8 it would take a lot of crap to shake off their fan bases)
Eh, depends on what you mean by "shake off." I've already stopped buying the games on release and have started picking them up in used bins later.
Re:What a relief (Score:2)
Re:What a relief (Score:3, Informative)
Seiken Densetsu 2, for the SNES, was brought over and named Secret of Mana.
Seiken Densetsu 3, also for the SNES, was never translated, though a full (and high-quality) fan-translation of the game exists now.
Re:What a relief (Score:1)
FFA (being remade as Sword of Mana)
Secret of Mana
SD3
Legend of Mana
Re:What a relief (Score:1)
The Final Fantasy Legends games are the first 3 games of the SaGa series (before Romancing SaGa 1-3, SaGa Frontier 1+2, and Unlimited SaGa).
http://www.allrpg.com/editorials/sagahist
Re:What a relief (Score:4, Insightful)
It takes all kinds. FFX was far and away my favorite entry (I liked VII plenty and enjoyed IX too--probably the most beautiful game for the PSX ever).
I just really enjoyed a slightly greater emphasis on puzzles, the tone and atmosphere of the cast and the world. With one exception (a long FMV in the middle of the game) I thought the ratio of cutscenes to play was excellent. I really liked the fact that the main thread of the game (including the final battle) was easier to complete than in previous FFs (call me a wimp if you like). There was plenty of side play to complete if you wanted a challenge.
I loved the switch to turn-based combat--I never liked feeling hurried to make a call. The backstory was incredible, and the plot was excellent. About the only thing I didn't like about it was Blernsball. Or Blitzer. Or whatever it was. But luckily you didn't have to play if you didn't want to.
Online journal translations? (Score:1, Interesting)
Although, rpgamer.com says that composer Nobuo Uematsu talks Final Fantasy XII in his online journal [square-enix.co.jp] - but it's not in a language that I can read. Can anyone translate this?
Re:Online journal translations? (Score:1)
It's morse code.
Seemingly Old Info (Score:3, Informative)
It seemed when the news hit my nose about FFXI being an MMORPG, they also released news about what they were planning on for FFXII.
Square has always made each of it's games different from eachother in some way, from changing the magic system, to changing the way battles were fought, or the era the game was set in. So, not releaseing another MMORPG under the Final Fantasy label makes (some) sense to me.
Even though, I guess this is a good confirmation. I'm just sadly waiting for another FF3/6j.
Re:Seemingly Old Info (Score:1)
Re:And as of this post... (Score:1)
Re:And as of this post... (Score:1)
"FINAL Fantasy..." (Score:2)
Re:"FINAL Fantasy..." (Score:4, Informative)
</irony>
You obviously weren't paying attention to the "20 Most Embaressing Game Companies" article [toastyfrog.com] from awhile back [slashdot.org] were you?
However you're a week and a half late to catch in on the "nobody will think less of you for it" clause.
Re:"FINAL Fantasy..." (Score:2)
You sure Moorcock doesn't work with Square? (Score:1, Interesting)
Though it might be seriously cool to duke it out with Gaynor the Damned using a party made up of Elric, Moonglum, Oona (Elric's daughter), the Rose, and Ulric von Bek.
Of course, that completely buggers the chronology of the original novels, as Elric bite
FFXII Information (Score:5, Informative)
There's a bit of information already available on FFXII. For one, it will be produced by Yasumi Matsuno, who headed development on FF Tactics and Vagrant Story. Akihiko Yoshida, also a part of the FFT team, will be FFXII's character designer, displacing Tetsuya Nomura (Character designer for VII, VIII, X and Kingdom Hearts). Hideo Minaba (of FFIX and FFT) will be the art director. Nobuo Uematsu is confirmed to be working on music for FFXII, but I wouldn't be surprised if he weren't the only composer on the project. (FFX had 3; the names of the other two elude me at the moment. The guy who composed for the recent SaGa games was one of them.)
There are a few pieces of preliminary artwork available: a simple poster [ffinsider.net] and a profile [ffinsider.net] of a few of the more prominent members of the development team.
Re:So much for... (Score:1)
And shortly after reading about FFXI for the first time, I read that FFXII would be an XBox exclusive, so maybe it was the same person that made both statements...
To quote Penny Arcade: (Score:3, Funny)
Chris Mattern